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Vince&Sylveon

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Everything posted by Vince&Sylveon

  1. Re-upload! Fixes: -Fixed an issue where the player won't be able to catch Pokemon due to a certain control switch. Control switch 290 was when you pass the first lap in Lightning Land. Looked at the script and saw that, in particular, switch 290 was used to make the wild Pokémon knock the ball away (yes, even Master Ball). Hence the change from 290 to another unused switch (I chose 352 since it was blank at the time) Miscellaneous stuff: -Added legendary Pokemon for players to catch (covers up to gen VIII Pokemon). -Added all Mega/Gmax stones for players to collect and use (covers up to gen VIII Pokemon).
  2. Small re-upload: -Repositioned "transfer player" when talking to Bonnie shortly after talking to Alain in the lounge about the Fairy ignis going back home. -Added Camphrier Town West of route 5 although it is optional to explore.
  3. Re-upload! -Fixed an area inside Abandoned Mansion to where you won't get stuck pushing a boulder after you picked up Sablenite in Prism Tower B4F. -Several BGM changes (several Gradius series soundtracks replaces other BGMs that I used to have). Do not save in those areas or you might get stuck there. Those rooms from Fairy Battleship got a huge remodel as well as having powerful items in those rooms. Those remodeled rooms are inspired by several high-speed stages from various Gradius games. -Fairy Battleship B1.1F -Fairy Battleship B1.2F -Fairy Battleship B1.3F -Fairy Battleship B1.4F -Lightning Land (Rainy) That's all I can remember for now.
  4. Re-upload! During the past week or two, I continued where I left off (from 8th badge to 15th badge, pretty much the rest of the adventure) while doing some map editing and filling in the missing dialogues (vrains episode 85ish to 98). Even though I seemed to be satisfied of my progress, I felt there may be something more that has to be done. But for now, I just uploaded my folder a moment ago. It has to be done at some point because during my self-testing phase, I had to fix probably one or two event tiles when transferring the player to another spot AND I also have to fix one tile passability, otherwise you'll never be able to walk around in Mirror LINK VRAINS due to passability of a certain tile being "X" instead of "O". Since I got through the entire adventure myself, I do hope other players would be able to get to places without being stuck. There's always a possibility that I've overlooked something, so the 1KB Game application to RPG Maker is still on the folder as well as the PBS files in case you want to "Warp to Map" to another place.
  5. Re-upload! (second link before the word "recent") -Solved an issue where the player is stuck when the player is about to confront Petral the second time in Data Storm Interior (Only major issue I found since I was still playtesting.) -Several more gift Pokemon (mainly the Sylveon forms) got optimized moves and stat investments. -Map and trainer edits until 8th badge. As I said on the previous post, probably won't be able to weaken the trainers any further after the sixth badge. -Prize money from defeating trainers have drastically nerfed. (Though not so much as I've found somewhere in the script that depending on the number of badges you have, it multiplies the amount of prize money. I.E. 3 badges mean prize money is tripled.) On another note, something that I should've mentioned a few months ago I noticed on that 7-hour stream made by HYDE (Youtube) several months ago about someone mentioning that those X items 6 are free...not anymore! It now costs six times as much from the regular X items. For example, if X Attack costs 550, then X Attack 6 costs 3300.
  6. Re-upload! Somewhat of a slow news as I did not have any plans to add new stuff post V13 of Virtualization. As such, the badge count is still 15 and the level cap is still 85. However, I have started a new save of my own project and did some map edits of existing maps while playing. With snap edges on for several maps, I had to extend my map dimensions by 16 more width and height and move the map 8 tiles away from top, bottom, left, and right so that the player will not be too far of that side. If I turned snap edges off, then you will see some of the panoramas set on certain tilesets instead of plain black. Not only that, another reason why I started a new adventure is that when I am testing early game trainers, I try to not make them seem unbearable, though certain elements like STABmon movesets and setting EVs are still intact. Perhaps the only thing I can weaken from standard trainers is to make them have NFE Pokemon, which I did so far. This will probably mean Eviolite will be held on most NFEs, making them more defensive instead. The map and trainer edits go up to the fourth badge (after Ariel’s Cascade) and shall continue to try weakening some trainers along the way for season 1. I probably will not be able to weaken them any further after the sixth badge since the levels are where most fully evolved Pokemon are at. Eventing edits have also been made, though it's mostly editing gift Pokemon to have optimized moves and stat investments, so you'll have some fully invested Pokemon from the get-go. You can still change certain aspects such as abilities and nature in Neo Lumiose City (SE).
  7. Re-upload! Added new content for V13: -Some dialogues implemented based on Yu-Gi-Oh VRAINS episode 117-120 -A whopping 50+ standard battles as well as 4 major battles!
  8. Re-upload! Added new content for V12: -Some dialogues implemented based on Yu-Gi-Oh VRAINS episode 103-117 and Yu-Gi-Oh 5DS episodes 123-130. -Several trainer battles, and that includes 4 major battles.
  9. Re-Uploaded! Fixed an issue when the player tries to exit Ranger Hideout and gets taken to either an area with Level 72 trainers or the remodeled Lumiose City (W). Added a control variable to keep that from happening until a certain point of the story is reached; you'll be able to go back to the old Lumiose City (W) and get your third badge from the Chancellor. It's probably the current game-breaking bug that was found thanks to Pyuku.
  10. Moonblast-only run will resume…soon.

