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Vince&Sylveon

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About Vince&Sylveon

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    Earl

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    Vince&Sylveon
  • Gender
    Male
  • Location
    Tinder Village (Spork), White Forest (Unova), Sheridan Village (Rejuvenation), Calcenon City (Reborn)

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  1. Is this the revamped dungeon you’re taking about? In this case, you have to pick the correct door to progress. It’s similar to FireRed/Leafgreen’s Lost Cave. This will take several guesses.....well, not that many; there’s only two of those maps in Dark Dungeon to guess.
  2. Looks like this isn’t the first time I get to control a different character other than the player. Hopefully I can manage in Casual difficulty.
  3. I think the new content will have more impact than looking at previous one, so I chose “new”. And the new is now at 67%!
  4. I was looking through my Trainers.txt for Adventures and I realize with the countless STABmons movesets that I kept throwing that it might turn off trainers from progressing, so I decided to put myself extra workload: I’m making a Casual Mode for Adventure! On this mode, I’ll be toning down certain aspects that made it extremely hard in the first place: reduced levels, trainers using less Pokémon, less emphasis on STABmons movesets and Mega Evolutions, no EV/IV/Nature, also most of the Pokémon won’t have held items unless I need something to Mega Evolve or if there’s a
  5. “Gen VIII moves cue usage” Generation VIII has been out for over a year, but in terms of what I have, my moves.txt is out of date, as the recent file I acquired was back in late May of this year. There are a few Gen VIII attacks on that file (not Scorching Sands, though). Despite that, in this Adventure, the only Gen VIII attacks I’ve used so far for AI opponents are: -Body Press And -Pyro Ball There are other attacks, but I don’t think there’s any application for using new moves because of STABmon play style. Since the metagame state
  6. “Hello? We’re experiencing a surge of trainers equipping Assault Vest to several of their Pokémon. Is something wrong here?” “Not really. From the perspective of the A.I., this might be a good thing.” So, I haven’t started to make new content at the moment due to usual routing IRL stuff that I have to deal with before calling it a day and enjoy midnight activity. My goal is to quietly re-upload Adventure around Christmas holidays. The surrounding areas of Tinder Village has been recolored to contain light blue grass and moderate blue trees to make it winter themed, and
  7. ————————————————————— “So, I noticed that it’s been exactly one year that I’ve started working on with this side story, and while that much time has passed, I still have motivation to continue working on this side story because I still have some work to do. But there are some rocky moments that I had to deal with regarding this side story. Before I go on, I am glad of the work I’ve accomplished to this point instead of either being intimidated due to how many features RPG Maker has or stressing myself out regarding future workload. But to say that I spent exactly one ye
  8. With Aerodactyl being in Sword & Shield’s DLC of The Crown Tundra, I was able to look at the moves it can learn in Smogon’s Gen VIII, and one thing that caught my eye was Dragon Dance. Yes, Aerodactyl can learn Dragon Dance, bolstering it’s already high Speed stat as well as improving its Physical attack even further. I’ve been using Aerodactyl several times in various AI opponents in Spork Adventure, but the problem that I have myself to deal with is trying to fit in Dragon Dance in those movesets. For regular Aerodactyl, with possible abilities such as Rock Head and Pressure,
  9. STABmon spotlight: Garchomp! When it comes to AI trainer rosters, there were times where I wanted a certain to have a specific moveset, but it doesn’t have to be defined in a certain moveset as they can fulfill other roles. I’m going to share one example of a Pokémon under STABmons moveset: Setup Physical Attacker Garchomp (in single battles/double battles) -Dragon Dance -Dragon Hammer -Earthquake (Precipice Blades) -Stone Edge (Rock Slide) Item: Rocky Helmet Ability: Rough Skin Jolly nature 252 Atk, 4 Def, 252 Spe
  10. Well, looks like I gotta try...just one. Sylveon Crest: Pokemon that are of the opposite gender gets infatuated immediately (without spending a turn and saves moveslot using attract). The chance it makes the opponent fail to attack would be just like Attract (50%). I guess the effect somewhat is of theme of some Pokédex entries. Don’t know if that’s a game-breaking effect.
  11. Another status update from me. I am still spectating ScaldBurner14's Pokemon Spork Adventure series as he has made episode 17 as of today. In the meantime, I will still be as busy as ever cleaning up old content, and I still have maybe a couple things left to monitor. While I'm still at it, I have a couple of things I want to share in terms of game mechanics regarding Pokemon, moves, and other miscellaneous stuff, so here goes! -Slaking's ability changed from Truant to Huge Power! (That's to make not only said Pokemon viable, but also make them overpowered for this side
  12. Not sure if this is a bug or mistake, but in 17:26, when Delicia’s Guzzlord tries to use Belch, it actually gave the +2 Attack & +2 Special Attack to the player instead of damaging them and consuming the berry.
  13. As of this post, I will be locking this thread because I no longer have any motivation to finish this “Moonblast Only Run” series. Due to major changes that occurred in Spork 8, any and all such saves that I have will have major confusion as to what I already did (control switches). Ranging something like Emily still being at Virima hotel to being unable to exit the Pokémon League even after I already went to the Hall of Fame. It’s a huge mess from there. Even though this series are gonna be discontinued, I could actually start my adventure again (which would be my 5th recording if
  14. Since the recent re-upload of Spork 8 was available last Sunday, I've taken the time to test out each and every functions that Debug Mode has to offer. However, there are some features that can crash the game (and consequently close the game). 1. Switches: Don't Crash (I guess this is something to not be tampered with unless you have RPG Maker to view the events that involve those control switches.) 2. Variables: Don't Crash (I guess this is something to not be tampered with unless you have RPG Maker to view the events that involve those variables.) 3. Refresh Map: Don't
  15. Those battlebacks are beautiful! I don’t think I can come close to that utilizing Paint software.
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