So I don't think I'm gonna need to point out that little testing bar in the progression tracker on the right... But in case you missed, there sure is a testing bar in the progression tracker on the right! Meaning that V13 is officially out of the internal testing stage and has reached the next stage of testing. Hurray! Progress is being made and release is creeping closer!
But, it's still going to take a little time. Now, as I've noticed in both the dev blog comments & the V13 discussion thread, there are a lot of questions about testing, so I'm compiling the most frequently asked questions in this post so you have all the answers you'll (probably) be needing in one place, and won't have 230498203498 people asking the same question over and over again, yaaaaaaaaaaay
"Ssssssso what does testing of the game really mean?"
The word really should speak for itself already, but testing of the game is catching any game breaking bugs, such as moves and items not working properly, tile & passability errors, AI errors, sound errors etc. All kinds of errors and bugs that really shouldn't be there, and therefore should be fixed before the release of the game. We don't want to release a game publicly that barely functions and keeps breaking at every turn because that's really not the kind of experience we want to give you, which is why this stage is necessary before we can bring out the update publicly. Yes, I know that some people have been saying like "ohhh i don't mind, i'll just avoid the bug and note what not to do!" but I'll be 100% honest here -- the second people start running into problems and can't fix it on their own we're going to get swarmed with complaints and the same bug reports over and over, and for the sanity of all of the people on the dev team, we're not going to do that.
"How many stages of testing are there?"
In total, three - Internal, Alpha and Beta. We've moved from internal to alpha a little less than two weeks ago, which is a testing phase held with a closed, small group of people trusted by the dev team who go through the new content to sift out the biggest, baddest bugs. After we've progressed far enough into testing in the alpha phase, we'll be moving to the beta phase, which is held with a larger group of people. At this stage we should be at a point where people will start finding smaller problems that might've gone unnoticed during alpha due to a smaller number of people testing things back then, but all the big issues should hopefully be taken care of!
There was a little confusion about the naming of these testing stages this week, due to what we currently call alpha having been referred to as a second round of internal testing in the past, and people thought another round of testing has been shoved in between. However, all that's changed is the naming of these testing phases -- the actual structure of testing remains similar to previous dev cycles and fundamentally hasn't changed.
"But, but but but- if testing has been going on for almost two weeks, why is the progress bar still at 0%?!"
No need to worry -- the bar just doesn't get updated often. We've made progress! Just don't expect that bar to be an accurate representation of our progress at any point in time, lmao
"How long does testing usually take?"
I really cannot give you a time estimate for this, because it entirely depends on the amount of content an update brings with it. V13 is -- like stated in previous posts -- a massive content update, both in terms of new content and older content that has been revised. There's a lot of ground to cover for the testers and it simply will take some time for most people to get through everything, both during alpha and beta testing. There's no saying how long testing will take in total, but hopefully stuff will go smoother once all the worst bugs have been taken care of.
if you want to know how bad it has gotten at times, ask azery. he's had a minor meltdown at least three times at this point i think. please send him your strength and energy
"So when does V13 come out then?"
Again, no release date because we don't know when we're done with testing, but...
I'm sure you'll notice when we're getting close. :)
It's been a while since my last post, so I decided that I'd give a little update and talk about a few things! In the format of a Q/A!
What's going on with Rejuvenation right now? It's been almost 2 years!!
- We are currently doing internal testing as of right now! There's still one segment of the game that needs a bit of work from me,
but after so long, v13's main story and early-mid game are being tested and things are going smoothly!! Lots of things to patch up,
but smoothly nonetheless! We may... actually release something soon(tm)??? Soon.
Will there be Game-z support?
-Yes! Thanks to @andracass (Who is a new member on the team, btw!), Rejuvenation will have official MK support. Which means
less lag and better performance! We will still be supporting the regular game.exe, though. Just in case your PC won't be able to
handle the power that is MK. Unfortunate for you, though.
Okay, well there's Game-z support. Cool. But what about my MAC? She's dying without content!
- I am happy to say that there will be a MAC version on release. No more stupid Wine emulators 😡.
Also it'll run at incredible speeds! No lag! Zoom! Fast! Keep going! Oops we crashed.
Except it shouldn't crash. Anyway.
What Crests were chosen from the suggestion thread? My Giratina Crest that gave an omni boost was so good...
-I've gotten this question quite a bit and that will remain Top Secret. However, like I said in the thread, if your crest suggestion wasn't implemented, that doesn't mean it wont be.
Adding in hundreds of crests in one release is overwhelming for the devs and the player. We'll be trickling in new crests with each new version. So please be patient :).
Will my old save files work with the new update? Pls help.
-Yes, however there have been a substantial amount of changes/tweaks to the world itself. Some places will not be safe to load up in! I will make a list beforehand. A whole entire post dedicated to this. If I see "LOADED UP IN XXXXX AND GAME CRASH PLS HELP" I will come to your house and delete your save and quite possibly your entire life. Don't say I won't.
Can I join the Beta Test? Please...?
-Unfortunately, no. We no longer have public beta testing periods anymore. Due to problems with leaks and such in the past, all Betas from here on out will be entirely closed.
Whoa! Wasn't expecting one of these until after V13, were you? Well, Boy Do I Have A Surprise For You(TM)
For context -- not too long ago I mentioned to Jan that if I had free time I'd like to try and redesign some of the outfits for the Team Xen members, for the heck of it! The designs were thought up on the fly and the generic grunt uniforms were a bit too similar to the original sprites they were edited from, so I wanted to see if I could redo the designs to be more thematically cohesive, while remaining recognizable compared to their old outfits. A few days ago I decided to finally start on them...
