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  1. hello quests are progressing well! we'll have another talk once we're done with them. but that's not what i'm here for today. today, instead... well, some of you will remember that a few months ago i posted about Anomaly Battles however, i realized that i forgot to mention one small detail about them. those other-worldly auras that alter the rules of reality and cause their subjects to behave erratically? they don't affect only pokemon. (once again, huge shoutout to cass for making the bulk of these teams, girl cray, much appreciate her ty )
    53 points
  2. ~ Excerpts from Patreon ~ ~ Urban Smoke and Nature's Bliss ~ Hey everyone, long time no see. It's that time of the month again where I jumble together a number of items we've worked on, and try to find a theme that links everything together. It's certainly a reach to call that process a success this month, but it's the thought that counts. Today, I'll briefly discuss our inner workings in a number of locations, including Cellia East and some... well, areas we've decided to leave unnamed. - A snippet of one of Ruby's masterpieces that will appear in-game. - To begin with, let's take a step back to see how the greenery has been growing: Old Content #################### | Map Updates (80%) #################### | Script Updates (55%) #################### | Misc (65%) -------------------------------------------------- #################### | Total (67%) New Content: #################### | Story (65%) #################### | Mapping (90%) #################### | Scripting (55%) #################### | Sidequests (75%) -------------------------------------------------- #################### | Total (71%) Yup, it's getting there. Bear in mind that these parameters are educated guesses more than anything. Anyway, now onto the actual update. Big Smoke and Blinding Lights Work continues on the bright lights of Cellia East. Only now, the end is actually within sight. Frankly, it's very comforting to actually see that nightlife coming together exactly as intended. It's been a long time coming, but it's definitely getting there. Thanks for hanging in there, you must be... The last few bits and pieces in Cellia East includes completing and tidying up some sidequests, and finishing the eventing processes within the Prison. These are all areas that have been previously revealed. After that, we can finally say with certainty that we're proud of the overall package that we call "Cellia", which is an exciting prospect. There's also a lot of balancing that still needs to go in within this area, including battles, item placement, quest rewards etc. It's the largest city area that has been created for the game thus far, so there's a lot of tweaks that need to be done for us to avoid things going awry at launch. A final reason as to why Cellia East has taken so long is one that I have iterated many times before. This district is my first real attempt to nail the world outside of the main story. Not just NPC's, but characters within sidequests, and the stories they have to tell. I want to make sure that every story is interesting within itself. This is something that I'm dedicated to, in order to reduce filler, and increase the amount of interesting and thought-provoking plotlines to explore. A Breath of Fresh Air Some of you may recall that we actually ventured outside of the dark and catastrophic atmospheres of Cellia and the Dreamscape in a past update. Well, we figured that it's been long enough since we broadened our horizons, and decided to share that with you. Obviously, it's clear that we've kept everything outside of Cellia and the Dreamscape pretty carefully under wraps, and we'll continue to do the same... at least for a little longer. But... there's definitely room here for at least a couple of screenshots. Yeah... your eyes aren't deceiving you. There's actually a world outside of the city! Firstly, you'll immediately note that the general aesthetic of this area is pretty unique, especially compared to past areas. This is because the talents of Crim, both from a graphical and mapping perspective (with help from everyone's favorite post-man, Posty), have allowed this entire section of the game become a unique area with its own personal feeling. I'm really proud of the work they've done on this, and following, areas. I can't beat around the bush - there's still lots to do. From the main story, to side quests, to general world-building... it's a lot. However, I feel like I can express some genuine happiness in saying that the end is actually within sight. There is an endpoint, and I feel as though we are no longer lost within a swamp of dev tasks. I find that pretty exciting, and I hope you do too. That'll be all for now, folks. Cheers for sticking with me! Till next time, Caz
    39 points
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  4. Guess I should share these here too haha~!
    30 points
  5. Another commission! This time from CosmicColors on Twitter!
    28 points
  6. A little bit overdue for this one. I think I've gotten far enough with my prep work that allows this thread to go up! So what's there to expect with v13.5? +Updated Gen 8 DLC moves/movesets +DLC mon inclusions. (Galarian Slowpoke, etc.) +New Sidequests. +Small main story addition +Quality of Life additions. +New Aevian forms. +And more! Of course, all of this will be elaborated on in future posts, but for now I'll let these marinate in your minds for now.
    27 points
  7. cannot wait for the ms craudburry anomaly fight
    27 points
  8. After several weeks this is the best i've got. Its finished but not connected but I'm still happy with it.
    20 points
  9. Summer(ish?) Ideas! I was inspire by FGO summer event so, here! This is part 1
    17 points
  10. I saw this post on tumblr that was a chart of everyone who was related to Melia one way or another which inspired me to draw this family photo Kinda forgot to draw Narcissa but it's fine
    17 points
  11. It's Amber von Brandt loving hours! Man, guitars are hard to draw.
    15 points
  12. Okay, now actual real E8: 1) Alexandra, since well, what can you do. 2) Goomink. He became a true hero and was chosen for his battle prowess. 3) Sakitron. Erick and Saki tuned her so hard she became stronger than both of them combined and was picked as an E8 member by Alexandra. 4) Ren and Reina's mom. Like, did you even, like, had any doubts? Umm... 5) Jenkel. Ehehehehe... 6) Piano lady. Because that was obvious for a long time, duh. 7) Truck driver. They always hide some dark secret within. Taxi drivers too. 8) Rorim B. Because hell yeah, baby, let's get groovy here. If it's anything less, i will be sorely dissapointed.
    13 points
  13. 11 points
  14. Turned a frame from the V13 teaser into a wallpaper! (Sorry Kanon)
    11 points
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  17. Here's a tribute to Pokemon Rejuvenation I wish I included Piano Lady in the last part
    9 points
  18. Jan’s pre-V13 crest idea thread is now closed, but that doesn’t mean we have to stop coming up with new crest ideas for future releases, or creating them as mods to be distributed amongst ourselves. My goal is to create a mod adding the following crests to the game, possibly after beating some kind of Crest-themed boss gauntlet, but I have zero experience with modding in RPGmaker, so any tips or pointers would be much appreciated. When creating new crest ideas, these five priorities should be kept in mind: 1. Crests should be interesting, unique, and thematic to the specific Pokémon they’re for. A flat stat buff is boring and should be implemented sparingly or conditionally, if at all. This is a great opportunity to make the Pokémon better fit their designs, lore, and/or accomplish the roles they were always meant for, and so shouldn’t be squandered on something too mundane. 2. Crests should restore balance, not destroy it. Stat creep, megas, move power, move availability, and competition from similar mons has ruined the viability of many Pokémon over the generations. Crests should not be OP or eliminate all reasonable counterplay options lest they make that problem worse! 3. Crests should distinguish too-similar Pokémon from each other, not try to one-up the less commonly used one over the more popular competitor. 4. Crests can be used on powerful Pokémon too, but only if they change the strategy or style of play rather than serve as an unambiguous buff to their power—i.e. the currently-implemented Darmanitan crest that forces Zen mode, or the Infernape crest that swaps offenses and defenses. 5. Crests should be limited. These should not be seen as Mega Stones or Ash-Greninja forms that the whole party can enjoy, they should be a helpful or surprising gimmick to enable strategy and organic difficulty, or at best save a Pokémon from complete unviability. As such, nearly every existing Crest does only one or two discrete things. Very few do three things (Meganium crest reduces damage and heals, plus extending those two things to allies), and only one—the Druddigon crest—arguably does four (boosts fire moves 30%, boosts dragon moves 30%, heals from sun, and heals from fire). Crests should try to do the simplest change possible to get the desired effect. Without any further ado, here’s a list of proposed crests along with the strategic reasoning and lore-based flavor behind the decisions: Arbok Crest—applies free Coil upon entry, Bite moves apply Wrap effect. Coiling, biting and constriction are all snake-themed and gives Arbok a nice niche as a trapper. Works well with both Shed Skin and Intimidate, but HP and special defense are still low and entry hazards wear down repeated attempts to switch. Armaldo Crest—Gains Water-type STAB and Rain Dish effect. Armaldo strikes me as being a Water/Bug type like Golisopod before it got fossilized, so this crest aims to take advantage of Armaldo’s plethora of water moves. Its already-extant Swift Swim is fantastic for patching up its base 45 speed, and dovetails with Water STAB—its other stats are just fine on their own, and don’t really merit a buff. The drawback of this Crest is that outside the rain, you’re probably better off just giving Armaldo a Choice item. Aurorus Crest—creates an Aurora Veil on entry, Snow Warning always active. Rock/Ice typing is a massive liability, but with this crest, many of its weaknesses are ameliorated—as long as the hail stays up. Aurorus has great defenses, but where this really shines is on Doubles hail teams in combination with Aurorus’ freedom to go with Refrigerate instead of Snow Warning. Hyper Beam becomes a tactical nuke when given Ice typing and Refrigerate-boosted. Beautifly Crest—auto Quiver Dance on entry, drain moves boosted 1.5x and hit Defense rather than Special Defense. This patches Beautifly’s atrocious speed and special defense, and takes advantage of its surprisingly decent offenses to become a mixed attacker. Volcarona this most certainly ain’t, but it’s got a small draining niche in line with its surprisingly vicious Pokédex entry. It’s baffling this thing doesn’t get Leech Life, considering its surprisingly decent attack stat and the fact it’s said to fly into a rage and stab prey with it’s proboscis to drain their body fluids. Bouffalant Crest—Speed +1 when crossing below 50% health, grants Rock Head. Buffalo are terrifying tanks when enraged, and a Speed-based Berserk plus recoil immunity turns Bouffalant into a real vengeful nightmare when the chips are down. Recoil immunity makes for a potent combination with Reckless. Cacturne Crest—grants Quick Draw ability, boosts offenses 30%. Cacturne has pitiful speed and defenses already even without its usual Life Orb recoil, severely hampering its usefulness as a mixed wallbreaker. This gives the Life Orb boost without the HP hit, and the random 30% priority chance of Quick Draw plays into its cool, desert desperado vibe. It’s still a frail glass cannon, however, and slow more often than not. Corsola “Crest”—Changes to Knife Corsola form, Steel-type added to each contact move. Physical