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  • Pokemon Rejuvenation Development Blog

    Hi! I'm Jan and I occasionally post updates about the progress of Pokemon Rejuvenation in this section!
    Jan
    We understand? Ok good.
     
    Hi, it's May now. I've been pretty busy with irl stuff as per usual, but I've gotten a lot done if the two screenshots above aren't any indication.
    As of right now (besides 2 small things), both the Paragon and Renegade Routes are completed.
    That is the main content of the game and omfg I am so ready to be 100% done. I'm very close to being there.

    So what does this mean? Well, there's still some polishing/updates I'm doing in other places that will need some time to get done.
    As well as completely implementing new Aevian forms, fixing positioning, etc. etc.. etc.

    That being said, I'd like to get some sort of testing started in the next month or so.
    Been another long journey folks, but it's smooth sailing past this unlucky number.
     
    Some screenshots, of course:

     
     
    Ok, now it is Zumi's turn to speak:

    ==========================
     
    "Hiya!! Zumi hijacking the post for a brief moment to talk about the track you're about to listen to. This one may be a bit of a surprise to some people as this isn't exactly a new track, but instead a new version of a track I previously composed that some may be familiar with already. Normally I'd try to be a bit more vague about the purpose of the track-- and despite having said over and over that the project it's from is dead, I've always wanted to give it one last farewell, one which Jan was kind enough to help out with. So I'm bringing the project back one last time through Rejuv... In a stripped down form, with some music overhauls to go along with it! I've already teased it slightly before, but make sure to explore GDC during 13.5's story if you're on the Paragon route-- you may just across what's been my little passion project for this dev cycle, and it'd mean a lot to me if people checked it out!"
     
     
    But that's it for this dev post. A small one, but a lot of what is new is TOP SECRET!!!!!! So you'll just have to wait just a littttleee bit longer. I promise.
    This will probably be the last dev post for this cycle. Next post will let everyone know when testing has begun or whatever. 

    Thanks for your patience and I hope you all have a good week. 


    Jan
    Hey, hi, hello! It's a post from me this time! Yes, yes, the fanfare is wonderful. Just beautiful. Love it.
    Anyway, let's get on with the post!

    So, first thing's first. What's up with V13.5? I've said it's been almost done for a while, and yes that's always been true. However, recently I've made a ton of progress, particularly on the Renegade Route. It's shaping up to be my favorite part of the game so far. It's fast-paced, fun, and has a lot of good moments, I feel. The dev team has been testing it in rounds as well and it's been REALLY well received and I'm so happy about that.

    Recency bias and all, though, yeah?

    In terms of what is done, let's take a looksie.

    Paragon Route: 80%
    Renegade Route 70%
    Terajuma Arc - 95%
    GDC Arc - 80%
    Early Game Changes - 99%

    I'm hoping to begin testing in another month or two. 
    That's not all, but we have something cool to show! The character select screen got an overhaul, and two characters have gotten a wardrobe update!

     

    Official artwork updates:
     

    Most of my work has been with the Renegade Route, and while I'd love to show things from that, literally every frame of it is a spoiler in some capacity. So... Yeah. I don't have really anything to show in that regard. 

    We're way past the schedule I wanted, but tl:dr, a close family member of mine was diagnosed with cancer and it's been really hard to do things like normal. I know things are taking long, but please be patient! I don't intend this post to be sad or anything, but it is the reality of my situation. 



    It will be out this year :).

    Zumi
    Hi all! It's been well over a month since our last dev post and nearly two months since our last proper dev blog in regards to the dev game already??? i swear, time is an illusion and we're all being played for fools by the system. where the HECK did it all go
     
    Speaking of time though, Jan's got his hands full, so I'm taking over for this month's post to give you all a bit of an update on what's been going on with development! I'm sure you're all plenty curious since it's been a while since our last substantial update, so let's dive into it shall we?
     
