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  • Pokemon Rejuvenation Development Blog

    Hi! I'm Jan and I occasionally post updates about the progress of Pokemon Rejuvenation in this section!
    Zumi
    IT HAS BEEN A WEEK SINCE V13 CAME OUT.
     
    TIME IS A SOCIAL CONSTRUCT, AND THEREFORE I AM NOW HERE TO FINALLY PRESENT TO YOU;
    *inhales*
    ALL THE OFFICIAL ART & MUSIC I'VE MADE FOR V13!!!!!!!
     
    ...ahem.
     
    Anyways, so like I promised, here's everything I've made! There's a ton of it. And a lot of it I've also been sitting on for like a year! But I'm very, very happy with all the work I've delivered for this version, and I really do hope you guys will enjoy it as much as I'm excited about it. Everything will be put in spoiler tags of course -- both for reading comprehension AND for the sake of not accidentally spoiling someone who's not seen all of these yet.
     
    Actually, if you're here and haven't beaten V13 stuff yet, why the heck are you spoiling yourself??? you fool. you clown. you utter buffoon. you absolute walnut. go back to playing the update. don't ruin the experience for yourself!!!!!!!!!
     
    unless you willingly chose to do this. i guess i have no say over your actions so it's entirely up to you in the end! but anyways, let's get to it, shall we? enjoy!
     
    V13 COVER ARTWORK: Vague Clarity
     
    V13 BONUS ILLUSTRATION: Aelita (1st popularity poll winner bonus illustration)
     
     V13 - PEARL ROUTE KEY ART (HEAVY SPOILER WARNING)
     

    CHARACTER ARTWORK(HEAVY SPOILER WARNING)
     
     
    V13 TEASER (+ Some drawings assets that flash by!!)
     
     
    V13 ORIGINAL SOUNDTRACK PLAYLIST (Not including the music done by Glitch, sorry 😔)
     
    As per usual, all the official art alongside links to the full resolution art (and wallpaper versions!) can be found in the Official Art Thread, alongside bonus icons and character wallpapers!
     
    i spent........ SO much time on writing this post and also accidentally lost half my progress twice so i'm sorry if i missed anything LOL...
     
    Oh, and if you're worried about a certain group of mons... Don't worry. A future post will have more about those. :)
     
    Until next time!!! o7

    Jan
    Cover art: By @Zumi
     
    Hey! It's been two years? How are you? How are the kids? No kids? Okay. Well.... Anyway. It's time.
    I'm not going to make a huge post about how much of a hell year 2020 was... like, in general, because I'm going to talk about that on stream at some point. So I'm just gonna hand over the game. Sound good? yes. Wait no, I lied.
    First, we have a brand new website!
     
    Check it out!
     
    There's a lot of cool things and we'll be actively updating things as time goes on. (No, we're not leaving Reborn. We just felt like it was necessary for us to have our own space too, finally :) )
     
    Due to the extreme amount of changes and additions, old save files that have not completed v12 data will no longer work correctly. There are still some places you shouldn't save. 
    LOOK AT THIS BEFORE LOADING UP.
     
    Official art press release kit:
    Mega 17.6mb
     
    PATCH 13.0.2 (20/7/2021) - Please download this patch and extract the contents in the folder where you have the game installed.
    Mega 1.22mb
     
    FIXES IN PATCH 13.0.2
     
     
    PLEASE REPORT BUGS YOU'VE FOUND HERE

    SPU Delivery Guy
    Hey, SPU delivery!
     
    Listen, it’s the same kind of package for P̸͡L̸AY̴͢E̢͘R̷̸ but please please please just take the damn package off of me, I don’t wanna be holdin’ onto this for any longer! There’s something SHAKIN’ in there dude! I felt it! It’s creeping the shit outta me and I really don’t get paid enough by SPU to be dealing with haunted or possessed shit!
     

     
    Ya know the drill by now, no speakin’ the answer out loud and everythin’, yadda yadda yadda!
     
    I dunno if it’s your friend ordering these boxes or someone’s sendin’ some fucked up shit to them as a joke, but I hope for both of your sakes that this stuff doesn’t end up blowin’ up in your faces. I don’t wanna be the person who unknowingly delivered a dangerous package to a pair of unwittin’ victims!
     