attacks scale to defense, Hustle still works when applicable. Rejuvenation’s hilarious, stabby contribution to Corsola lore demands representation in this “crest,” which, rather than Garufan magic, is really just giving Corsola a knife. Plus, scaling Attack to Defense makes a great deal of sense to anyone who has ever felt how incredibly hard and jagged actual coral is. Corsola’s low base stats are mitigated by easier EV consolidation into defenses. Balance is still maintained, however, in that Corsola’s speed and typing both remain horrible. Cradily Crest—Sandstorm upon entry. Cradily was always meant to be an annoying, impossible-to-dislodge barnacle, but power creep has largely left it behind, and it suffers from Four Moveslot Syndrome something fierce. Sandstorm and its special defense boost ameliorates that greatly, but Cradily still has to beware of others that also take advantage of the sandstorm like Excadrill. Cryogonal Crest—deals back fainting contact damage, beam moves boosted by 1.3x. Cryogonal’s high special defense and pitifully low defense plus its ice typing baits all sorts of physical attacks, and this crest punishes foes for “shattering” it by essentially giving it a version of Innards Out that takes advantage of Cryogonal’s surprisingly decent HP. Beam moves are also boosted, because Cryogonal is literally an ice crystal, and light refraction is part of that whole schtick. Delibird Crest—Ice weaknesses become resistances, +10% stat boost for every ally Santa’s little helper needs all the help it can get, so having more friends is a must. Delibird’s horrid typing and stats are both ameliorated here, but there was a big deficit to begin with. No base stat over 65 means that even with a maximum of a +60% omniboost, Delibird still needs to Hustle to really punish all the naughty children. Ditto Crest—Speed +10%, regardless of form Ditto’s a fantastic counter to OP mons and boosted sweepers, but that HP stat really inhibits it. Here, Ditto is given just enough speed to break speed ties, without being restricted to a single move by a Choice Scarf, making it much more versatile at the cost of a strong held item boost. Dunsparce Crest—ignores enemy stat boosts, and status moves go first. Few have been hit harder by power creep than the Land Snake Pokémon. However, its generation-mate Quagsire has similarly terrible stats and still manages to make it all the way up into Übers sometimes, thanks to Unaware allowing it to blithely ignore the massively prevalent boosts and OP setup moves that have relegated Dunsparce to obscurity. Dunsparce lacks a 4x weakness and is slightly more bulky on the special side, though, so getting in on Unaware plus the addition of Prankster (savior of the even more stat-deprived Sableye and Volbeat) allows it to compensate for loss of Leftovers and abuse its fantastic status, setup, and support movepool, including Yawn, Baton Pass, Glare, Roost, Rest, Agility, Coil, Calm Mind, Amnesia, Rain Dance, and Sunny Day. With Serene Grace, it can have its own unique niche that consolidates Unaware’s counter-setup role with the anti-stall role of other Serene Grace users, or serve as a dedicated Baton Passer. Dustox Crest—Free Quiver Dance on entry, “not very effective” moves boosted. Essentially a variation on Beautifly’s crest. Dustox is a bulkier kind of setup sweeper, though, and requires Iron Defense to take up a moveslot for that, meaning it’s often left with just Bug Buzz and maybe Toxic or Sludge Bomb for offense, which coming off of 50 base special attack and a Quiver Dance or two isn’t a lot to show for the effort involved. Tinted Lens ameliorates that disadvantage, making Dustox into something akin to a tankier Venomoth. Emolga Crest—Sets up tailwind on entry, gains Adaptability. Emolga likes switching, and aiding its teammates with Tailwind ties in nicely with that. Adaptability helps it make the most out of its limited offenses and movepool as well. Froslass Crest—boosts evasion and accuracy +1, applies Serene Grace. This elusive, elegant Youkai-inspired Pokémon is known for freezing unlucky travelers, and what better way to do that than with accurate Blizzards that have twice the chance of freezing? Froslass has mediocre stats except speed, though, so even with Snow Cloak active under hail, she’s a glass cannon. Furret Crest—grants Simple, contact moves inflict Taunt on opponent. This Pokémon’s sole niche for a while now has been switching around and Tricking choice items on unsuspecting opponents, and that’s not possible with Crests, so inflicting Taunt (or possibly Encore, if that can be implemented) from contact moves is the next best thing, particularly in conjunction with priority. Simple also makes setup with Coil, Agility, and/or Amnesia a breeze, patching Furret’s poor stats and making it akin to Swoobat, who has similar offensive stats. Unlike Swoobat, though, Furret can Baton Pass its boosts—if it’s fast enough to do so before being taken down. Girafarig Crest—Parental Bond. Girafarig has two heads, but the second one is a bit slow, so it needs a little help realizing it can attack in tandem. This idea was brought to you by Radical Red, and is one of the more clever buffs they’ve given out. Golduck Crest—Psychic STAB and resistances. Gen 1 was already lousy with psychic domination, but it remains an enduring mystery why on earth “Guardian-of-the-Sea” Lugia merited a Psychic typing it basically never uses, while Golduck did not. This rectifies that, and gives Golduck’s Jack-of-all-trades stats a leg up with some hefty Psychic-type power and resistances. If your team is hurting for some Cloud Nine to deal with all the crazy weather flying around, this makes Golduck a more attractive option. Golem Crest—Special Defense is calculated off of Defense, gains Solid Rock. Golem was originally Rhydon’s competitor, with access to Explosion and higher speed. Rhyperior left it in the dust, though, and this Crest aims to rectify that—not by increasing Golem’s offenses past Rhyperior’s, but by enhancing Golem’s bulk, which was always its strongest asset. Now its defenses aren’t a complete joke any longer, allowing it to do things like Rock Polish, Sucker Punch, and/or Counter. Gourgeist Crest—applies Big Root, explodes upon defeat (actual Explosion, not Aftermath). Smashing this pumpkin no longer carries zero risk. Gourgeist is relatively simple—it likes to Leech Seed, and it likes to explode, and this crest only enhances those roles. It better watch out for those Ghost types, though! Heatmor Crest—gains Tough Claws, accuracy boosted upon entry. An underappreciated fact about anteaters is that while their jaws are incredibly weak, their claws can and do kill things many times their size. Many of Heatmor’s favorite moves appreciate an accuracy boost as well. Hitmonchan Crest—Parental Bond exclusively for punching attacks. Not much to say about this, except to watch out for the surprise left jab after that right haymaker! Synergizes well with Iron Fist and Power-Up Punch, plus gives weak priority moves that extra oomph to take care of weakened opponents and Focus Sashes. Perhaps more importantly, it also frees Hitmonchan from reliance on Close Combat. Its HP is horrendous enough as it is without its defenses getting lowered, and Hitmonchan doesn’t need any assistance dying quicker than it already does, thankyouverymuch. Illumise Crest—grants free Flash upon entry (basically an accuracy-based Intimidate), gains electric STAB and resistances. This poor lightning bug got a +30 base stat boost and a fantastic ability from Gamefreak in reparations for being awful, but she could still use all the help she can get. Auto-Flash and electric resistances helps her survive, and the STAB is appreciated for coverage—particularly when her role is often that of a Rain setter, which pairs nicely with a good Thunder. This makes her less of a passive hole in the team, but beware the loss of Damp Rock. Lanturn Crest—Defense +1, Electric Terrain upon entry Often seen as a clerical pivot or special wall, Lanturn can now take on a more active role with Electric Terrain’s boosts and a less terrible physical bulk. This thing will drop the metaphorical toaster in the bathtub when opposing other bulky Water-types, and prevents the likes of Wailord, Walrein, and Dewgong from Resting. Lickilicky Crest—Free Stockpile after attacks. Belch can be used always, applies Swallow after using a non-damaging move. You don’t get to be as round as Lickilicky without having stockpiles of food, after all. Basically a twist on the Swalot Crest, but instead of Spitting Up, it’s in service of making Lickilicky a more durable cleric or setup sweeper. Liepard Crest—Dark moves are guaranteed to crit if Liepard moves first. Liepard is the Cruel Pokémon, and it strikes from stealth, when its enemies least expect it. Getting the drop on foes is the recurring theme here, and so is the superficial similarity to Persian’s whole schtick. Ludicolo Crest—Gains Dancer. Dance was always in Ludicolo’s soul, though until now it tragically lacked the ability to dance with a partner on the battlefield. Now, it can dance to its heart’s content. Rain Dance in particular allows it to outpace the competition and shoot off powerful hydro pumps, or heal itself. It also forms a dangerous doubles combination with various moths and butterflies, which can set up the duo’s Quiver Dance and dish out accurate Hurricanes that send those pesky Bug-types packing, while Ludicolo douses problematic Fire- and Rock-types. Luvdisc Crest—free Attract on entry, +6 special attack. When Akuwa town and its aquarium were emptied, all that remained were cheap, useless Magikarp—and one very lonely Luvdisc. No one, absolutely no one, wanted it. Luvdisc had always been better at romance than battle, and accepted that trade-off as a fact of life, but this was the last straw. Distraught, the Rendezvous Pokémon turned to the Dark Arts, seeking out a witch in the realm of dreams and pleading with her to grant it both power and love, which the witch, taking pity on poor Luvdisc, agreed to, crafting it a mighty crest to inspire love at first sight, and raise its power to the absolute peak. The price? A heart scale, of course, which is seemingly the only thing anyone ever wants from Luvdisc—probably because they’re the chief ingredient of highly unethical love potions. The drawback? It’s still Luvdisc, and even with two massive advantages that have zero downsides… it’s Luvdisc. This is basically a more luck-dependent, special-attacking version of Belly Drum Azumarill. Maractus Crest—Needle moves boosted 1.5x and apply spikes. Maractus is slow but already has Chlorophyll, so this crest is designed to give it some cactus-themed role consolidation as a hazard setter and mixed attacker. Though its special attack is higher, its attack is above average, and the boost to needle attacks like Needle Arm and Pin Missile gives it the extra oomph to be a true mixed attacker. Mantine Crest—Lightningrod, Aqua Ring. Electric coverage is pretty ubiquitous on special attackers, which puts Mantine in a rather awkward position as a special wall. This crest turns the tables on that 4x weakness, and the special attack boost granted from switching in to an enemy’s electric attack or taking an ally’s discharge can quickly make Mantine a very scary special attacker in its own right—so long as it avoids physical rock moves. Mothim Crest—free Quiver Dance on entry, and contact moves apply the Bug Bite effect. Acrobatics is full-powered despite holding crest. According to the Pokédex, Mothim loves sweet things and is a roving food thief, and with this crest he is faster and harder-hitting in order to snatch up his opponents’ berries. Mr. Mime Crest—sets up Reflect upon entry, prolongs shield effects Mr. Mime’s ostensible role as a barrier expert is undermined by his abysmal HP stat and defense, but not any longer. Mr. Mime now creates Reflect on entry and shields last 8 turns, dramatically improving his usefulness, particularly against priority moves. Now, even if a Bullet Punch still knocks it out before he can use a move, he’ll have