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Karvanha

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Karvanha last won the day on November 6 2025

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    karvanha

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  1. It should work if the locations are correct... It definitely was working for me last time I checked. To be sure, this is how the folder structure should end up looking:
  2. You're supposed to put everything in the patch folder, not the Mods folder, as written in the main post
  3. You need to take out the mod, update your game, and reinstall the mod after that The current patch is 14.0.20, you're on 14.0.0
  4. Oh yeah that was an error on my part that has been fixed, please redownload the mod from the same link to get the latest version
  5. The download link has been updated with a v14.0.13+ compatible version of the mod. Redownloading and updating the mod will fix the issue (for updating you just need to do the same thing as when you first installed the mod, ie, drag and drop the patch folder into your game folder)
  6. I already said it above but yeah, the mod has been updated for v14 of Rejuv!
  7. Yeah, the v13.5 version of the mod will likely break if you use it with v14. However, I have updated the mod for v14, so you can just use the new version :)
  8. @Draconid Zenith You are not supposed to use the magnetic lure upgrade mod with 19.5 anyway, since it's only compatible with 19.0, and the reason for that is that it's functionality is already implemented in 19.5 vanilla
  9. Karvanha

    protag OWs

    Dev blog-only people right now:
  10. Karvanha

    protag OWs

    Not sure what you mean in terms of engine performance, because afaik all parts of the game run quite smoothly even on high turbo speed values. About the fps -- It is possible and we have considered it, but changing the number of frames the engine renders per second is likely to need a lot of adjustments (particularly with animations), and we just have other priorities
  11. That sounds like you didn't replace the graphics probably? It's written in the download instructions
  12. Make sure you're using the latest version. The error does not look like it can happen with the latest version of the mod
  13. It does not, Inner Peace is situation-appropriate for when it plays so I didn't change that
  14. Ok so I got the opportunity to talk to @Fervis about the All Gen incompatibility issue, and the reason is that All Gen now overrides most of the pokemon object and battle code using the Mods folder, which means that the aliased methods in the "Ash-Greninja Mod.rb" file also get overridden. The simplest fix is that if you're using this mod with All Gen, you just rename the "Ash-Greninja Mod.rb" file to "ZZZ Ash-Greninja Mod.rb", which will make it get loaded after the All Gen overrides so that both mods work. This problem won't exist with 19.6 since 19.6 will have complete gen 9 support in base game, so overriding the entire battle code will not be necessary
  15. Posting to inform that the mod has been made completely modular! No functional change, just a backend improvement to improve compatibility with other mods. I should have done this a lot earlier to be honest, but I just couldn't find the time to sit down and do it, what with the dev responsibilities and all. Thanks to @Fervis for making me finally get off my ass and get it done!
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