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  1. Pokemon Radiation Reborn Pokemon Uranium Mod Hello everyone! This mod adds over 150 Fakemon from the game Pokemon Uranium into Pokemon Reborn! All implementations are: (Almost) All Pokemon Uranium Fakemon (Legendaries only with debug) Pokemon Uranium moves and abilities for new Fakemon Nuclear Type (Alternate Forms coming soon) Team changes for special encounters (e.g. gym battles) (Also an Excel file containing Locations and some changes of all Fakemons) Important sidenote: This mod is based on BlueTowels Altforms Mod (now named Plates of Arceus) and needs testing regarding bugs and battle difficulties. This also means that it is a combined mod that contains Uranium Fakemons and Plate of Arceus Altforms and Stories. You can also use the disable-function of the altforms mod to revert most of the battles to original (Fakemons are still obtainable). Save Compatibility: All save files of the original game are compatible and should show no issues. However, don't use save files of this mod for an unmodded game version! Mod Compatibility: same as for the original Plates of Arceus Mod: Tested and compatible with SWM's modular modpack [E18.4.0] (Yes!) Aironfaar's Mod Box [E18.1][Updated 2018-09-05] not entirely compatible (Mostly yes!) Fabulous Transformations causes problems. Use the version below for that specific mod AMB - Misc_FabulousTransformation.rb (35 kb, .rb) (Google Drive) Debug Menu does not display remote Pokémon storage. Use the version below for your convenience. AMB - AddOpt_DebugMenu.rb (42 kb, .rb) (Google Drive) DreamblitzX's Battle Music Pack (Yes!) Add the Audio/BGM/ from the music pack as appropriate, and use the trainertypes.dat linked below. trainertypes.dat (8 kb, .dat) (Google Drive) Pokemon Reborn: Sandbox Mode (No!) Not currently compatible with Sandbox Mode. Not compatible with Azery's Pokémon Memeborn. Both mods extensively alter the base game. Combination mod by Specific, Memeforms, can be found here! But it is not updated to v0.6 or Episode 0. Not compatible with Commander's Pokémon Reborn Redux. Both mods extensively alter the base game. ---- Downloads & Installation Either download the whole Game (containing Uranium Fakemon and Altforms) here: https://drive.google.com/file/d/1ey9_1plCjmI-Vb30ZTpYirjNT5uE3CS-/view?usp=sharing or download the patch and drag and drop it into the existing game folder. Accept when asked for replacing files: https://drive.google.com/file/d/1s_SHOobFVt9ZvGjXAJQMSr2mA7CFzAza/view?usp=sharing PBS Files for personal use: https://drive.google.com/file/d/1_VlNlU1mcjN4swfVQXiFHVKdn2tCDWNJ/view?usp=sharing Credits (notice me for additional mentions): Bug Report: Please report all bugs you can find related to abilities, move incompatibility, crashes etc. in the comment section or by contacting me in the Reborn Discord in #Reborn-Mods Channel
  2. Pokemon Reborn E18 Following Mod "WIP" If this date is more recent then when you downloaded this mod it means it got a fix. 07.04.2020: https://mega.nz/file/L0NX2Koa#y66wEWOXwAo4lb6GPrGkhXH5Ia_ROeaeQEBJnbaqB-4 This is the complete folder you can start the game from it and continue your save. It works the same as the old E17 mod. You can trigger the event at any nures circle through the pokemon pressing "A" and dissable at the silver hair NPC in every PokeCenter. Completly based on his work!!!!!! I did nothing but little things to make it work for E18. Credits go to him and his team: Help to improve: This is also marked as WIP because I did not check every PC or healing station for bugs. Especialy if you die and respawn. If you find any healing station that makes your game crash after fainting please report to me, in this topic, which PC or healing station made you crash so I can fix it. Problems: -The orphanage Event does cause you to get stuck so please disable your follower before entering the Orphanage in Lapis Ward. -There also might be problems in scenarios where you team up with an NPC. But the Commander is working on that! -Talking to you following Pokemon causes a second event with an espeon to trigger. If you just press No, nothing will happen and you can play just fine. If you click yes you just have to click again to continue play just fine. FIXED Also please know that english is not my main language. Im open for every correction regarding spelling and grammer. Hope I did nothing wrong :c
