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  • Pokemon Rejuvenation Development Blog

    Hi! I'm Jan and I occasionally post updates about the progress of Pokemon Rejuvenation in this section!
    Hi. I blink and suddenly we're in April. Time is moving faster than my brain can process. A one minute to one month conversion, if you will. Oops. Well, I'll probably stick to doing big update posts once per month. It's what has been happening anyway so may as well keep something consistent. 
    As usual, let's start with a collage of images I've shared on my discord/patreon recently:
    Oh, and I also post cool stuff on my twitter occasionally, if you're interested.... 
    Reborn's final release:
    First thing's first. Reborn is going to be releasing very soon in the future and when it does, Rejuv will be hidden from the site. This is being done for obvious reasons (C&D reasons) and is hopefully only temporary. This is just a preliminary warning so that there are no surprises when Rejuv is suddenly poof. Our main site will still be functional though.
    Update on Frostbite, Legends: Arceus Content:
    So, after the most recent poll we've decided that it's best to just wait for Gen 9 before we decide on anything regarding status changes. It's possible Gen 9 will have updates to those statuses, and even if they don't we can probably include Frostbite along with Freeze.
    As for Legends Arceus mons, we've also decided that we should wait for Home before we decide to do anything with those. v13 was bogged down by Gen 8 implementation and I am just Not In The Mood to go through that again even at a smaller scale. Right now I'd like to focus on new Aevian Pokémon.
    Gen 8 Implementation:
    We did a lot of work on this recently and there actually wasn't that much to Gen 8 DLC. Except for moves. There are a lot of new moves-- But other than that the DLC was kinda wack? Just a ton of legendaries. Moves have not been implemented as of yet because our scripts are Under Construction and it's going to take some time before this is complete. That's the only reason why the percentages under Gen 8 DLC aren't all 100%..
    v13.5 Content:
    Did you know that all the content in v13.5 is entirely new? Huh? What does that mean? I always mention it but Rejuv had an original private build that went all the way up to Saki's gym battle. But of course in v13 we're past that. This isn't that important I just feel happy that for once I'm actually working on fresh content. Mostly. Anyway, I began work on the update and things are going smoothly! 
    I wanted to let everyone know that v13.5's story content has two routes! This depends whether or not you're on the good or bad ending routes. I'm interested in your reactions once the version finally drops this year. Still shooting for a Summer release but I'm not going to kill myself to get there. Progress so far is pretty good though! I'm getting a ton done every day even if it's not reflected in the status bar.
    I fixed the itemfinder lol:
    Long story short. I made the Itemfinder more visually helpful. No longer will it say "omg an item is nearby". If there's an item nearby, an animation will play over the spot where there's a hidden item like so: (Animation is a placeholder)
    If there's no item nearby it'll just say hey asshole there's no item nearby try looking elsewhere. So, same as normal. zzz.
    thats it. I feel like as I get older these posts become more unhinged and whatever it's fine.
    Aevian Pokemon:
    I come bearing news about a new Pokémon that has been discovered somewhere on Terajuma... Researchers Crim and Ceri have been hard at work gathering data on this recent new discovery! They managed to sketch an image of the new Pokémon. Here, take a look!
    Not much is known, but we'll bring more updates when more is discovered! Or maybe we won't. 
    That's all folks.
    stay tuned for another trauma dump post May 12-15 idk.

    We're discussing whether or not we're going add Frostbite to Rejuv. This would replace freeze entirely.
    Currently we're not planning on adding Drowsy. 
    This is a quick poll, but if you have opinions-- Feel free to put them in the comments below.
    Had to go to another site because strawpoll.me wasnt working of course :)

