Will the AI ever choose to Change the terrain? (When it requires more than 1 move specially, like double pledges, or grass terrain plus fire area of effect). It sounds complicated as it is, to choose the optimal/highest score action 'now or 1 turn later with a switch'. (At least that was what i kinda got from the post, not a programmer)
Will this whole thing break if i disable items for everyone?
What about disabling switching? (yay mods)
Also if you manage to pull off mod-able new custom terrains with that 'little' thing in the post it would be amazing.
So if we anticipate optimal moves (because we retried the same fight 20 times, not because we're predicting anything lol) will we get an advantage over this AI?
It was really easy to just abuse the previous one into no win situations with some trickery or stalling, or just switching into magic bounce at the right time cuz you know get web'd.
As a final note, I gotta say, I really like the dev blogs you guys take time to put out. It makes me feel good about the game and the community in general. Thank you for your hard work!