Hello there! It’s been a good while since our last Patreon post, and today’s post has been written by yours truly… no not Caz, this time it’s your local Postman here to deliver some of the latest updates and developments regarding Desolation. We have a good amount to cover so let’s get cracking.
Life Update 2: Electric Boogaloo
So for those who have been not keeping up to date with the recent developments behind the scenes… well there wasn’t any for a good period of time post-EP6. Some of this I have spoken about in our development blog post last month, which you can find here. But for those who didn’t see this, since the release of EP6 we have had a lot of personal priorities to attend to, which took the spotlight over actually working on the game.
We may not be 100% fully back at this current point in time, we have slowly but surely made a lot of progress since that post, and getting back into the groove of things. You could say that some of us (especially me) suffered from burnout since release and that it took a lot longer to start sitting down and developing again. I spent a good three months straight before release managing testing, fixing bugs, updating a lot of stuff in the game, putting out multiple patches and overall making sure the game was not going to explode on us, that I didn’t expect it to burn me out more than it did. Now it’s July and it's safe to say that myself and the others have recovered and are active once again working on the game we’re passionate about.
TL;DR we back babyyy
Now with that boring life stuff out of the way, let’s move into a bit of sunshine. also I mentioned it a few posts ago but if you wanna watch me stream sometime, here's my twitch https://www.twitch.tv/postyhd <3
Catching the Wave at the Resort
In the last update, I mentioned plans for Keneph Beach to get a little bit of a makeover. These plans are well under way, but of course you won’t get access to the area immediately. Keneph Resort’s construction is set to begin at the start of your Episode 7 adventure, but when that construction finishes? Well, you may have to give them a bit of a hand first before you can begin to relax in luxury at the many facilities and amenities it will have to offer…
I won’t go into the details but you can probably gather enough information from these two screenshots alone the type of stuff you will be embarking on. You will be rewarded for your efforts, most likely in more ways than one, I assure you, it will be entirely worth your time. I will talk a bit more about some of the features you can expect later on down the line in regards to the Resort, maybe some things that are currently missing in the region of Ayrith will appear here? This is something I’m quite excited about working on, and like I spoke before, it’ll be my main focus for this episode. So expect more updates in the future!
For this next section, I’ll be handing over to Yumil to talk about some of the things he’s been getting up to this month.
Coding Adventures w/ Yumil!
Hi. Been a while since I’ve been here. Then again, my work for the past year was making the existing game not explode in the new engine instead of making new things, so that’s to be expected. Lemme tell you, it feels good to be back to making new things.
The (Battle) Bus
Anyways, you may know that a somewhat popular suggestion we’ve been given during the e6 life cycle was for a bus or some kind of easy transportation through the big cities of the game. Makes sense, Blackview still makes about as much sense as the Penrose Triangle.
So a couple days ago, Ruby brought up the idea again and asked if we could make it a PokéGear feature like the Jinx Scent, where we could choose from a list of places to go and just get there. Assuming it was possible, at least.
I run the idea in my head a couple times, and I realize that- If you can choose from a map rather than from a list, then this is just Fly with a different skin. So I spend an evening trying to figure out how Fly works, how it handles different maps and how fly points are made, and after another evening of work, I get this.
And it works for all of the big cities! Based on which city you’re currently in, the PokéGear will pull up the map of the relevant city and the list of places you can go to and let you decide.
There’s still quite a bit of work to do on the feature - we gotta decide how we’re gonna handle giving it, I need to make sure it stays off during sections you really shouldn’t have access to it (hi, Blackview raid), and we’ll have to make custom maps for each of the cities, so we’ll have to see what we can come up with - but I’ve got good hopes we’ll be able to deliver something cool for E7.
(We also Probably won’t actually call it the Battle Bus. Y’know.)
The Quest Log
The Quest Log has been overall very well received and I’m glad that you guys like the idea. That being said, it was made when I was still discovering coding on ruby, before we moved to the new engine, and as a result it’s rough around several edges.
