Jump to content

Karvanha

Veterans
  • Posts

    131
  • Joined

  • Last visited

  • Days Won

    1

 Content Type 

Profiles

Forums

Events

Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Starlight Divide Devblog

Everything posted by Karvanha

  1. What you're changing is not the save folder, but the folder from which game-specific scripts are loaded. If you want to change the save folder, try this method described by Ame:
  2. Afaik, the abiltext.rb file does not perform any function in the current version of the game. You also shouldn't have to edit anything in PokemonSummary.rb. So after adding the ability to PBAbilities.rb, you have to add the ability and its description in the abilities.txt PBS file, and then compile it. Ask again if you don't know how to compile the PBS or if you need screenshots
  3. v1.10 update! This version removes the need to replace any map files, and instead comes with a modular script which can just be placed in the Mods folder. It does remove the option to switch between the default and custom themes, but it also allows me to change the music in some instances where I could not before
  4. Such passwords already exist. See https://pokemon-reborn.fandom.com/wiki/Passwords#Difficulty_Altering
  5. The sending-out animation is disabled for the player's side, but not for the opponent's side. Probably an oversight, should definitely be fixed. For now, you can take this file: PokeBattle_ActualScene.rb and replace the file with the same name in your Pokemon Reborn/Scripts/ folder. Don't need to delete any PNG files for this, just need to have the Photosensitive option turned on
  6. Oh and these are some custom shiny sprites by @BurstNeon which were included in the previous download, for anyone who wants to use them:
  7. Thanks to @Aephiex for creating the original E18 version of this mod, to @BurstNeon for the initial E19 version, and to @TailsDoll2537 for helping with the sprites and icons! I tried to fix the flaws in the initial E19 version (with help from the E18 version) and added a couple features to it, and @BurstNeon asked me to post it in a new thread myself, so here it is. Description: The function of this mod is of course to implement Ash-Greninja into the game. The way it works is: Each of the Pokemon in the Greninja family now has an alternate form that has the ability Battle Bond. And each of them has a 50-50 chance of being this form or the normal Torrent/Protean form when obtained or caught in the wild. Evolutions and eggs of the two forms will retain their respective forms. However, the Torrent/Protean forms can be changed into the Battle Bond forms by using a Red-Hots on them (outside of battle), and the reverse by using a Salt-Water Taffy. Download: https://drive.google.com/file/d/1IXZBiHQZTowtb6q6H82mkjFICzOH4GZV/view?usp=sharing (~40 KB) Installation: 1. Copy the file named "Ash-Greninja Reborn.rb" into Pokemon Reborn/Data/Mods (if the Mods folder doesn't exist yet, create it). 2. Copy the file named "658.png" into Pokemon Reborn/Graphics/Battlers/ and the file named "icon658.png" into Pokemon Reborn/Graphics/Icons/, and replace the existing ones. Compatibility with other mods: This mod should be compatible with almost all other mods.
  8. No no what I meant was that this mod specifically can be converted into a 'modular' mod, which means you just have to put it in the Data/Mods/ folder and not have to replace any files, and it will be compatible with almost any other mod. Actually the stats in the brackets are in the order of HP, Attack, Defense, Speed, SpAtk, SpDef
  9. @lookingalittlegoth Here, use this trainertypes.dat and place whichever track you want for Arceus in the BGM folder, with the name 'CLBattle- Arceus' (make sure it's an OGG file!): Edit: Oh wait sorry I forgot the music for that battle actually can't be controlled through just the trainertypes file... If anyone reading this wants this feature, just hit me up again
  10. A couple things in the Move Type Display mod: - The type of Judgment/Multi-Attack is always shown to be the same as the current type of Arceus/Silvally. However, the moves actually consider the Plate/Memory held by the user above the form of the user. For example, if an Arceus holding Sky Plate rolls Ground type on New World, its Judgment will still be Flying-type, but the mod shows it as Ground-type. Although yeah, if it did not hold a Plate, then Judgment would be the same type as it (that's a Reborn-specific thing). - Judgment, Multi-Attack and Techno Blast don't show any differences when on the moveset of Pokemon other than Arceus, Silvally and Genesect, respectively. These moves change their type according to the Plate/Memory/Drive held by the user even if it's not one of the Pokemon mentioned above. This is only relevant for very rare cases with Mimic or Transform etc. though, so not actually a problem. Also the mod does not affect Natural Gift and Revelation Dance (and Aura Wheel), maybe you can add those too if possible? Thanks for this mod btw!