  11. Is there any way to put your folder in Mediafire for download? Had a bit of trouble downloading from Google Drive...
  12. Past titles and tentative titles: V1: The Next Kalos Hero (badges 1 & 2) V2: Lessons Learned (badge 3) V3: Tainted Reputation (badge 4) V4: Petral Appears (badge 5) V5: Infiltrating the Past (badge 6) V6: The Deleted (badges 7 & 8) V7: Limited Peace (badge 9) V8: Link Vrains 2.0 (badge 10) V9: Awkward Meeting (badge 11) V10: Faction Vs Faction (badge 12) V11 (current as of this post): The Superior A.I. (badge 13) V12: The Rebellion (current) (badge 14) V13: Fate of the World (no badge) V14 Epilogue: TBD (badges 15 through 18)
  13. I remember playing V10 the first time around May 2018. So much has changed since then.
  14. Was it “Avramax”? Cause yeah, he’s still one of the most popular monsters out there.
  15. Re-upload! The folder may state W.I.P, but due to the playtester named ScaldBurner14, it can be playable. It's just subpar dialogues since I wanted to rush on the trainer battles, but I will definitely go back to fill in the story. There are couple things I did have to fix/edit based on what I've watched from that particular 7-hour stream from another YouTuber. -Changed Buneary's ability from Klutz to something else so that Focus Sash does activate. (Level 1 F.E.A.R. Trainer battle from Route 5) -Changed Rattata's ability from Hustle to something else so that their attacks don't miss. (Level 1 F.E.A.R. Trainer battle from Route 5) -Wyatt's Custom Room had two Cherubi way before season 2 content happens. Have changed control variables so that they don't appear too soon. -Further elaborated that part where the player says they're going outside after shutting down the power source. Removed "past your truck" and put in something like "two silver rocks that I'll be in between." (Which is where that streamer ended at since he had no idea what to do next.)
  16. Other info-dumps regarding this adventure: Badge 1: Normal (no field or weather) Badge 2: Electric (Factory Field, rain) Badge 3: Fire (Grassy terrain, Sun) Badge 4: Water (Water surface, rain) Badge 5: Dark (Bewitched Woods, rain) Badge 6: Psychic (Glitch field, sun) Badge 7: Grass (Flower Garden, rain) Badge 8: Ice (Inverse Field, hail) Badge 9: Fairy (Fairy Tale, strong winds) Badge 10: Flying (sky field, strong winds) Badge 11: Rock (desert field, sandstorm) Badge 12: Ground (Rocky field, sun) Tentative types and other aspects: Badge 13: Ghost (Dimensional field) Badge 14: Dragon (Fairy tale, rain) Badge 15-18 (post-game): Poison, Steel, Bug, Fighting. Haven’t assigned their positions yet. Gift Pokémon: -Greninja (Route 5, first obtained Pokémon) -Hydreigon (Route 5) -Staraptor (Route 5) -Ribombee (Route 5) -Darmanitan (Battle Academy student) -Lilligant (Battle Academy student) -Diancie (Emotion Forest, sidequest with Diancite) -Celebi (Neo Lumiose City S-C Vince’s Room) -Manaphy (Ariel’s Cascade) -Phione (Aquarium Park 3F) -Victini (Battle Academy) -Jirachi (Neo Lumiose City W outside Alain’s Lounge) -Mew (Room of Concentration) -Sylveon (with Power Herb and Geomancy, Anistar City) -Another Sylveon with different base stats (Alain’s Lounge, color schemes resemble Emi Sendou from Cardfight Vanguard IF series). -A Golden Eevee with a red cape (obtainable after getting all eight elements) (Lumiose City W under Lumiose Library; Eon Sanctuary) Sylveon forms -Fairy/Steel X2 (offense oriented and defense oriented) (resembles Decode and Encode Talker) -Fairy/Electric -Fairy/Fire (Powercode Talker) -Fairy/Water (Shootingcode Talker) -Fairy/Dark -Fairy/Psychic -Fairy/Grass (Excode Talker) -Fairy/Ice There’s no Fairy/Ground equivalent at the moment for Sylveon (Transcode Talker) Moves: -Tempest Terahertz (Encode Sylveon, Hydreigon, Empoleon) -Brave Blade (Decode Sylveon, Aegislash EVO line, Zacian, Kartana) Miscellaneous: During every trainer battle, the “Call” command replaces “Run”. Noticed when playing Rejuv V10 and V11 4-5 years ago. The trainer shouts the Pokémon’s name and raises Accuracy by one stage. Only time you’ll need to utilize “Call” is one of the earliest trainer battles, specifically against a team of level 1s with the F.E.A.R. strategy. Otherwise, without using the “Call” command, even with Leftovers recovery, Greninja won’t be able to tank a STAB priority move. Some battles have the Normal or Hard option, where hard option makes the opponent have optimized EVs and movesets, sometimes more than 510 EVs later during the game. Winning on Hard gets you Nugget, Full Restore, Max Revive, Max Elixir, Sacred Ash, and Master Ball. Those items are currently unavailable anywhere else, so these are the only ways to get them. Currently no Hidden Machines are needed in order to progress through the story, though that will somewhat change when season 3 starts. Golden Key Items costs 1 AP as well as EXP ALL. Multi floor dungeons: Emotion Forest: 5 floors Eon Forest: 3 floors with three sub-sections Giant Volcano: 3 floors Eon Desert: 3 floors Aquarium Park: 3 floors Cool Edge: 4 floors Lumiose Woods: 3 floors (4 pick-a-paths per floor) Radioactive Cave: 4 floors plus boss clearing Unnamed Ghost themed dungeon: 8 floors (plus 4 sub-sections for upcoming major battles) Character comparisons vs Yugioh Vrains and maybe a little bit from Yugioh 5Ds: -Player (Troublemaker): Yusaku