    First off, screenshots! Some of these were shown on twitter, but I've included them in the case you missed them. Some are entire reworks, some are simple updates, some are... something else. 👀
     
     
    On top of area updates, Jan's actually been working on some QOL updates in regards to cutscenes! An excerpt from one of Jan's Patreon posts:
     
    "Looking at the pages of events I wanted to work on, the amount of text... was kind of insane. I've cut down on text quite a bit, and I've made things snappier and more involved.

    Speaking of trimming text, I've also been working on a QOL I think a lot of people will enjoy. Starting from 13.5+, you'll be able to skip entire segments on repeat playthroughs. These segments are usually ones that have a pause from the player's story and give insight elsewhere. It's neat that you can play as Melia in the library and all, but the purpose of this section is to give exposition and push the story forward. But on repeat playthroughs, you've already seen this! You can just skip it. This goes for Lavender's "escape" segment and the Diamond and Pearl segments (And more!).
    And for those who don't particularly care for the action segments in Marianette's mansion, I'm planning on having those be skippable as well, just maybe not through the same way.

    Please note that if there are relationship gain/losses in these segments, you will lose out on them. Additionally, this is a QOL that will only affect new save files, as the condition of multiple playthroughs is decided during the intro."  

     
    Next up are some extra previews of the new CG's I've been working on for the game! Two were previewed in the previous dev blog Jan posted and I've personally previewed two on twitter myself (they are included in here if you missed them!) so here's another small handful of previews. Now as some of you guys probably already are aware of I may be a little unhinged for doing this, but this is only a small handful of them-- the total will amount to roughly 30 new CG's to be used in-game, for both old and new parts of the story. If you want to see all of them, consider starting a new file to see them all in their proper context! or go through the game's graphics folder i guess once .5's out. but what's the fun in that?
     
     
    Next up, in the case people missed it, fan-favourite minor NPC's Piano lady and Truck guy finally got their official art as enough money was raised for charity back in December in order for them to get theirs! The images were posted on twitter & tumblr, but hadn't been posted on the dev blog yet, so here you go. As per usual, all related artwork can be found back in the official art thread if you want to find it back.
     
     
    Finally, we've got some music previews! Plural, because there's two. Both were composed by yours truly! No full loops this time around, just a few snippets- but enjoy them nonetheless :) Won't be telling where exactly they'll be used, but I'm sure you can figure it out from context clues! Maybe.
     
     
    That's all for now! We've still got some work left, but things are slowly but surely coming together. It's shaping up to be pretty exciting, and I hope people are still just as excited about the update as we are! We're also extremely ready to just be done with v13 and .5 as a whole and move on to v14, but we're not gonna rush anything or diminish quality just because we want it to be over and done with, so once again we're asking for everyone's patience for a little while longer. this update is CHUNKY, but it's worth it.
     
    thank u guys for bearing with us
     
    until next time!
    o7

    Zumi
    Hello everyone, and a happy new year from everyone on the Rejuvenation team! We hope that 2023 will be a splendid year for everyone!
     
    2022 was a wild ride for many of us, wasn't it? Lots of progress on the game-- introducing a couple of new characters, finally addressing some issues with the game on all fronts (technical, visual AND balance-wise), we've got a bunch of new team members who have been pulling some great weight over time, new music, new visuals, new quests, you name it! And while we weren't able to bring out V13.5 in 2022 like we initially hoped, sometimes life just gets in the way or things end up being more work than initially expected. And you know what? That's okay! Sure, things take longer for them to be done, but I do want to reiterate that this update is slated to be the last update that brings major overhauls to older areas to become their finalized versions. It takes time to create quality content, and as we only want to put the best experience for you guys on the table I hope people will remain supportive of the team this year too as we try to polish 13.5 to perfection!
     
    As a gift for everyone's support in the past year and to ring in the new year with a bang, Jan & I figured we could give some art as a gift! So here we go; some "new" character artwork. Specifically the interceptor forms for the protagonists, which is something people have been asking for quite a while. Please take a look at their official designs!
     