given the team a lasting benefit. Onix Crest—functions as an Eviolite that also doubles Attack. Onix is notorious for being a colossal, intimidating stone snake that has an attack stat which is worse than a Sentret’s and on par with a Wurmple. Of all the Gamefreak decisions that categorically should not be, this is perhaps the greatest among them. Onix still isn’t that viable even with a crest, owing to its horrendous typing and HP, but at the end of the day a terrible sin against common sense has been rectified, and that? That is enough. Oranguru Crest—Defense boosted 30%, granted Power Spot (+30% offensive boost to allies). Oranguru’s typing is an instance of one step forward, one step back. Its lower physical bulk and speed makes setting up things like Reflect or Trick room more difficult, as many of its super-effective counters are physical. This crest bolsters Oranguru’s longevity and Power Spot boosts Instruct from being a gimmick to being a genuine menace, particularly with powerful Trick Room-influenced spread moves like Wailord’s Water Spout or secondary effect spread moves like Dunsparce’s Rock Slide. The downside is that Oranguru is ho-hum in Singles and loses out on Leftovers recovery. Pachirisu Crest—survives once on 1 hp per battle, creates Ion Deluge on entry. In honor of the 2014 VGC World Champion Pachirisu, perhaps the unlikeliest Pokémon World Champion victor the game has ever seen, this Pachirisu crest uses its Ion Deluge effect to give the squirrel an easier time abusing Volt Absorb by converting normal moves to electric. The guaranteed Focus Band effect creates one last opportunity to help the team with a Super Fang, Follow Me, or Nuzzle, or even fake out the opponent with a Protect. Parasect Crest—Effect Spore is always active and happens 100% of the time, but instead of status, causes the opponent to become both confused and disobedient (disobedience cured upon fainting or switching out). Allows survival on 1 HP once per battle. In the annals of unfortunate typing, Bug/Grass has to be among the worst. To make matters even worse, Parasect is abysmally slow, frail, and its only good stat is Attack… which it has only lackluster moves for. It does, however, have an outstanding ability in Dry Skin, and sports one of the best moves in the game—Spore—and anyone who has ever been around puffball mushrooms knows that the slightest touch sends those spores everywhere. This crest gives Parasect the ability to do what it was always meant to—cause its opponents to trip balls. Persian Crest (Kanto)—Critical hit rate raised 2 stages, Dark STAB and resistances. No one needed to have the hideous Alolan Persian around to confirm that Persian would have been a Dark-type had it existed in Gen 1. Sadly, its niche as a crit-machine died with Gen 2’s mechanics change, condemning Persian to obscurity forever. This crest rectifies both of these things, and alongside Persian’s normal STAB and Technician, gives Fake Out potentially one heck of a sting, despite Persian’s below-average base 70 attack. Poliwrath Crest—No Guard. Poliwrath would be one seriously dangerous tadpole if it could ever manage to hit anything. Now, it can lay waste with its best moves, Dynamicpunch and Hypnosis, and the whole world trembles before its Atlas-like might—or it would, if there weren’t still things like Insomnia Hypno, Noctowl, and Vital Spirit Electivire running around. Qwilfish—Contact moves deal half damage back. Explosion moves halve defense. This spiteful blowfish means business, and will punish all attempts to throw hands. Then, when it’s had enough, it can go out with a bang. I love this little sea-mine, it looks so angry all the time. Sandslash Crest—reduces efficacy of super-effective moves, boosts relevant weather evasion even when not the ability it has. Works on Alolan variant as well. Both Ground and Ice/Steel typing leave much to be desired, and with such poor HP, Sandslash needs a little edge to really distinguish itself. For this crest, I’m just imagining that hyper-trained Sandshrew from the anime, all grown up. Seaking Crest—Grants Water Bubble. It is a travesty that Game Freak never granted Seaking the move Fishious Rend, so this crest compensates by giving Seaking something even better—Araquanid’s Water Bubble, which doubles all Water damage and prevents burns. Slow Seaking may be, but it already has a higher base Attack stat than Dracovish (albeit lacking Strong Jaw) and access to both Swift Swim and Agility, so the potential to sweep is definitely there. Even a special set with Lightningrod may be viable, particularly in doubles paired with Dry Skin/Parabolic Charge Heliolisk. Waterfall may not be the one-hit KO move that Seaking’s horn is famous for, but with Water Bubble it would definitely put the crown back on Seaking. Shedinja Crest—Magic Guard, special attack and attack switched. Now, only super effective moves will hit Shedinja, turning it into a potent anti-stall mon rather than just a hyper-situational guaranteed counter. However, the drawback of switching special attack and attack is that it means no more focus sash mulligan, and no more boosting up with Swords Dance or Hone Claws and sweeping through teams with Shadow Sneak anymore (unless you want to do so very, very slowly). Instead, you have to use Shedinja’s acceptable but boost-less special movepool and status moves. Also, that means special walls that can deal with Toxic or Will-O-Wisp, like Magic Guard Clefable, can and will get Shedinja to struggle… which is a death sentence for the poor undead bug. Shiftry Crest—grass moves boosted 1.3x and given Flying subtype. Shiftry learns Razor Wind, in keeping with its Pokédex entry about whipping up gales with its fans, but that move has always been terrible, so this crest gives Shiftry something far more fitting instead—a flying subtype for its grass moves, making switching into them much more dangerous, particularly for the fighting-types Shiftry usually fears, and it might help put bugs into Sucker Punch range. Shiftry’s almost always holding a Life Orb or Choice Whatever anyway, so a 1.3x boost to the power won’t go amiss, either. Shuckle Crest—Solid Rock, recovers 1/8 HP per turn. Shuckle’s status as a brick wall has gotten many holes punched through it over the generations. Boosting moves are much faster. Coverage is rife. Base power and accuracy of moves has been steadily rising. Choice items and life orbs are everywhere. More OP mons are lurking about. Megas and Z-Moves tear holes through anything. What’s a Shuckle to do? Become even harder to kill, of course! Spinda Crest—Evasion +3, foes automatically confused upon entry (both their entry and Spinda’s). Spinda has been gifted with some seriously amazing moves, not to mention synergy with one of the best abilities in the entire game, Contrary. However, that’s all undermined by its utterly appalling base stats, which make the likes of Furret look mighty by comparison. This crest amplifies Spinda’s drunken staggering to truly incredible levels, making it all the more confusing and much more difficult to hit. If it gets lucky, Spinda will manage to get off Trick Room and/or a few Contrary boosts from Superpower, after which even the joke Pokémon might just become dangerous. Sudowoodo Crest—Given Grass-type resistances (overriding Rock weaknesses) and STAB. Sudowoodo’s crest has raised its arborescent mimicry to brobdignagian heights of verisimilitude. Sudowoodo doesn’t know what that means, but why should it? It’s just a simple tree, nothing to see here! Meanwhile, Cradily (which is also not a plant, yet somehow gets the type) is green with envy that Sudowoodo should get outstanding Grass resistances to Electric, Ground, Water, and Grass, with none of the many Grass weaknesses. Or maybe Cradily’s just green normally. In any case, Sudowoodo is now actually able to be what it was always meant to be… a tree. It still has to look out for Steel and Fighting-types, though. Sunflora Crest—gains Drought, Solar Power always active Here comes the sun! Finally, an automatic sun-setter Pelipper equivalent for all your grass-monotype needs. Even if Sunflora has Chlorophyll, Solar Power will still be active too, turning this smiley-faced sunflower into a holy terror on the battlefield. Bats and birds will still rain on its parade, though… Tropius Crest—>50% HP, every turn randomly grants benefits of Occa Berry, Yache Berry, or Coba Berry. <50% hp, randomly grants effects of Sitrus Berry, Custap Berry, or Starf Berry. Tropius’s crest turns its three neck-bananas into an unending bounty of the best Berry effects—the only drawback is that unlike the berries, the bananas all look the same, making the effect of eating one random, and Tropius can only eat one per turn! The random effect changes when the battle turns against Tropius. Unfezant Crest—Attack raises 1 stage below 50% HP, special attacks calculated off of Attack stat. If Unfezant has an abundance of one thing, it’s attitude, and now its special attacking prowess can match its swagger. Beware Heat Waves and Hurricanes coming off of a 115 attack stat! Unfortunately, Unfezant is still quite frail on the special side, but its attacks hit even harder when the chips are down, so that last, spiteful Quick Attack might just take down weakened or frail special attackers like Alakazam. Unown Crest—applies Wish upon entry, plus grants Imposter. Where the Ditto crest encourages more fast-paced tactics, the Unown crest encourages team support and more defensive play. Ditto and Unown both share the exact same unfortunate HP stat, which doesn’t change during transformations, but Unown’s power to grant wishes comes in handy for ameliorating that somewhat. Why Wish and Imposter, specifically? Because Unown (or groups of them, at least) grant wishes and can create fake Pokémon in the cutscenes, of course. Well, that and there’s no real way to make Unown less painfully boring with just a crest and not, y’know, any moves besides Hidden Power. Volbeat Crest—Flash upon entry, electric STAB and resistances. Volbeat’s crest is the same as Illumise’s, but the different stat distribution and different movesets can encourage different roles. Volbeat, for example, has Tail Glow, and can attempt to sweep rather than trying to set up weather or take out isolated opponents. Baton Pass is also a more pressing priority with such a great boosting move at his disposal. Wailord Crest—defenses +1, Liquid Voice effect Where Wailord often gets stuck with a Choice Scarf and used as a tactical nuke with Water Spout, only to be let down by its low speed and defenses, this crest allows it to either pump out powerful Water Spouts for longer, possibly with Trick Room support, or lean into its bulk and pursue more conventional whalesong with moves like Echoed Voice and Hyper Voice, the latter of which, in addition to being a more reliable spread move than Water Spout, also gets a nice STAB boost and typing now. The defensive boost also lets it use Curse, Amnesia, and Rest more comfortably. Wigglytuff Crest—Critical hit rate raised 2 stages, sound-based moves boosted 30%. What more can be said here aside from YOOM…TAH! (For those that didn’t catch the reference, that’s Guildmaster Wigglytuff’s war cry. He is a terrifyingly powerful character in Mystery Dungeon. He is also extremely silly.) Wishiwashi Crest—forces school form constantly, applies Clear Body This thing would be absolutely terrifying if it weren’t so slow and HP-deprived, and this crest does a bit to ameliorate that. Trying to lower the stats of a giant fleet of Wishiwashi shouldn’t have a noticeable effect on all of them, after all. Wormadam Crest—Magic Bounce, Protean. Wormadam in all her various forms are completely forgotten, thanks to horrible typing on most of them and being too weak and slow to do much, even with one of the best moves in the game, Quiver Dance. Now, she can be as diverse anti-hazard lead. Anyway, that’s the last of them! If anyone has any addendums or suggestions, I’d love to hear them. Most helpful of all would be to point to where I can learn how to make these things into a mod, though.