  11. There is an update! Themes for Aster & Eclipse and for Solaris have been added, and some other themes changed.
  12. Yes. The ability to loop music is built-in to the RPGMaker engine. All you need to do is specify two values labelled "LOOPSTART" and "LOOPLENGTH" in the metadata of an audio file (the audio file needs to be OGG however), and RPGMaker will make it loop using the given values whenever it's played in-game. The hard part is finding where exactly the audio should loop. I had to listen carefully to the parts around the looping points many times over to find the right ones. Initially, one track took me almost an hour, but it got faster as I got more familiar with the process, although some tracks were still harder to loop than others (I hadn't worked with Audacity before so that was probably a factor too). It was still not too hard for me since the themes I worked on were already from official Pokemon game OSTs and thus had quite clear parts where they were supposed to loop. As I said earlier, I found out about this from the mod by @TheTGU. You can also read this page on the RPGMaker forums for a more detailed guide (it uses an older version of Audacity but is helpful nonetheless). Also if anyone else wants to do this themselves, I'd recommend learning some of the basics of Audacity before you start editing (unlike me), it'll save you a lot of time
  13. Yeah originally I also thought of finding a different Asgore remix to replace the old one, but I haven't found any that actually fit Solaris (even after including the ones you shared here). The old theme was definitely the best of all these for him, but I'm not sure if it was even that fitting. I think Asgore's theme makes you feel sorry a little, but you are not supposed to feel sorry for Solaris, especially not in the situations in which he battles you. I also listened to the other theme you suggested, but idk, it sounds kinda horror? Like, it does not convey the immediate threat that Solaris is supposed to. Tbh I think Battle- Dramatic itself is a good fit, but I guess Cynthia's theme has also become kinda cliche over the years. Anyway, I can see that many people want to have a new theme for Solaris, so rest assured it's gonna be there in the next update. I have no problem adding back the old theme if I can't find a better one. Maybe something like Chairman Rose (as suggested earlier by @Vilrose) could work. You can suggest any others you feel are good too! (sorry for the late reply btw, it's hard to find time outside of weekends these days)
  14. I'm really glad to hear you enjoyed it! All thanks to the people who made the previous versions, since most of the themes are still from there. And don't worry, you're not the only one who likes to get immersed in great games like this
  15. They both work fine for me. My guess is that your software couldn't convert the .wav file to .ogg properly (that might also explain why it is quiet at the start for you). I'll share you the working file for the first song. If what I said is actually the case, for future .wav conversions, you can use an audio editor like Audacity (or just a non-shady Android app like I did for this one haha)
  16. You're saying you just finished exploring the desert, so I assume you haven't beaten Titania yet? Amaria is fought after Titania. To get to Titania's Gym, you have to solve the Scrapyard puzzle
  17. There's another update! The main change in v1.7 is that I have converted all the legendary themes to looping versions! This means that when played in-game, the legendary themes will now play the intro only once and then loop over the main part seamlessly, as they do in the official games. (This also allows me to cut on file sizes because now there is no need for extra loops within the audio files.) If you still don't know what I'm talking about, play one of the updated legendary themes from your Pokegear's Jukebox, and try to find where the track ends (you won't be able to (hopefully)). I learned that this was possible because of @TheTGU's Looping Battle Music Mod, so much thanks to them! [there was a patch for v1.7 here, obsolete now ofc] The reason I converted only the legendary themes is because, since all of them are tracks that were made to be played in-game, they all have clear points where they are supposed to loop. Not all the character themes have this, and converting only some of them would make the others feel out-of-place. But most of the character themes are quite long anyway, so it's not as much of an issue for them as it was for the legendary themes. Not to mention, converting these does take me quite some time, and 40 more themes would be quite an undertaking for me lol.
