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    andracass

    this is your captain speaking

    i wish to announce the presence of our friendly local concession stand where you can purchase snacks at your convenience

    (by "snacks" i mean "minor feature updates that are so small they don't even deserve their own post")
    (and by "purchase" i mean "you just kinda get this shit")

     

    so e19's been in testing for a few months now. more on this in a later post.

    obviously the main point of testing is that we fix bugs and make sure your game doesn't break, but a side bonus of testing has been that we can see testers complaining about annoying shit in-game and be like "yeah that's dumb we can fix that".

    and maybe no one asks and we just do shit anyway.

    here's the neat shit we have on offer.

     

    - repels are better now

    you know how we make you fucking run everywhere in this game like possessed zebra?

    everyone knows that they gotta go and purchase a bunch of these bad bois:

    image.png

    but oh wait what's this is that number bigger???? ooooooooo

     

    - fishing is more likely to prompt a catch, and it's easier to do on speedup

    ok we're going into the scripts for this one.

    see this line right here:

    image.png

    it does exactly what you think it does!

    if you're fishing on speedup you just get a longer chance to hook it.

    god knows everyone uses speedup all the time and absolutely refuses to turn them off even if they're getting [MESSAGE REDACTED BY TRAIN CONDUCTOR]

    but at least fishing will be a bit easier!

     

    - this screenshot has like five features in it

    long time viewers of this devblog who are neither goldfish nor that one guy from memento will recognize this image from the last post i made:

    Screenshot 2022-02-27 132826.png

    - party status is visible on the main menu

    look at that party menu. that's their friends right there! you can even tell that four of them are shiny just by looking at the menu!

    you can also tell if they're dead or not! please do not kill your friends.

     

    - shiny gardevoir is hype

    one of the perks about reborn being an indie-devved community-based game is that sometimes we just see neat shit and are like "yo can we put that in"

    so, like, two years ago- that sound you just heard was every reborn developer emitting screeches of pain- a mr. Khrona guy posted a gardevoir shiny and it was, like, mega hella.

    so we were like "yo can we put that in"

    and it's in.

     

    - you can use a controller

    you can use a controller

     

    - hot new shiny icons

    so i made a devblog post about this a few months ago, but in case you missed it we have some hype new icons for various eggs/shinies/shiny eggs made by smeargle. bonus convenience for if you're shiny egg hatching and don't want to hatch the entire egg before knowing if it's shiny or not!


    - new sprite storage/retrieval (spritesheets)

    ok so this one's going to be controversial so it's best we get it out of the way sooner rather then later.

    so smeargle made a shitload of new sprites. a ton of them. stupid number. i slapped them all on a single image.

    here's what necrozma looks like:

    800.png

    blah blah "i did this for reasons" whatever. here's the advantages/disadvantages of this:

    1. sprites are all in one place and easy to edit

    the above necrozma image was originally 16 individual images. that's too many images. now if you want to edit the necrozma sprites, you can look at them all at once from one (1) file. you can edit shiny sprites next to the original! edit back sprites next to front sprites! forms are all right there next to each other too. ez.

    2. cleans up the number of files/filesize

    okay, so, most people aren't going to care about this. but "most people" ain't making this post, knowwhatimsayin.

    so here's a comparison of folder information before and after "compilation" of sprites onto a sheet:

    image.png

    the difference in file number is more dramatic for battlers; the difference in file size is more dramatic for icons:

    image.png

    so, obviously, most people are gonna be like "ok, well, that's 15MB. who cares." and, well, yeah, you're right. this is the kind of thing that'll matter for people with garbage internet and 15MB translates into a minute of download time (and i'm so sorry that you live like that btw), but we live in a world where 1TB of hard drive space is, like, $30. 

    the bigger advantage is the sheer number of items that this cuts.

    you've probably noticed that copying the game files from one place to another takes way longer than it feels like it should. the size of the data you're moving matters, but so does the number of items that you have to move. and if you're copying the game onto a flash drive? forget it. that shit's gonna take ages. spinning hard drives will appreciate this too since they run more slowly when grabbing many files at once.

    condensing all the icons onto one sheet means that, despite adding a shitload of assets into the game, there are now ~3k fewer files in the game.

    every essentials game should really do this.

    i realize i'm probably the only person in the entire game development industry who cares about optimization and that this is ultimately a tiny change, but i like this shit.

    plus i stress-organize.

     

    disadvantages:

    1. beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeg sheets.

    so i showed necrozma earlier because it's a nice demonstration of the spritesheet layout.

    let's talk about unown.