  3. Hello, Reborn! Long time no see. When EP19 comes out I will release a mod that re-balances every Pokemon, move and ability in the game. While the changes I've made here are made to be enjoyable by everyone, the primary intent is to provide a better and more interesting Nuzlocke experience. The PBS editing is already complete, and the files are included below. Note that not everything is functional as of yet, and almost all abilities + some moves still work as they do in the vanilla game, because the scripts have to be edited in the e19 script itself (when it comes out) to work, which is more complicated than simply replacing the PBS files. This is still a work in progress and subject to many changes. Please give your thoughts and suggestions! The goals are as follows: 1) Slightly improve weak Pokemon and weaken some stronger ones. Pokemon are NOT created equal, but each is worth considering for the point at the game it is obtainable. 2) Buff weak abilities and nerf strong abilities to make nearly every ability worth considering. Almost every Pokemon gets 3 abilities, all of them worth considering. 3) Buff underused and niche moves to add more versatility in viable move pools. This is primarily done by buffing signature moves and turning useless status moves into damaging moves with their usual effects as side effects. 3b: Add some important egg moves to the mons' standard move learn pool. 4) Nerf cheese tactics and a few types of annoying randomness. 5) Add more sources of conditional damage reduction, accuracy boosting, and critical hit avoidance. 6) Slightly buff early-game moves to provide a crutch for the first few chapters. 7) Bring the starter choices closer together in terms of power, especially early-game. 8) Add a bunch of unused type combinations to the game, and ensure that mons with the same type fulfill different functions. 9) Replace freezing with Frostbite, which no longer blocks actions but instead functions like Burn, dealing damage over time and lowering Special Attack. 10) Reduce the power of set-up sweeps by drastically lowering the PP of set-up moves. 11) Make some Quality of Life changes that speed up the game and reduce the need for grinding. FULL CHANGELOG Quick reference for Pokemon type changes: Ability Changes (In-game tooltips now include numbers wherever possible: DMG is Damage bonus, DR is Damage Reduction.) Moves Changes: Full List of Changes to Pokemon -Mega forms are not affected by stat changes (I hope) -Mons that get new types will also learn some new TM + tutor moves of that type. -If a move is replaced, it is almost always available through either the Move Relearner or as an Egg Move. Item Changes You will receive an EXP.Share along with your Pokedex. The following items cost $100 and are available at most shops to reduce time spent grinding: Common Candy, Rare Candy, HPUP, Protein, Iron, Zinc, Calcium, Carbos. Other changes Slightly recolors some type icons for better consistency and aesthetics. New Old In-game look Old New movetext.rb montext.rb
  4. This mod reduces the level of all trainer pokemon by 20% to reduce difficulty. Also increases trainer base money reward to compensate for the lower levels. It dosn't change wild encounters, teams, moves , ... This mod is for 18.4.3 of Pokemon Reborn (latest test build) Incompatible with any Mods that modifiy trainers.dat, trainertypes.dat or trainerlists.dat. Compatible with any mods that don't modify These files like my remove disobidience mod that removes the level cap: Download Link (90% of original level): https://keinniemand.my.to/index.php/s/wccW5j69ZMZda2K Download Link (80% of original level): https://keinniemand.my.to/index.php/s/8oCWYfHzX3e4c72 Download Link (70% of original level): https://keinniemand.my.to/index.php/s/9kgbEC9kSRx5DiE I wrote a program to change the trainers.txt to create this mod so creating a diffrent version of the mod for a larger/smaller decrease in level or even a increase in levels is pretty easy. Ask If you want a version of this mod with a diffrent level decrease/increase. Github link to the patcher program.