Some of y’all from Alpha and Beta may have experienced the annoying bug of a quest becoming bugged for you and only you in release because we fixed a typo in the title of some quests, but because the title is how we identify quests, the game didn’t find the corrected quest name into the quest log in your save file. Yeah. Probably should have foreseen that no matter how careful Caz was, a typo would sneak in there at some point. Ah well, I’ve finally grabbed the opportunity to smooth those problems out.
The main big bit that’ll actually impact y’all is this:
As you may know, some quests in Deso just… expire, after a while. The people you gotta interact with to complete the quests leave for plot reasons and there’s no more opportunity to complete the quest. Bummer, I know, but sometimes the plot just can’t really allow some quest to linger on forever.
So after seeing enough people note that, I decided I’d take a note from one of my favourite game of all times, Xenoblade Chronicles, and add a timer icon next to quests that can expire!
And while I was at it, I figured, wait, if I know how to add icons inside the text now, why do we even still bother with this annoying [DONE] thing we do to signal a quest is completed then?
There’s some more behind the scene stuff that won’t really impact people but are worth mentioning. Did you know quests were still relying on the old PBS File + Compiler method from Essentials ? I even had a custom compiler for them ! Anyway, I finally got around to yeet it and just have the quests be written in plain ruby text.
Did you know that Quests were actually kinda really bad at figuring out how many lines of a text a single objective should take up and this forced Caz to try to fit as many of them as possible on a single line to limit display issues? Well, not anymore, I finally found a better way to do it.
Anyway, that’s it for me. Now if y’all excuse me, Ghost Trick has finally been re-released on modern consoles and holy shit they made my favourite game from the Nintendo DS look SO GOOD. Y’all better start playing it if you don’t want me to send Amelia to mug you in your sleep real quick.
As you folks can see, Yumil has a lot of spicy coding updates coming in EP7! And we have a lot more planned as well. Moving into this next segment, I’ll pass the baton to Ruby!
A Sea of Colourful Mushrooms
Hi! It’s me Ruby, your local pen on surface rubber. Unfortunately I haven’t been whisked away by my villain faves yet (*sigh* someday…) so I’m still here. Honestlyyyyyyy though I’ve worked on A Lot of stuff at the moment, most of it I can’t really show 😔
So let’s do the boring stuff first then the slightly funner stuff.
I'm updating them. It’s painful. I’m in pain. Send help.
Anyway I'd been wanting to do this since the last episode but ran out of time :| The NPC sprites (especially the overworlds,,,) needed a bit of a polish to fit the proper game style and I’m going through them for this episode to make them fit. Here’s a few small examples:
Now onto cooler things…
Part of E7 will have us venturing into the Astraciel areas. It’s such a mystical sounding name, isn’t it? The little icon on the map gave a smol glimpse into what you could possibly be out for, but here’s a current WIP of actual tiles! To say I was inspired by Ballonlea in SwSh is a teeeeeny understatement haha. Mushrooms are pretty fun to sprite. Y’know, I took references from actual mushrooms. I wonder if anyone can name ‘em.
Areas in the game sure have been purpler since I joined LMAO. Instead of Ruby maybe I should’ve gone by Ameth- wait no.
Annyywayyys that’s it from me B)
Motivation for developing the game is back, and we’re once again getting the ball rolling with EP7. We appreciate and thank you all for the support, for sticking around and ultimately being patient with us. We will have a lot more new and exciting pieces of content to share in the upcoming months, so stay tuned! Also for those who aren’t aware, the Desolation Wiki is now a public project! If you wish to give us a hand in updating that, then check out the Wiki >>here<< and just well, have a crack and write up some stuff! Feel free to ask us any questions if you have any.
Hi everyone, This update is a little bit later than what you have all come to expect from us by now with our monthly posts, and I do apologise for that. This won't be a long post, just a little bit of information and transparency from our part alongside what's mentioned in the title of this post... I'll get to that in a bit.
So I'll turn this first section into a little Q&A.
So what's been going on behind the scenes?