    Aevis (Bravery)

     
    Aevia (Tranquility)

     
    Axel (Chaos)

     
    Ariana (Happiness)

     
    Alain (Wrath)

     
    Aero (Strength)

     
    Ana (Mercy)

     
    The artwork for the interceptor forms have been a long time coming, and truth to be told I've already had them done for like uhhhhhhhh..................... literally almost a year now. hence why new was between quotation marks. they're from late january LOL..... It never quite felt like the right time to reveal them though, at least until Jan came up with the idea to show them off as a new year's gift.
     
    That being said, that's all there really is to show! As is with just about any other character art; icons, wallpapers and links to the full resolution versions of the artwork can be found in the official art thread!
     
    I hope everyone has a wonderful year and I look forward to sharing our work with all of you in 2023 as well!
     
    o7

    Jan
    Hello! I definitely did not absolutely forget that I scheduled a post for today!

    Well, uh, this is awkward. I guess the best way to explain this is with one single image.
     

     
    I'm gonna be honest. The first time I opened up Rejuv's project folder this month was **checks notes**... Last night. 
    December is traditionally an extremely busy month for me and that's just all it was. I was busy. I have obligations I must attend to irl and I'm making moves towards securing my future financially. 
    I truly wish I could work on Rejuv more often, but that just isn't in the cards for me. Maybe one day! Patreon has been a huge help, but it's not something that can sustain me long term, neither do I want it to.

    That's the thing about working on Rejuv sometimes. People assume that that's what I'm working on all day every single day, and when I reveal to them that I'm not-- I'm just being slow or I'm wasting time as if I'm obligated to dedicate my
    entire life on a fan project. Then I get the annoying anon in my inbox asking why each version is taking way longer than the previous ones as if I'm supposed to break down crying saying that I lost interest or the expectation that I'm supposed
    to thank them for putting me back on the right track in life and dedicating every single moment of my life to something they'll finish in a few hours and then ask me when the next one's coming out. And then when I'm saying I'm taking a 
    small break that's when the passive aggression starts or whatever. 

    And if it's not that, it's the gen 9 or item/mon location questions I'm constantly getting despite the fact that I said I'm not adding it next version, but somehow I'm still expected to know each and everything I plan to do with it. Am I gonna keep this nerf,
    am I happy about this buff. Who is going to give what, when am I going to get this, this mon is broken so put it there, this mon is garbage, it needs a crest. Are we getting new crests. When is the new crest. Release mega evolution earlier.
    Omg when is Venam apologizing for stealing Tesla's Charizard omg omg. Make an entire branched story path where I do what I would do in this situation. When is this happening. Who is Madame X Who is gonna die next version tell me tell me tell me
    here's my crest idea u didnt ask for. why is this crest a prototype. this mon lost this move are u removing it 2
    This thing got a new evolution that's ZACIAN NERFSS broken is it being axed is it being
    moved is it being axed GLACEON JUMPSCARE is it being nerfed is it PROTEAN being axed is it being nerfed is it??????????????????????????????????????????????????????????????????????????????
     

     
    --

    Anyway.
     
    idk yet. 
    I haven't lost interest.
    I still love working on this game.

    I'm just busy.
    That's all I got for you.

    So, there, that's out of the way. quick q/a

    1.) new crests?
    yea

    2.) gen 9
    v15. Although knowing me im gonna be impatient and add it in halfway through v14

    3.) anything actually new to show?
    yea, actually this part is pretty exciting! Zumi is creating art stills for certain moments in game. This one is pretty iconic so I'm sure you'll recognize it! Here's a preview:

    4.) omg are u single 😳
    yes i make pkmn fangames wtf u think 😳.

    5.) will venam actually speak to tesla about the charizard?
    yes, goddamn.