  5. Hello Everyone! These music packs aim to add variety to battle music for significant trainers in Reborn and Rejuvenation by giving each of them their own unique and fitting 'Theme' Some of you may know of Jasper Fox's custom battle theme pack for Reborn, but as Jasper has now left the forums indefinitely, I've taken the role of keeping the pack maintained and updates, as well as creating a version for Rejuvenation! 13/8/19 Update: Rejuvenation Pack Updated to V12 Lots of shuffling since the old V10 version, a slightly lighter pack Installation Instructions: Once you have downloaded one of the packs, just merge the 'audio' and 'data' folders with the corresponding ones in the game files, and allow trainertypes.dat to be overwritten when you do so. Simple as that! (don't get the two packs mixed up though!) (Sidenote: If installing a rejuvenation patch too, install this after the patch) Download Links: Reborn E18 Pack: Download Link Rejuvenation V12 Pack: Download Link If you have any feedback or find any problems, post them below and I'll do my best to address them. Trainer Themes (Reborn): Trainer Themes (Rejuvanation): this is a test for a second page
  6. Pokémon Reborn - Looping Battle Music Mod Being the bored person that I am, after having played through the main portion of episode 19 and some of the post-game, I have decided to update my looping battle music mod for episode 19! About This mod, as the name implies, makes the battle music in Pokémon Reborn loop - and not in the same way it already does, starting from the start of the file, no, it makes it loop based on a set looping point. This essentially means that you should no longer notice the point at which the music reaches its end, however, due to some of the music used in Reborn not having a clear point where it is supposed to loop, transistions might still not be 100% smooth on all battle music but I tried my best to make it as seamless as possible. Because of there no longer being any need for the music looping within the audio file, the combined file size of these files went down from ~120MB to ~80MB. This reduction could be even higher but I decided to keep additional loops on music files that have slight differences on their second or third loop whenever possible. Since Reborn's engine already supports looping audio natively and all audio files are in the .ogg format now, this mod only contains audio files to replace the old ones. Installation In order to install the mod, you need to download and extract the .zip file into your Pokémon Reborn folder. Your computer should then ask if you want to replace files of the same name. Click on yes (for all) and the installation is done! Compatibility & Bugs This mod should be compatible with any other mods that do not change the audio files or substantially alter how the game's audio engine works (which should be no other mods!). Regarding bugs, well, it is just music files so there should not be any. Download
  7. Descarga/Download: https://drive.google.com/file/d/18v5jM6x-7hwjfNEeuZIXrRjfJK5S7i-i/view?usp=sharing Español/Spanish: Inglés/English:
  8. Welcome young and old to the one and (not probably) only Custom Mega Project Have you ever wanted more Mega Evolutions to spice up your game? No. Well they are still here for you to check out. Download: MEGA EVOLUTIONS: Planned Features: If you have any suggestions feel free to make them.
  9. Focus miss be gone ! (Yeah, i know it's true, not a joke) Hello fellow fans of this beautiful game. I was recently bored to death and after looking my blaziken missing his high jump kick three times in a row (full restore involved) i had a little thought to myself. What if if both me and the gym leaders wouldn't be missing these rock slides for no reasons. And thus, there it is ! I think this mod is fair in the sense that it applies to you and the adverse trainers. Also i personnally left the sleep moves as they were because i do think that spore exists for a reason. Same with OHKO moves, making them 100 accuracy would be OPAF. However, Elecanon and similar moves are now 100% so they are actually really strong moves now and i think it makes things more interesting for a lot of pokemons. It only makes moves 100% so it doesn't prevent from missing if accuracy or evasion moves are used but at least it reduces hax in critical battles by a lot. I will also be updating this mod when new updates are released so no trouble with that. And now, download this file and follow the steps : -Step one : You just need to drag it into the data folder (in your game folder) and to click replace when it asks... and you're done. -Step two : Play the game! No really, it was this easy.
  10. Have you ever wished you could stay fully informed on the battlefield without committing the Reborn SinTM of using half pixels? Well wonder no more, my friend, because you have come to the right place! After starting, abandoning, resurrecting, and finishing this project, it is finally ready to ship! (at least as far as I can tell so far) Mission Statement I hate half pixels and so should you. The less of those the better. As you may have guessed from the intro line, my goal with this mod is to provide as much information in the battle UI while maintaining a half-pixel and jank free environment! In development and after achieving the main functions I originally set out to add, the scope has now expanded slightly to a general overhaul of the battle UI. The first quality-of-life feature that was added under this new mission is the implementation of unique Poisoned/Badly Poisoned icons, and more will be added when I get good ideas! (at least until I run out of screen real estate) Layout Overview Changelog Compatibility The only mods that I know for sure this is incompatible with are the SWM-TypeBattleIcons and SWM-ShowStatBoosts modules of SWM, since this mod is intended to be a direct replacement for them and they both modify the PokemonBattleBox class. IF YOU USE THIS MOD WITH SWM MAKE SURE YOU DISABLE THE TWO MODULES MENTIONED ABOVE! Aside from that, I am not aware of any compatibility issues but I will update a list here if/when they arise until I'm able to fix them, so let me know in the thread if you discover anything and can narrow it down to this mod. Texture Packs Creating this framework and giving additional options for editing the content of the battle HUD has allowed other community members like @Pyrolusite to go wild with their own spriting! (which is far better than what I can manage) Here is a link to their project, I will add any other texture projects that support Minimalist Indicators to this list as I become aware of them, so be sure to let me know if you want your project linked here! Installation [ LATEST VERSION ] Release v1.0.7 Direct Download Previous versions can be found here. Simply download the zip file from the releases page linked above (or from the direct download), unzip it, and merge the included Data/ folder with the Data/ folder in your Reborn install directory. It should be the folder that contains Game.exe. If you have any questions about this specifically, there are plenty of other resources on the forum and people active in the discord that can walk you through installing a mod, since they're all done the same way. Credits I just wanted to thank @Waynolt for their work on SWM, their scripts for ShowStatBoosts and TypeBattleIcons were very helpful as a jumping-off point for my own code since I was unfamiliar with the inner workings of Essentials scripting and with Ruby in general. (They also said I didn't even have to credit them, what a legend) Also, thanks to Ame and the rest of the Reborn team for the amazing game; you guys put in a lot of heart and I'm looking forward to the full release!