    8 points
  19. Since early-game Content got a Big~ Update in V13, i decided to make my own Rep Guide with Karma. This took longer then expected, but i hope y'all find it as usefull as i had fun making it! (Note: Only gain/loss of Karma and Rep-points are listed, you'll have to find the consequences of your actions out for yourselves!) If i missed anything or got something wrong, lemme know! (Edit: Let me also know where i missed them, Chapter Number and which part of the Story/Sidequest it is, thx!) Chapter 1: Chapter 2: Chapter 3: Chapter 4: Chapter 5: Chapter 6: Chapter 7: Chapter 8: Chapter 9: Chapter 10: Chapter 11: Chapter 12: Chapter 13: Chapter 14: Chapter 15: Bad Ending Calc:
    7 points
  20. speaking of having a lot of battles, new post today
    7 points
  21. Alain discovered the wonders of hair dye. Just kidding but they look SO GOOD with light blue hair I couldn't resist. I also edited the walking, running, biking, surfing, diving, and versus sprites. You can download the sprite edits HERE All art belongs to Zumi.
    7 points
  22. I draw my Protagnist with the Name Lina. I know there are 7 Pokémon, but between these Pokémon I've currently used the most. And I gave her a hat because I thought it was kind of cool, has no particular reason.
    7 points
  23. Yeah, title. Ok jk, i'll do a real post. I think V13 might have been the best update i played so far ( and i think i started to play this game back when it was V9 or something, my memory is short on that one ), both being funny and good at the same time ( that buffed cofagrigus killed me, still rolling on the floor atm, hard to type btw ) The story was clean, diverse, and i loved the pathways thing were we could see 3 different story play out at the same time (while being to able play our pokemon on other characters, nice one Jan). I freaking loved the last scene against Puppet Master where the MC would go all godmod and all, kinda my alley, the support the other character gave at that moment was very heartwarming and i loved it ( still crying btw, hard to type btw, still rolling on the floor too, plz help) I really really loved the new and fresh start of the game, almost every chapter got something new and as for me who always restart a game with each update, i was pleased to no end to see new things, really gave some scene more credibility like that part when melia is supposedly dead and everyone is so sad about it, felt real, wasn't like that before and it bugged me in a sense that the sentiment of Ren and Venam weren't really depicted before. Overall a big GG to the team for bringing us so much content in this update and such a good revamp on the earlier content, thanks a lot guys you are amazing, even tho you probably won't read this post, eh.
    7 points
  24. This may come off as a bit of a weird topic but I thought it would be interesting to talk about the current status of most of the major characters at the end of V13. By "status" I mean if they're currently alive and where the character is in terms of the story and what they could do in future versions. Now I won't be covering the "player characters" of Aevis/Aevia/Axel/Ariana/Alain/Aero as we know what happens with them as of the current version but I will cover characters from some side stories and others I feel are notable. I may also get some information wrong so I'd appreciate any corrections based on some things I might have missed. But without further adieu, here we go! Melia - Alive - Since she's probably one of, if not the central character in this story, she's going to have more development and screen time later on. I was never really able to predict where her development would go and how her story would advance so I honestly don't know where she goes from here but I'm looking forward to it! Ren - Alive - I have a feeling that Madame X has always known that he was interacting with our heroes. We'll definitely have one or two more battles with him before the game finishes. Venam - Alive - Honestly it's tough for me to think of what Venam will do next. Whatever it is though, she'll be right by Melia's side. Like Ren, I have a feeling that she's going to battle the player one more time. Nim - Unknown - We're most certainly going to see Nim again. Aelita - Alive - Honestly, I'd say Aelita is one of my 2 favorite major characters in this game. There are definitely some loose ends on her side of the story that remain and I'd like to see how they get resolved. Aside from that, she's solidified herself as remaining on the player's side through thick and thin. Valarie - Dormant - She finally has her memories back! Adam - Dormant - Same as above. Saki - Dormant - A LOT of development in this update and I love it! Very tough battle too! But aside from that it's the same as above. Delpha - Alive - She'll definitely be around to help with the Xen HQ raid, aside from that I think she'll most likely be watching over Saki, Valerie and Adam. Kanon - Alive - A lot of development, just like Saki, though I feel like there is more to come. Erin - Alive - I like the position she took as the sort of vocal leader amongst the group alongside Alexandra and Damien. At least that's the energy I'm getting from her. Reina - Alive - I really enjoy the chaotic energy Reina gives to some conversations throughout her appearances as well as her relationship with Huey (it even got to the point where I thought Huey would leave Lavender for her). Honestly can't wait to see what she does next. Huey - Alive - This update was brutal for our boy but it gave him a lot of development and closure. I'm interested in seeing where he goes from here. Texen - Unknown, most likely alive - Now more than ever is the ideal time to reintroduce him back into the story (which will probably happen next update), can't wait to see how he develops after what just happened. Angie - Alive - Her story isn't done yet but with loose ends being slowly tied up, her second return is an inevitability that I can't wait for! Kreiss - Alive - We haven't seen him since Angie's 1st defeat, but we'll definitely be seeing him again, most likely when Angie pops up again. Amber - Alive - The 2nd of my 2 favorite characters in this game. I honestly think she's underrated (though I maybe be wrong) and V13 made me enjoy her character even more. I really hope she comes through to help our heroes during the raid or at least gets some more screentime! Erick - Alive - Did not expect him to return, just like Amber I hope he sticks around! Flora - Alive - We see her reaction to the events of this chapter, though I'm interested in seeing if she makes a bigger return in the story. Lavender - Alive - I definitely expect to see her in the raid, she may even bring her new look, even if she can't physically do those flips and tricks she did in the Nightmare School. I honestly hope we can battle her at some point too. Ryland - Alive - I know he's guarding the Eclysia Skyview at the moment, but I feel like he'll make another major appearance sometime soon. Alice - Alive - We barely got to see much of her this update, that'll definitely change later on though and I hope we can see her develop more. Allen - Like his sister, we unfortunately didn't get much of him this time around. Damien - Alive - He's most likely going to be the last gym leader and I hope they build up that battle more coming up. With him being a strong player in the coming events, he's going to be a nightmare to battle. Tesla - Alive - We haven't seen her since the GDC Tournament and I'm wondering of what she'll do during later story events. Karen - Dependent, though I kept both her and Karrina alive - Karrina - Dependent - Assuming her story with Karen is done, I'm interested to see if she'll make another appearance within the main plot. Considering she is a Storm Chaser, she might. Jolene - Alive - Aside from some info we get from meeting her in a sidequest, we still don't know that much about her and it seems unlikely that we will until we get to battle her or if she appears during the climax. Dylan - Alive - I'm really enjoying the sidequest with him and Ana and I want to see where it goes in the next update. Ana - Alive - The mystery surrounding her grabbed at my attention and the easter eggs revolving around her keep me guessing. I really want to see how her story continues. Alexandra - Alive - She's essentially the team leader of the group and she'll definitely have a major role going forward. Amanda - Alive - Glad to see the mystery regarding her got attention, though it left me wondering if we'll see her again in the future or if this is her end in the plot. Celine - Dormant - I mentioned my thoughts above but... Eli and Sharon - Both Alive - I had to include these two together because how else would I do so. We'll definitely be seeing them soon and will battle them as well. My question is, what will happen to them following the raid Madelis - Unknown - SEC - Most likely Alive - I really enjoyed seeing SEC in this current version, though I expect to see him in Xen HQ. If this version really did bring his final sendoff, then it's also not outside the realm of possibility that his advanced version: CLARA could return. Geara - Alive - Neved - Alive - We definitely have not seen him for a while and his story still isn't over. I also feel like there will be one last battle between him and either the player or Aelita. Cassandra Nastasia - Alive - This next update feels like it'll finally have our heroes come face to face with her and I am so ready for when it happens. Mosely - Alive - If the events of the Pearl route are anything to go by, her role might get a bit bigger but this is speculation. I do hope we see more of her though. Thomas Blakeory Jr. - Alive - Some surprising development here! He went from a character I had little to no respect for to being a very good one in my eyes. Blakeory Sr. - Alive - I don't expect him to make a big appearance though if there are scenes during a sort of epilogue or end credits, I think he'll appear. Cosmia and Comet - Alive - I have a feeling that they'll appear again, especially with their previous appearances Isha/Isaiah - Alive - I don't think this is the last we've seen of the good doctor(s), something tells me he'll be back. Anathea - Deceased - Her spirit is still in the Stone and she'll definitely come out again soon, it's just a matter of when. Crescent - Alive - This chapter definitely did a lot for her development and I'm definitely interested in seeing Kieran and ??? - Unknown(?) - Madame X - Alive - We're all waiting for the day we get to battle Madame X again. For real this time. Indriad - Unknown - Nymiera - Unknown - And that should be every major character! If I left anyone out, let me know! Aside from that, who's your favorite character and what do you think their role in future updates will be?