    6.) favorite gen 9 mon?
    Tinkaton, or Chi-yu, or Wo-chien. Tbh? the whole quartet is amazing.

    7.) Least favorite gen 9 mon?
    Scovillain, or Gholdengo. Maybe Orthworm.

    anyway, when i opened this page I didn't expect to start screaming into the void, but I feel a lot better in doing so and I don't really feel bad about it. 
    Also I'm not saying you can't be curious about something in game, or whatever. That part is fine and expected! I mean, hey, I would be in the same boat!
    Just, give me some time to process an entire new gen first lol. IRT in game events, how about idk... just waiting for the game to be done. Then if it's shit you have all rights to yell at me lol.
    Actually you don't, but still. 
     
    cya
     

    Jan
    There still seems to be some confusion surrounding what exactly v13.5 is. It's a lot of things. I mentioned a few posts ago that a lot of the back end has been uprooted and redone. I knew this was coming and looked at what I had planned story wise.  There were a bunch of quests that gave more context to v14. I knew the back end changes would take some time so I decided to take these quests, string them together, and create a story line. Thus, v13.5 .Karma files was born. A version that was never planned to exist. Yet, here we are. I've devised this section of the story to be required on your first playthrough, but skippable in subsequent ones (through passwords), as it is more of a preview of what's to come in v14. 
     
    But not just v14, but for the rest of the game. As many of you are aware (v13 spoilers for those who haven't finished it yet.)
    There are two main endings in the game. The Bad Ending and The Good Ending as it was dubbed. I was asked a long time ago on Tumblr about how far I was willing to go with "The Bad Ending". Well, let's get into that!

    I've been planning this part for a long time now. I knew that I wanted there to be two main routes, and I knew just how far I wanted to go with each of them. Well, basically, The Bad Ending, is called the Renegade Route. It will be the largest divergence in this story (yes I'm crazy.). After v14, the two paths will not cross each other and will provide unique story experiences for both. Essentially, from v13.5 and onward, there will be two versions in one. (Though due to the nature of the beast, v14 will be more linear)  Why am I doing this? Because I want to. And because I am crazy. I know it's a lot of work you don't need to remind me! 
     
    Each version will have equal amount of effort and time put into them*, and each route is canon. They also, like, totally play off each other so you should do both eventually! 
     
    (*This does not mean they will be the same length in content. I won't bloat one side to catch up to the other in terms of content. The story will be told how it was meant to and if one is slightly shorter or longer, it is what it is.)
     
    When v13.5 drops and the Renegade Route begins, expect a huge turn in the story. I hope you're ready!
    Oh, but uh... If you're going down the route of oblivion... That means you're attempting to destroy our game, and our world. Just know that...
     
     
    I won't make it easy for you. :)
     
    Oh and because people aren't aware/confused... The Renegade Route has no post game. I just want to make that clear. When the game ends, it ends.
     
    Q/A:
    1.) Because the Renegade Route has no post game, what about the legendaries that are planned for post game?
    So, because of the lack of post game, I am planning on releasing all legendaries before the ending of that route, which means some legendaries (and items) will become available much earlier than in The Good Ending route. But as a caveat, there will be a sudden power spike in this route at some point. This route will be tougher/more unforgiving in general, but never impossible. 
     
    2.) Does "The Good Ending" have an official name yet?
    The Paragon Route.
     
    3.) Is there another way to start the Renegade Route after the initial threshold?
    No, you have to meet the requirements before starting the player/aelita branch. If you're on the good ending route now you're there for "good"! And also vice versa.
     
    4.) Will you update the status bars soon?
    No, screw the status bar dude. I hate it. It's never accurate because things get added/removed from development all the time and it's a pain to maintain. So I'm abandoning it for now. If you want an exact standing of where I am at this very moment, here:
     
    Next post is on the 15th of December. (I'm giving myself dates so that I don't procrastinate!)

    Zumi
    [Initializing development blog update...]
     