  11. Byxbysion Ward "In memory of what this place was, so that it may never be again." a content addition mod by AiedailEclipsed In the Episode 16 release of Reborn, we see Reborn City brought up from its previously squalid conditions and into a bright and shining new era. Well. Most of Reborn City. Arguably the area most physically affected by the machinations of Team Meteor -- inadvertently at that, -- is the Byxbysion Wasteland. It is a festering pit of filth and toxic waste, unable to provide refuge or home to most city residents in a time when they need it most. And during the player's absence and subsequent return to the city, many surely thought that we might see a restored Byxbysion area. Unfortunately, no -- during the development period, Ame did contemplate giving Byxbysion a fresh coat of paint (read: completely and totally gut the place and start over) like the rest of the city, but the effort required would likely have drastically pushed back the release date even further. We can see nods towards in-game acknowledgement that the Byxbysion area is the next major project to be undertaken in restoring the city, but it likely wouldn't be something that we could ever actually get to see. Well, I decided to change that. What this mod aims to do To put it simply, I aim to add in the Byxbysion Ward mentioned within the game's files. I plan to do this very, very carefully so that it could hopefully be able to be "dropped" into any current Reborn game and picked up without noticing any in-game weirdness or conflicting with the core Reborn game information. In order to do this, I've "set aside" the last 25 maps that can be created in an RPG Maker XP game in order to avoid conflicts with the core Reborn game for as long as possible (if it may ever happen). In addition, any events that will be created will be leaps after the current Reborn switches and variables. I'm hoping to minimize my impact on the core game as much as possible, in respect for what Ame has created, while adding my own flair and creating an experience congruent with the world it inhabits. I will also only be utilizing previously existing Reborn assets (minor edits to those not withstanding). What this mod will NOT do This mod will not add encounters of any kind that would happen before the "canon" location is available to you (ie, you won't be able to find a Scyther in the tall grass or through a gifted encounter). Further along those lines, you won't be able to find or buy items that would otherwise be inaccessible to you within the limits of the current canon game. Frequently Asked Questions Screenshots Click here to follow along with development snapshots arranged by date! Progress Report Change Log
  12. A mod to remove Pokemon disobedience. With this pokemon will always obbey you no matter what level they are. It is not compatible with any other mod that changes Scripts.rxdata since this mod modifies that file. This mod is for Pokemon Reborn 18.4.3 Installation: 1. Backup you old Scripts.rxdata file in your Data folder. 2. Copy the new Scrips.rxdata file into you Data folder and Replace the old one. Pokemon Reborn Remove Disobedience Mod.zip Seems like you can't download attachments without an account so heres another download link: https://keinniemand.my.to/index.php/s/ix3FaDnsrGemdy4
  13. I've been having fun with Pokemon Reborn and I finish what the game has to offer right now, and I'm replaying it. I'm at the Onyx Ward and I've been grinding for a shinx for about an hour now. I was just wondering if there is a mod that lets you change the outcome of the slots or voltorb table. I saw a YouTuber Tyranitar Tube have it multiplied so I was wondering if there's a Mod for that or just a way to do it. Thank you in advance.