Fujiki (Playmaker) -Alain is the sidekick equivalent of Cal Kolter (one of the best hackers and researcher) -Bonnie (Yellow Angel, Violet Maiden): Skye Zaizen (Blue Angel, Blue Gal, Blue Maiden) -Clemont is the older brother equivalent of Akira Zaizen and also part of a corporation (Prism Tower vs SOL Technologies) -Remo (the guy with an umbrella and Garchomp) is to George Gore (Go Onizuka) -Peter Flores (Petral) is to Roken Kogami (Varis). Both are son of former leaders of an organization (Lysandre’s Team Flare vs Dr. Kogami from Knights of Hanoi). Also responsible for ending the Lost Incident, freeing all of the captured experiments. -Emma is still Emma but with different avatar names (Spectress vs Ghost Gal) -And so is Kenneth Drayden (Hawkhunter vs The Shepherd) -The eons (Eeveelutions: Aqua, Shock, Flame, Espey, Umbrey, Leafy, Glacy, Yancy) are to the Ignis (Ai, Flame, Aqua, Earth, Windy, and Lightning) -Petral’s subordinates are similar to Varis (Risette, Travis, Wesley, and Ivan) (Specter, Baira, Genome, and Faust) -The Tower of Ignition have a similar height of the Tower of Hanoi -Sylveon forms and their secondary typings also resemble various LINK-3 Code Talker monsters. -Both Alain and Cal Kolter has someone to care and look after (Mairin and Jin Kolter). -Bonnie’s one-time interaction in the past with a character of the day named Heidi is similar to Skye Zaizen’s only meeting with Miyu. -5DS wise, the imposter professor Kindel trying to expel all of the students in the classroom and for the player to have a match against the professor with high stakes is akin to Yusei Fudo dueling Rudolph Heitmann in episode 67. I think that’s all I have for today!
  17. Story: 10 years have passed since the events of Team Flare trying to take over the Kalos region. During that time, between before and now, Virtual Reality Network has been established. While Team Flare seemed to be defeated, they have not been fully disbanded, as a new crew emerges to destroy the former leader's creation, the eons. (Season 1) Meanwhile, the player - who is a bit reserved and shy on the real world but vengeful and righteous on the virtual world - seeks to find out about their past while interfering with the Knights of Flare, demanding for answers while holding Yancy, an eon program, as leverage. Eventually, they found out that the person who saved the player was also the current leader of the Knights of Flare. Putting their initial vengeance away for good, they seek to prevent the leader from making a giant mistake. (Season 2) After successfully doing so, the player starts to move on with their lives and appreciate all of the things surrounding them. However, that moment of peace was short-lived, as the player gets caught up with another issue at hand. The eons declared war against humanity as well as dealing with superior A.I.s, and it's up to the player's avatar name (Troublemaker) and their faction to put an end to this conflict once and for all. (Season 3) Despite all that, all of Yancy's eon friends were gone forever. Being the eon's only survivor, she blindly follows the dark eon's advice to carry on fighting against humanity again, but not in the way the dark eon wanted. Pokemon Virtualization currently has 15 badges, up to Gen VIII Pokemon, has level caps (currently 85), and field effects (albeit an outdated version of various effects as it was from Rejuvenation V10.2). Only one new field effect made from scratch is called Speed World. Features: -Lumiose City is somewhat of a Sandbox Mode in which you can find almost anything. -Lots of Pokemon Marts that sells various items from several categories such as hold items, vitamins, TMs, and more. -Move Relearner, Name Rater, and Nature Changer are in Neo Lumiose City (Southeast) -Most move tutors are in that city, with a few others being pushed back a bit on other towns. -EV training rooms inside Battle Academy, as well as various wild Pokemon such as starters and Eevee. -At least 15 gift Pokemon are given during the storyline of season 1. -Currently few optional sidequests, though the rewards from three of the sidequests will benefit the player significantly. -Due to lack of additional scripting, some evolution methods may be different (mostly Gen VIII Pokemon). -After the first badge, the majority of the opponent's Pokemon will be under STABmons movesets, meaning that certain Pokemon can have access to moves of the same type. I.E. Greninja could have Steam Eruption and Night Daze as it is Water/Dark type! Link: Virtualization V13 (mediafire.com) Other Notes: -There are two application extensions, RMXP and MKXP. -For RMXP, running in the overworld is smoother, but every battle will be laggy and choppy. -For MKXP, running in the overworld is smoother as well as every battle. However, if you press F12 to soft reset, the next time you try to open the menu, the game will crash due to DP Modular Pause Menu. Also going to some maps under certain tilesets may cause a crash, as it said something like "Not supported by MEGA surfaces." "Outside 2" tileset will cause such error. -Thanks to DemICE, inspect element (pressing the S button during battles) (viewing stats before declaring a move) and persistent weather (initial weather will come back) is working!
  18. https://www.mediafire.com/file/z1vm8mrsz990fih/Virtualization_V9.zip/file

