Jump to content

Karvanha

Veterans
  • Posts

    173
  • Joined

  • Last visited

  • Days Won

    2

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by Karvanha

  1. Yes, I'm pretty sure you can get all the lore by doing the 1.3 playthroughs as you mentioned (which means splitting at the end of main game and having to redo only the postgame). The 'stuff' that they appear in is the character endings, which are little cutscenes that play during the credits and show you what each character is going to be doing in the near future after you're done with the game. You can just look up a video on YouTube that shows all of them to see the ones you didn't get. So I wouldn't really worry about relationship points, but if you still want to try to get as many as you can, this guide might be helpful: No, any character that stays dead in both paths does not have a character ending. And iirc, there are no character deaths exclusive to either the Lin or the Anna route, except
  2. Charlotte has had that theme since way before. I'll think about it, but in the meantime, if you have an alternate track, you can go to the files and replace 'CBattle- Pyromania.ogg' with your file of the same name and it'll work
  3. No, I haven't seen any on the forums. Edit: @CaptainLex Just found that there actually is a V13 port:
  4. Yes, but the absence of the Game.exe that ran on the old engine means that it can't run on 32-bit computers anymore, which I'm assuming is the problem here (the Game.exe in E19 is the Game-z.exe from E18 if I understand correctly)
  5. Karvanha

