hello, it's me
i've come to bring the answer to the age-old question and probably hit the save post button too early for like the third time in a row
the question that has plagued scientists for generations
what are relationship points good for, anyway?
...well like look, maybe this is self-imposed pressure, but i feel like for the focus some of the community puts on relationship points, nothing i can practically do will live up to expectations. i mean, i'm probably just overthinking it, but then, you're probably just overthinking it. these are entirely invisible points that have existed for five years now and done not-a-goddamn-thing in the current version except alter like two lines of dialogue where i remembered to use them. i said explicitly when i added them, i didnt even know if i would use them, but i just kind of put them there for the option later
ah, but knowing they're there, knowing they could be used...
this gives you anxiety, doesn't it?
yes, that's okay. i'm the same way.
well, it's finally time to alleviate that anxiety so you can properly evaluate how much you care.
previously, we've announced that relationship points will be used for available partners in the Nightclub's Mix and Match. however, i know that 100% of my readers on this dev blog absolutely have both read every previous post we've made, and also memorized each detail of them perfectly, so i will not insult your flawless memory by recapping the details of that. i know, even linking the post for your supposed convenience borders on a slight against your character, and i do hope you would forgive my poor manners.
but that is, how you say, an aside, to the main thing relationship points will be used for
almost every surviving character with relationship points has their own special scene with the player during the ending sequence to generally wrap up their character arc, offer some extra backstory, or just, like, bro out with the player.
these are already finished in game btw
okay, so let's get some caveats out of the way:
- they're just single few-minute cutscenes, i hope people will find them cute. sometimes areas change a little based on endings, but that's it, don't expect too much.
- due to Reasons , they will not play during the ending sequence of the main game-- it's during the ending sequence of postgame specifically. i realize, that's a lot more playtime to work around and see who's endings you'll get, but that's the way the cookie crumbles. i think it'll be worth playing postgame anyway though.
- they are not explicitly romantic. please do not expect them to be romantic. if you expect them to be romantic you will be disappointed in them and i will be disappointed in you. you're entitled to your headcanons but those are your business, not the game's.
now some other details to pre-empt questions:
- the thresholds vary from character to character. it might take a +6 on one person and +8 on another. i'm making these numbers up btw don't panic.
- thresholds for character epilogues will generally be higher than for mix and match. so if you don't get them in mix and match, you definitely won't get their ending.
- also, just saying, characters are not relative to each other. so like, +4 on fern and -2 on shelly (god forbid) doesn't mean that fern likes you more than shelly does; it means that fern likes you four points more than he otherwise would, and shelly likes you two points less than she otherwise could... but like let's be real, shelly still likes you more than he does.
- a fair number of points have been added in e19. i plan to use a switch to soften the thresholds for older save files, but that's probably going to make old files somewhat wonky compared to new ones. whatever happens happens.
- if your file predates e16 when points were added (iirc?) then you're up a creek without a paddle i'm sorry there is no saving you, at least as far as character epilogues go
- no characters' epilogues are designed to be exclusive with each other. however, idk if, because of where points are in the game and which ones require trade-off choices etc, that makes it impossible to get every combination at once. personally i would rather that not be possible, otherwise there's an optimal way to play, and we don't like that. but again, que sera sera.
i can take other questions and maybe edit this if there's common ones, but i won't be answering questions about specific thresholds or which characters have endings.
ok i think that's all for now.
development is still on track for our previous estimation. i think.
stay cool, kids
we made it through another year-- both in terms of waiting for release, and waiting out our respective global crises.
been a warm winter here so far. haven't seen a speck of snow yet...
speaking of, since we're all just waiting around anyway, maybe consider dropping by our annual winter party?
idk i just think it would be neat if you did.
even if you just lurk, maybe you could try not lurking on that day! it's a great day for it.