    Anyways, I feel like if I stay around this thing for much longer I’m gonna end up cursed or suffer from some other horrible shit, so I’m outta here.
     
    Don’t do anythin’ reckless with that damn box that puts yerselves in danger, ya hear me? I dunno if we’ll be seein’ each other again soon, but you better take care during whatever’s gonna happen next, dude! Don’t go dyin’ from some weird box on me now!

    andracass

    v13 and MKXP

    By andracass, in Records,

    TL;DR
    Someone in testing wasn't able to run the game and I freaked out.
    So this is an explainer for MKXP and why we're using it.
    There will also be a linux version!
     
    Hope I'm not interrupting anything.
    So, a while back, Jan mentioned that v13 would run entirely on MKXP.  There were some people who were concerned about this because of the hardware requirements for the reborn/deso brand MKXP. In response, I said this:

    This comment didn't age very well. We may have some issues.
    I haven't posted over here before (hi rejuvians) but y'all who know me from the reborn side are probably used to my big-ass deep dives into technical problems.
    This is going to be a little bit different (and more serious) than all of those since this involves a problem that I made and can't easily fix. You can skip ahead to "should I worry about this?" if you just want to get to solutions. They exist- they're just not convenient.
     
    What's MKXP?
    MKXP is an open-source implementation of the RPG Maker XP (RMXP) engine. Its original purpose was preservation; RMXP originally came out in 2004 (likely making it older than some of y'all reading this) and technological progression since then has risked old RMXP projects being lost to the sands of time. In ensuring that old RMXP projects would still be functional in the modern era, it implements a lot more recent tech than the original program used. This means that we get much better performance out of the engine. This is a pretty big deal since RMXP itself has a tendency to grind to a halt under the weight of everything the crazy-ass local devs 'round these parts throw at it. The RMXP engine still sucks, but MKXP makes it substantially less noticable.
    It also means that we can support mac and linux! 
     
    Why isn't rejuv using RMXP still?
    If you've checked out reborn/deso, you've seen that there are two exes- "game.exe" and "game-z.exe", which use RMXP and MKXP respectively. Rejuv will only have one- "game.exe"- and it uses MKXP. This decision was made because it means we can use Ruby 3.0 instead of RMXP's version, which is 1.8.1. 
    Ruby 3 is much faster. v13 won't even be tapping into its full potential since, well, we don't have time for it. The problem, then, is that we can't run two versions of ruby at the same time. Going from ruby 1.8 -> ruby 3.0 is a one-way street- I wanted to pop out some performance comparisons to show how much faster it was, but since it was saved with a different ruby version, my v13 file doesn't work with v12. 
    If we were still working with the MKXP of yesteryear, this would be a much bigger concern; thankfully, though, we are not. The reborn/deso version has higher hardware requirements- specifically, it requires OpenGL 3.3. v13's version will only need OpenGL 2.0! CPUs have been shipping with OpenGL 2.0 since 2006, so this would make this hardware requirements effectively identical to that of RMXP. Anyone who could run the old engine would be able to run the new one. Thus, we decided that we may as well move engines and get the performance boost.
    ...but this post exists, so you know that's not the end of this.
     
    So why does this post exist?
    Windows.
    The fact that you have a CPU that is OpenGL capable does not mean that windows is going to support it. If your CPU isn't supported by, say, windows 10, it means that this entire time you're probably running microsoft's basic bitch display driver, which comes with OpenGL 1.4. That happens to be what RMXP runs on, but it's not good enough for MKXP.
    That's a problem.
    Finding out that release day has arrived only for you to be unable to play the game you've been waiting to play fucking sucks. This post exists so (hopefully) none of you have to deal with that.
     
    Should I be worried about this?
    If you are able to run reborn/deso MKXP, you are fine.
    If you use Windows 7, you should be fine.
    If you have a dedicated GPU, you should be fine.
    The rest of you: step into my office.
     