    201.png

    hooooooo boy. the forum software actually won't let me make this image bigger.

    surely i don't need to explain the downside of this. that's too many sprites on the sheet.

    i can't show you arceus for obvious reasons, but that thing's even worse.

    ultimately i didn't think this was a substantial enough concern that this change wasn't worth doing, and i still think this will ultimately be a positive change for spriters.

    but, uh... it'll have some quirks.

    yell at me about this in the comments.

     

    ok! back to your regularly scheduled announcements.

     

    - headbutt works and always gives you an encounter

    this one's self-explanatory.

     

    - mid-battle evolutions

    let me take you back to the RSE days. pokemon ruby was my first pokemon game and that game had a pokemon called "mudkip". many of you have likely heard of this "mudkip". now, this mudkip evolved into marshtomp at level 16 and would, upon evolution, learn the move mud shot.

    except that's not quiiiiite how it worked.

    image.png

    if you evolved at level 17 for some reason, you miss your move. big bummer hours.

    now, this got fixed by the time USUM rolled around, but this is the best example i have for why mid-battle evolution is a neat thing that you should care about.

    (from a mechanical standpoint. it's just kind of cool as a feature.)

     

    - pickup QoL

    when your mon picks up an item after a battle, it goes straight into your bag. 

     

    - eviolite acts like an everstone

    put this on the "list of things that should just be canon": if you have a mon hold eviolite the game will stop treating it like something that needs to evolve after every battle. 

     

    - sky drop has been removed from the game haha lol i wish.

     

    - a whole bunch of EXP and EV adjustments

    now i know what you're thinking. "cass, didn't you talk about this shit, like, a year ago?" and, first, stop talking about the passage of time around me. second, i did! so you should just go read that post.

    the short version is that EV grinding is way less of a pain and there's a ton more EXP in the game in general now.

    - EV locations exist, too

    we've also designated a few locations for EV grinding specific stats, just to make your life a little bit easier.

    - catch EXP??

    yes that's right, you now get catch EXP when you capture a mon. we figure that anything to make the postgame roundup more useful is a plus for everyone.

     

    - better TM/tutor availability

    so, in general, you will get better TMs and tutors earlier in the game. some move tutors have been added to onyx to aid in this. i suspect most people won't really care about being able to learn telekinesis a little earlier. if that does sound great to you, though? more power to ya. as for tm's, while i'm sure that everyone can't wait to get quash a little bit earlier, you'll also appreciate that nearly all of the learnable moves in the game have been moved up. people have been waiting for ice beam and earthquake since the middle ages, but in e19 you would have access to those by the time you finish agate.

     

    - move tutors only charge you once

    move tutors work like purchasable TMs where if you pay for them once then you can teach the move as many times as you want. tutors are slightly more expensive to compensate.

     

    - multiple key item registration

    so, a downside of the shift to the new engine is that we have fewer controls that you can just rebind at-will, which means that we had to drop some inputs for registered items.

    to fix that, we've added something we call the ready menu.

    if you register multiple items, then hitting shift (or whatever key you crazy kids are using these days) brings up a menu like this:

    image.png

    then you can pick the actual item that you want to use.

    this also means you can register as many items as you want for quick use!

     

    - gambling

    they say a picture is worth a thousand words:

    image.png

    we added roulette!

    coins are also generally a lot easier to get. i've spent so much time just watching people holed up in the game corner grinding coins because dammit they are not moving another inch without getting slugma.

    so you can get coins much more easily now.

     

    - sand dunes don't slow you down quite so hard

    suuuuuuper minor.

    suuuuuuuuuuuuuper minor.

    but running around the desert while lost and confused will be faster.

     

    - postgame QoL

    so, again, this is mainly going to be discussed in a later devblog, but postgame is pretty battle heavy. we're expecting the need to frequently swap out your mons and movesets.

    so we've got some things to make that easier.

    image.png

    so the big ticket item here is in slot #4. you can buy reborn balls.

    glitter balls have a dual use. their primary function is that catching a mon in one will make it shiny. their bonus feature is that if you're using one on a mon that is already shiny, their catch rate goes through the roof.

    EV tuners/boosters make it ultra easy to buff your mon's EVs and even transfer them from one stat to another if that's your jam.

    the PP all is like a PP max on steroids. using it on a mon buffs the PP of all of its moves to the highest value. means there's a little bit less clicking for you.

    we've also got the move restorer.

    check it out: 

    image.png

    you can just... relearn entire movesets! makes switching them out a piece of cake. 

    yes my prima has fly because i make this game and sometimes i just need to fly places.

    you can also access your pc from anywhere. it burns some consumable items. i don't have a picture for it. sad face :(

    there's also a lot of bonus catching charms. you're going to be throwing a lot of balls at a lot of legendaries and that shit'll get old after the first five times. and there's, like, 70 of those things.

    let it be known that we are capable of mercy.