     
    H-Hey, what's Amanda doing here?!
     

     
    ....*ahem*!
     
    Hi one and all! I'm back with another art update! This time it specifically about five characters that finally got art, or received a glow-up in some shape or form. You've already seen one just now! Indeed, while it's not any standalone art, the intro screen with Amanda has gotten a makeover. The graphics are overall more polished and her talksprites have been updated to match! It's one of the bits of art that felt severely outdated compared to all the other individual character artwork shown in the game. As a little comparison for those who haven't started a new file in a long time, this is what the screens generally look like in the current build of the game.
     
     
    yes i know, she does look a little like geara in the new art, doesn't she. welp. that's just what she looks like without the hat!! i had to base it on her artwork with the hat. it is what it is. i think it's also pretty obvious that the third image with me crashing against the screen also won't be in the game so don't even worry about it.
     
    Moving on, a character that's been long overdue for getting her own artwork has finally received said artwork! Please take a look at the art for Novae, one of the most prominent recurring sidequest characters in the game!
     

     
    As I mentioned on twitter where I first previewed her artwork, I really have no excuse for me forgetting about doing this. She's a very beloved sidequest character and it's high time that she got the love she deserves from our side as well, so she's finally gotten some official art to make up for it.
     
    Next up is another character that's been teased/previewed before, Mr. Luck! This is a character that up until the upcoming update has had a very minor role as he's currently only really there for people to swap between difficulties, and therefore never had a truly fleshed out design. As we're removing intense and instead adding passwords however, the experience is easier to tweak and making it easier or harder for yourself is now done through other means than through Luck. But it's a shame to just ditch his character outright since he has story relevance (remember that flashback from Gardevoir? 🤭), so we've got other plans for him now! Plans that I cannot detail for the time being, sure, but plans that were enough of a reason for him to finally get a proper design as he'll be playing a slightly larger role than before. Perhaps those plans will be detailed at a later point? Who knows! Oh well. Let's see if you'll get lucky enough to hear about it sooner than later. For now, enjoy his full character artwork!
     

     
    Oh, and have his concept art that I drew while I was working on his redesign as well. Figured it'd be fun to show off the full thing considering it's what I used to tease the character anyways!
     
    Finally, there's two more characters that have not had full artwork of them yet despite them being relevant to the main story. Honestly, I have no clue why I even skipped over them to begin with. Maybe it's because they're not particularly the most popular characters considering their role in the story? Idk!!! Regardless, to close this post off, have a look at the finalized designs for Spacea and Tiempa!
     

     
    Concept art is courtesy of @Cerise, as shown below! They're the one who did the rough designs of the two, with me polishing the designs to the finalized versions you see above.
     
    ...And there's yet still more to come, of course! But alas, some stuff is sometimes better saved for later. I cannot give an estimate as of when the next post on my end will be, but you shall definitely hear from me again for I got PLANS. IMPORTANT PLANS.
     
    YUH.
     
    Anyways, as is per tradition to close off an art post, hereby the announcement once again that all artwork alongside a link to the full resolution versions can be found back on the official art thread along with new icons and wallpapers! You know the drill. For the time being, I'll be on my merry way again.
     
    See y'all later! o7
     

    Jan
    Hi again, it's been a while. How are the kids? They don't exist? Ok that's fair.
     
    Today I want to talk to you about Boss Battles. In a previous post I mentioned we were getting rid of them because they didn't work out. But apparently a lot of you loved them??? So we're not throwing them out, omg. 
    We've done a lot of work with them and I think they're spicy as well.
     
    So, let's talk about the changes.
     
    Shields: 
    No longer act like shields from Sword and Shield. Instead, they act more like extra HP bars. If you're privy to the KH series, it's almost identical to that. Similar to the monsters in FE: TH as well.
    When the HP bar is reduced to 0, it will refill itself and a remaining "shield" will break. 
     