  18. Sorry it took me a while to reply. As you might know, this pack is based on an earlier one, which has been around since 2017. Most of the character themes have been taken from there, and I'm not too keen on changing the ones that have been there since the start. Your suggestions are all good, but I don't think they are all really necessary, because I'm not sure if other people will also prefer them over the current ones. This goes for suggestions in general. I can't make the changes unless I think they are really needed. Everyone has different preferences, so I'm mostly just aiming for 'good enough' anyway. That said, you are of course free to change the tracks for yourself. If you are making substantial changes to the pack (especially with the legendary themes) AND think those changes would be preferred by many other people too, I have no problem with you posting your own version of the pack here or in a new thread. The only trouble with that is that it might cause people to be conflicted with which of the packs they should install. Btw one thing I will say is, you shouldn't think too much of the themes in terms of the characters they were originally meant for (cuz otherwise we'd be trying to find an analogous video game character for every major character in Reborn). It's true that the legendary themes don't exactly fit in with all the remixes used in the rest of the game, and some might say they're aged, but I think it's more about the nostalgia value. I thought about using remixes instead too, but I feel like that misses the whole point of using their own themes for them. (Also finding ~20 more remixes sounded like much work.) I am already using tracks from ORAS. Maybe I'll include the ones from BDSP too. (Though other than that, I don't like the idea of having to update the themes whenever they get remixes in future games.) Battle themes in Legends Arceus have a different vibe than ones from the other main series games, I'd say.
  19. Thanks for your feedback, and I'll keep your suggestions in mind for the next update
  20. That's strange, it shouldn't matter which tool you use to convert the files. As long as the extension of your file is '.ogg' (even if it's actually an mp3 file with just the extension changed), the game should recognise it. Maybe it's because you were using the wrong extension ('.opp' instead of '.ogg')?
  21. Sorry I didn't exactly understand your question, could you elaborate?
  22. If you don't have it already, you can get the Protect TM from the Nightclub in the North Obsidia Ward (it's open from 8 PM to 4 AM). I think that'll be pretty useful. Tropius learns Air Slash at Lv 36, you can level it up to get it and then use a Common Candy. You can get Fire Pledge for your Monferno from the tutor near the Gym in Lapis Ward. For items, you can buy Oran Berries and Persim Berries on the 2nd floor of the Dept. Store, and Eject Buttons and Red Cards on the 3rd floor. These can also be pretty good if used well. Hope some of that helps!
  23. The locations for the Eeveelutions are as mentioned by people above, but at the point you are, you cannot pet Umbreon, Glaceon and Espeon. So if you missed them earlier, you can't complete the quest. You only need to defeat any 15 out of the 25 spirits in Victory Road to get both the Choice Band and Choice Scarf. There is a guide for it here: https://docs.google.com/document/d/1kCgmfV8u33_zVK9KnDc8O4-ec6ejj_l3SOo3zqDNCr0/edit (You also get three Z-Crystals for defeating 15 spirits, so you might want to do it even if you go for the trade)
  24. I don't remember what I did for the fight myself, but right now my first thought is Flygon with Dragon Dance (level up), Earthquake (level up) and Fire Punch (tutor in Agate Circus). You can find Trapinch on Route 2 in the morning. As long as your lead for the Eustace fight is a Pokemon that Manectric would use an Electric move on, you can switch or even sac it, use DD with Flygon on the turn the Manectric has to switch out, and just pick OHKO's from there. Of course, this is just one of the options, but it's the easiest one I can think of
  25. I can't recommend any specific Pokemon since I don't know which ones you have, but I'd say try focusing down one of the trainers and taking out all 3 of their Pokemon first. You might notice the Pokemon in that first battle are all easy to outspeed, so a set-up move like Swords Dance would be pretty good, and Protect (which is always useful in a Doubles battle) might allow you to bait the opponents with one of your Pokemon while you set up with the other. As for Eustace, since his lead is Choice-locked, you can also bait it and switch for a free set-up turn (i.e., by leading with a Pokemon weak to one of its moves and switching into one that resists it; also the Hidden Power is Ice). Tell us if you need specific Pokemon suggestions
×
×
  • Create New...