Whoa! Wasn't expecting one of these until after V13, were you? Well, Boy Do I Have A Surprise For You(TM)
For context -- not too long ago I mentioned to Jan that if I had free time I'd like to try and redesign some of the outfits for the Team Xen members, for the heck of it! The designs were thought up on the fly and the generic grunt uniforms were a bit too similar to the original sprites they were edited from, so I wanted to see if I could redo the designs to be more thematically cohesive, while remaining recognizable compared to their old outfits. A few days ago I decided to finally start on them...
...Only for me to get the urge to actually go through with them and add them in the game.
Sooooooooooooo here's the conversation that followed.
Now, as you probably know from Rejuv at this point, is that some of the characters have special animation sheets for the overworld, making it harder to get everything done in one go due to having to edit both the default overworld sprites *and* the animation sprites, as well as having to take care of some of the new overworld sprite sheets that are necessary for V13 content. So long story short, OW sprites were the biggest concern -- and therefore the Xen redux would probably have to be added in V13.5.
HOWEVER, since there's a lot of people who will likely start a new file for V13 and would want to play the side stuff in V13.5, I wanted to push for a V13 insert so people would get to see the designs on their fresh playthrough and get the biggest brunt of the work out of the way ASAP, which is the VS/Battle sprites + the official art.
And I'm more than happy to tell you that I got the go ahead to show them off + managed to finish them today -- So here are your redone team Xen members, all neatly tucked into a spoiler so the page isn't long as hell by default!
(By the way, as a disclaimer: Please note that the sprites might not be the final product that will end up in the game and are subject to changes/improvements!! The official art is final tho :])
To wrap everything up into a neat little bow, here's the sketches I made of the grunt designs + a bonus height chart for the admins I made while drawing!
Hope y'all are excited to see the designs in the game when V13 comes out! As per usual with these character art posts, the art has been added to the Official Art Thread, as well as icons. No wallpaper updates yet -- that's something that'll have to wait until after V13 is out.
Anyways, that's it for me for real this time -- You probably won't see me post stuff on the blog until after V13 at this point. Just a little while longer y'all, we're getting there!
Merry (Belated) Christmas! Today I wanted to talk to you all about the story structure of v13 and why it's been taking such a long time for it to release.
v13 is a special version, that's for sure. It's one of the longer episodes the game has put out. Actually, i'd say it's the longest? Either way, the main story this time is taking a LOT more effort than usual and I wanna make sure everything is absolutely perfect.
That being said, what -exactly- is causing v13 to be the behemoth it is? Well, let's dive into that!
Some of you have already guessed, but the crew is splitting up for a Super Secret Mission(tm). What's the mission, you ask?
I just said it was Super Secret, keep up. 😡😡
V13 is separated into 6 segments. Each being tackled by 3 different groups. So far the two groups we've seen are:
[Melia, Ren, Venam]
[Erin, Kanon, Alexandra, and Damien]
The third group is
Each group is on the hunt ̶f̸o̸r̵ ̵t̵h̶e̶ ▇▇▇▇▇▇ , as we know, but how are each of their parts composed?
Well, each segment approximately the length of half a version. So by that scale, let's add them up!
Main Story 1 and 2 = 1 version
Erin + Melia's segment = 1 version
Player + Aelita's segment = 1 version
Epilogue = 1/2 version
v13's main story is roughly a little more than 3 versions worth of content... So even though it feels like you're waiting one year for one version, you're actually waiting for about 3, lol.
Not to mention the new additions/changes to the early game and gen 8. Let's make this about 5 versions packed into one big bundle with a Christmas miracle bow at the top~
If you're interested in the flow of the actual episode-- I have created this special little chart for your eyes to wander over.
That being said, I'm SUPER SUPER SUPER excited for this version. My Dev team and I have worked hard and we're so excited to show you what we've got hidden. Cause after all... We've only shown the surface of the exciting things we've got in store for you all :).
Hope you had a Merry Christmas, and I hope y'all have a wonderful New Year!
So, unsurprisingly, last time I posted an audio preview people were trying really hard to guess where the song would play -- And a lot of people guessed for older, already existing areas. While I won't spoil which location specifically, I can at least tell you guys that these audio previews are NOT for old areas, but for new content in V13! So yeah, these are all songs that will play in areas you haven't seen before. Maybe it'll be fun to try thinking of what locations you'll be visiting that could have these songs playing in the background, hm? I won't be giving away any hints though, so have fun speculating on your own or in the comments!!
A little bit of news coming in fresh from the music department of things!
So while V13 obviously got a lot of graphical and gameplay improvements and new stuff added, both in terms of sprites, maps and game performance, there's also some stuff that'll be fresh off the grill in the music department! In fact, V13 will bring quite a number of new songs to the table that were custom made for the game. I myself am also once again providing a good number! ...Though, I can't go and let people listen to all of the tracks that have been made so far right away, now can I?