    But we're not stopping there! We're reworking how bosses work in general! @Azeria went above and beyond with this and added special "effects"  when a certain thing happens. Yeah, that "certain" thing is when shields break. 
    Now, when a shield breaks, different things will happen. Here's an extremely (funny) and exaggerated visual example of what I mean.
     
    When a shield breaks, Bosses can:
    Change the field. Change the weather. Gain special move/abilities [Safeguard,Magic Bounce] Have moveset changes. Gain stat boosts/decreases. Call for help in certain instances. Much more ! In addition to that, 1 hit KO moves are back, but with some caveats.
    They will only take down 1 bar of HP Cannot be used more than once. (If you use Fissure once and its successful, all other moves will also be locked.)  
    Oh and of course, stats of Boss Pokemon will be adjusted with the new mechanics/effects in mind! 
     
    What I've described is pretty much just the tip of the iceberg, though. We have a lot of cool ideas for bosses and we hope to make each one unique in its own way. The best way to describe boss mons is that they're more like a puzzle now instead of a brute force wall of frustration. You'll be able to deal damage and not take as much, but you'll need to know how to maneuver around the active changes happening during the fight. Naturally, if things are out of line, we'll adjust as we go.
     
    Speaking of Entei, though... I can't remember if I mentioned this on Reborn or not, but I am not planning on doing a huge post game like Reborn's. Rejuvenation is already huge, and I just don't have the energy to make a lengthy quest for each and every legend possible. There are just too many, and with Gen 9 on the horizon, there are just going to be MORE and MORE. So here's the deal. 
    I previewed this on Twitter: 
     
    Notice the Regirock on the overworld.
    That Regirock is catchable. The Entei in the picture is catchable.
     
    Now lemme stop you there. I know what you're gonna say.
    Jan.
    You said legendaries wouldn't be gotten before Post Game. You're right, I did say that. 
    But also I changed my mind. We'll be introducing lower tier legendaries post v13 story (As in, they won't appear to you in game until a certain point after v13.) Some of them will have quests! Some of them won't. Some you'll find just in hidden areas. More info on this one later.
     
    IIIIn other news, @Zumi has been back at it at the music game and created a new track for Team Xen areas! (Primarily their various bases around the region)  Please take a listen!
     
    Additionally, we have a new track from Glitch! This song was actually not requested, but was a gift! And tbh that makes me feel emotional so im sharing it here. No I will not elaborate the title. Just enjoy the tunes~
     
     
    BUUUUUUUUUUUUUUUUUUUUUUUUUT that's not all! I have one more surprise for you! A new Aevian form, and one of my personal favorites from this batch. Please note that this will be the final aevian form we'll be publicly showcasing as we want some of them to be a surprise when you actually play the game. 
     
    Mirror Mirror on the wall, which heart shows the darkest destiny of them all?
     
    That's all for now though! Something new im doing here, but the next post will be on November 9th!
    Yes I'm declaring a post date. I just think this post will be a little special. no it's not the release of v13.5
     
    Have a nice rest of your week :).

    Zumi
    Hello! It's been a while! A few months have passed since the last update, but we got some Spicy New Art Previews(TM) for everyone in store. Battle backgrounds, battle sprites, vs sprite updates, oh my! We've got it all... and more! Remember that popularity poll back in 2020? I've got something to show off in regards to that as well. Spoiler tagged just in case, as there are spoilers for V13 in this post! Disclaimer that everything shown here is still subject to change (except for the last thing I'll be showing) as we continue development, but without further ado, let's start with the first thing; battle backgrounds.
     
    Backgrounds
     
    Three of new variations of battle backgrounds being added are for beaches, Grand Dream City and... Zeight? Oh boy. Wonder when that's gonna be used 🤔 The backgrounds were made by yours truly!
     