     

    Reupload! (Previous links may no longer work.)

     

    Pokemon Virtualization V9 is now ready to play! To continue where you left off, talk to Alain inside Alain's Lounge in Neo Lumiose City (W). (Make sure you've already dealt with the gauntlet that involves the Hawkhunter, Yellow Angel/Spectress, and Bruscan in order for Alain to appear in the lounge.)

    -Dialogues ranging from Yugioh VRAINS episodes 60 to 73 as well as new maps and more trainer battles to fight along the way! (roughly around 20-25 unavoidable trainers!)

    -Goes as far as the 11th badge, whose level cap is currently 65.

    -Added Battle Bond ability which is exclusive to Greninja thanks to the rework of that effect.

     

    Depending on my mood/energy, I may look through some things that might need fine-tuning (such as sorting out an outdated town map), but I find myself trying to rush to finish the story content.

  19. https://www.mediafire.com/file/zuk79z4yfyd4115/Virtualization_V8.1.zip/file

     

    Re-upload! (Previous links may no longer exist.)

     

    This upload doesn't involve new story content at the moment, though there are some missing things to hopefully round off what's left of Gen VIII.

    -Added Pokemon from PLA, Galarian Slowpoke evo line, Meltan line, Galarian bird trio, and more.

    -Filled in some missing Pokemon cries.

     

    And that's not the only thing I've implemented (thanks to looking at various scripts for guidance)

    -Trainers' Pokemon that Mega Evolves or G-Max without a Mega Stone (involves using the term: pre-mega)

    -Trainers' Pokemon can go beyond 510 EVs (there was only one line of script needed, so that changed everything)

     

    Miscellaneous problems:

    -Fixed a problem regarding Aegislash's stat changes upon changing form in Fairy Tale Field (based on a much older script from WLL).
    Previously: When changing to Blade Form, -1 Attack +1 Defense. When changing to Shield Form, -1 Defense, +1 Attack.

    Now: When changing to Blade Form, -1 Defense +1 Attack. When changing to Shield Form, -1 Attack, +1 Defense.

    It seems like it was somehow reversed in the script (not that I've recalled Fairy Tale Field being utilized in Rejuv V10 back in 2018), but I was able to switch them with no issues.