     

    - photosensitivity mode

    so every once in a while, someone will pop onto the forums with a niche request for the game. one of these, a while back, was a request to turn off the flashing and screen shaking that occurred. i whipped up a quick mod and sent it their way. well, now that mod is baked right into the video game! you can just flip a switch to make the flashing stop.

     

    - field boost/drop indicators

    field effects are complicated. to make it easier on people, we've thrown in a nice little indicator showing when moves get boosted/dropped on a field: 

    image.png

    they'll show up if you have the associated readout.

     

    - radomus's chess puzzle is less of a pain

    okay, so, super niche, but the direction that you move a bishop is now selectable. chess pieces also disappear when you finish the puzzles so you just sprint through without a care.

     

    - confirmation before backing out of tile puzzles

    has this ever happened to you? you're doing a tile puzzle and you needed to check the picture of the puzzle in the game files, but when you reselect the game you accidentally back out of the puzzle? such accidents are now a thing of the past! our patented new technology helps keep you from making such silly mistakes.

     

    - soft resetting is faster

    okay, so, i'm sure that every single person will appreciate this. soft-resetting has been streamlined to get you back in the game as quickly as i can manage. load times in general have been reduced due to a lot of data caching.

     

    - look at this photograph

    image.png

    personally, i'm just happy that i'll never need to explain how this works to anyone ever again.

     

    i... okay, this post is getting long. there's a lot of extra shit that we added that doesn't require a nice bold bullet point, so i'm going to throw those all at you at once. this list isn't even exhaustive- we're definitely still leaving shit out. 

    - game window stays in the same place when you soft reset

    - added a ladder in back of sugiline cave for more convenient gibles
    - added a move tutor to the circus who can change a pokemon's hidden power to any time for a heart scale
    - multiple EXP Candies can now be used at once
    - Eevee can now evolve into Leafeon and Glaceon with Leaf and Ice Stones

    - the rail section to devon now automatically opens at that point in the story if it wasn't already
    - the high striker now puts you back in position if you win a partial prize
    - shortcircuit now cycles through electric damage amps sequentially rather than randomly
    - crystal cavern now cycles through rock type bonuses sequentially rather than randomly

    - added a check for held items when sending pokemon back to the pc after a catch
    - returns items to bag when handing in pokemon to type null quest etc
    - added a lady to the department store who points the player in the direction of each sticker sidequest
    - drifloon and spinel sticker events can now be done in any weather
    - boosted max item stacks to 999

    - integrated the PC Find Mod
    - the player is now automatically given the powder vial at the circus
    - player is also automatically given dive and rock smash 
    - added a party quick swap mode form base essentials by pressing A on the party screen
    - adrienn's pre-gym recruitment quest is now optional
    - players can now get ditto in blacksteam without having to go talk to the happiny guy, as long as they freed the daycare couple
    - added a berry seller for top-end natural gift berries that were previously unavailable
    - added letter indicators to the tuning panels on the floor of hardy's gym showing which is which note
    - brightened some underwater doors. if you know the ones, you know the ones.
    - it is now possible to access (the front part at least) of chrysolia springs, and the lost train before visiting spinel
    - the nature center now gives out some starting honey
    - when slathered, the adventurine wood honey trees now spawn heracross and pinsir immediately
    - it is now possible to visit spinel, beat serra, and obtain the medicine before ever setting foot in belrose mansion
    - you can now go to the sanctum immediately upon reaching 7th st without having to chase bennett around. also made chasing him around less obnoxious.
    - added some fast travels after a few story segments
    - the correct rocks to smash in order to drain each floor of pyrous mountain now glow
    - sweethearts and exp candy can now be purchased from the candy store at various points throughout the game. 
    - lowered the cost of nature-changing to two heart scales from 3
    - added the ability capsule QoL from rejuv to select from a list instead of sequencing through abilities
    - whiscash now has a higher encounter rate in the tanzan cove for the super rod quest
    - added an NPC to reset shelly's gym without leaving

     

    not to mention some other passwords, script backend cleanup...

    well, you'll see it all soon enough.

    kirby-eat.gif

    get hype. this boat engine makes noise, motherfucker

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    I love all of this (and you) very much!

    one question - is the in-battle evolution still easily cancellable? just thinking of a few cases where you don't want it to occur (like getting the wrong eeveelution or something)

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    3 minutes ago, Dreamy said:

    I love all of this (and you) very much!

    one question - is the in-battle evolution still easily cancellable? just thinking of a few cases where you don't want it to occur (like getting the wrong eeveelution or something)

    should be! and if it's not, then that's a problem

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    "i realize i'm probably the only person in the entire game development industry who cares about optimization and that this is ultimately a tiny change, but i like this shit." 