Nonono, that won't do. I'll let you listen to this snippet instead. One small bit at a time!
Any guesses as of what this'll be used for? 👀 You will receive a proper answer in due time... Once V13 is out. Until then you will just have to wait. And maybe you'll get a couple more previews in the future, who knows!
Have a Pokemon you love, but they're underperforming? Have a Crest idea you're dying to have in game?
Look no further! This is the thread for you!
Like last time, I'd like to open suggestions for possible Crest ideas! There are a few rules, though.
Crest ideas with just base stat buffs will not be considered. Get creative!
Pokemon that are considered good can be suggested, but only if it offers a different style of play.
Avoid Pokemon that already have a Crest in game.
No Crest that allows for Ash-Greninja or anything similar :]
That's it! I look forward to your suggestions. This thread will close when we've gotten enough suggestions we like. A warning will be given out before that is done.
Edit: Gen 8 Pokemon are included in this! Give me your Gen 8 ideas!
As I've shown before, some of the backgrounds in the game are being updated! Last time we showed a bit of forest areas. Today, I would like to present changes to caves!
I've put them in a spoiler tag in case some of you want to stay blind, but @Zumi's done such an amazing job with this!
Dunno how many more we'll do for V13 because, as you can imagine-- These take a lot of time to create. Here are just a few of the unique backgrounds we'll have! (Please note that the bases have not been updated yet! So they may clash with the background for now.)
As for V13 progress in general... Still working on the final segments for the story. But it's a lot of work and I don't want to rush! So, thank you guys for being patient with me <3.
warning. lots of words that don't mean jack shit below. view at your own discretion.
Just another general update! I've been working hard on the game, but I've also been feeling pretty demotivated and burned out lately. Mainly due to me being home all the time and not being able to get out as much. You'd think I'd get a lot more done with the massive amount of time I've had, yeah? Hahaha, no. In fact, I've been slower because of all of this.(More of this rant below!!!)
Because of that I've taken a week off. Like... actually. An entire week. I've done nothing. Man did it feel awesome. (Afterwards, during the break I was bored as hell.)
Imagine that. Taking genuine breaks HELPS your motivation and mood. ???? Sounds fake, but okay... Anyway.
I've switched my focus to working primarily on v13 story content. I feel like if I have that out of the way, releasing v13 will feel... Idk. Possible?
Well, it's the end of August. That means we're all going back to school... Huh? You're done with school? Y-You graduated? Well... Courtesy of me, I've re-enrolled you! Who's ready for a new semester of dreams and nightmares?? You are!I
---REJUV MK UPDATE---
As well as working on main content mostly, @andracass helped us create our own MK build! Starting V13, Rejuv will have MK support. There are still a few things that need to be ironed out, but things are looking really promising!
As for Mac support... We have something for that too! Mac users won't be left out B).
---Puzzle time Baybeee---
One thing I've been trying to do in past areas is add more puzzles. Most of these puzzles aren't difficult. They're just there to add some sort of interactivity in places that have gameplay luls. I've created some things that I'm proud of, but coming up with puzzles in RPGMaker seems impossible to me sometimes. I'm the first one to admit that I'm not excellent at making them, but I would like to be! If you guys have any puzzle concepts to share, I'd be happy to hear them!
I beg you.
---When is V13 dropping?---
Short answer: Still trying for this year.
Long Answer: My goal is to have it out by the end of the year, but that's still only 3 months from now. I've seen people get annoyed with me because of the long wait, but I assure you no one is more annoyed than I. Like I said in the beginning of this post. I've been burned out and unmotivated all year. I'm not going to sit here and lie about my productivity. I said I've been working hard on the game, it's true. But that wasn't the case for the majority of the year.
There were days where I would do one event and just feel done. I've felt guilty about it, but I've also just felt numb to the fact that I pretty much just vegetated this year. Everytime I felt like things were getting better, things would knock me down another peg. It's been a cycle since February. Aghjgfsghskjlghsdgjds;jgsdh;
I've read articles about how this isn't a problem exclusive to me. Working productivity for tons of people have been almost 0 this year. With circumstances I don't have to repeat because we all know-- It's just difficult. I just try to tell myself that next year will be better. Whether that's a blatant lie or not doesn't matter. It's there for a sense of purpose.
If I can sum up this year for me in one image, it'd be:
and that's all it is.
That being said, we've gotten progress up to 71%!! Even though most of that is bloated because of a lot of smaller things getting done... It still looks nice and is a motivating factor for me! Still have a lot of sidequests to do and I have to finish the main story (Which is over 50% done now!).
Alright that's enough rambling. I'm done. I promise. Rejuv v13 hopefully drops this year. If not, early 2021. Definitely not any later than that. Then onto v14...