    7 points
  25. I redesigned my oc and changed some info on him after v13! I had a lot of trouble with this one. Not with only his design, but I also switched artstyles time and time again during this drawing and had to restart a lot and I FINALLY FINISHED. (And now I can hopefully start my comic on his adventure in Aevium without any issue) . Anyway here is some more info on him!
    7 points
  26. 7 points
  27. Something don't feel right
    6 points
  28. Hiya! It took me a bit to muster up the courage, but I just posted the first chapter of my Pokemon Rejuvenation Fanfic: Path of an Interceptor! Here's the link if you're interested: https://archiveofourown.org/works/33498700 Sorry in advance if there's anything off with my writing, I don't really write all that often and this the first Pokemon fanfiction I've ever written.
    6 points
  29. ~ Excerpts from Patreon ~ ~ New Frontiers ~ It somehow feels like forever since I last posted on this blog, even though it's just been a month. It's been a busy time, both in the deso dev-verse (expanded universe with myself, Posty, Ruby and Crim coming soon) and just general life. I'm in the last half-year of my medical degree, so times have been pretty hectic. Regardless, I'm here to bless you with content, not my life story (which is much less interesting. Here's another wee update into our inner workings! It's a pretty short wee update, so I may as well just get into it and not mess around. To begin with, lemme drop some bars real quick: Old Content #################### | Map Updates (75%) #################### | Script Updates (50%) #################### | Misc (60%) -------------------------------------------------- #################### | Total (62%) New Content: #################### | Story (60%) #################### | Mapping (80%) #################### | Scripting (55%) #################### | Sidequests (65%) -------------------------------------------------- #################### | Total (65%) Anyway, now onto the actual update. Moving onward and upwards To start with, I'll keep it straight - the Dreamscape has been 100% completed, which makes me pretty happy. The Dreamscape was a huge undertaking this time around, and I really think that it's paid off to continue in that direction. I'm much happier with the sidequests, the exploration, and the continuing lore that's developing there. Now, it's time to focus on new (and some old) frontiers. This month I'll be focusing my efforts on the cityscapes we will be exploring, expanding the outer districts of Cellia, and giving them the background they deserve. I'm working my hardest to make these areas as vibrant and full of character as I can. I don't have too much more to expand upon in my explanation of the Dreamscape - only that there's far more optional and explorative content than there's ever been before. Make sure you have a look around and talk to the locals! - A WIP version of one of Ruby's in-game artworks - Ryding into the sunset With the redesign to the Rangers Guild (discussed in last month's update), we decided to keep up the tradition by giving some love to a character that... kind of just accidentally stumbled into existence. Yeah, I mean Ryder. In fact, here's his new look. Don't be too judgmental - some of us believe in form over function: Yes, he has bright pink slippers. Okay, so when I created Ryder, he was more of just a character to introduce a story arc rather than anything else. He had no purpose, and almost all of his dialogue was contrived memery at best. But... something happened. I enjoyed writing his character and his dialogue far more than I should have. Furthermore, the general audience really seemed to enjoy him. So... plans changed. Reality can be whatever I want. I rewrote things just a bit to make an allowance for this wonderful gentleman to make his return. Whether you like Ryder or not, he and his pink slippers are here to stay :) A word from the balancing trenches To finish things off, here is a brief message from Crim and Posty, hot from the game-balance trenches: ---------------------------------------------------------------------------------------------------- Hi everyone! Crim and Posty here. As you might know, we’ll be adding Gen 8 in Episode 6! As a result, the both of us have been going back through the old encounter tables and adding some Gen 8 mons into the encounter tables to spice things up— trying to keep both balances, thematics, and fun events in mind when rebalancing and reworking some of the encounter tables. Not all Gen 8 mons will be available in Episode 6 to start with, of course! We’ve also been trying to keep in mind the current balance and mons that are overused or a bit too good / slightly unbalanced for where they are currently in the game. We want to keep the episode a fun and diverse experience, yet preserve some of the challenge within the game as well! You might even see some new mons in the starter selection as well! We’ve also been thinking about reworking and adding Gen 8 as appropriate into battles, too— again, not every trainer will have a mon from Gen 8, but if we think there’s room for a bit of balancing for the fight (stares directly at Aderyn) or if their team needs a bit of a rework otherwise we’ve been addressing those issues as well! If there’s any feedback you have about anything relating to balance or encounter tables, or anything of the sort, feel free to let us know as well! We hope you enjoy the revised tables and battles and that they provide for an improved and updated experience in Episode 6! ---------------------------------------------------------------------------------------------------- And that'll about round things up for now. Once again, cheers for sticking with us! Can't wait for y'all to see what we have in store. Next month, there'll be loads of screenshots of the goss' in Cellia East. Get ready for that! Until then, Caz
    6 points
  30. Yo peeps, MattDank Aka Jarred is here back at is agane with that sweet sweet mod juiciness. Any who, time to get to what the mod's about. Btw the download link is in one of the spoilers. Anyways, here's the PBS cause mad lazy, ciao. Also don't ask when the next update is, or else it'll come after the world freezes over, thank you! <3 PBS.zip
    5 points
  31. Hi everyone, I'm finally releasing the follower mod I've been working on. Also, I'm releasing the updated version of the challenge pack (Originally released by Haru for V12 I guess. Also, haru is okay with that) Just few notes before tossing the links : Challenge Pack : - I didn't "hard-tested" every features from the challenge pack, this means that you MIGHT encounter some bugs, however, I'll try my best to fix all the bugs that you might encounter, though the major features like nuzlocke or encounter randomizer will work almost perfectly fine. Follower Mod : - Regarding the follower mod, I replayed the first 3 chapters with this mod enabled, all the parts where you team up with someone don't break so IT MOST LIKELY won't break in the rest of the game. - I added every overworld sprites from gen 1 to gen 8, obviously shinies sprites are from the canon games and weren't updated to the rejuv's custom shinies, it also misses some galar form as I didn't find them. Also, I highly recommend that you make a backup of your game's file before installing the mods as the devs won't give you any form of support on the potential problems caused by the mods and please, don't report bugs that might have been caused by the mods to the devs, instead you can report those bugs below this post. Updates : Follower Mod : Challenge Pack: Debug Mode on key: Support: If you have any questions/problems regarding the modpack feel free to ask below this post. Credits:
    5 points
  32. From Everland to Reborn ~ Episode 89 Behold the most filler episode (actually maybe there were other episodes with more episodes... I can't remember donut judge) ever! Enjoy anyway uwu I exited Amaria’s Gym arena, and took a deep breath when the doors shut behind me. What a great deal of things had happened, and just when I’d thought I could take a break from the stressful events that happened in the desert. I wasn’t looking forward to what would come next... though I thought I couldn’t possibly be justified in complaining about it at this point. After all, in a way, I signed up for constant mental and emotional exhaustion when I got too involved with the people of this region. Great things must come with a great price tag. I sighed and started walking around the pool of water in Amaria’s living room. Julia was still rocking on the waves, but was fully alert this time. When I entered her field of vision, she called me to bring me to a halt. “Vanini! Did you battle Amy yet? How was it?” She tried shifting her position to sit up, but the float wasn’t stable enough and she went overboard with a massive splash, before I could answer either of her questions. She came back up and complained some about how cold the water was. As she swam over to the edge of this makeshift pool, I told her that I had battled Amaria and won. “That’s great, congrats!” she said, attempting to hug me while soaked head to toe, but I pushed her away. “I’m leaving for Calcenon now. I’ll ask Candy to take me there,” I said. “Oh yeah. You must be in a hurry. Your ex-lover was taken hostage, right?” The latter part of her sentence winded me but I recovered in time to correct her misunderstanding. “I am in a hurry,” I said. “But not because of that. For all I care, they can feed him to Lin’s Hydreigon. I’m in a hurry because I’ve been absent from Calcenon for too long, and don’t know how things are going there.” “Sure, sure, whatever you say, Vanini.” The grin on her face didn’t really synchronize with what she said, but I figured wasting time convincing her wasn’t going to be productive in any way. “What will you do?” I asked. “I’d love to go with you, but I’d like to keep an eye on Amy. I don’t think she’d like to be alone. So I’ll stay here. I think Rini is up there? Last time we saw each other, she said she was going there but IDK if she’s still there. Anyway do say hihi~ to her and the others for me.” I nodded, bid my farewells and went away. Pikachu and I walked over to Obsidia Ward to visit Candy’s shop. However, when we got there, the only person inside was Cookie, Candy’s husband. He greeted me politely and told me that Candy was helping DJ Arclight out, so he didn’t know when she’d come back. Apparently they were returning some pokemon that Team Meteor had stolen when they were posing as the Daycare couple. I remembered that incident rather well, since I had been the one to battle the impostors and free Candy from a warehouse so that she could return to her shop. Cookie served cookies and tea for me and told me to sit while I waited for their return. I asked him whether he didn’t have a flying pokemon that could take me up to Calcenon, but he gave me a negative. I asked him if I could borrow any such pokemon from among the ones he was taking care of as a Daycare, but he also refused because they took their safety too seriously to jeopardize it in any way. I understood, since the Daycare must’ve taken somewhat of a hit in their reputation when Team Meteor stole some of their pokemon, but that didn’t make me any less unhappy while I waited. Candy and Arclight returned about half an hour after I arrived. I was cooling off my third cup of tea, when the entrance flung open and Candy shouted that she was home, as if she even needed to announce it. “Vanilla! I’m