     

    Yeah, you probably are. And this is 100% the reason this game is taking so long to finish... 

    but by ARCEUS do we love you for it~

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    Wow that is a whole lot of things! There are definitely some things changed on here that have annoyed me in the past, but also a few that I didn't realize were issues (I'm not sure I even remember who the "Happiny Guy" is).

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    9 minutes ago, Yeshua_Kristos said:

    Yeah, you probably are. And this is 100% the reason this game is taking so long to finish... 

    but by ARCEUS do we love you for it~

    so that's definitely not the case. there are, thankfully, devs who are not me who are still doing things.

     

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    Not a super necessary change, but while we're on the qol train, it would be nice to get no EVs other than the ones being provided by a particular EV boosting item when they're equipped so going to a particular training area or spending berries or using the reset discs isn't necessary.

     

    and also getting access to things like the move relearner, pokemon psychologist, hidden power checker, etc. through a key item or pokegear would probably save us a good amount of walking

     

    and getting a better way to farm heart scales than fishing, like as rewards for shiny hunting, ev training, friendship maxing, etc.

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    I'm so ridiculously happy to read this post; I could almost cry haha! Some of this post went over my head because I don't understand scripting or whatever you'd call it but there is so much I am excited about given they don't detract from the difficulty of the battles, they just save you time in grinding/breeding/EV training etc.

     

    Reborn has been such an amazing game for me to follow since I discovered it several episodes back and I love how much you devs care about the game and the way there are so many thoughtful additions and qol changes coming ❤️ This is probably going to sound super sappy but it's been a difficult couple of years for me and Reborn has been one of the few genuine bright spots in my life. There's not been much I've been able to feel enthusiastic about but this game is different and I am HYPED 😁

     

    I am eyeing those egg changes with great interest, but now I'm wondering what will happen to eggs I don't want to hatch if I'm shiny hunting...Am I right that they can't be released from the PC box? Can they be traded in wonder trade?

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    I would Like this post 3 times if I could, this is so much HYPE

     

    A question: Can we also change IVs of our mons in any way once they are level 100?

     

    Also I was thinking about the move tutors earlier, and my idea was that they could instead be vendors that sell single-use TMs (or SwSh TRs) (and you can buy as many as you want). The cost of each TR could or could not be the same as what the tutors charged each time earlier.

    The advantage in this method is that you can teach the move at any time, even in Agate Circus and the Devon building, and some other places like Titania's gym where you'd just rather not use the Pokemon than go all the way back to get it a new move. Especially with field effects, some moves are surprisingly useful in specific situations, and it's just really fun to be able to whip up a new strategy on the spot.

    Just a thought though, might not actually be balanced

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    Thank you. Thank you so much for all this. As someone who's spent a few hundred hours over the years grinding things over several saves, most of these are very very welcome, and the rest are nice things I never knew I needed.

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    OH thank the lord for the quality of life changes- blessed days be upon you! Holy prayer-yadda yadda

    seriously tho thank fuck for all the Quality of Life stuff. Love Reborn to death, but goddamn are certain sections annoying

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    That's great! Thank you for the hard work. Only gripe is there was no need to change item functionality... With pickup, you are swarmed with all types of repels anyway. I really hope you didn't tamper with their functionality further though, because with their use, you can catch fully evolved ultra high level pokemon, even in areas you are not supposed to encounter them yet (like A-Sandslash, Beartic and Earthquake Donphan in caves underneath Shade's gym).

     

    I cannot help but wonder, though. Why do you constantly lower the difficulty, even in an indirect manner? Struggling for resources and micromanaging the poor in-game economy, all while having to face an increased difficulty to all other pokemon games, had always been a selling point for this game. :'(

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    Every time I see a dev blog I am just filled with moar hype 

    So much hype I am hyping 

    Ok now my thoughts on some shit

    1. Mid battle evos: I am not quite the biggest fan of this, but that might be me being used to it, we'll see
    2. Repels with more steps is so hype, max repels will finally feel max and not slightly upgraded super repels
    3. The new way of storing sprites seems interesting, is it possible to split the contents of a single file into two so it not so beeg?
    4. Pickup QoL is so fucking hype
    5. Multiple item registration woooooo
    6. PC find and item stacking is 10/10, would use all the item. Oh and portable pc, that shit's hype

    I have probably forgotten about a couple of things already, there's a lotta shit kek

    This also fixes a problem with Reborn not being te biggest on QoL, but holy shit if this doesn't remove that

    Super excited for e19, good luck on the final testing, team!

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    holy **** this game have evolved (haHA) into something beautiful, cant wait to finally play this, fun fact, pokemon reborn full release and elden ring is the only games ive been hyped for, for a looooong time.