    Rocky Helmet

    That quest is on renovated Azurine Island. If you clear all the Foongus and Amoonguss (disguised as Pokeballs) on the island, a ranger NPC standing in the eastern part of the island will give it to you. Rocky Helmets are also available on Dept. Store 11F btw
  6. Looking at the scripts it seems the only form of Pumpkaboo and Gourgeist in the game is 'Small'. The base stats are [44 HP, 66 Atk, 70 Def, 56 Speed, 44 SpA, 55 SpD] for Pumpkaboo and [55 HP, 85 Atk, 122 Def, 99 Speed, 58 SpA, 75 SpD] for Gourgeist. I do not know if it was the same in E18
  7. You mean the postgame endings? In the Anna route (I assume that's what you mean by Reshiram), at the very end, Anna asks you something and depending on your answer there are 2 endings for her. In the Lin route too there are 2 endings depending on an action choice at the very end. EDIT: Ignore that, I think I know what you mean now.
  8. This is normal, the quest is not over yet.
  9. I have only completed the postgame on the Lin route, but from looking around it seems the overall difference in the Anna route is that In that case, not only is the Anna route not the 'better' route, but it also isn't really a 'true ending' imo. Sure, it has some extra lore, but it is very little relative to the size of the game. For a very rough analogy, in Undertale,
  10. Yes, you should definitely get Fake Out on Zoroark. I'd say replace Low Sweep for it. It will help in the second double battle too. And don't get rid of Flash Cannon on Eelektross, it's boosted 2x on the Factory Field. Sounds good, but you'll have to use the EV-reducing berries to get rid of EVs in less helpful stats (because there is a limit on total EVs). Also you should buy the Power Items from the Dept. Store. They have been buffed, so training from 0 to 252 EVs only takes 5 minutes when you make your Pokemon hold them. You can get some pretty good held items at this point too btw. Some of them require completing quests which I wouldn't tell you do right now, but you can get a Life Orb in Celestinine Mountain (going from the North Aventurine Woods entrance) now that you have Rock Climb. (Also I'm kinda surprised you don't have a Mega on your team?) Also just in case you didn't know, all of your non-fainted Pokemon are fully healed after the second battle.
  11. Just wanted to drop in and say, don't be disheartened because you're stuck at a fight! All of the things you're learning and the preparations you're making will make your life easier for the rest of the game, trust me. So yes you should look at what the base stats of your Pokemon are. EVs and Natures are only supposed to boost your useful stats by a little. For an obvious example, Delphox has 69 base Attack and 114 base Special Attack, so its Special Attack is always going to be stronger, and so it is always better to invest there. A lot of the time you can tell just by looking at the Pokemon, but otherwise I find the quickest way to check stats to be to look up the Pokemon on https://pokemondb.net. You can reduce EVs in the wrong stat by using EV-reducing berries on your Pokemon (sold on Dept. Store 2F), and train EVs by KOing Pokemon while holding a Power Item (sold on Dept. Store 4F). Also, the nature changer in 7th Street requires only 2 Heart Scales for each Pokemon now.
  12. What you're seeing is one single Rock Climb path. You can't reach it because the bridge you're standing on is distant from the mountain wall behind you. Just keep going through Victory Road, you'll get to it later. It's not even for a spirit iirc
  13. Did you close the game and reopen it? Pressing F12 to reset doesn't reload all of the data because it is cached I think
  14. Don't know about Hardy, but Arclight has a music-themed Theme Team called 'Make Some Noise' that you can fight in the Nightclub
  15. I went ahead and checked, I was able to do the third project right after beating Amaria
  16. I think the last one is available after Amaria in E19
  17. Enter Agate City from the Route 1 entrance
  18. If you only need to change the teams, it should be pretty straightforward. You'll need the PBS files for the game which are available here. Put the PBS folder (the folder inside the .zip) in your Reborn folder, where you find Game.exe. Inside the PBS folder, you'll find the file trainers.txt. It's just a text file, you can open and edit it with any text editor. You'll have to find in it the exact teams which you want to change (the main game E4 teams start at line 1194), make the desired changes and save it. (Btw, you might have to spend some time figuring out what's what in the file, but it shouldn't be too difficult.) Then you have to compile the trainers.txt PBS file into trainers.dat so the game can actually use it. First, make sure to have a backup of the original trainers.dat (from the Data folder) in case you want to go back. Now, if you don't have RPGMaker like me, you can carry out the compiling process via the Debug Menu Mod, which you will find here of course. In the 'Pause' Debug Menu, scroll to the option 'Compile Trainers' and select it. The process will take some time (make sure the PBS folder is where it should be as said above), and by the end, the original trainers.dat file will have been overwritten to include your new changes. And that should be it! The next time you open the game, it should apply the changes you made. It would probably be best to test one of the battles if you have a save near there. You can copy the edited trainers.txt and trainers.dat files to somewhere else for safekeeping. (I don't actually know much about this stuff but I'm pretty sure this should work. Someone more experienced might be able to help you better, but in the meantime, why not I share my two cents of knowledge lol)
  19. Yes, that was intentional. I thought Erza's theme suited the more triumphant Titania in Zekrom, and Zinnia's the guilty Titania in Reshiram
  20. The Grand Hall in Opal Ward has repeatable trainers (near the top right corner) that also give Exp. Candies
  21. This works for all stuff in E19. There are new tracks, but not as many as you might expect. I tried to work with what I already had and to not leave any of the base game tracks unused. I am open to suggestions if you find it's not quite up to the mark
  22. This is my attempt at updating the Reborn battle music pack for E19. Thanks to @Dreamy and Jasper Fox for creating the previous versions, and to @fish_gaming for helping me with this version! Description: This mod gives unique themes to significant trainers (as well as postgame legendaries) in Reborn in order to provide more music variety to the game. Some of the base game tracks are also shuffled around. Download (~190 MB): https://drive.google.com/file/d/1fKmBVIGZaU_P90HORjpdKhIb_P1Qw1AI/view Installation: 1. Copy all the music files (with the extension '.ogg') into Pokemon Reborn/Audio/BGM/. 2. Copy the file named "trainertypes.dat" into Pokemon Reborn/Data/ and replace the existing one. Make sure to keep a backup of the original file for if you need to go back. 3. Copy the file named "Battle Music Pack Extra Features.rb" into Pokemon Reborn/Data/Mods/ (if the Mods folder doesn't exist yet, create it). Compatibility with other mods: This mod would be incompatible with other mods that change the trainertypes.dat file. Compatibility trainertypes.dat files for some specific mods are given below (just put these in place of the one that comes with the download above): AllGen: https://drive.google.com/file/d/1-QPFIF32ZoaNWXwswCZY4_wLaFUOOjGI/ Reatomized: https://drive.google.com/file/d/1bdN1lzbJ4_rSDgKowdKpuEAGijzqUi43/ List of tracks along with the YouTube sources: (Full playlist here: https://www.youtube.com/playlist?list=PL94K0fRsQOw6cCkQlDxtnpGjmJhlIjObX) Changelog: Changing tracks for yourself: If you want to change some tracks for yourself, you can just go inside your game folder to Audio/BGM/ and replace the existing files with the ones you want (just make sure they're in .ogg format). You can look up which tracks belong to which characters in the list of tracks above. Also this is the modified PBS file for anyone who needs it: trainertypes v1.10.4.txt
  23. The NPC also tells you "from left to right, the notes go low G, A, B, C, D, E, F, high G". That's why I said he gives you the complete solution. The only way you could have missed it is if you never tried to do it without a guide. Yeah, I don't have anything to say in defense of the chess puzzle. I guess Ame just overestimated the amount of people that know chess these days. But it might be worth mentioning that besides the rules, the game also gives you feedback on your moves during the puzzle. The Chess Arena field effects have nothing to do with knowledge of chess though. They do make the battle quite complicated, which is a double-edged sword as half of the players might love that and half of them hate it
×
×
  • Create New...