To be completely honest, not much at all. We haven't had much to talk about over the course of the last month as we have been pretty caught up in our own personal lives. This is not the place to go into detail, but a combination of college work, seeking employment, and other matters have taken priority over developing Desolation and maybe too much dota, new update dropped, might stream again soon if people want to watch a british guy try to climb the ranks.., consider this a bit of an "unplanned" hiatus.
What does this mean for the development of Desolation moving forward?
No need to fret! Like I mentioned in a previous post, we are still passionate about Desolation, therefore development will continue. Commitments are beginning to clear up, so we'll be able to get back into the groove of development soon enough. Motivation as a whole for the team hasn't been at it's highest point, the combination of life responsibilities and the sheer length it took to get EP6 out to the public space has taken a bit more of a toll than some of us expected.
Will we see more updates again soon?
It will be highly unlikely that we'll have a development update for June, if you see one then fantastic! But I wouldn't expect it. Development will be fully resuming over the next few weeks, if we have stuff we're able to show then we will post about it!
That's really as much as I would like to get into regarding this, we will bounce back and get cracking on with EP7 soon enough. I will be more active again around the Reborn server and on the forums here so, feel free to ask questions if you have any, we still have the Q&A thread linked >>here<< if you all have any further questions regarding development as a whole. With that outta the way, let's move onto the main topic of this blog post.
The Revival of the Desolation Wiki
As some of you may already be aware, we have a Wiki! During EP6's development, I opened up a Wiki project where we had a bunch of you sign up through an application form to give us a helping hand. To those who helped us out then and are still updating parts of the Wiki now, we see you and appreciate the time and effort you've put in!
So why am I telling you all this?
Well, the Wiki is... slightly outdated now, and needs to be updated to include EP6 content! And that's where you all come in. Instead of having this be a private project with a bunch of volunteers, we will be opening it to the public for you all to work together and edit!
If you wish to make edits, feel free! This is just an announcement to say... Hey! The Desolation Wiki exists, and we need your help to keep it updated. But a few things to note, so please read this before you consider helping out.
I will be monitoring the Wiki alongside a few others.
If we catch you doing anything such as posting false information on the Wiki, arguing about who does what, and other little thing, then we will look into the matter. I'm all for jokes and messing around but please keep it civilised, remember this is a public project, I wish for everyone who wishes to help out to do so!
There is now a dedicated Wiki channel in the Reborn Server!
Instead of making a brand spanking new server, I have created a Desolation Wiki Channel in our section on the Reborn Evo Server! Please feel free to chat there and help each other when it comes to fact checking and other things related to Desolation while writing up pages!
Feel free to contact us if you have any questions
If you have any questions regarding the Wiki, feel free to contact me and I'll answer them when I can! You can reach me either here on the forums, or on Discord, I'll be around in the Reborn server so just drop me a DM if you have something you wish to ask.
I look forward to working with some of you in updating our Wiki! And a huge thank you in advance to those you decide to spend some time in doing so!
Once again, I wish to express my gratitude and appreciation for you all sticking around and playing Desolation. The support is what helps us keep going, and even though development is quite slow right now, we will be back to showcase some of the stuff we have been working soon enough! I eagerly await to seeing your reactions to when we talk about them.
Hey everyone! After a lengthy time away from the new development scene, the team has released the last patch for E6 and is now truly back at it with E7 kicking off!
So... let's take a look, shall we?
But before we do that, just a little note. The obtainable list - yeah, Posty forgot to post it, so here it is.
Cruising through the Canyon...
Firstly, I want to spend some time chatting about Chryseum Canyon, the next area that we are working on.
Chryseum Canyon has a lengthy history, as it has historically linked the Kanzen Temple on the west of Arcanius to Astraciel Town further north. It also links more modern settlements such as Fairbale and the Visinite Range to the northern parts of Arcanius. The history of the canyon is well storied... but despite that, there are still missing pieces of the puzzle, and a large mystery that only a small, unfortunate handful are privy to...
We will spend much of the first chunk of the episode in Chryseum Canyon, solving its mysteries. During this time we will meet many familiar faces... and also some new ones.