  14. So, I've been doing a fair bit of online battling in Reborn, and at some point, it became too tedious for me to debug in every individual Pokemon for all those teams. Which is why I made this mod for lazy people which makes it possible to port over teams from the Pokemon Showdown team builder more or less directly into your Reborn game. The mod should be compatible with both the Game and Game-z versions of Reborn. Download: ShowdownImport.rb How it works: - Put the file into your Mods folder. If you don't have a Mods folder yet, go into the Data folder of your game, and create a new folder called "Mods". - Make a team on Showdown, then click the Import / Export button to get the team in text form. - Create a new text file, paste your team into it and save it in your Reborn folder as "import.txt" - Open your pause menu and select the "Import Team" option. You will now receive all the Pokemon your text file defines. However, since the way Showdown and Reborn handle some aspects of Pokemon are pretty different, there's a few things you have to keep in mind when creating your team. If you don't follow these restrictions, your game is most likely going to crash without importing the team, so try to avoid them. What not to do: - These are the things your Pokemon needs to have to be accepted by the Importer: An item, an ability, a nature, EVs and four moves. Everything else is optional but will still be accepted (Level, Gender, Shininess etc.). - If your Pokemon has a changeable form (Mega evolution, Silvally forms, Rotom forms), do not put the specific form into your team, but rather the base form. (Silvally-Psychic becomes Silvally, Alakazam-Mega becomes Alakazam, etc.). Alolan forms however work fine, and the same thing applies to unchangeable forms that have a notable effect on the Pokemon (which is just Lycanroc so far). These can be kept in their alternate form without issue. - Specifying a type for Hidden Power does not work at the moment. Just leave it on automatic type and set the IVs for the Hidden Power you want. - Certain items exist in Showdown but not in Reborn and vice versa. You can still keep them in your team, but they will be changed upon importing: - Electric Seed becomes Synthetic Seed - Grassy Seed becomes Telluric Seed - Misty Seed becomes Magical Seed - Psychic Seed becomes Elemental Seed - Terrain Extender becomes Amplifield Rock Some other quirks of the Importer: - Happiness is set to max automatically. - Importing Z-Crystals will not give you an error, but the imported Z-Crystal will not work. Instead, you need to apply them from the bag like usual. If you get an error message while importing your team, make sure that your text file follows the rules above. If it doesn't, you can send me the error message and text file you were trying to import and I can try and figure out what went wrong. Also, this mod is most likely not going to interact well with other mods that modify the pause menu, so if the "Import Team" option doesn't show up at all, make sure you don't have another mod in the folder that changes the pause menu screen in some way. Update: Alolan forms should work again, High Jump Kick can now be imported properly.
  15. Ever felt like training your pokemon to the best isn't as rewarding as it could be? Ever wanted to boast about how strong you pokemon is without having to say anything? This mod if for you. Welcome to the Sage System. The Sage System takes the luck away from shiny hunting and turns it into a labor based effort to boast about how powerful your pokemon is. Upon maxing out a Pokemon's EV's and IV's a pokemon will undergo a pallet swap and it's strength will be shown rather than hidden. Download the rar file and extract it's contents to the base of your Reborn Version 18.4 game and enjoy seeing your hard work show through more than just combat. Requirements: SWM Modular Mod Pack [E18.4]: Reborn E18.4 the Data back below Download: https://www.dropbox.com/s/8j4qmel5w9vy5fh/The Reborn Sage.rar?dl=0 Some pokemon will look terrible, you are free to modify them to your heart's content
  16. Once upon a time, there was a simple fan of Pokemon Reborn named Lord Chespin. One day, he discovered that another fan, named Commander, had created a mod of Pokemon Reborn called Pokemon Reborn Redux, which made the game harder and added additional subplots. Amazed by the effort, Lord Chespin decided he wanted to give back to the community in the same way. Around the same time, Lord Chespin discovered a mod for Pokemon Showdown called Cool Funky Mode, which changed several mechanics, rebalanced several Pokemon, and made the game more interesting in general. With these two mods fresh in his mind, Lord Chespin knew what he had to do. And so, after two years of on-again off-again work, I, Lord Chespin, introduce you to... POKEMON REBORN: COOL FUNKY MODE So, what does this mod entail? This mod is a mechanics overhaul mod. If you've ever played a Drayano hack like Pokemon Volt White / Blaze Black or Pokemon Sacred Gold / Storm Silver, you know what to expect. If not, let me break down some of the changes: - Buffing Underwhelming Pokemon! Pokemon like Castform, Silvally, Luvdisc, and Kricketune are actually useful now! - Buffing Underwhelming Moves! Multi-hit Poison Sting? Dual Chop never misses? 