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Sardeed

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  1. But him killing himself does not make it better, he is literally endangering his daughter now even more, him passing the torch to me is like saying soldiers are useless because some champion exists, and the level of his pokemon is clearly not an indicator for his strength and just there for gameplay reasons, so he is still a capable person stronger then most people. You say he will always be their puppet and explain because of coercion against the daughter so his solution is to kill himself so they can start coercion his daughter instead of him? And they now know she has the ruby ring so he offed himself at the worst moment. Simply fight back or die trying instead of jumping of a cliff, his daughter is now in more danger than ever. If they had some mind control / multiple personality shit going that could reactivate any time then yes his solution would be the best, but in the current circumstances, it is the literal worst way to do stuff. The thing is if I play something I play it fully story and all, and yeah pokemon has plotholes but since pokemon is kinda like hovering on soft clouds when it comes to consequences it is fine, nobody suffers nobody dies all around soft and rounded logic which makes it far easier to immerse yourself and with a willing suspension of disbelief, but if hard and real topics break into the story while lots of round logic still exists, like all the terrorist trainers just not getting offed and just wandering to the next area, it is hard and charing to see the two clash against each other, and in that way help highlight the edgyness of the other elements, you are basically on a theme park ride of misery and suffering for the people around while team meteor are the staff manning the attractions and displays, which no longer makes it realistic and feels artificially dark, aka edgy.
  2. Do you bring anything useful to the table, if not don't bother replying. I want an actual discussion with people to see what they think and to inform myself if it keeps that overedge tone. Like i said i have no problem with dark and edgy stuff but the dissonance is far too strong in this game, if i found terrorists and defeated them then i would make sure that they can not run away, like the fake elderly couple of the daycare, you defeat them and they just go, "damn you won, whatever we already got lots of pokemon, seee yaaa!" why not stop them with your pokemon, a pokemon is a literal living weapon. yes, people being trapped in an asylum is realistic but nobody checking up on it is not realistic and feels like it get pushed into the dark area for darkness' sake and turns edgy for that reason. It simply makes no ingame sense to be that dark to this level if it is so obvious for all to see, and why can i not just free them, i have literal walking weapons with me that are capable of razing buildings and destroying walls. In the mainline games everything can be fixed with pokemon since they are the only real tools/weapons in pokemon and the world works around them, the game shpws off all the angsty edge and suffering and gives you the tools to stop it but does not allow you to use them just so it can create more edge later on, normally the "evil" people to something mean you give them a beating and all is good. Like why do the cops die if they easily could have 6 pokemon with at least level 25 unless they have badges too or does the badge system even apply to them since it probably does not apply to team meteor? The is literally no reason to just have 1 growlith, like take 1 growlith like a police dog with you but take your own pokemon too, get a couple of pokemon for specific reasons like a big flyer , digger, a strong one, and a swimmer to make sure you can help in most situations. Like what happened to Corey and his suicide, his wife was killed for a ring and then instead of giving them the ring or destroying it he went rogue to protect his daughter and started working with them after all came out he kills himself, why do that if you can just openly resist from now on, worst case you die but take a couple of them with you, now nobody is there to protect his daughter that has said ring that killed his wifem he went " awww they found out, better kill myself to make it harder for the good gys including my daughter to fight against team meteor, splatt", and what about her feelings, sure they parted in anger but she will be hurt....don't tell me there will be a later storyline were she is grieving her father's death and how their last words were mean to each other.
  3. I'm not averse to edginess but Reborn has so much edge that you get a cut even with protective gear. Reborn goes for the realistic depiction of a Pokémon world which works quite well but fails miserably in other places. It has the problem of having serious stuff happening but lacking responses, the first thing you witness is a terrorist attack on a train you barely escape killing dozens of people, and with a woman grieving her lost fiance right around the corner, that wouldn't be so bad to hammer home that team Meteor means business. the people are down and there are homeless and street urchins all around, city looks like shit. All fair and good, now you find out that the team meteor plans some shit and charges the place, good time for some payback, the first battle you defeat the grunt, and...he surrenders and you let him go free of charge? Yeah, mons defeated fights over what can you do carry-on villain until we meet later after you trained some more, ah who cares for the griefing survivors of your terror attacks. That is the problem here, it happens again and again, the story emphasizes how everything is in the gutters but the people that are responsible just get a slap on the wrist and can go on, it feels needlessly edgy with how shit everything is and actively points it out but does not carry through with its tone and falls back into the pokemon trope were the baddies are more useless, which is a problem since in the normal games the evil guys are just bumbling bafoons, not murderous terrorists. Most NPCs are either neutral or downtrodden and it gets emphasized how many people died through all of that and I only reach the part where you look for the doc for the 3 gym leaders. Every second NPC has some tragic backstory or lost someone close to them but when it comes down to a point where you would be recommended to cause death the game chickens out and goes, nooooo this is pokemon you can not kill the baddy. You for some reason meet all the gym leaders and shake hands with them like somebody wanted to show you all the coll OC they created. What now broke the camel's back was the scene in the asylum with the doc you needed for the 3rd gym leader, like the moment the young women stormed out I knew shit is going to be edgy, And lo and behold the NPC tell me they are gym leaders and the women on the run are an elite four, but since they are under 18 they need to stay here and the doc gives them"therapy" with an electric pokemon and is for sure not a crazy german scientist that does human experiments, they straight up talk about how he very well killed people, how is this guy still in business and not behind bars? If shit is going down then the world needs to react accordingly in its response. The idea of such an asylum would not be bad but adding it on top of the grimdark world turns it into edgy stuff, it is just too much, you need a certain balance for things to work, either good and bad balanced, full-on happiness like in mainline pokemon or grimdark through and through. This game feels like the grimdark version of the uncanny valley, it went too far in but not far enough and turned edgy. If you defeat the team meteor guys, knock them out for later clean-up or straight up kill them not let them run away, and you should need to reload if you lose against an "evil" person not start over in the poke center. I like the realistic depiction of a world with pokemon but it is kinda immersion breaking if you can say: "I bet he is evil or does evil shit", and be correct 9 out of 10 times. I read that large swaths of stories from the game are created through the forum and real-life stuff of their people, but if you only gather the bad that happens in one place it makes it not better quality-wise. So now my question is, does it get better later on or stay in this uncanny valley of grim darkness? Because the game is good and the fights are satisfyingly hard but I'm running out of bandages.
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