    It's been a little while since I've made a general update. Things have been updating very slowly it seems. Why?
    Well... The real reason is that I'm just taking it slow! After the main release of v13, I decided for my sanity I needed to take an extended hiatus or take things one at a time. I don't like sitting around doing nothing so the latter option sounded like the best option for me.
    That being said, even though I'm taking things slow, I have made good amount of progress in terms of set up!
    I know not everyone follows me on Twitter, but I do post interesting things there occasionally!
    Here are a collection of things I've worked on in the past few months:
    Small Q/A as per usual:
    Q1. Will the Pokemon in Legends Arceus be included?
    Yes! Will they be included in v13.5? That is unknown at this time. We haven't made a solid decision for those just yet, but we'll have an answer on this soon! P.S. Overqwill is my son, please do not be mean to him.
    Sneasler does not exist.
    Q2. Is the "Main" content in 13.5 optional?
    So, a lot of the sidequests have to do with the main characters and progressing their stories and personalities in less world ending ways.... I've decided to group them all together and a linear progressing mini story. Think of it like Where Love Lies. (Definitely shorter than that though, lmao) So... 13.5 turned into its own version I guess??? However, even if it's grouped together as a mini series, it will never be required to do. In future versions, players will have the option to input a password and automatically complete and receive all the rewards.
    Q3: If 13.5 is its own version with its own content, does the content have a title?
    Yes. It's named .Karma Files (Dot Karma Files)
    Q4: Do you have anything to show from .Karma Files?
    Yes! An evening of friends hanging out at the new GDC Night Market!
    Q5: When Legends Pokemon are eventually added, how will you handle some of the evolution methods?
    So there isn't Strong and Agile style combat in Rejuv, obviously. Stantler's evolution condition is to use its signature move in a Strong style. Instead we'll probably turn them into "Level up + [Have this move learned].
    And... That's all! I really want to start updating more often, but I'm still taking my time~.
    If you have any questions, please feel free to ask them below! 

    ...Because really, I should've done these for base V13. One of them I should've done even before that!!!!!! truly, my brain is a puddle of grey mush that barely functions, but oh well. I'm making amends right now!!
    Without further ado because I'm sure people are here for the artwork and not my incessant rambling, here are your characters with fancy new artwork! Cera, Erin in her Demoness outfit, Amber in her Ch15 outfit, Xara and Jean!

    ...Would it surprise if I told you that there's even more art on the way? Probably not. Because uhhhh I have *looks at notes with shitty smudged handwriting* a grand total of 19 pieces of character artwork for V13.5 as a whole. I need to draw one more and then this batch is done! Probably! Unless I think of more things to draw that I forgot about! But I SHOULD be good for now.
    But I'm definitely not done with art in general for 13.5-- there's more planned than just character artwork. And don't worry about the fully fleshed out artwork that I said I'd draw of Erin & Venam for the character popularity poll results; those are still on the to-do list. I've just been busy with working on another project of my own recently so I hadn't sat down in a while to work on things for Rejuvenation, lmao
    Anyways same shtick as usual, icons & links to the full artwork can be found in the official art thread! No wallpapers yet because 1) I'm lazy 2) I haven't made them for the other characters yet either 3) don't want to spoil v13.5 areas yet and 4) frankly I'm also considering redoing the format so they're not white in color scheme and blast my eyes out whenever I close stuff and look at my desktop at 12 am. And maybe just make them location-free as a whole, so they don't uhhhhhhhhhhhhhhhh get outdated after an update or two. We'll see what the future brings in regards to that. If it means making my life easier with these wallpapers in the long run then I just might........................
    As for progress on 13.5's development as a whole (as I'm sure you guys are curious about that as well), Jan's back in full swing and has been making progress again after a long break! Though stuff isn't quite ready to be shown to the public quite yet, so I ask that you guys are patient a little bit longer. I'm sure he'll have a post up eventually! Sometimes you just gotta let those sweet sweet game dev juices simmer on low heat for a good while y'know? Let them cook thoroughly before they're ready for serving. An undercooked meal is never a good idea!!!!!!
    so consider this an appetizer from me. :)
    but that's enough of me hijacking the dev blog again. hope y'all have a wonderful day and enjoy the art! <3
    zumi out 🏃‍♀️

    Recently I took some time off work with the dev team! We decided to take a nice and relaxing vacation in the depths of Darchlight Woods...
    However, something turned this relaxing vacation into an adventure made up of discoveries! And let me tell you!
    What we found... Will shock you!
    !!Aevian Form Discovered!!
    Merry Christmas!!! 🎄🎄

    Familiar with an ? because you really haven't seen that much of them in the game, really... But you've definitely seen them before if you've played through V13!
    As Jan has been on a much needed break for a few weeks, I felt it'd be a good time to hijack the dev blog once again and show off some of the new official art for 13.5. So, lo and behold!
    Meet Kreiss, Cairo and Aevium's Champion, Celine!



