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    • As Siegmund nodded Godiva away, the battle raged on. It started with the nomad getting back on his feet...   Shin recovers 5 HP! Shin is back up!   Much like before with the last Shaman, Kane darted to the side of the enemy— the Knight managed to halt his advance, but that was all Kane needed as he quickly leapt onto the Knight's shield, perching himself briefly on the top as he let a batch of darts rain down on the Shaman. However, his lack of cover and overconfidence causes the Shaman to hit him with a clean blast of dark magic— Kane is knocked off as a result, looking badly hurt. However, at least he was getting up— the Shaman wasn't.   Being given the opportunity as was Kane's plan— Fey moves in brandishing Cecily's old hammer. The Knight who Kane jumped on top of was still very dazed and confused as to what happened, which gave Fey more than ample opportunity to smash right through their defenses and utterly crush their back within a single blow. Kane flashes Fey a weakened thumbs up... However, Fey doesn't realize that the Knight has a backup spinal cord, and just as they take a knee, they whirl around and weakly jab Fey square in the stomach, the attack piercing her chest! It doesn't pierce straight through, but it still hurts.   On the other side, Arthur's rage continues as he rushes towards the Nomad with fiery fury. Before the Nomad can even begin to recuperate, they have been blasted with a fireball and knocked off of their horse.   "No more Nomads— you're free to move!"   Shin moves again!   EXP: (67/100) Stats      
    • Fey to N-23, Show Knight B the flat side of her hammer.
    • So I'm playing through Pokemon Rejuvenation for the first time on Normal Difficulty, and while it is pretty difficult so far, it's nothing that I can't go through with only 6 pokemon(I remember hearing that people may need to cycle through more than 6 depending on the situation, but that really isn't something I like doing). Just so I can do this, I thought I'd try and post my team here and see if it looks good.   Blaziken @ Blazikenite(are Mega Rings/Stones even a thing yet? I'm honestly not sure) Ability: Speed Boost EVs: 252 Atk / 176 SpA / 80 Spe Naughty Nature - Protect - Flare Blitz - Superpower/Sky Uppercut - Hidden Power [Ice] Main role: Fast physical sweeper. Use protect turn 1 to get the first speed boost, and sweep almost every other 'mon.   Greninja @ Expert Belt Ability: Protean EVs: 252 SpA / 252 Spe / 6 Hp Modest Nature - Scald - Dark Pulse - Ice Beam - Hidden Power [Electric] Main role: Fast special sweeper. Offers a lot of STAB coverage due to Protean, and combined with how fast it is, Greninja has super-effective STAB coverage on 654/1034 pokemon in gens 1-8. Obviously the gen 8 mons aren't in the game, but that does paint a good picture on how much coverage Greninja gives.   Mamoswine @ Assault Vest Ability: Thick Fat EVs: 252 Atk / 252 Hp / 6 SpDef Brave Nature - Earthquake - Icicle Crash - Rock Slide - Knock Off Main role: Somewhat of a wall that can also retaliate just as hard as it's hit. It's pretty much never going first(except in the case of Trick Room, of course), but it's very likely it will live whatever attack is sent out at it. Additionally, Mamoswine is going to be the main item taker for enemy mons, so they don't get the benefit of their items.   Skarmory @ Shed Shell Ability: Sturdy EVs: 252 Hp / 252 Def / 4 SpDef Impish Nature -Stealth Rock -Whirlwind(egg move w/ pidgey line) -Steel Wing -Drill Peck Main role: First mon out on the field, and the team's stealth rock user. Sports whirlwind as well to abuse Stealth Rock, should it be needed. Also has Steel Wing and Drill peck for type coverage with those moves   Exeggutor @ Sitrus Berry Ability: Harvest EVs: 244 HP / 252 SpA / 12 Def Quiet Nature - Trick Room - Giga Drain - Psycho Shock - Hidden Power [Rock] Main role: Not really sure, if I say so myself. Trick Room is going to help a lot with the slower mons on the team, so they can get to move first(cough cough Mamoswine cough cough), so coupled with it's attacking moves, it would be somewhat of a supporting attacker?   Dragalge @ Black Sludge Ability: Adaptability Evs: 252 HP, 252 SpDef, 6 Def Calm Nature - Venoshock - Dragon Pulse - Toxic - Protect Main role: Stall, stall, stall, and stall. The strat here is simple: Do toxic turn 1, protect turn 2, then switch off between Venoshock/Dragon Pulse and Protect until the enemy mon is dead. If it can't be poisoned, then either switch out or go for STAB moves. With this strat, neither me nor my opponent gets to play the game!   I do already know that this team does have some weaknesses(for example, not a lot of coverage for electric types + isn't able to effectively revenge kill), but I'm not sure how to combat this, since I'm not exactly a competitive team builder, but I do know from the team builder that no type is effective against more than 2 of my mons, and every single type has a super effective move against it(excluding dual types. Didn't exactly calculate that).   Right now, the only 2 I'm missing are Skarmory and Greninja, and I'm not totally sure when to expect them. Nevertheless, how does this look in terms of getting through the game?
    • Kane to N-25, dart Shaman B Crimson to D-24, fire Nomad A, press the assault on Shin
    • Yay! New episode! Love how Pikachu gets the final knock out. Also, Julia goes with Vanilla now! This reminds me of my old James Written Story run. Good times... Anyways, great episode as always and happy birthday! 😄
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