     

    Good **** people

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    I see Pickup QoL. I love it. Also is it a wild debug in its natural habitat?
    I love this post. Thank God that the fishing speedup is addressed.
    Love the party status like in Gen 4 but better. The Eviolite thing feels like it should be commonsense and Gf should do it. (Cass for GF  head)

    >people have been waiting for ice beam and earthquake since the middle ages, but in e19 you would have access to those by the time you finish agate.
    Make EQ the trophy you get for beating the game. :bibs:

    >move tutors work like purchasable TMs where if you pay for them once then you can teach the move as many times as you want. tutors are slightly more expensive to compensate.

    Could you elaborate here? Like is it like once per pokemon or once per move? Like if a tutor is teaching Heat wave and I pay it, will I be able to teach it to as many mons as possible or as many times but for a single mon?

    >coins are also generally a lot easier to get. i've spent so much time just watching people holed up in the game corner grinding coins because dammit they are not moving another inch without getting slugma.

    Can't proceed without Slugma after all kek

    Also I am happy we get Quash a lot earlier.

    >you can just... relearn entire movesets! makes switching them out a piece of cake. 
    Another feature that will make the games so much more fun!

     

    >game window stays in the same place when you soft reset
    This is another thing that is amazing and I always hated while SRing while breeding

     

    Also the check items before trade/put in PC

     

    I gotta stop listing down each one but these are all amazing features and will make the game much more enjoyable!!!

    Cass, one last thing, is the Time/Day mod available by default? I believe the nocturnal people that we are need an easier way to get day/morning encounters.

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    This is a lot of excellent ideas. I’m so hyped… 

     

    Quote

    i realize i'm probably the only person in the entire game development industry who cares about optimization and that this is ultimately a tiny change, but i like this shit.

    Will you be my patron saint? 

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    2 hours ago, Storm said:

    Cass, one last thing, is the Time/Day mod available by default? I believe the nocturnal people that we are need an easier way to get day/morning encounters.

    You don't need any mod, you just need to change the internal time of your PC. Trust me, it works!

     

    6 hours ago, Lone Karvanha said:

    A question: Can we also change IVs of our mons in any way once they are level 100?

    As i said in a previous comment, they might add the EV Overflow mod, but i think could be too op with the new EV sistem, so i would opt for a post game/late game(post Saphira) purchasable items

    Edited by KingInfernal
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    Untitled.thumb.png.4593e101853c5637ba35db14b50b85eb.png

     

    Quote

    @andracass i'm probably the only person in the entire game development industry who cares about optimization and that this is ultimately a tiny change, but i like this shit.

      ~ are we a joke to you??

     

    Quote

    @andracass indie-devved community-based game is that sometimes we just see neat shit and are like "yo can we put that in"

     

    • please raise the money cap over 999,999 because this happens...
      image.png.e9fd011fa1eae19a1de44c91e5d60934.png
      (i've lost like more than 2million in that cap)
    • incorporate this shiny mega charizard (isn't it lovely?)
    • make pre-evolution exclusive moves available at the Move Reminder at Onyx (prettypleaase <3 )
    • give us a means to change IV's (even lategame or expensive)
    • make shard items, if still valuable, a little more efficient to win (or buy?)
    • also, the good old Legendary music track was much better than post ep17 (insert puffin meme)
    • ( damn i used to have many of those.. where are my notes??..)

     

    great job tho.
    tutors single-charge, moveset restorer , amazing stuff

     

     

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    I am going to ask probably a stupid question but you never know!

     

    Is the Mac version going to be available at the same time/also being currently tested on? I'm just asking because I know its semi new.

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    Every last thing on this list makes me so excited and I know don’t know how to start thanking you for all of them, but I do know I can thanks you for using a Kirby gif at the end, pure round boy is amazing. Thank you for everything.

     

    (Also, a ‘open save files’ button!? No more digging trough my Mac files to find where the map went? How did you manage this!? You genius!)

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    So. much. good stuff! 

     

    Awesome job guys. I don't know if this was already ready to be implemented, but if not, I would loe a feature that makes getting or learning egg movies much easier. (I would trade in all my hard stones/everstones for the chance to learn egg moves)

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    I am so not ok with this.

    Once we get our grubby little hands on this update, every other pokémon game will just be trash by comparison. The game already makes 99% of pokémon games look bad, but now the difference will be insurmountable.

    Jeez, you people are like drug dealers. Get us hooked on your high-quality product, making sure that we'll not experience any joy from anything else.

     

    What next? Episode 20 in 5 years, installing it will turn our PCs into robotic maids with soft yet firm hands with which they'll give us full-body massages, scrub all the hard-to-reach places when we bathe, cook for us, pay our bills and exercise for us? It'll be so good that we abandon humanity for good, living a life of luxurious & blissful idleness in the ever-loving hands of our robotic servitors?