    Uh-oh, am I in trouble?
    Probably.
    The good news is that there is something you can do to get the game to load. There's a DLL that you can drop in your game folder that will be enough to get the game to open.
    Bad news is that it runs like shit. If you want to at least be able to play the new content (which is very good, IMO), this will allow you to do so.
    There are a handful of troubleshooting steps you can try to make your CPU/GPU play nicely with windows. You do not have to do any of this now. If you'd rather wait and see if the new engine works for you, frankly, I'd welcome that. I can't test these myself- I'm going through all of this in advance so no one is caught off guard. We've unfortunately only had one case during testing where someone was unable to run the game, despite testing taking an eternity (hey did you know that we have a bug that basically deletes your party and I still haven't found all the cases of it?) so I can't say for sure if any of this works.
    It also specifically points the angry mob at me.
    Solution 1: Fuck around with windows
    This link has a number of troubleshooting steps you can take to try and trick windows into recognizing that you can run OpenGL 2.0. These may or may not work for you, but it sounds like they are worth a try.
    Solution 2: Slap linux on a USB
    This link will take you to a page that explains how to install ubuntu on a USB. You'll want a decent flash drive for this. It's kind of a pain in the ass to grab an entirely different OS just to run a game, but this option has the best chance of success.
    I made a linux version exclusively so this has a chance to work.
    Solution 3: Slap windows on a USB
    Don't do this. I'm not posting links because they all look sketchy, but you can avoid downgrading operating systems by running windows itself off a flash drive. Just google it. Or don't.
    Solution 4: Slap your current PC in the trash
    This solution isn't a serious one, but technology has really come a long way in the past 10 years. Even modern budget computers are pretty competent.
    Solution 5: Cry
    I don't know. At least it might help you feel better?
    This is frankly something that I, personally, feel pretty awful about. There's technically a non-zero chance that this is something that I can have fixed for v13.5, but that's pretty unlikely; there's so much shit left to do.
     
    Anyway! Back your regularly scheduled, y'know,


    SPU Delivery Guy
    SPU delivery for P̸͡L̸AY̴͢E̢͘R̷̸! ...Again!
     
    Oh, it’s you again. Did P̸͡L̸AY̴͢E̢͘R̷̸ receive the previous package? Because I have ‘nother one for them. But, just between you ‘n me… I trust this one even less than the previous one. It looks the same, but i'unno dude. Swear I heard buzzin’ coming from inside the box while carryin’ it up here. I don’t know what was in that last package, I don’t wanna know what was in it, and to be honest? I’d really rather not know what’s in this one either.
     

     
    Oh, and before I forget ‘n leave, they left me the same note as last time. Y’know... About words and answers turnin’ into dust or somethin’.
     
    ...Huh? So you figured out what that note meant, and you really weren’t actually able to speak whatever answer they’re talkin’ about out loud or you’d just fall quiet for some reason? That’s… Really freakin’ weird. I dunno what they put in these boxes, but you won’t catch me peekin’ in them out of curiosity, even if the first one had me tempted, to tell you the truth. Not anymore, nonono.
     
    Either way, I have more stuff to deliver. Hope there’s nothin’ too crazy in there, dude. See ya around, ok?
     
    Later.

    SPU Delivery Guy
    SPU delivery for a certain P̸͡L̸AY̴͢E̢͘R̷̸!
     
    Hey, uh… Is this the right place? I’m s’pposed to deliver this to P̸͡L̸AY̴͢E̢͘R̷̸… They told me they were staying over at this place for the time bein’.
    ...Oh, they’re not here right now? Well that’s a lil’ unfortunate. Do you mind holdin’ onto it until they receive it, then? That’d be real great, thanks.
     

     
    It’s uh... Kind of a suspicious package if you ask me, bro. What’s up with it lookin’ like a present and that creepy lookin’ mask… button… thing... holdin’ together that ribbon? Not that it’s really any of my business, but y’know… Kinda has that uncanny feelin’ about it. Dunno. Don’t really trust it. But anyways, I was given a note alongside the package with a message on it that I had to pass on to P̸͡L̸AY̴͢E̢͘R̷̸. It reeeeeaaadds….
     
    “Open and you will find a clue to the path forward. A trial awaits for you to solve on the way to your goal, but speaking the answer out loud will turn your words into dust.”
     
    I… really don’t have a damn clue about what any of that means. My first guess is that it means you have to keep things to yourself, but why? ‘S not like it’s actually physically possible to have your words turn into dust, is it? ….right?????
     
    Well, either way— this cryptic stuff is none of my damn business, so I’ll uh… Just go and take my leave, yeah?
     
    See ya around, dude.