soooo happy to see you. I was soooo worried when you left for the desert! I’m relieved that you’re well… albeit with skin peeling off here and there. The desert mustn’t have been very forgiving on your pale skin.” “Yeah, the sun was harsher than I expected.” “Did Archer and Julia return with you? They said they’d go after you, so I didn’t go fetch you myself.” “Yeah. Though, in multiple instances, I felt like your dragon friend would’ve helped us a great deal had you come with us.” “Hehe, that’s too bad. I’d have loved to have a vacation in Tourmaline Desert, but I can’t be absent from Sweet Dreams Pokehotel so often, or its dreams would be reduced to 50% sugar,” Candy laughed. “By the way, Vanilla. I have a huge favor to ask you, if you can spare an hour or so of your time.” “I’m in a hurry, to be honest. I only came here to ask that you take me to Calcenon.” “Please, please! I promise I’ll give you something super amazing, which will make the sacrifice totally worth it. Right Arc? You’d give her that?” “That? What is it?” I asked. Arclight laughed and almost told me what it was, but Candy stopped him. “We’ll tell you what it is if you complete my favor. I swear on my name that you’ll not be disappointed, since it’ll aid you in becoming a stronger trainer.” I was irritated by Candy’s roundabout shenanigans, but I couldn’t really turn a deaf ear to something that would strengthen me as a trainer. Perhaps I could spare an hour, since I had already been gone for almost 2 weeks already. What could change in an hour, realistically? “Fine. What is the favor?” Candy hopped on one leg and clapped once. “I knew you couldn’t resist. I’d like you to help us return the stolen pokemon to their trainers. We’re almost done, but any help would be most welcome. We’re all pretty exhausted from running and flying around all day. Ah! Also, Rayquaza’s going to be too tired to fly all the way to Calcenon if he doesn’t get help, me thinks?” “Sure, whatever. All I need to do is give the pokemon back to their trainers, correct? Do you know where the trainers are?” “Yep! Arc, give her some of yours.” Arclight opened his bag and took out five small ziplock bags that contained a small card and a pokeball each. “These cards each say what pokemon is contained in the pokeball and information on their trainers,” he explained. I took the bags and put them in my bag. “Alright, I’m heading out. You better be back when I’m done,” I said and ran out of the house. When I entered the Opal Ward, I stopped and sat on a bench to check the locations of the trainers I had to deliver to. “Peridot, Jasper, Apophyll, and two from Lapis,” I read aloud. “That’s all over the place. Is an hour really going to be enough to complete this? I wish I had like 5 people I could split this job with.” In any case, sitting on my ass would accomplish nothing, so I stood up from the bench. I was ready to head to Peridot, when I had an idea. If all we needed to do was deliver these to people, it really wasn’t necessary for the delivery person to be human. “Pikachu,” I called and he jolted on my shoulder. “Would you help me out on this one?” Pikachu hopped off my shoulder and looked up to me, but was silent. The disguise’s head was tilted to one side. “I have to deliver these to some people around the city. If you could take these two and deliver them for me, we could finish up quicker. One is in Peridot Ward and the other in Jasper, so they should be relatively close to each other. I’ll take the remaining three, and will start with Apophyll because that’s the farthest one.” Pikachu took the plastic bags and squeaked. I patted his head and we walked in opposite directions. It had been a long while since I had navigated the city without Vanilla, and even longer since I had done it completely alone. Fortunately, the Wards she assigned me were two of the three I knew best, since I had traveled through them even before I met Zo. Since I was walking over from Opal Ward, I decided to look for the owner of a Jigglypuff in Peridot Ward first. I asked around for clues and directions, but the pokemon in the area didn’t know of this Santiago guy. Whoever he was, he mustn’t be someone that spent much time out in the open, I presumed. I eventually found him in a dark alleyway, but I was at first hesitant to approach him. He was talking with a few others, all with shaved heads and big bodies like his, and from the few words I could understand, the topic of their conversation wasn’t very pleasant. Yet, I needed to finish my delivery so that Vanilla would be happy, so I approached them. They were startled at my sudden appearance, as expected. It didn’t bother me, since I was already used to such reactions from other humans. I took out the card with the trainer’s name from the plastic bag, and showed it to them. Before most of them could finish reading the card, though, the one I was looking for quickly snatched it from my hand and pulled me over to a corner of the alleyway. “Jigglypuff … f*ckin’ … pokemon. Don’t want … know about that … or … f*ckin’ make fun of me… Find some other person …? … I’ll go get … when we’re f*ckin’ done… Just f*ckin’ … tell me where.” The gist was that he needed someone to keep his Jigglypuff for the time being for reasons I couldn’t really understand. I thought I could do this for him, but would need it written because I doubted I could communicate his message to another person. I looked around me and found a pen on the floor, so I picked it up and gave it to him so that he could write the command on the back of the card I had. He gladly did it, though he seemed to have trouble with spelling a few words. Once I had the card back, I placed it in the ziplock bag again and left the alleyway. I thought that maybe I could ask the favor to the person in Jasper Ward, thereby killing two Pidgeys with one Geodude. This time also, I wandered the Ward without knowing where I was supposed to find my target. However, this time the wandering took much less time. Jasper Ward was smaller than Peridot, and I had acquaintances in it. When two such acquaintances, who had been talking to each other, saw me, they approached me quickly. One of them ran up to me and scooped me into her hands, while the other just jogged behind her. If my memory serves me well, they were Sandy and Maxwell, the two who helped my friends, Ynnie and Nina, reclaim part of their home. “I have seen you … Pachirisu mimikyu … Vanilla’s?” Sandy said. “I think his name is Pikachu,” said Maxwell. “Pikachu!” She twirled around twice before putting me down on the ground. “What brings you here?” she asked, sitting on the ground to be almost on eye-level with me. I took out my ziplock bags and handed her the one that I needed to deliver to someone in Jasper Ward. She read the card in it, and her face lit up. “... Looking for Lillin? I know … follow me,” she said and stood up. Without missing a beat, she started jogging. I understood that she would guide me to the person, but keeping up with her speed was challenging for a small pokemon like me. At last, we were in a building, and the trainer I needed to see was sitting in the lobby, reading a book. “Excuse me, Lillin?” “Oh no. What … Sandy?” Lillin frowned when she saw Sandy come inside, but when she saw Maxwell enter behind me, that frown disappeared in an instant. She stood up from her chair, pushed Sandy out of the way and got way too close to him. “Maxwell! How are you?” she asked. “... must be tired… Come up … coffee or tea?” “Thank you, but I’ll pass.” I pulled Sandy’s shirt to remind her what we were doing there. “Lillin, this is for you,” she said and handed her the ziplock bag. Lillin took the bag, but the frown reappeared on her face. “Oh no… Why … Loudred … Goodbye fair sleep.” Then, I handed her the other ziplock bag, with the card that had Santiago’s message written on. Lillin was confused at first, but once she read the message, she laughed maniacally. I got spooked by her sudden mood change and scurried to hide behind Sandy. “Jigglypuff is mine now,” she said. “... All the nights … precious sleep … they’re mine! Mine!” It appeared that Lillin intended to keep the Jigglypuff as her own to silence her Loudred. This, ironically, made me worry about Lillin’s safety rather than the Jigglypuff’s owner’s feelings. Santiago’s friends didn’t seem to be the understanding type… “You can’t keep … not yours,” Sandy scolded Lillin. Lillin said that she knew that, and that she didn’t actually intend to keep it, but that she wanted us to get her something that would deal with Loudred’s noise so that she could let go of Jigglypuff. I had no clue what I could do, but I instructed Lillin in signs and futile squeals to write her message on the back of the card and to give it to me. Fortunately, Maxwell was better at understanding me than the other two were, and Lillin was also much more willing to listen to him rather than to Sandy or I, so he got what I needed on my behalf. We returned to the corner that Maxwell had to keep standing in order to keep handing adverts. “What should we do?” Sandy said, biting her thumb. “Should … another pokemon?” Maxwell suggested. “Doesn’t … sing, it could be … sleep powder or grass whistle?” “For Lillin, hypnosis would do best,” Sandy giggled. As we were discussing potential pokemon to give Lillin, Vanilla showed up to check on me. She also frowned when she saw who I was with. “How did it go, Pikachu?” Since the situation had become slightly more complicated than I could explain with squeaks and jumps, Sandy and Maxwell did so on my behalf. “So you need something to put her to sleep despite Loudred’s noise?” Vanilla summarized, and stroked her chin pensively. “You know, I think I have an idea that won’t involve looking for and capturing a pokemon that can learn sleep-inducing moves. Come Pikachu, let’s finish delivering the remaining pokemon together.” Vanilla bent over so that I could run up to her shoulder. “See you in a bit, Vanilla and Pikachu,” Sandy said and waved at us. “I was able to deliver 2 out of the remaining 3,” I explained as I pedaled Archer’s bike. “The last one appears to belong to a kid who just recently got kidnapped. That’s my luck.” I passed the Peridot, Opal and Obsidia Wards. From Coral Ward, I sent out Kame to get me to Apophyll. “We’re going back to Apophyll. The girl I delivered a Makuhita to had these terrible noise-cancelling headphones. I’m thinking maybe I could buy them from her. After a year of battling in this region, money is one thing I have in surplus.” I reached the beach and quickly headed to Apophyll academy. The girl was still listening to music in her room, reading a magazine. As I expected, she didn’t react to the sound of the door being opened or to me calling her by name. Only by shaking her by the arm, did she notice that I was once again in her room. “Oh, it’s you again. What’s up?” “I’d like to buy off your headphones. How does ₱30,000 sound to you?” “What? Wait, wait. My headphones aren’t for sale. Besides, I don’t need that much money! Don’t you know we, who walk the path of zen, are minimalists?” “Then, why don’t you minimize your possessions by giving me your headphones?” The girl frowned at this, but apparently gave it some thought, because this was what she said next: “I think there’s something I’d be willing to trade them for, and I think you’d be able to get me it, realistically speaking.” She narrowed her eyes and her smile was nothing short of creepy when she said that. I wondered whether this was my cue to leave her alone and go along