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    8 hours ago, KingInfernal said:

    You don't need any mod, you just need to change the internal time of your PC. Trust me, it works!

    Yes I know but the thing is, it might mess with some other things in my laptop that needs me to be on the proper time. (This might just be me though) So, always better if we can switch time.

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    I don't give a shit about any of those features, because you confirmed that you think of us dumbasses living with an internet so fucking slow that 15 MB less is a whopping 30 secs save. THANK YOU, from the bottom of my heart.

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    MUAHAHAHAHAHAHAHA!!!!!!! I'VE DESTROYED THE HYPE TRAIN/PLANE/SHIP/INTERDIMENSIONAL-SPACECRAFT'S BREAKS! THERE ARE NO MORE STOPS NOW UNTIL WE CRASH AND BURN!!!

     

    Sweet Jesus in heaven, I still can't believe how much improve the game had in all this time. I'm baffled and without words, honestly. You guys are doing something here that will last for a really long time.

     

    I'm no expert, I can't give important and helpful IT comments. All I can do is to spread the word of our lord and Savior Helix Fossil and his acolytes (Ame and Andracass) and play Reborn will all my heart.

     

    Many kudos for all of you

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    So, the mods that add fakemon and altforms.  They're gonna have to change all their sprites to fit the new format?  Any coding changes that'll need to be done as well?

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    Quote

    - when slathered, the azurine wood honey trees now spawn heracross and pinsir immediately

    May I know who came up with this idea and implemented it please? I'd like to send flowers to that person.

     

    Quote

    - it is now possible to visit spinel, beat serra, and obtain the medicine before ever setting foot in belrose mansion

    I sense some alternate dialogues here and there.

     

     

    I share the concern that some of these changes might make the game easier a little bit too much, but on the other hand it may be the feeling the old people get that ''it was better in my day''.

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    Holy shit yes

    Mid battle evolution?  I don't want to know how you managed to implement that but I'm really glad you did. It's such a cool feature and I don't think any game has done that before.

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    3 hours ago, Egzample said:

    I share the concern that some of these changes might make the game easier a little bit too much, but on the other hand it may be the feeling the old people get that ''it was better in my day''.

     

    Honestly... I kinda see your point there and at some point i do agree... But, if you stop to think about it, Reborn itself isnt any easy you know? So, we could call it a "way to balance the scale". But i can easily see your point and if they arent careful enough, i might happen.

     

    Buuuut... if you think about how they are taking their sweet time to fix everything, revamp so much, i believe these changes will probably be very welcome.

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    1 hour ago, SadMoney said:

    Yo chill homie. Don't make the game too easy 

    I believe they mentioned there being a password that allows you to adjust the levels of trainers pokemon, and so if this is true then you could make every trainers pokemon 5 or so levels higher to compensate for everything else being easier.

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    • Veterans
    15 hours ago, white_fri2z said:

    I don't give a shit about any of those features, because you confirmed that you think of us dumbasses living with an internet so fucking slow that 15 MB less is a whopping 30 secs save. THANK YOU, from the bottom of my heart.

    it took a second for me to parse this, but i'm glad you appreciate it!

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    Quote

     

    pickup QoL

    when your mon picks up an item after a battle, it goes straight into your bag.

     

     

    This 1 feature alone has made my day.

     

    Quote

    - sand dunes don't slow you down quite so hard

     

    I now have tears of joy. The desert is my favorite region in the game, but getting around that place was not fun.

     

    Thank you! 👏

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    I looked through previous reports about end game, but I didnt' find anything. So here's my question! Is there any plans to implement Emerald's wireless feature for the Battle Tower equivalent in Reborn, or even other end game activities? Would be pretty cool to enter a password/code and give it to your friends for some Multi battle stuff!

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    Do the field-effect indicators tell if a move gains an additional typing. I remember ttar rage quitting over why his fire type attacks couldn't hit the fiery type mons during the gym battle with Adrienn

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    17 hours ago, SadMoney said:

    Yo chill homie. Don't make the game too easy 

    Other than the field effect indicators and the easier access to moves what else makes the game easier? 

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    20 minutes ago, TA31 said:

    Other than the field effect indicators and the easier access to moves what else makes the game easier? 

    to be frank, nothing that makes it easier, just less grindy. More EXP, more casino coins for less work, mid-battle evolution...

    Nothing makes the game easier, but you'll spend less time doing the same repetitive tasks for mild rewards.

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    4 minutes ago, white_fri2z said:

    to be frank, nothing that makes it easier, just less grindy. More EXP, more casino coins for less work, mid-battle evolution...