    Beach
     
    Grand Dream City
     
    Zeight
     
    Battle sprites
     
    Our lovely new artist Dallas has been working hard on making and updating some more of the battle sprites for some of the NPCs, as some have gotten a makeover! Say goodbye to the Hardcore Trainer's and the Battle girl's old sprites, for your new ones have arrived! Old sprites are on the left and the new ones are on the right.
     
     
    VS Sprite updates
    I've also been working on updating some of the VS portraits as some had some crust on them from being outdated compared to the rest. I won't be giving a full on explanation for each of them this time, so it might just be best to see the results for yourself. The updates include Zetta, Kieran, Erin and more! Can you spot the differences?
     
     
    Oh, and speaking of Erin...
    I mentioned the popularity poll, right? Well, back in 2020 Erin placed third in the poll, meaning she would receive some special bonus artwork alongside Aelita (1st place) and Venam (4th place, getting the prize instead of Melia who placed 2nd as she was slated to be getting artwork for V13 to begin with and has already been featured in official art a ton). And after like 209381029381 years of being too busy to work on this, I've finally gotten around to working on the art that she'd be receiving! Please take a look!
     
     
    As per usual with any official art I make, the artwork has been uploaded to the official art thread as well as having a sta.sh links to two different wallpaper versions (with 1440p being the full resolution version). The only one left to make bonus art for is Venam! Maybe I'll have it done in time for 13.5's release? Who knows, entirely depends on whether I get around to doing that on time. Otherwise it'll be somewhere between 13.5's and V14's release! We Shall See(TM)
     
    That being said, that's all for now. Hope y'all got a kick out of these and enjoy all the new work! There's more to come, but some of it will remain a ~*~*~*Little Secret*~*~*~ until 13.5's release, so hold onto your horses until then. Our dev team is working hard to get everything working again and slowly but surely everything's starting to come together, but we ask for a little bit more of your patience for the remaining time!
     
    Thank you again for enjoying the game and see y'all on the flipside!!!
    o7

    Jan
    Hi! It sure is August, huh. About to be my birthday again soon too. Why is time moving so fast??? Anyway.......................
    Last month I opened up applications for new dev team members! There were a LOT of applications. More than I expected.
    Thank you for that!
    Of course, realistically I couldn't accept each and every one because... yeah, but I want to thank you again just because seeing
    the amount of people who wanted to put their all into this project was honestly very touching tbh. 
     
    I've also kept some applications that looked promising for future stuff if I ever end up needing help again.

    That being said, August was a slow month for me. It usually is. It's when I take off time to go outside and touch grass as that one tumblr ask told me to do lol. 
    and touch grass I did. Am I feeling refreshed? Ehh... But an attempt was made! But you know what wasn't slow? My amazing new team members who swooped in
    and carried me this past month. I'd like to introduce them to you all!
     
     
    And that's all! They have been welcome additions to the team and productivity has spiked like crazy. Really exciting. 
    Did you know that Soulja completed literally all the sprites for our planned Aevium mons (and more), already? Seriously, they did. 
    Allow me to share one with you!
    Dragon Mono players, rejoice, a new early dragon mon has dropped! (Concept Art)
    IIRC, this was not a planned mon. This was something of Soulja's own creation. I think it looks great. Not because I'm biased and love the Sewaddle line or anything. nope.
     
    As for me, I've been focusing on GDC again and quite recently fixing up the desert. Lemme show y'all what I got:
    Not much in terms of actual new content to show, but I hope these screenshots look promising nonetheless!
     
    Well, that's really about it. This post was mostly here to introduce the new team members and let everyone know what's up. If I had to give an estimate of where I'm at development wise, I'd say over halfway, but still nowhere near completion. Maybe 60-70% done? Game is still slated for this year hopefully... Really pushing for it but time is runnin' out and I'm a busy lad irl!!!!! Always trying my best though. Please bear with me <3.
     
    cya.
     
    game is still broken lol. But bc of New Team Members, it's a lot less broken. ty new team members. u are da real 1's

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