...Only for me to get the urge to actually go through with them and add them in the game.
Sooooooooooooo here's the conversation that followed.
Now, as you probably know from Rejuv at this point, is that some of the characters have special animation sheets for the overworld, making it harder to get everything done in one go due to having to edit both the default overworld sprites *and* the animation sprites, as well as having to take care of some of the new overworld sprite sheets that are necessary for V13 content. So long story short, OW sprites were the biggest concern -- and therefore the Xen redux would probably have to be added in V13.5.
HOWEVER, since there's a lot of people who will likely start a new file for V13 and would want to play the side stuff in V13.5, I wanted to push for a V13 insert so people would get to see the designs on their fresh playthrough and get the biggest brunt of the work out of the way ASAP, which is the VS/Battle sprites + the official art.
And I'm more than happy to tell you that I got the go ahead to show them off + managed to finish them today -- So here are your redone team Xen members, all neatly tucked into a spoiler so the page isn't long as hell by default!
(By the way, as a disclaimer: Please note that the sprites might not be the final product that will end up in the game and are subject to changes/improvements!! The official art is final tho :])
To wrap everything up into a neat little bow, here's the sketches I made of the grunt designs + a bonus height chart for the admins I made while drawing!
Hope y'all are excited to see the designs in the game when V13 comes out! As per usual with these character art posts, the art has been added to the Official Art Thread, as well as icons. No wallpaper updates yet -- that's something that'll have to wait until after V13 is out.
Anyways, that's it for me for real this time -- You probably won't see me post stuff on the blog until after V13 at this point. Just a little while longer y'all, we're getting there!
Merry (Belated) Christmas! Today I wanted to talk to you all about the story structure of v13 and why it's been taking such a long time for it to release.
v13 is a special version, that's for sure. It's one of the longer episodes the game has put out. Actually, i'd say it's the longest? Either way, the main story this time is taking a LOT more effort than usual and I wanna make sure everything is absolutely perfect.
That being said, what -exactly- is causing v13 to be the behemoth it is? Well, let's dive into that!
Some of you have already guessed, but the crew is splitting up for a Super Secret Mission(tm). What's the mission, you ask?
I just said it was Super Secret, keep up. 😡😡
V13 is separated into 6 segments. Each being tackled by 3 different groups. So far the two groups we've seen are:
[Melia, Ren, Venam]
[Erin, Kanon, Alexandra, and Damien]
The third group is
Each group is on the hunt ̶f̸o̸r̵ ̵t̵h̶e̶ ▇▇▇▇▇▇ , as we know, but how are each of their parts composed?
Well, each segment approximately the length of half a version. So by that scale, let's add them up!
Main Story 1 and 2 = 1 version
Erin + Melia's segment = 1 version
Player + Aelita's segment = 1 version
Epilogue = 1/2 version
v13's main story is roughly a little more than 3 versions worth of content... So even though it feels like you're waiting one year for one version, you're actually waiting for about 3, lol.
Not to mention the new additions/changes to the early game and gen 8. Let's make this about 5 versions packed into one big bundle with a Christmas miracle bow at the top~
If you're interested in the flow of the actual episode-- I have created this special little chart for your eyes to wander over.
That being said, I'm SUPER SUPER SUPER excited for this version. My Dev team and I have worked hard and we're so excited to show you what we've got hidden. Cause after all... We've only shown the surface of the exciting things we've got in store for you all :).
Hope you had a Merry Christmas, and I hope y'all have a wonderful New Year!
So, unsurprisingly, last time I posted an audio preview people were trying really hard to guess where the song would play -- And a lot of people guessed for older, already existing areas. While I won't spoil which location specifically, I can at least tell you guys that these audio previews are NOT for old areas, but for new content in V13! So yeah, these are all songs that will play in areas you haven't seen before. Maybe it'll be fun to try thinking of what locations you'll be visiting that could have these songs playing in the background, hm? I won't be giving away any hints though, so have fun speculating on your own or in the comments!!
A little bit of news coming in fresh from the music department of things!
So while V13 obviously got a lot of graphical and gameplay improvements and new stuff added, both in terms of sprites, maps and game performance, there's also some stuff that'll be fresh off the grill in the music department! In fact, V13 will bring quite a number of new songs to the table that were custom made for the game. I myself am also once again providing a good number! ...Though, I can't go and let people listen to all of the tracks that have been made so far right away, now can I?
Nonono, that won't do. I'll let you listen to this snippet instead. One small bit at a time!
Any guesses as of what this'll be used for? 👀 You will receive a proper answer in due time... Once V13 is out. Until then you will just have to wait. And maybe you'll get a couple more previews in the future, who knows!
Have a Pokemon you love, but they're underperforming? Have a Crest idea you're dying to have in game?
Look no further! This is the thread for you!
Like last time, I'd like to open suggestions for possible Crest ideas! There are a few rules, though.
Crest ideas with just base stat buffs will not be considered. Get creative!
Pokemon that are considered good can be suggested, but only if it offers a different style of play.
Avoid Pokemon that already have a Crest in game.
No Crest that allows for Ash-Greninja or anything similar :]
That's it! I look forward to your suggestions. This thread will close when we've gotten enough suggestions we like. A warning will be given out before that is done.
Edit: Gen 8 Pokemon are included in this! Give me your Gen 8 ideas!