    Nothing makes the game easier, but you'll spend less time doing the same repetitive tasks for mild rewards.

    Those are my exact thoughts. Everything becoming less tedious is a massive dub for me

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    On 3/11/2022 at 7:59 AM, CrystalStar said:

    Mid battle evos: I am not quite the biggest fan of this, but that might be me being used to it, we'll see

    While I think it's good, it is going to take a hell of a long time to get used to. I also hope it's well implemented, it might feel a bit wierd if your battle against Taka and ZEL with the intense music is interrupted by a cutscene with "didodido... da, da, da, da, da, da, duuun dun" playing in the background. It also has some interesting implications like using Swalot against Florinia or some of the starters' final forms against Shelly without having to use Common Candies. 
    Or if you wanna get real spicy you can use an NFE that has a niche, before evolving it to fit a different purpose, like killing something with Vigoroth to avoid Truant.

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    "shortcircuit now cycles through electric damage amps sequentially rather than randomly"

     

    So how does this work exactly? Does the damage multiplier change each turn or every time you use an electric type attack? Im assuming the second
     

     

     

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    6 hours ago, TheRK9 said:

    Or if you wanna get real spicy you can use an NFE that has a niche, before evolving it to fit a different purpose, like killing something with Vigoroth to avoid Truant

    I can definitely see a lot of strats being made around mid battle evo

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    8 minutes ago, CrystalStar said:

    I can definitely see a lot of strats being made around mid battle evo

    I thought so too, but I looked into it and I realised most of the NFE’s with a niche are ruined by the Eviolite/Everstone change, and most of the remaining NFE’s that don’t require an Eviolite to fulfill a different purpose aren’t possible to evolve mid-battle, like Pikachu, Scyther and Porygon2.

     

    I think the main practical use would be to use Pokémon that evolve just above the level cap, but even then, you can just use a common candy if you’re playing without a hard cap. So I think this change is ultimately just neat, and not really useful in any significant way. 
     

    One interesting thing I found is that Wingull is faster than Pelipper, so if you need the extra speed to finish something off, then evolve and set up rain a turn later, so it lasts longer. Again, extremely niche but kind of fun.

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    Sky drop you say!?

     

    This gave me an idea, Pangoro with sky uppercut+ Pelliper (LoL) with sky drop, so i can disable one mon in double battles and kill it inmediately. A rain team with an electric mon with thunder too.

     

    I'm going to make sky drop work. Or perish in a cave somewhere. (I don't even remember if sky uppercut turns caves into mountains anymore, well gotta test it, hopefully by beating that one bug asshole in a mountain with strong winds+gust+ sky drop, the old strat of oneshotting half his team with stealth rock is not so satisfying anymore.)

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    Since you've been talking about eviolite I wanted to ask a question. Would it be possible to move the eviolite to an earlier point in the game?

    As of Episode 18 eviolite is obtainable in the Fairview Area so after the cleansing of the lake post-agate at a levelrange of 75+(could be even higher, not sure if you can access the Lake right after returning to Reborn City).

    While eviolite is a very powerful held item for the NFEs that use it(Chansey, Porygon2, possibly Scyther) its mostly useless for players that chose teams that dont contain NFEs.

     

    Maybe it could be a good idea to move it to a lower levelrange like 35+/40+ so that most players could get a chance to use it during their normal playthrough. It could be used to obtain a situational edge in harder fights for defensive Pokemon (with Leftovers also being locked post-agate), and to present opportunities to delay the evolution of certain Pokemon to prioritize defence over overall stats. Also this could be a buff to Pokemon whose evolutionary Items are locked until later in the game (Pokemon that evolve with items king-stone or dragon-scale etc.) or that evolve at Levels 50+.

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    Quote

    a whole bunch of EXP and EV adjustments


    OMG thank you for that... I'm a casual player and I just tried so many times to beat the chess guy that it required me to try new Pokemon from scratch and grind levels SO heavily I just quit and never got past this point... maybe now it will be possible foir me ^^

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    Oh, this whole post is just a masterpiece; absolutely brimming with stuff that just makes me happy - the QOL updates are severely appreciated.

    Specifically though, the mid-battle evolutions is super exciting to me. This has been a dream of mine since I was a little baby playing Yellow.

     

    Anyway, super excited for the final episode!

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    ...

     

    ...

     

    ...

     

    QoL CHANGES!?

     

    IN A POKÉMON GAME!?!?

    YASS!!!

     

    I sincerely want to thank you all for making this game. It's everything I've wanted out of a 'mon game since becoming an adult (physically at least), and every post I see just gets me more and more excited. Thank you so much.

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    Lot of stuff

     

    I mean, LOT of stuff 👀

     

    I just have a question
    On a previous post you mentionned adding some canon QoL stuff too
    I was wondering about daycare eggmove system
    where you can teach an egg move to a parent from its children?