Furthermore, Chryseum Canyon will not only be a reveal for new characters but also new Megas. Usually, we have only given custom mega-evolutions to key characters and events, but we now want to extend this, and enrich the world with new powerful mon's that aren't necessarily tied to anyone else. On our patreon, we reveal the first Mega Evolution we have planned for Chryseum Canyon - so head over there if you're interested!
So... with myself and Crim working on the Canyon, what else is cooking you might ask?
Well, let's ask Posty.
A Renovated Paradise... Coming Soon!
Hello there folks, I’m back again to deliver some new content to your emails about a little project I’m going to be working on for EP7! With EP6 now behind us, the team and I are extremely excited to finally work on some newer content we have planned for the next installment of Desolation. Before I talk about what I will be working on and if you have missed it, I posted a Development Blog a few days prior to leaving for Japan regarding EP6 and more which you can find here!
So let’s talk… content. After all the work we’ve put into early game updates for EP6, EP7, and other installments will primarily focus on fresh new content. Obviously, we may go back to edit some stuff slightly, but as Caz mentioned it’ll only hopefully be minor stuff. So what do I have planned? Well as the title of this section indicates, a little area is going to have a bit of a makeover as you continue to progress through the game. Which area am I talking about? Well, if some of you backtracked to where we began our journey in Ayrith, you might have encountered a few construction workers researching the land for some new developments.
For EP7, Keneph Beach will be transformed and soon home to the Keneph Resort! A place where the people of Ayrith can come to relax, spend time near the sea, and take in the rich atmosphere that the infamous beach of Amaria has to offer. You will encounter old and new faces here, either taking a break from their everyday lives, or perhaps even visiting for a different reason...
As of writing this post, I am still in the midst of drawing up ideas for facilities and sidequest content that will be included here. But if you wish to know a few things I have planned already, well, I can’t share too much, but let’s just say that some things currently missing in Desolation when compared to the other games in the Rebornverse will be included here... so maybe it’ll benefit your team if you begin to invest into the Resort? Alongside this, we don’t just plan for this to be a place of relaxation, after all… trainers are also going to be gathering here, so maybe you would get the chance to battle some of them! We’ll have to wait and see.
While Caz and the others work on content for the main story, this will essentially be my baby for EP7 (I will still be working on main story content as well!). I’ve had plans for this area for a long time now, I even debated with the team about adding it in for EP6, but we decided to hold off on the idea until now. There will be more updates to come as I look to develop over the upcoming months, and I look forward to seeing what you all think about this!
I’ll pass it back to Caz now, take care!
In conclusion, there isn't too much to share for this month. E6 has had its last patch, and E7 is now in active development... but we plan on keeping our cards close to our chest, at least for a short while. Just know that this episode will have many, many surprises. I am extremely excited to share it with you. Thank you for all of your support these last few months - let's get things cranking on the next chapter of Desolation.
PS - the Q&A thread is open, and now that we are back at active development, we are happy to answer your questions!
Hey folks! It's been a bit over 3 weeks (where in the heck did the time go these past few weeks...) now since we release Episode 6, so I thought I would take a bit of time to provide you all with an update regarding some post-EP6 thoughts, a few minor announcements and what you can expect from us moving forward. So let's just jump into this.
EP6 Post Mortem
With Episode 6 publicly released and various patches later, it's a good time now for us as the team to sit back and overall reflect on everything as a whole. From the development cycle to months of testing, Episode 6 has been a long time coming, and we appreciate the patience you all have given us with this update. Yes it has been over 2 years since we came back from a hiatus and released Episode 5, to tell you the truth we thought we would have released this Episode back in the Summer!! boy we were wrong... so very very wrong. Even though the Episode took longer than we expected, the end product is something we all are extremely proud of, Desolation has been vastly revamped in all areas, from graphical updates, to getting an entire new codebase (which we share with Reborn and Rejuvenation!). Our team doubled in size during that time, bringing in already known developers to some fresh new blood to the scene, they all deserve a lot of praise for the amount of time, work and effort they put into this Episode!
Besides the lengthy delay in releasing the Episode, we have been watching all the reactions coming in from the update and it's been great to see all the positive comments regarding the game, from videos, to reactions in the Reborn Evo discord server, to the amount of Fanart popping up lately, we truly do hope that you all have enjoyed this Episode, and we do look forward to joining you in the future instalments of Desolation!