    I've previewed Kreiss on twitter before and even put up his full body artwork on my own portfolio as a small teaser on the 9th, but he's gotten a complete redesign, which also includes something of an overhaul personality-wise. While appearing classy and sharp-looking, there's a little more to him than meets the eye... But as of what, you'll see at a later point (or for yourself in 13.5! idk what Jan's plans are in that regards). Next to Kreiss we also have Cairo (which I've also previewed before!), a character that was introduced in V13 on Route 4, as well as Celine, who stands at the head of the Aevium League as its champion... Or well, is supposed to. Shame that her current state of being is uh... A little bit Not Exactly In The Realm Of Consciousness!
    As per usual, the character artwork & icons can be found back in the official art thread! Again, no wallpapers yet because I'm waiting with those until after V13.5 is out.
    also pls send jan ur strength, he's in finals hell. godspeed you magnificent bastard
    ok i leave now bye 🏃‍♀️


    A Wild Talon(flame) Appeared!

    By Jan, in Records,

    I announced in my prior post that Terajuma was getting some work done! In this process, a new area was added, with a new quest was added! In this quest you'll meet someone you've heard but have never seen! Oh, and those other two are here as well. 

    Flora and Florin have time off and they're visiting Terajuma so that they can explore through a mysterious temple found deep within the dense jungle. For this journey, they brought friend with them! Introduce yourself, please!

    Full body art:
    Talon has appeared! Talon is a skilled adventurer, as well as a well-known cartographer. He travels through the region on his off time to draw maps of dangerous and unexplored areas. He is a good friend of Florin, but he and Flora don't seem to get along very well...
    Q/A no one asked for
    Q: Will I be able to do this quest on my completed v13 file?
    A: As per the twitter poll, all quests introduced in v13.5 will have a grace period. While it'll be a little weird for you to encounter these folks so late in the game, I feel like it's better to, you know... Not force people to replay the game to see a new and major sidequest. However, once v14 drops, they will expire at their appropriate times. So do them while you can.
    Q: Does Talon have an accent?
    A: Yes, he has an Australian accent.
    Q: What's Talon's favorite type of food?
    A: Savory
    Q: What is Talon's least favorite food?
    A: Not too keen on overly sweet and bitter foods.
    Q: Height?
    A: 5'11
    Q: Why is Talon's hair and skin different in some patches?
    A: Talon has Vitiligo. 
    Q: Where is Talon from?
    A: Australia.  He is not from Aevium, but he currently resides in Grand Dream City. 
    Q: Is Talon's ace Talonflame?
    A: No, and he doesn't like when people assume this! 
    Q: Favorite Pokemon?
    A: Rufflet
    Q: Least favorite Pokemon
    A: Any Pokemon that are spiders or snakes. 

    13.5, while not a huge update in terms of main story, is a huge update that will focus on a lot of smaller things at once. Why am I taking the time to make a 13.5 update? Well... version 14 is going to be a huge undertaking and I want to be able to focus on it in its entirety. As a result of that, I want to make sure I tie up any loose ends and clean up everything I can. 
    So what is being looked at in 13.5?
    Terajuma Grand Dream City A new questing system QOL updates (Quality of life) Gen 8 DLC* New Aevian forms  
    *On the note of DLC... Obviously, I'm aware of the new forms being revealed in Legends: Arceus. We're going to have to wait for those games to come out before we even touch those. There's also the issue of stats not exactly being calculated the same in that game? So we'll have to do some tinkering with that. 
    Terajuma and Grand Dream City
    There were changes to Terajuma this version, but they were very superficial. I actually wanted to do bigger changes there, but it was bloating the v13 cycle. Couple with burnout, a lot of stuff was shelved temporarily. Same with Grand Dream City. Both areas will be receiving some clean up and polish. 
    Some small previews of Terajuma:
    New Questing System
    There's a new quest logging system! Whenever you accept a quest, it will be logged in a brand new menu. With this you can see which quests are currently active, ones that have been completed and ones that have expired. Additionally, you can check exactly what you need to do at any given time! So no more guessing! 
    New Aevian Form(s)?
    Yes, there will be new Aevian forms, of course. In fact, on my Patreon, I already revealed a new one! There's not much to say about this one, so just take a look!
    >Best Friend
    Meet your new Best Friend!
    That's all I have to show for now! 13.5 progress has been going steadily. That being said, I don't expect 13.5 to drop this year, and that's probably for the best. A break is always nice. I'll try to be more frequent with updates. Perhaps every other week? We'll see.