    I don't want to bother, if it isn't planned it's not as if it was problematic
    It just that hatching egg to replace a fellow pokemon with which i traveled always break my heart 🥲

     

    Anyway, as always, ty for the game,

    Can't wait to finally put my hands on it🤤

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    I wouldn't mind a full changelog once the game is fully released, though not sure how practical that would be without cutting too deep into spoiler territory. surprised you didn't axe the nature changer since mints are being implemented so my assumption is that mints are postgame i guess. kind of interested to see how the new short circuit and crystal cavern work exactly in terms how they cycle so that's cool. move relearner at your disposal in particular is hype. party quick swap mode am i reading that correctly? so i can swap pokemon directly from my party to pokemon in my pc from my party menu? would that also fully heal weakened pokemon from my party if i drop them in the pc and put them back in to my team? that seems like it would invalidate light shards and pokemon centers but i might be misinterpreting this. didn't realize resets can get even faster but i'm all for it. thanks to all the testers and dev team for streamlining gameplay and general qol for the rest of us, can't wait to not touch grass for the forseeable future. :)

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    this game is amazing, i played a hundred of times. Thank you for creating it.

    only 2 answers..

    - there will be a way to change IVs in this game?

    -ep 19 is complete with all obtainable pokemon, pokemon league and postgame?

     

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    53 minutes ago, Gama24 said:

    - there will be a way to change IVs in this game?

    I hope

     

    54 minutes ago, Gama24 said:

    -ep 19 is complete with all obtainable pokemon, pokemon league and postgame?

     

    Yes

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    5 hours ago, Gama24 said:

    -ep 19 is complete with all obtainable pokemon, pokemon league and postgame?

     

     

    I remember how Cass or Ame said about the legendaries, in which we'll have a whole side quest to catch them. I also remember we have to 'trainer fight' them and stuff... So yeah, we'll be able to catch the legendaries, but i also expect a legendary quest to get them!

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    There's only one QoL change I need. Without said change, I won't be able to finish the game ever.

     

     

    For the context, here's a picture of my cat. The name's Lixy (French for Shinx). I love it as much as you can possibly love your pet. For that reason, I cannot morally give a Luxray away for that stupid quest. Rest is under spoiler if you don't know which quest I'm talking about.

     

    Spoiler

    So here's my request: later in the game, even in postgame, let me go back to 7th Street to grab Type:Null. Someone else did the terrible things. I just come back, capture him, and make him forget about its past by making him happy enough until it evolves.

     

    IMG_20211108_211020.jpg

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    • Veterans
    On 3/15/2022 at 8:33 AM, Vinc2612 said:

    There's only one QoL change I need. Without said change, I won't be able to finish the game ever.

     

     

    For the context, here's a picture of my cat. The name's Lixy (French for Shinx). I love it as much as you can possibly love your pet. For that reason, I cannot morally give a Luxray away for that stupid quest. Rest is under spoiler if you don't know which quest I'm talking about.

     

      Hide contents

    So here's my request: later in the game, even in postgame, let me go back to 7th Street to grab Type:Null. Someone else did the terrible things. I just come back, capture him, and make him forget about its past by making him happy enough until it evolves.

     

    IMG_20211108_211020.jpg

    oh shit that cat is very cute

    i will take it under consideration

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    On 3/14/2022 at 5:15 PM, bloo123 said:

    I wouldn't mind a full changelog once the game is fully released, though not sure how practical that would be without cutting too deep into spoiler territory. surprised you didn't axe the nature changer since mints are being implemented so my assumption is that mints are postgame i guess. kind of interested to see how the new short circuit and crystal cavern work exactly in terms how they cycle so that's cool. move relearner at your disposal in particular is hype. party quick swap mode am i reading that correctly? so i can swap pokemon directly from my party to pokemon in my pc from my party menu? would that also fully heal weakened pokemon from my party if i drop them in the pc and put them back in to my team? that seems like it would invalidate light shards and pokemon centers but i might be misinterpreting this. didn't realize resets can get even faster but i'm all for it. thanks to all the testers and dev team for streamlining gameplay and general qol for the rest of us, can't wait to not touch grass for the forseeable future. :)

    It says that it "burns consumable items" to access the PC remotely, so there would still be an incentive not to do it.

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    I love all of these But THANK YOU for the instant spawns with the honey! That is my least favorite part of the game, and those instant spawns are going to save my life. THANK YOU! THANK YOU! THANK YOU!

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  • i know i'm, like, criminally bad at updating the sidebar

    but it's just the scripts!

    i never know what's worth mentioning.

    anyway we might redo the battle system.

    (6/15)

     

     

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