with Sandy and Maxwell’s plan to capture a pokemon for Lillin. “I’d like an autograph from this specimen of a man!” she said, pointing to a huge picture of Arclight which occupied two full pages of the magazine she was reading. “I tune into his show all the time. I was so psyched just from talking with him on the phone when he told me about my Makuhita, you have no idea!” She shut the magazine and jumped while holding it close to her chest. “Alright, alright. I’ll ask if he can do me that favor.” I took a couple of quick steps backward, so that I wouldn’t be within her reach. “You will? I’m so psyched! I’ll be waiting for you, while listening to a recording of his 2008 live performance.” I quickly headed back to Obsidia Ward. By then, it had already been 50 minutes since I started Candy’s task, but unfortunately I didn’t think I’d be done in the next 10 minutes. “You’re back! Are you done?” Candy asked, and I replied with a negative. “I need to sort 2 more and I’ll be done,” I said. “For now, I need Arclight’s autograph.” “What’s up with that? I didn’t know you were a fan of his?” Arclight also looked at me with a suggestive smile. I blushed at their obvious misunderstanding. “Don’t be idiots. It’s not for me, it’s for one of… ack, forget that. Just give me your autograph.” “Haha, it’s no problem at all,” Arclight said. “You don’t need to be shy, Vanilla,” Candy smirked and poked my shoulder teasingly. This is the last time I ever agree to one of Candy’s last-minute favors, I decided in my heart. I went back to Apophyll and gave the autograph to the girl. She was in so much awe that she said almost nothing to me and voluntarily handed me her headphones. Now that the headphones were disconnected from the source, the music sounded from the speakers. It wouldn’t be an exaggeration if I said that I could feel the whole room vibrating to each beat of music. I left that room with barely a semblance of eardrums, and made my way to Jasper Ward to hand the headphones to their new owner. Sandy and Maxwell were still chatting in a corner when I came back. They were glad to find that I managed to trade my time, pride and eardrums for some noise-cancelling headphones. I asked them to guide me to Lillin, and to our surprise, we found all the people and pokemon in the lobby fast asleep, while Jigglypuff sulked by herself. “Lillin, wake up,” Sandy shook her. “Mhm… Is it you, Maxwell?” Sandy and my glares intersected on Maxwell’s face. “Y-yeah, it’s me,” he said, blushing. “Just wake up, will you?” Lillin slowly woke up and smiled when she saw that he was, indeed, there. “I’ve brought noise-cancelling headphones. Now you’ll agree to return the jigglypuff back to her owner, right?” I said. Lillin laughed and said that she wasn’t going to keep jigglypuff anyways, since she wouldn’t steal a pokemon when hers had been stolen. However, she gladly accepted the headphones from me. “I’m glad everything is sorted out now,” Sandy said, taking Maxwell’s hand and forcibly highfiving it. “... I think I need to sort out one last thing,” said Lillin to Sandy, with a face that would scare the devil himself. I hurried out of the building, for I had neither the time nor the patience to get caught in the crossfire. “Now we have one more pokemon to return. Let’s find out where the little kid was kidnapped to, teach a lesson to those skinheads that kidnapped him, and give his pokemon back.” Something I said appeared to resonate with Pikachu. He hopped off my shoulder and started running, occasionally looking back at me to make sure I was following him. “Where are we going?” The place he guided me to was one of the alleyways that way back, when I had first set foot in the region, had reminded me of my secret base in the Underworld. In here, there was a group of skinheads, talking in a low voice. Without an ounce of hesitation, Pikachu walked up to one of them and pulled on his shirt. “Oh lil guy, you’re f*ckin’ back. Come ‘ere,” he said and ran over to a spot closer to the entrance where I was. He was spooked when he saw me, either because he didn’t expect anyone to be there or because he thought I was a ghost, but regained composure quickly. “What’re you doin’ here, lass? This ain’t no place for f*ckin’ kids like you.” “I’m that Mimikyu’s trainer,” I said. “Ah! Then you f*ckin’ know about Jigglypuff?” I nodded. “That changes a great f*ckin’ deal of things, don’t it? Come ‘ere too.” He waved his hand beckoning me to get closer, which I did. When I was close enough for him to hear me whisper, I told him where his Jigglypuff was. I omitted all the extra nonsense we had to deal with, since that was irrelevant for him. “You’re my hero, dawg. Tell me anythin’. What the f*ck do you need? I’ll do anything in my f*ckin’ power to help you out.” At first, I couldn’t think of anything I needed help with, but Pikachu pulled on my dress and I started to piece together the real reason he had brought me to see this man. Skinheads… Could there be such a coincidence? “I’m looking for a kidnapped boy. Do you happen to be involved, and if so, know where to find him?” “Ugh you’re lookin’ for that f*ckin’ kid? Look, it’s real complicated, but I guess I can f*ckin’ tell you where to find him so you see for yourself,” he said. “The lil’ f*cker’s held up on the roof of one of the buildings in the f*ckin’ Onyx Ward.” “What? Why? What is there to complicate about kidnapping a kid?” “Well lass, I can’t tell you or I’ll get in f*ckin’ trouble. Just be prepared to get your pokemon wrecked.” “How about I just call the cops on you all? What do you say to that?” “Oh no no, c’mon. If you bring the cops over there, you’ll just force them to f*ckin’ relocate as soon as they see ‘em comin’. Trust me. Go there alone and as undercover as possible.” Though I didn’t get a particularly good feeling about this, by this time I was tired of dealing with people’s eccentricities and was stressed by every minute that passed that I wasn’t on my way to Calcenon, so I decided to follow dude’s advice to go search for the kid alone. Fortunately, the search didn’t take long because there were a limited number of buildings with rooftops that were accessible to the public. On the third building I visited, I found what I was looking for. There were several skinheads who all collectively looked at me when I opened the door to the rooftop garden. I saw the kid sitting with hands and feet tied. For a young person his age, say about 8 or 9 years old, I commended him for looking quite collected. “Have you come to f*ckin’ pay off the ransom, lass?” one of the skinheads asked me. “No. I’ve come here to take the kid back to his home.” “Like we’d let you do that. Guys.” With that cue, a couple of skinheads stepped forward and engaged me in battle. Honestly, they weren’t very good battlers. Sure, they had large and powerful pokemon that they may or may not have stolen, but their teamwork was visibly all over the place. The pokemon sometimes didn’t obey their orders and attacked their allies. Needless to say, I won the first double battle. Two more double battles ensued, but I also won them thanks to their disorganization. When all the skinheads were out of pokemon they could use, they fell silent like they didn’t know what to say or do anymore. “You really are useless,” said a voice that at first confused me, because it seemed to be coming from in front of me, but I saw no one it could belong to. Until I realized that it was the kid speaking. “I’ll have to deal with this myself,” he said. “What are you talking about? Really, kid. I just came here looking for you so I could return something that belongs to you. But what kind of messed up business have you gotten into?” “Shut up. Your peabrain wouldn’t understand anything. Just battle me, lose and go cry somewhere else.” Without even really understanding why I had to waste even more time battling the kid, we engaged in battle. The youngster actually surprised me by having more coordination and strategy than any of the adults that surrounded him. It was evident that those pokemon were actually his, and had a solid bond between them and their trainer. What he lacked, of course, was experience, but that was only an advantage I could boast for having lived twice as long as he had. In the end, I won the battle, and the kid screamed and kicked with frustration. “Stupid adults, always trying to get in the way,” he said. “But you never do anything to actually help! You just take whatever is there to take, without a single thought to the consequences of it. I quit. I’m just gonna go home.” The kid fired everyone on the spot, and heard no complaints from the skinheads before rushing out of the rooftop garden. “Wait.” I ran after him, and caught him just before he accessed Obsidia Ward. “What do you want? Don’t you have anything better to do?” he shouted. “Thanks to you I’ve failed to make my uncle pay for convincing me to leave my precious pokemon in the SDP. My pokemon was stolen and all of it is his fault. I hate adults like him and you who think they know better, but they’re just ignorant of how dumb they are!” “Calm down, and shut up because your incessant shouting is really hurting my damaged eardrums.” Instead of explaining anything else, I handed him the ziplock bag with his pokemon. I figured, from what he was implying in all of his whining, that this pokemon getting stolen had been the cause of the drama. The kid pouted and received the ziplock bag. He read the card and immediately opened the bag to take out the pokeball and release the pokemon inside. “Vanillite! How did you…?” He looked at me with awe, but then lowered his gaze. “Uh. So some adults can do good things. Fine. I’ll see if I can be someone that does good things too.” The boy wrapped an arm around his pokemon and waved at me before running in the direction of the Lapis Ward. “Good things, huh?” I said. Finally done with all the deliveries, I returned to Candy’s shop. The whole thing took just shy of 2 hours, but the reward was arguably worth the struggle. “Thanks for your help. I hope you’ll find a good use for this,” said Arclight when he handed me a bracelet. “What is it?” I said, initially feeling scammed. “It’s a Mega-Z bracelet. If you have a mega stone or a Z crystal, you can give those to your pokemon and it’ll allow you to mega-evolve them or use the powerful Z moves in battle.” “Alright. I guess I’ll learn about it more when I use them in battle,” I said. “Candy. You’re ready to fly me to Calcenon now?” “Of course!” Candy sipped the last bit of her tea and stood up from the table. As everyone moved around the shop and Candy was about to pass me to go outside, I stopped her. There was something that wasn’t urgent to ask, but figured it was a harmless question anyway so it didn’t hurt to dissipate my curiosity. “Er, Candy. This might seem to come out of nowhere, but you wouldn’t be lying about your familial background, would you?” “What? My familial background? You mean who my parents are?” “Just tell me the truth. I swear I will not tell anyone if you’d rather maintain secrecy.” Even though I didn’t believe the contents of a mysterious book, which was supposedly written by a prophet, to be grounded in reality or to really be narrating the life of my cousin, I couldn’t deny that I wanted to confirm that the book was a sham whenever I had a chance to talk with Candy again. After all, I had to admit that Candy meeting most, if not all, of the characteristics described in that book- being a young Everish woman who traveled to Reborn, perhaps having quite a