Jump to content

OrigamiPhoenix

Members
  • Posts

    9
  • Joined

  • Last visited

Reputation

1 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The problem with that is... Well, I'll just show you the map: It should be to the right, but obviously there's a wall there. If it actually connects to the underwater Fairview shown here, I don't understand how.
  2. There's a hidden item on the lake, but I can't find any way to access the area it's in. It's on the surface of the Fairview section.
  3. Some of the post-game uses "cheaper" strategies than the League. Spore, Rest stalling, PULSE2-style EV maxouts, the odd Trick Room, etc. I recommend noting down the important TMs that you can switch out on the fly to help focus your coverage and team redundancy. Modularity really is the biggest advantage you can have. Also get the Remote PC and plenty of batteries.
  4. This worked! Even better than expected actually - Eustace didn't bother to switch out Manectric, so I got to stack Dragon Dance to max. Thank you so much!
  5. I just finished the Water Treatment Plant segment with Titania and have access to every Pokemon before you talk to Ame at the Grand Hall. I have access to the Museum Gift Shop and 10 Floors of the Department Store. I've owned 465 Pokemon going by my Pokedex, and this is while I've skipped some evos and trades. It would probably be easier to just suggest something than to assume I don't have it. I have no qualms with breeding and training a suitable party from scratch just for this fight. That pivot into Manectric trick should work, assuming any setup works well enough. Recommendations?
  6. Okay, now that is completely missing the point. Corey's first priority is to protect Heather. He can't win a fight against them, and Team Meteor threatens his daughter's safety if he opposes them, so he straight up can't win by doing that, thus he joins them while coerced. They don't know she has the Ruby Ring until the relevant story events. He'll do anything to protect Heather, and for reasons you don't know yet, giving up the Ruby Ring is also an invalid answer, even if it would help stop the coercion. (It wouldn't.) Hiding it will just result in Meteor further coercing them. Corey was stuck between a rock and a hard place because of his own love for his daughter. He removed himself from the equation because he knows what he would choose, no matter what: His daughter. The power Team Meteor holds over the both them ensures that he would always be their puppet. Rather than continue letting himself be used by Team Meteor when he knows he can't give up his daughter or the ring, he entrusts responsibility for both to someone who can't be manipulated by Meteor and has already proven themselves stronger: You.
  7. I need some help with this one. Following BIGJRA's Walkthrough, which I'll quote here for reference on the teams: My main problem is getting through the doubles without losing too much of my team: Muk seemingly can't be OHKO'd without a Ground attack, and if Koffing goes down first Muk gets Levitate thanks to Power Of Alchemy. Tsareena makes both her and her partner immune to priority moves. Mudsdale has huge physical HP (and Stamina to buff its Defense), and it's holding an Assault Vest, so it's seemingly impossible to KO before it can do someone in, let alone OHKO. They have so many goddamn coverage attacks that I'm forced to pivot and protect constantly, ruining my momentum - Namely the Poison leads have Fire Blast, and the rest have a Fighting-type move each. If I get past all that anyways, it's always without someone that can set Trick Room or Tailwind to help me sweep Eustace, who has an insanely fast hyper-offensive team most of my sweepers can't deal with. I'm at the 80 level cap right now. I've had some success with Heal-Block Solrock paired with an Earthquake user as my lead to take care of the enemy Poison leads, but it's mostly useless past that point. Other strategies just plain haven't panned out. Any help would be appreciated.
  8. It actually feels more NobleDark to me. Even in the early game there's hints here and there that things may be shit, but there are still some helpful people. As for capturing Meteor members, it's not like you have cuffs and can sit on them waiting for a cop that will never come - you have things to do and a lot of more them to stop generally anytime you encounter Team Meteor. Granted, it is a bit of ludonarrative dissonance with some of your defeats sending you to a Center, but that's just how it has to work - the game doesn't punish you losing for those sorts of fights, at least. People have become trapped in so-called psychiatric facilities and orphanages in real life, and while it's supposed to be aggravating and blood-boiling, I wouldn't call it GrimDerp or edgy. He is legally the guardian of them because he runs the orphanage, and what he is doing - administrating electroshock therapy without consent - presumably isn't illegal because he's also their doctor. Orderlies admit that they don't like it, and Lapis Ward residents complain about the screams, but they don't actually bring themselves to do anything about it. It would be spoilers to tell you anything more, but if you really insist:
×
×
  • Create New...