    Zumi
    So I don't think I'm gonna need to point out that little testing bar in the progression tracker on the right... But in case you missed, there sure is a testing bar in the progression tracker on the right! Meaning that V13 is officially out of the internal testing stage and has reached the next stage of testing. Hurray! Progress is being made and release is creeping closer!
     
    But, it's still going to take a little time. Now, as I've noticed in both the dev blog comments & the V13 discussion thread, there are a lot of questions about testing, so I'm compiling the most frequently asked questions in this post so you have all the answers you'll (probably) be needing in one place, and won't have 230498203498 people asking the same question over and over again, yaaaaaaaaaaay
     
    *cough*
     
    anyways.
     
    "Ssssssso what does testing of the game really mean?"
    The word really should speak for itself already, but testing of the game is catching any game breaking bugs, such as moves and items not working properly, tile & passability errors, AI errors, sound errors etc. All kinds of errors and bugs that really shouldn't be there, and therefore should be fixed before the release of the game. We don't want to release a game publicly that barely functions and keeps breaking at every turn because that's really not the kind of experience we want to give you, which is why this stage is necessary before we can bring out the update publicly. Yes, I know that some people have been saying like "ohhh i don't mind, i'll just avoid the bug and note what not to do!" but I'll be 100% honest here -- the second people start running into problems and can't fix it on their own we're going to get swarmed with complaints and the same bug reports over and over, and for the sanity of all of the people on the dev team, we're not going to do that.
     
    "How many stages of testing are there?"
    In total, three - Internal, Alpha and Beta. We've moved from internal to alpha a little less than two weeks ago, which is a testing phase held with a closed, small group of people trusted by the dev team who go through the new content to sift out the biggest, baddest bugs. After we've progressed far enough into testing in the alpha phase, we'll be moving to the beta phase, which is held with a larger group of people. At this stage we should be at a point where people will start finding smaller problems that might've gone unnoticed during alpha due to a smaller number of people testing things back then, but all the big issues should hopefully be taken care of!
     
    There was a little confusion about the naming of these testing stages this week, due to what we currently call alpha having been referred to as a second round of internal testing in the past, and people thought another round of testing has been shoved in between. However, all that's changed is the naming of these testing phases -- the actual structure of testing remains similar to previous dev cycles and fundamentally hasn't changed.
     
    "But, but but but- if testing has been going on for almost two weeks, why is the progress bar still at 0%?!"
    No need to worry -- the bar just doesn't get updated often. We've made progress! Just don't expect that bar to be an accurate representation of our progress at any point in time, lmao
     
    "How long does testing usually take?"
    I really cannot give you a time estimate for this, because it entirely depends on the amount of content an update brings with it. V13 is -- like stated in previous posts -- a massive content update, both in terms of new content and older content that has been revised. There's a lot of ground to cover for the testers and it simply will take some time for most people to get through everything, both during alpha and beta testing. There's no saying how long testing will take in total, but hopefully stuff will go smoother once all the worst bugs have been taken care of.
     
    if you want to know how bad it has gotten at times, ask azery. he's had a minor meltdown at least three times at this point i think. please send him your strength and energy
     
    "So when does V13 come out then?"
    Again, no release date because we don't know when we're done with testing, but...
     
    I'm sure you'll notice when we're getting close. :)
     
    Hold onto your horses a little longer, yall o7

    Jan
    It's been a while since my last post, so I decided that I'd give a little update and talk about a few things! In the format of a Q/A!
     
    What's going on with Rejuvenation right now? It's been almost 2 years!!
     
       - We are currently doing internal testing as of right now! There's still one segment of the game that needs a bit of work from me,
    but after so long, v13's main story and early-mid game are being tested and things are going smoothly!! Lots of things to patch up,
    but smoothly nonetheless! We may... actually release something soon(tm)??? Soon.
     
    Will there be Game-z support? 
     
       -Yes! Thanks to @andracass (Who is a new member on the team, btw!), Rejuvenation will have official MK support. Which means
    less lag and better performance! We will still be supporting the regular game.exe, though. Just in case your PC won't be able to
    handle the power that is MK. Unfortunate for you, though. 
     
    Okay, well there's Game-z support. Cool. But what about my MAC? She's dying without content!
     