few features that resembled her father, and also having a cousin, me, who was close to her- was odd, to say the least. Candy was surprised, indeed, to be asked a question I knew the answer to, but she responded to it anyway with utmost patience. “I don’t really care to keep it a secret. I’m just surprised you’re asking me this, because I’ll have to disappoint you if you expect me to say something you don’t already know. My mother’s side of the family is Leiderhosen and my dad’s is Hatter, known for being descendants of the mad hatter. As you know, my mom is your dad’s younger sister, the youngest of 4 siblings. My dad moved to Everland, after years of feeling like he didn’t belong in his family. I mean, he is a goofball but not mad enough to mix with his siblings or close family in Wonderland. I hear my parents caused quite the controversy when they decided to marry, because a member of the Everland nobility marrying a regular foreigner from Wonderland of all places, was unheard of. I love both my mom and dad, though, so I’m really glad that they could marry despite all that.” As she had said, nothing she said was news to me, so I ventured just one last question to seal the topic: “No connection to the Queen, by any chance?” Candy laughed at this question. “My my, what’s gotten into you? Did someone spread lies about me? I’m not royalty at all! We sure are nobles politically close to the Queen, but nothing ties us to her by bloodline.” “No, no one is spreading lies. I just wanted to confirm what I already knew, that was all.” “You’re so funny, Vanilla. Shall we go to Calcenon now?” “Yeah. Thanks.” With my mind in relative peace, I exited the Daycare with Candy and climbed onto Rayquaza. Little did I know then, that my peace would soon be completely undone once I reached my destination. VANILLA RATES: REBORN CHARACTERS
    5 points
  33. Just caught up all the way to the end of E18 in my second playthrough - in the first one, a couple years ago, I stopped right after Noel - and I must say I am super glad I gave Reborn another chance. Huge props to Ame and the whole team for this gem of a game, it definitely climbed its way up my ranks and is now without a shred of a doubt one of my all-time favourites. The difficulty curve I felt was very nice, always keeping up a fair degree of challenge without falling into straight-up cheap territory - except for a couple of fights/gauntlets, which only required a little adjustment - and the field mechanics kept the fighting varied and interesting all the way through. Gameplay aside though, what stood out the most to me were the plot and the cast of characters: each and everyone of them was great in its own way and I can't wait to see how each of their own personal tale will reach its conclusion in the next chapter. Expectations are sky-high right now, but I am 100% sure the finale will manage to deliver. Until then, thanks again for the amazing ride! Much love to y'all :)
    5 points
  34. So, I think this postgame stuff we're working on is gonna be pretty hard.
    5 points
  35. Hi guys! I wanted to make a follow-up post regarding some of my theories. I've just replayed the entire game, and there were a lot of changes in the pre-v13 story that took me off guard. I think the devs have done such an amazing job, and things are starting to become increasingly clear [heh] to me with the additional context.
    5 points
  36. I concur.. A lot of Pokemons from Gym Leader have stats over the limited EV, example, Ryland's Nidoqueen literally has 252 in ALL EVs.. A lot of leaders and important battles literally cheat in order to make the game challenging, which is not really the problem, I get it, but if the game will cheat to this degree why can't we have items like Assault Vest then? The AI can literally have it while also having Pokemons with 252 EVs on everything so.. Why is it bad that we have it but not them? Saki Has TWO megas and a all her Pokemons surpass the 510 EV limit but I can't have a Flame Orb for my Obstagoon (PS: Love you, Jan, please don't hate me)
    5 points
  37. The only thing I didn't liked about the v13 is the item management In fact, that's my MAJOR complaint, Item management in both Reborn and Rejuvenation is just too stingy.. We are already at the point our Pokemons are Lv90 and we STILL can't have access to items like Assault Vest, Black Belt, Flame Orb, Choice Specs, etc.. I was expecting that in v13, since we would finally be able to use megas and z-moves, that we would start having access to these, mostly through the GDC Department Store probably but we just didn't.. So while most characters already have end-game Pokemons with end-game items attached to them we still using Plates..
    5 points
  38. I feel like Nancy was a real person who died but doesnt exactly have all her memories. Or maybe she does have her memory but was someone who died protecting her child so when she got a chance to be a mother again she accepted without much question. Basically she was like Tesla willing to help others. The main reason for this theory is that she has a full team of Fairy types. One of them being level 70. Not to mention Agustus said that the Mawile we get is offspring of her own Mawile which shouldn't be possible knowing she wouldnt have any time to breed it. She most likely was fairy gym leader/elite 8 who died and was revived along with her old team of Pokemon. It makes sense for Creasent to give our responsibility to someone who had good experience in battling and could protect us.
    5 points
  39. i think we've already said plenty of times that the player will not get to date characters so i'm surprised this question is still coming up at all
    4 points
  40. I feel like there are too many hoops to jump through for what is an essential aspect to combat engagement in this game. First and foremost, you shouldn't need to have to AP grind right from the start just to even have access to an actual EV training facility, and one of the core issues with EV training just on a conceptual level is it's just about grinding it out. There's no real challenge or test of your skill as a trainer. The real test comes from your knowledge and adaptability. Creating grindfest hoops for players to jump through is basically archaic in today's era of game design, and I think it would behoove both Rejuvenation and Reborn to adopt more modernized and manageable methods of EV training. For IVs, I don't even know why this is a value that still exists quite honestly. There are two incredibly niche situations in which having max IVs is not ideal: Special Attackers (who minimize confusion damage and Foul Play by having 0 attack IVs), and Trick Room teams (where having 0 speed IVs for some pokemon give them the ability to outspeed a handful of specific Pokemon under trick room). Beyond that, IVs are just an ancient form of stat customization that has aged very poorly. Natures are also pretty terrible design-wise. Only a handful of them even matter, and the rest actively handicapping the Pokemon that have them. Neurtal natures serve literally no purpose in any context, and while there is at least a decent amount that are useful to some Pokemon, any given Pokemon only really wants 1 or 2. At lot of these are just consequences of the official games' inability to grow and change with the development of the game industry. On a conceptual level, the idea of these factors can be at least an interesting thing, if not a good thing, but they're hilariously outdated in today's RPG design. It's significantly easier said than done, but I think since both Reborn and Rejuvenation are designed specifically to test your knowledge of Pokemon combat more than your ability to grind through the content like the main games, retaining these various hurtles just bogs the games down rather than props them up. Updating these with efficient ways of customizing your Pokemon with reasonable limitations so that you can't just get an all-new team every 5 minutes would do both games a lot of good.
    4 points
  41. I know you don't need help anymore since you said you swapped to your own team, but incase anyone wants a strategy using erins team on intense mode, the following strategy worked for me. 1. Level erins whole team to 85 vs the regice's 2. Take the following sequence of events during the battle, this strategy does rely heavily on not missing focus blast and sleep powder, so it may take a few tries -Lead with dubwool and zangoose -Have zangoose close combat mamoswine, and dubwool use rest. Mamoswine will use earthquake and rotom will use cold truth. Zangoose will live the eq with a little bit of health and will 0HKO the mamoswine before dying to rotom. Dubwool will live with a very small amount of hp, and use rest healing back to full. - Send out ampharos to replace zangoose - Angie will send out beartic. Use anything on dubwool it doesnt matter its gonna faint this turn before doing anything. Have ampharos use focus blast on beartic. Beartic will target dubwool and rotom will use cold truth again. (Occasionally rotom uses discharge instead but it makes no difference regardless of what it uses). Beartic will live off its focus sash. - Send out florges to replace dubwool. - Have florges use a non protect move so that it faints this turn and ampharos use blizzard. Beartic will target florges, and same old cold truth from rotom this will KO florges. Ampharos will KO beartic. - Send out absol, mega evolve and use superpower on walrein. Have ampharos thunder walrein. This is take out walrein, rotom will cold truth KO'ing absol. - Send out butterfree. - Have butterfree use sleep powder. this prevents rotom from doing anything this turn. Use a non focus blast move on ampharos you don't want to KO rotom just yet. - Butterfree uses quiver dance and ampharos now focusblasts rotom KO'ing it, also hope for the non first turn wake up, since it screws the whole strat. - Cera will send out morpeko next. - Have butterfree use whatever its getting fake out'd this turn. have ampharos use blizzard this will KO morpeko. - Cera sends out ursaring - Use sleep powder and focus blast and you should win the fight. Hopefully this is helpful to whoever needs it for this fight!
    4 points
  42. Hey! I hope you're doing well. Here are some news about The Odd One Out -- I know I haven't posted a chapter in a while, and I'm amazed at the continuous growth in views, thank you to everyone who reads: I finally managed to complete my first draft of chapters 56-61, thus finishing the Tanzan story arc. I still need to do a lot of editing before releasing the next chapter, but I think I've done a huge part of the work already and I wanted to write this little tidbit because I felt that was a minor milestone worth a minor celebration (much of it is because writing still feels hard these days. I don't know why). What does this arc consist in, you might ask? Well, here are a few (willingly vague) highlights:
    4 points
  43. I draw Flora, my favorite Rejuvenation-Character. I like her a little better in the Bladestar costume, so I drew her in this outfit. It wasn't that easy to draw the Aevium-Mismagius if you only have small pixels as a template :D but since she has this Pokemon in hard mode, I thought to myself, I'll draw this with her signature Pokemon. I used her flower, which she wears in her hair in her normal outfit, for Venusaur, with the Mega-Stone.
    4 points
  44. Worse or Better I dont know Reborn is a dangerous place
    4 points
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