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Zumi last won the day on May 21

Zumi had the most liked content!


3807 General Royal

About Zumi

  • Birthday 12/15/1997

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    Gaming, drawing, making music, sleeping, hanging out with friends and coffee!

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  1. Best thing you can do is unmute the Rejuv updates channel (called #rejupdates on the discord), we post any important updates there including any posts about version releases. There's also a Rejuv Pings role you can pick up in the bots channel on the server!
  2. Terajuma's been redone pretty much entirely and GDC got a massive overhaul ad well, so you decide whether that's worth playing again!
  3. Yes but also it is a bit more than just that. Both are technically canon as explained in a previous post, they just show a different "side" of the story! Also, both routes will have two endings depending on your choices made throughout the game.
  4. The routes being completed means that the content for the new routes for as far as the story goes in 13.5 is practically done bar a couple of small things. The last version to be released is slated to be V16 as of right now, so no, the remaining leaders and the E8/Champion will not be fought immediately in V14, as well as that the routes will be continued in future updates as well. We've still got a bit to go and gotta spread out content across updates!
  5. There's already been some posts about it, but the full results will not be published yet as we've yet to see whether the difficulty has gone down as intended— maybe after that I'll do a comparison post. We do want to be transparent about changes made to pain points that were pointed out thanks to the survey, so a list of balance changes will most likely be included with the game's update release and with an explanation as of why.
  6. If you look at photos of the hands of ppl with dark skin, they actually do look like that! There's not as much pigment/melanin in the palms of your hand or the soles of your feet as they're exposed much less often to the sun than the rest of your body, and it's especially notable on those w/ darker skin color, hence why the palms are lighter. I wanted to include that accuracy in Rejuv's art as well!
  7. Hello one and all! You've probably seen me and my stuff before if you're looking at this thread, but if not, hello, I'm Zumi! Most people here know me as the lead artist for Rejuvenation. I've been doing art commissions for roughly 7-8 years by now, but as of roughly a week ago I'm officially self-employed as a registered freelancer and now officially do all sorts of 2D work for a living, as well as music. So I figured, why not show what I offer here as well? I offer commissions in my regular art style, the Rejuvenation art style, full blown illustrations/character sheets, emotes and original compositions! Please take a look at my offers below! HONNOJIS ART - IMPORTANT LINKS Please make sure to read through my terms of service & pricing sheet before contacting me! For more examples of my work per offer and the full pricing listing, please check out the pricing sheet and my portfolio! PRICING SHEET | PORTFOLIO | TERMS OF SERVICE !! All the prices listed below are STARTING PRICES and are subject to change depending on the amount of characters/complexity of the commission, or the length/complexity of the requested music tracks. !! 2D ILLUSTRATION ORIGINAL COMPOSITIONS Most of my music can be found back on Youtube or Soundcloud (Main/Xenogene)! I work in a variety of genres so if you're looking for something specific but you're not sure if I would be able to do, feel free to shoot me a message and I'll see what I can do for you. TWITTER MUSIC REEL: COUPLE MORE EXAMPLES NOT INCLUDED IN THE REEL LMAO: Interested? Here's how to contact me! You can contact me at honnojisart@gmail.com! I initially offered Twitter as a means of contacting me as well but god that site is so broken so I highly implore you to just mail me. I don't do Discord DM's as a means of contact for commissions either, sorry! I prefer keeping that for private use mostly unless it's close friends contacting me about work. Thank you for checking out my work and for your interest in advance! I look forward to possibly working with you in the future! - Zumi
  8. Yep! We're planning to add the system to our game as well.
  9. Pretty sure this is the segment at the Hospital of Hope in an earlier chapter, not the one in Chapter 15. Though idk what the plans for that route are lmao
  10. Hi all! It's been well over a month since our last dev post and nearly two months since our last proper dev blog in regards to the dev game already??? i swear, time is an illusion and we're all being played for fools by the system. where the HECK did it all go Speaking of time though, Jan's got his hands full, so I'm taking over for this month's post to give you all a bit of an update on what's been going on with development! I'm sure you're all plenty curious since it's been a while since our last substantial update, so let's dive into it shall we? First off, screenshots! Some of these were shown on twitter, but I've included them in the case you missed them. Some are entire reworks, some are simple updates, some are... something else. On top of area updates, Jan's actually been working on some QOL updates in regards to cutscenes! An excerpt from one of Jan's Patreon posts: "Looking at the pages of events I wanted to work on, the amount of text... was kind of insane. I've cut down on text quite a bit, and I've made things snappier and more involved. Speaking of trimming text, I've also been working on a QOL I think a lot of people will enjoy. Starting from 13.5+, you'll be able to skip entire segments on repeat playthroughs. These segments are usually ones that have a pause from