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Karvanha

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Everything posted by Karvanha

  1. Here, this should work. Place it in the Data/Mods/ folder, and then your music file like I said last time (don't need a new trainertypes file now) Arceus Custom Music.rb
  2. Editing Pokemon directly is a bit tedious, as you have to get the PBS files, edit them and then compile. An easier way is to add a new form for the Pokemon in the MultipleForms.rb script (it's easy to figure out by looking at the other examples there), but you will need Debug to access the forms in-game
  3. The pack in this thread is for V12, you can find a V13 compatible version here:
  4. I have updated it, you need to download the new version
  5. Yes, it should be compatible (as long as the mod doesn't add new trainers, which I don't think it does), but you need to install this after that one Edit: It isn't fully compatible actually. A compatibility patch has been added in the main post
  6. Should be fixed now, please download it again
  7. Not right now. I know nothing about Rejuv's scripts, and they are going to be changed drastically with v13.5 anyway, so I'd rather wait till then.
  8. Thought I should say, there is also a version for Desolation now
  9. Yes, adding forms was possible by only modifying the MultipleForms.rb script in the old codebase, but now you also need to edit montext.rb and compile it. (As you might have noticed, montext.rb also contains data for all forms.) So I think if you edit both of those, you should have no issues. You can put the edited MultipleForms.rb in the Mods folder, but mons.dat will have to be replaced still.
  10. Which files exactly are you putting in the Mods folder? The montext.rb, movetext.rb, etc. files need to replace the original files in the Scripts folder, because the compiler will always look for them in those locations. The compiled files (mons.dat, moves.dat, etc.) also need to replace the original files in the Data folder because that's where the engine looks for them when running the game. The Mods folder is only for scripts that add/modify code.
  11. Well for some reason I wanted to fix the bug and it seems I was successful (also fixed an issue with not being able to evolve into Maneon), so here is a better functioning version of the mod: https://drive.google.com/file/d/1J5dn1AlGBTw-UybYBfIG2DGyac586vn6/view?usp=sharing Just drop the contents of the unzipped folder into your Pokemon Reborn folder and replace files when asked.
  12. It is not meant to be compatible with Rejuvenation, because its scripts are a little different from Reborn's at the moment, and the sprite format is also different. I think the script base is going to be unified in the future though, so if I update it then, it should work for both games. So look forward to that I guess
  13. This error is actually caused by the battle music mod. The bug has been fixed, and you can get the patch here:
  14. There was a bug in the previous update. Sorry about that! It has been fixed in the main download, and you can patch it easily too. Just replace the previous file with this one (in Pokemon Reborn/Data/Mods/): [there was a patch file here]
  15. Yes. The Froakie will have a 50% chance of having Battle Bond. And you can always change Torrent/Protean to Battle Bond by using a Red-Hots (Red-Hots are available as soon as you reach the Obsidia Ward, which is much before you will have a Greninja)
  16. What you're changing is not the save folder, but the folder from which game-specific scripts are loaded. If you want to change the save folder, try this method described by Ame:
  17. Afaik, the abiltext.rb file does not perform any function in the current version of the game. You also shouldn't have to edit anything in PokemonSummary.rb. So after adding the ability to PBAbilities.rb, you have to add the ability and its description in the abilities.txt PBS file, and then compile it. Ask again if you don't know how to compile the PBS or if you need screenshots
  18. v1.10! This version removes the need to replace any map files, and instead comes with a script file which can just be placed in the Mods folder. It does remove the option to switch between the default and custom themes, but it also allows me to change the music in some instances where I could not before. For people updating from a previous version of the mod, make sure to remove the Map821, Map826, Map828 files that came with the old version of the mod, and replace them with the ones from the vanilla game. They're no longer required in the new version of the mod, so it's better to remove them to avoid any clashes
  19. Such passwords already exist. See https://pokemon-reborn.fandom.com/wiki/Passwords#Difficulty_Altering
  20. The sending-out animation is disabled for the player's side, but not for the opponent's side. Probably an oversight, should definitely be fixed. For now, you can take this file: PokeBattle_ActualScene.rb and replace the file with the same name in your Pokemon Reborn/Scripts/ folder. Don't need to delete any PNG files for this, just need to have the Photosensitive option turned on
  21. These are some custom shiny sprites which were included in the previous download for Reborn, for anyone who wants to use them:
  22. I would like to thank @Aephiex for creating the original E18 version of this mod, to @BurstNeon for the initial E19 version, and to @TailsDoll2537 for help with the sprites! Reborn (v19.0.16): Rejuvenation (v13.5.1): Desolation (v6.0.12):
  23. No no what I meant was that this mod specifically can be converted into a 'modular' mod, which means you just have to put it in the Data/Mods/ folder and not have to replace any files, and it will be compatible with almost any other mod. Actually the stats in the brackets are in the order of HP, Attack, Defense, Speed, SpAtk, SpDef
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