       - I am happy to say that there will be a MAC version on release. No more stupid Wine emulators 😡.
    Also it'll run at incredible speeds! No lag! Zoom! Fast! Keep going! Oops we crashed.
    Except it shouldn't crash. Anyway.
     

     
    What Crests were chosen from the suggestion thread? My Giratina Crest that gave an omni boost was so good...
     
       -I've gotten this question quite a bit and that will remain Top Secret. However, like I said in the thread, if your crest suggestion wasn't implemented, that doesn't mean it wont be.
    Adding in hundreds of crests in one release is overwhelming for the devs and the player. We'll be trickling in new crests with each new version. So please be patient :).
     
    Will my old save files work with the new update? Pls help.
     
       -Yes, however there have been a substantial amount of changes/tweaks to the world itself. Some places will not be safe to load up in! I will make a list beforehand. A whole entire post dedicated to this. If I see "LOADED UP IN XXXXX AND GAME CRASH PLS HELP" I will come to your house and delete your save and quite possibly your entire life. Don't say I won't.
     
    Can I join the Beta Test? Please...?
     
       -Unfortunately, no. We no longer have public beta testing periods anymore. Due to problems with leaks and such in the past, all Betas from here on out will be entirely closed.
     
     
     
     
     
    Soon.
     

    Zumi
    Whoa! Wasn't expecting one of these until after V13, were you? Well, Boy Do I Have A Surprise For You(TM)
     
    For context -- not too long ago I mentioned to Jan that if I had free time I'd like to try and redesign some of the outfits for the Team Xen members, for the heck of it! The designs were thought up on the fly and the generic grunt uniforms were a bit too similar to the original sprites they were edited from, so I wanted to see if I could redo the designs to be more thematically cohesive, while remaining recognizable compared to their old outfits. A few days ago I decided to finally start on them...
     
    ...Only for me to get the urge to actually go through with them and add them in the game.
     
    Sooooooooooooo here's the conversation that followed.

     
    Now, as you probably know from Rejuv at this point, is that some of the characters have special animation sheets for the overworld, making it harder to get everything done in one go due to having to edit both the default overworld sprites *and* the animation sprites, as well as having to take care of some of the new overworld sprite sheets that are necessary for V13 content. So long story short, OW sprites were the biggest concern -- and therefore the Xen redux would probably have to be added in V13.5.
     
    HOWEVER, since there's a lot of people who will likely start a new file for V13 and would want to play the side stuff in V13.5, I wanted to push for a V13 insert so people would get to see the designs on their fresh playthrough and get the biggest brunt of the work out of the way ASAP, which is the VS/Battle sprites + the official art.
     
    And I'm more than happy to tell you that I got the go ahead to show them off + managed to finish them today -- So here are your redone team Xen members, all neatly tucked into a spoiler so the page isn't long as hell by default!
    (By the way, as a disclaimer: Please note that the sprites might not be the final product that will end up in the game and are subject to changes/improvements!! The official art is final tho :])
     
     
    To wrap everything up into a neat little bow, here's the sketches I made of the grunt designs + a bonus height chart for the admins I made while drawing!
     
    Hope y'all are excited to see the designs in the game when V13 comes out! As per usual with these character art posts, the art has been added to the Official Art Thread, as well as icons. No wallpaper updates yet -- that's something that'll have to wait until after V13 is out.
     
    Anyways, that's it for me for real this time -- You probably won't see me post stuff on the blog until after V13 at this point. Just a little while longer y'all, we're getting there!
     
    Until then! o7

  • Old Content:

    #################### | Map Updates (100%)

    #################### | Script Updates (100%)

    #################### | Misc (100%)

    --------------------------------------------------

    #################### | Total (100%)

     

    New Content: 

    #################### | Story (100%)

    #################### | Mapping (100%)

    #################### | Scripting (100%)

    --------------------------------------------------

    #################### | Total (100%)

     

    Gen 8:

    #################### | Battle Sprites (100%)

    #################### | Moves (100%)

    #################### | Items (100%)

    #################### | Rosters (100%)

    #################### | Encounters (100%)

    #################### | Events (100%)

    --------------------------------------------------

    #################### | Total (100%)

    --------------------------------------------------

    #################### | V13 Total Completion (100%)

     

    Testing Phase:

    #################### | Testing (100%)

    we're done btw

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