    Regarding Intense Mode

    By Jan, in Records,

    So, this post has been a long time coming. This is something that plainly just needs to be said. Intense mode has become a problem. Let's rewind a bit. Back around... I wanna say v4-5? Intense mode as added as an extra challenge for players.
    It started out fine, but as the game went further and further, things became quite out of control. Things that are our faults, and things that is just there because of Pokemon's inherent gameplay flaws. 
    Everyone wants something different out of Pokemon, and fundamentally, the way Pokemon is structured, every experience is different depending on the selection of mons available,  yes? While this is a good thing, it does come with its own drawbacks. Balancing nightmares, being up and front. 
    I can say with confidence that it is literally impossible to create a difficulty mode that makes everyone happy. 
    I see why Game Freak let go of the idea of challenge modes (For the time being.) So what does this mean? What
    am I getting at here? I'm just going to say it plainly.
    From 13.5 on, Intense mode will be removed from the game. Now, I can see a couple of you heading towards the door, but I ask that you stick around and read the entire post before doing so. I understand Intense mode is a feature that is beloved by many. However, the side effects of this mode existing have completely gotten out of control. The gatekeeping, the "get good" attitude, the back and forth on who is right and who isn't... This isn't what I wanted this to be. 
    Rejuvenation was supposed to be a fun project with fun characters, worlds, and experiences. It was not about creating some ultimate challenge, even if it veered down that path anyway. In the end, this has no longer become fun for me, and that's when this becomes a serious problem.
    If Jan stops having fun, Jan stops making the game. 
    Rejuvenation is an incomplete game. I think even adding a different difficulty mode so early on was a bit of a hasty and foolish decision on my part. I want to focus on perfecting the base game before even thinking about trying create something like intense mode ever again. I don't want this to be the ultimate end of the mode, though. 
    Yeah, I know I said I'm removing it. We officially will not be working on it any further. But those who are interested in keeping it alive are allowed to do so. We're handing this over to the community.  When the game is complete, I would like to consider restoring it. But for now, I believe this is what is best for the game's overall health. And quite honestly, keeping tabs of both normal, easy, and intense mode altogether was just... too much. (Easy mode shall remain for accessibility, however.) 
    That's really everything I have to say on this. It's a decision that was not easily made, but I believe it to be necessary going forward. I understand that this will bring frustration, but it's how things are standing as of now. Please, if you have any further comments and or questions, post them below. We will be reading and responding when necessary. 
    -Intense mode warped the game's vision into something it was never intended to be
    -As a result, it is no longer being officially worked on.
    -Intense mode will be handed over to the community to work on as a mod if they so wish.
    -When the game is complete, we will consider the possibility of restoring it officially.
    -Easy mode will remain.

    I'm sure many of you are probably familiar with the Rejuvenation wiki, or at least have tried to look it up before... Only to find it rather lacking in its appearance and contents. For a long time the wiki has gone neglected and contained a lot of outdated information about the game. Recently the wiki has gained a completely updated look to it, but the problem of the wiki being barebones and containing outdated information still remains.
    Well, fear no longer, for today marks the day that we're launching the Rejuvenation Wiki Expansion Project!
    The idea is to get people together and update the wiki with as much information as possible, so people will have a reliable source of information to go to in the case they need to know this. Part of this project is also writing a proper summary for the game's story -- this is something that we know that people have been asking for a long time, so where else would be better to have a summary for both the overall story and each chapter than on the wiki itself?
    We've set up a discord people can join for the Wiki project specifically so talk about it doesn't flood the channels on the Reborn discord. The discord is mostly to discuss information put on all the pages and to help each other with formatting, so it's not going to be a community discord akin to what Reborn has and really more one for the sake of project organization. We're still affiliated with this community however, so the same rules of conduct apply -- it's expected that you behave accordingly.
    If you wish to join the discord, you can click here to join!
    Either way, your help would be greatly appreciated. The devs will also be around to keep an eye on stuff (though please don't ping us unnecessarily, we will kick you for that stuff) and will pitch in from time to time.
    Thank you in advance! o7

  • Old Content:

    #################### | Map Updates (70%)

    #################### | Script Updates (20%)

    #################### | Misc (40%)


    #################### | Total (48%)


    New Content: 

    #################### | Story (10%)

    #################### | Sidequests (0%)

    #################### | Scripting (0%)


    #################### | Total (3%)


    Gen 8 DLC:

    #################### | Battle Sprites (80%)

    #################### | Moves (0%)

    #################### | Items (100%)

    #################### | Rosters (0%)

    #################### | Encounters (100%)


    #################### | Total (93%)


    #################### |V13.5 Total Completion (48%)


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