The support you all have given us is what keeps us going, and while the passion for development is still there inside us, Desolation will continue.
With that in mind, moving into the next section of this blog post.
. . . Sometime in the future!
After the long, vigorous development cycle of Episode 6, the entire Dev Team will be taking a small break from working on the Game. Don't worry, we won't be gone for too long, but after spending over 2 months testing, then all the time after making sure the game continued to run smoothly throughout release, patching the game as we went, we all need some time to take a step back and well, mentally reset!
A few of us will be taking this time to focus on our personal commitments, school, being an actual doctor, not suffering from the depths of coding. While myself will be taking a break to explore the lands of Japan! Something I have definitely been looking forward to for quite sometime now. With that in mind, Development will look to resume roughly around the End of March. We will still be around to answer questions (haha foreshadowing) regarding the game, however when it comes to Troubleshooting, expect some delays in getting some help, apologies for that in advance! We have been working really hard on making sure everything was ready and good to go for this release, staying up some nights making sure that the game was functional once we moved into the next stage of testing. It's been a very long few months, and we all just, need to take some time off, hopefully you all can understand that.
To tie in with this post, the hopefully final patch for Episode 6, 6.0.6, is now live (now 6.0.7) and you can view the patch notes via our downloads page here!
Once we begin development for Episode 7, we will officially be no longer pushing out updates for Episode 6 unless some game breaking bug somehow pops up.
To close off this blog post, I just got a few minor things to announce!
Firstly, our lovely artist @RubyRed has dropped some Desolation artwork which you, yes you! can purchase! Interested in a canvas print of Reeve? or maybe a metal print of the Act Art? or what about some stickers of some Desolation Emotes!
If any of you are interested in supporting her and dripping out your rooms with some Official Desolation™️ Merch... Warning, contains Spoilers! (yes she draws a lot of Mahito from Jujutsu Kaisen, you can buy that as well if you want)
Check out her Redbubble right here!
Secondly, I mentioned about asking us some questions... well we have decided to bring back the Desolation Dev Q&A thread!
You can find it linked here! It'll be in the Manor section of the Desolation Club!
Feel free to ask us any question relating to the Development of Desolation... just please don't ask us question about where you can find "y items" or where "x Pokemon" is available, this is just about development, if you wish to ask questions about in-game stuff, please go to the Discussions section of the club. We will close this again if this occurs.
Well, that just about wraps up this update post. Once again on behalf of myself and the rest of the team, thank you for all the support you've given us throughout the development of Episode 6, and I hope that you enjoy/continue to enjoy Episode 6 and future instalments to come!
Hey everyone - after two and a half years of development, its finally time to begin the next chapter of Desolation.
Development has been a long and difficult process full of laughs and challenges. We rebuilt much of the game from the ground up, and rewrote much of the early game to better capture the world that I wish to create. There are many, many new features in this Episode, many of which have been captured in the game's dev blog.
This episode captures many of the themes I have thought about over the last few years of development, and in reflection of the content I've written, and in lieu of how the characters reflect on themselves, I have aptly named this episode "Reflections".
I know that for many of you, this has been a long, long wait! I hope that you enjoy the game as much as we enjoyed making it. Without all of your support, we would not be here! I am so grateful to how supportive this community is, and we can't wait to finally deliver this game to you. From myself and the rest of the team, thank you so much.
For now, we leave Episode 6: Reflections in your hands!
Due to the extreme amount of changes and additions, old save files that have not completed E5 data will no longer work correctly. For E5 saves to work correctly, they must be complete and be saved inside the Cellia Manor main bedroom. To begin EP6, please interact with the Bed in the main bedroom.
When you're ready, swing by our downloads page to start the next step of your journey!
This is not the end for Desolation - it is a new beginning, where we tell the next major chapter of this story. Let’s keep it up guys!
Also, please report any bugs you find HERE!
Thanks guys. We finally made it after two and a half long years. This one is for you x