the player's story and give insight elsewhere. It's neat that you can play as Melia in the library and all, but the purpose of this section is to give exposition and push the story forward. But on repeat playthroughs, you've already seen this! You can just skip it. This goes for Lavender's "escape" segment and the Diamond and Pearl segments (And more!). And for those who don't particularly care for the action segments in Marianette's mansion, I'm planning on having those be skippable as well, just maybe not through the same way. Please note that if there are relationship gain/losses in these segments, you will lose out on them. Additionally, this is a QOL that will only affect new save files, as the condition of multiple playthroughs is decided during the intro." Next up are some extra previews of the new CG's I've been working on for the game! Two were previewed in the previous dev blog Jan posted and I've personally previewed two on twitter myself (they are included in here if you missed them!) so here's another small handful of previews. Now as some of you guys probably already are aware of I may be a little unhinged for doing this, but this is only a small handful of them-- the total will amount to roughly 30 new CG's to be used in-game, for both old and new parts of the story. If you want to see all of them, consider starting a new file to see them all in their proper context! or go through the game's graphics folder i guess once .5's out. but what's the fun in that? Next up, in the case people missed it, fan-favourite minor NPC's Piano lady and Truck guy finally got their official art as enough money was raised for charity back in December in order for them to get theirs! The images were posted on twitter & tumblr, but hadn't been posted on the dev blog yet, so here you go. As per usual, all related artwork can be found back in the official art thread if you want to find it back. Finally, we've got some music previews! Plural, because there's two. Both were composed by yours truly! No full loops this time around, just a few snippets- but enjoy them nonetheless :) Won't be telling where exactly they'll be used, but I'm sure you can figure it out from context clues! Maybe. That's all for now! We've still got some work left, but things are slowly but surely coming together. It's shaping up to be pretty exciting, and I hope people are still just as excited about the update as we are! We're also extremely ready to just be done with v13 and .5 as a whole and move on to v14, but we're not gonna rush anything or diminish quality just because we want it to be over and done with, so once again we're asking for everyone's patience for a little while longer. this update is CHUNKY, but it's worth it. thank u guys for bearing with us until next time! o7
  11. yeah don't expect terastalizing to be in the game, i can tell you that much right now LOL actual balancing nightmare and it's already hard enough to find a good spot for balancing with this game as is
  12. I actually answered this question on tumblr before!
  13. Hello everyone, and a happy new year from everyone on the Rejuvenation team! We hope that 2023 will be a splendid year for everyone! 2022 was a wild ride for many of us, wasn't it? Lots of progress on the game-- introducing a couple of new characters, finally addressing some issues with the game on all fronts (technical, visual AND balance-wise), we've got a bunch of new team members who have been pulling some great weight over time, new music, new visuals, new quests, you name it! And while we weren't able to bring out V13.5 in 2022 like we initially hoped, sometimes life just gets in the way or things end up being more work than initially expected. And you know what? That's okay! Sure, things take longer for them to be done, but I do want to reiterate that this update is slated to be the last update that brings major overhauls to older areas to become their finalized versions. It takes time to create quality content, and as we only want to put the best experience for you guys on the table I hope people will remain supportive of the team this year too as we try to polish 13.5 to perfection! As a gift for everyone's support in the past year and to ring in the new year with a bang, Jan & I figured we could give some art as a gift! So here we go; some "new" character artwork. Specifically the interceptor forms for the protagonists, which is something people have been asking for quite a while. Please take a look at their official designs! Aevis (Bravery) Aevia (Tranquility) Axel (Chaos) Ariana (Happiness) Alain (Wrath) Aero (Strength) Ana (Mercy) The artwork for the interceptor forms have been a long time coming, and truth to be told I've already had them done for like uhhhhhhhh..................... literally almost a year now. hence why new was between quotation marks. they're from late january LOL..... It never quite felt like the right time to reveal them though, at least until Jan came up with the idea to show them off as a new year's gift. That being said, that's all there really is to show! As is with just about any other character art; icons, wallpapers and links to the full resolution versions of the artwork can be found in the official art thread! I hope everyone has a wonderful year and I look forward to sharing our work with all of you in 2023 as well! o7
  14. Internal testing hasn't even started because as seen in the dev post a lot of things aren't quite complete yet, so no, Alpha isn't underway yet. Besides that, Alpha testing is with a closed circle of people we know, trust and know can sift out the worst of the bugs. Beta testing is done with a larger group of people, but is exclusive to the people from the Alpha testing group & Jan's Patrons starting from certain tiers (and a couple of extra people we can trust where applicable).
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