10,000,000-Volt Thunderbolt and Catastropika are regular moves and not Z-Moves? All this and more! - Buffing Underwhelming Abilities! Ice Body works like Flame Body but with Freezing! Clear Body prevents self-inflicted stat drops as well! Rock Head additionally boosts the critical-hit ratio of all recoil moves! Why the heck not?! - Buffing Underwhelming Mechanics in General! Paralysis is returned to its pre-Gen 7 speed reduction! Hail additionally weakens Water- and Fire-type moves! Regular Poison is actually viable, as Toxic Spikes isn't a thing anymore! - Restricting Common Polarizing Moves! Tired of Toxic, Scald, and Stealth Rock being spammed everywhere? Then look no further! - INTRINSIC LEVITATION! This is the big one! If a Pokemon is physically shown to be levitating or flying, it doesn't need Levitate to avoid Ground-type moves! While some Ground-type moves like Drill Run can still hit levitating Pokemon, they can only hit for Neutral damage or less! About 99% of the changes can be found here: http://cancerfairy.weebly.com/ (Yes I am aware of the website's title, it's named after the mod's creator, Papa Cancer; he didn't mean to be offensive) Additionally, we've got some other stuff, too! - A New Subplot! Join the CFM League, an offshoot of the Reborn League, and work with its quirky staff to unravel the new mechanics! - New Events! Wynaut with an exclusive move before the first Gym? Chinchou before Shelly? Sure, why not! - New Sidequests! Recruit every single member of Corey's team, for example! - Gym Leader Rematches! Track down special CDs to take another swing at Gym Leaders! - Three Different Possible Battles per Leader! Ripped straight from Inspired by Pokemon Reborn Redux! Choose from a Singles, Doubles, or Masters battle, and get special rewards for beating the Masters battle! Pictures: Download Link: And One Last Thing: And, uh, that's all, I guess. If you enjoyed the mod, just comment below, and thank you for taking time out of your day to humor me!
  17. Have you ever found yourself in the midst of an epic clash between good and evil atop an active vulcano, accompanied by an epic orchestral piece of music, only for the music to suddenly fade out, followed by a short silence and finally the music restarting back at the intro? Have you ever found yourself fighting the Angel of Death herself, encouraged by the upbeat music to finally bring justice to the world, only for the music to suddenly - Ok, you get the idea. Well, I am here to offer you the solution to your problems! Introducing the gaming industries latest invention... Pokémon Rejuvenation - Looping Battle Music Mod Alright, so after the maybe just a little bit over the top introduction, let's get into what this is, how it works, etc. As the name already implies, this mod makes the music in Pokémon Rejuvenation loop - but of course not the same way it already does, rather this mod aims to make the music loop seamlessly like it does in most video games. The current version has properly looping music for all battle themes and there are currently no plans to update this mod with other music from the game. That being said, I think that the battle themes are the most important since you hear them a lot and there's a good chance they will reach the looping point while playing. It is also noteworthy that the looping music files are significantly smaller (~60% the size of the .mp3 files) in file size, thanks to the fact that a lot of the original music loops once or twice on the file itself so that it doesn't anticlimacticly restart after just 90 seconds. Unfortunately though, the metadata (title, artists, etc.), while still there, isn't visible anymore. Also getting the Evil Gym music to loop properly was a nightmare... How to install In order to install the mod, you need to extract the mod's .zip folder (which you can download by clicking here) into your Pokémon Rejuvenation directory. It will need to replace your Scripts.rxdata, metadata.dat, and trainertypes.dat files (note that this should usually be compatible with any other mods that don't change any of these three files). It is possible that your browser will warn you about the download, due to it containing .dll files. If you don't believe me that the files are harmless, feel free to confirm for yourself by checking them via virustotal. Go to \Audio\BGM and remove all .mp3 files that now have a .ogg file with the same name from the folder (whether you put them somewhere else or delete them is up to you). This forces the game to use the new .ogg music files in situations where the music isn't controlled by the metadata.dat or trainertypes.dat file, even if it tries to access a .mp3 file (which to my surprise actually works). Credits This mod wouldn't have been possible without the Essentials script "RGSS FmodEx Extension" by 塗 ゆり. You can learn more about it on the script's Pokécommunity thread. All I changed on the script itself were really minor edits to fix compatibility issues the plugin had with Rejuvenation.
  18. Hello a while ago, andracass made a mod that turns of the flashing in Pokemon Reborn: I was wondering, if this is still compatible with Reborn 18.4 (I suspect the maps probably are, but I'm doubtful about the script since so much changed). The mod she made there was the perfect solution to my issue and I've enjoyed playing a lot (it's basically the only game I haven't dropped now that live has gotten so hectic) and would like to switch to the newer Reborn version - but only if that means I won't lose the no-flashing-mod (again, thank you for making it back then!). Best regards, Avallyn Edit: umm. apparently, there's been another update since the last time I checked. (wow! you guys are on fire!) I'm basically asking after the most current release and would like to update to that, but not after the game-z thing because my old laptop doesn't like it. it does like what I downloaded yesterday(?) very much though (I actually forgot that I needed the flashing mod until it started thunderstorming just now)
  19. hi. let me tell you, having panic disorder is not a fun time, especially when there are scary things in games that you like. for instance in pokemon reborn, Shade's gym is a scary place, and has made me unable to sleep for 2 weeks straight. i would like to either request a mod or feature in the game itself (that last one is probably not necessary though) to help with accessibility in this way, because i do enjoy being able to sleep at night without having hour long panic attacks all night. the main issue i have with the game is the background music and the sound effects that play in the gym and during the gym battle. the mod/feature could replace the music and SE or mute them entirely. i think this will help players like me be able to enjoy the game more without shitting our pants in the process. thank you for helping out.
  20. The original post of this was super outdated so ill replace the explanation with this link as it is much better explained there I have started working on Rejuvenation Extreme, and it will be released sometime after v13.
  21. I used the walk through walls mod by Aironfaar and went up too many waterfalls, ended up crashing the game and when I reloaded I was stuck walking through things. Pls help... This is my file: Game.rxdata
  22. Pokemon Revuvenation V12"WIP" If this date is more recent then when you downloaded this mod it means it got a fix. 18:56 14.07.2019: https://mega.nz/#!Dg9GkYqb!ri-W7BC1fWK9Ox2DCq1BLjABrCQejllHrgbQd3gSASY This is the complete folder you can start the game from it and continue your save. It works the same as the old V9 mod. You can trigger the event at any nures or Healing Machine, circle through the Pokemon with "A" and dissable it at any silver hair NPC in every PokeCenter. Completly based on his work!!!!!! I did nothing but little things to make it work for V12. Credits go to him and his team: Help to improve: This is also marked as WIP because I did not check every PC or healing station for bugs. Especialy if you die and respawn. If you find any healing station that makes your game crash after fainting please report to me, in this topic, which PC or healing station made you crash so I can fix it. Im also on discord. Problems: Non known to me right now. Also please know that english is not my main language. Im open for every correction regarding spelling and grammer. Hope I did nothing wrong :c
  23. Note: This topic is available in both English and German, as permitted by andracass. If you want to say something about this project in German however, please do it via a PM. (PM = Private Message) Hinweis: Dieses Thema ist auf English und Deutsch verfügbar, so wie es von andracass erlaubt wurde. Solltest du etwas über dieses Projekt aber auf Deutsch sagen wollen, so tue dies bitte über eine PM. (PM = Privatnachricht) English/ Englisch: German/ Deutsch:
  24. I used the Walk Through Walls Mod by Aironfaar to get through Route 2, however, after entering Celestinine Cascade the map to Route 2 just refuses to load. This has happened a few times in my playthrough while using the Mod, but normally after a few seconds, the map loads properly again. I let the game run for a few hours without the mod in my files, but nothing has changed. I am still stuck in Celestinine Cascade and I have no idea to get out of there. Does anyone know what to do or have I just softlocked myself?
  25. Hello I've recently started playing reborn and I absolutely love it. It's so amazing with all the details and the difficulty and the sidequests But one thing that is a bit problematic for me for health reasons are the constantly flashing lights in some areas. Is there a way to turn them off? I've searched for a mod that does this in the forum and on google but had no luck. Does one exist already? If not, is anyone interested in making one? I'm sure I'm not the only one with this problem.... Best regards, Avallyn P.S.: I don't actually care if the mod would make it really dark or "normal" levels of light or anything in between, I can deal with that and it wouldn't be the first area I explored while seeing almost nothing, but I really want the flashing to stop.
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