     

    I was finally able to figure some things out that I previously couldn't before. Hopefully it'll continue to work as intended and be able to start with V9 story content. I still got a long way to go (and also creating a puzzle regarding Extra Link).

  20. V9 Tentative objective:

     

    -Dialogues from Yugioh Vrains episode 60-73

    -At least three major battles.

    -making some maps.

     

    I feel like incorporating some dialogue aspects from episodes 60-73 would neither be too short or too overwhelming. Even there aren’t many major battles, similar to V8. The first major battle involves the Ninja Village in which the player goes in to take on battles and eventually reach the end to obtain the Infinity Band, which allows Greninja to evolve to Ash-Greninja (permanent form in this game). The second major battle is a double battle against Glaceon2 and Vaporeon2 under Desert Field under Sandstorm weather. And the third major battle is against Bruscan round 3.

     

    As for mapping, since Ninja Village is a anime-exclusive location that is bwteeen Anistar City and Couriway town, I may have to create maps for Couriway Town and Kalos Route 18. As for Vaporeon2 and Glaceon2, it’s going to be another one of those Link Vrains area that I have to make from scratch.

     

    Infinity Band hasn’t been created yet, but I’ll be making this an evolution item that’s only obtainable once per game. Fortunately, it’s only needed for one Pokémon, and you can debug to have it perfect IVs and customize EVs to your liking.

     

    That’s currently all that I have from my mind. Hope I stay awake after work to be on my PC every night. Not pulling an all-nighter though (I do sleep when needed)!

  21. (Sees the upload of V7.4 regarding story content and not miscellaneous: October 18, 2022. Has it really been 3.5 months?!)

     

    https://www.mediafire.com/file/lrkf64gpgmxzpbq/Virtualization_V8.zip/file

     

    Reupload! This story content should've been finished much sooner, but there were some things IRL that got me in the way as well as messing around with a different script that rendered me trying to find errors left and right, causing me to not make any progress at all for two months, so I went back to my old script that still works! Anyhow, the story content and dialogue take me in range of Yugioh VRAINS episodes 47-59. With new characters come more spriting, which unfortunately is pretty uninspired, but it's still a trainer, so at least that's something. The amount of trainer battles of V8 after Emotion Hill is approximately 20+ battles! Not many maps have been made since I try to make the setting efficient as possible.

     

    Overall, the game is playable as story content is finished for this particular version, but I will make another re-upload that is mostly cleaning up some stuff. I was rushing to get this folder uploaded in Mediafire in case something external went wrong such as outages and other issues. Because we're slightly over halfway through the game's development (10 badges already!), it would be a colossal waste if they were to be corrupted, and I probably don't have any desire to restart everything in RPG Maker from scratch. That's all I have for this time. Enjoy! Hopefully Scald14 can handle anything from there!

     

    Oh, and previous links may no longer work.

  22. I recall Brock has 10+ Pokémon in rotation and is a pretty balanced team besides rock types.
  23. https://www.mediafire.com/file/lfbh0lim5kswqo8/Virtualization_V7.zip/file

     

    Reupload! (Previous links no longer work)

     

    Not much has been accomplished (or actually none) on the reupload other than testing out every single trainer battles to view their stats and see if they're appropriately applied. I even had to temporarily move some of the events to keep players from progressing at the end of V7, but I will put them back to its original spot shortly after reuploading this to Mediafire. V8 is still Work In Progress and in there, I'm still in the LINK VRAINS 2.0 map adding in double battles and much more story related content (dialogues, character sprites, etc). I can finally continue where I left off after two months of futile modifications that caused me to revert back to square one.

     

    I don’t recall mentioning some features here, so here goes:

     

    (Thanks to DEMICE for existing scripts!)

    -If you press the "S" button during battle, you'll be able to see almost everything ranging from stats (except enemy's HP), weather duration, etc.

    -"The initial weather took over!" This will keep some players from chessing certain battles that rely on weather conditions. I.E. If the battle starts out Sunny, and you change the weather (rain, sand, hail), it'll last for 5-8 turns, and instead of going back to neutral weather, Sunny weather comes back immediately!

     

    Finally, I’ve added a link for Pokémon Virtualization’s Lobby/Development in the “about me” tab if anyone wants to see what was made behind the scenes.

  24. “Why I’ve made Celebi available near early game in Pokémon Virtualization.”

     

    2014 and 2016 had been a great year for obtaining mythical Pokémon for my copy of Pokémon X and Omega Ruby. On 2014, Pokémon Bank was released with a limited time free Level 10 Celebi with at least three perfect IVs. And in 2016, as Pokémon distributes mythical Pokémon every month as part of the 20th anniversary, Celebi was available again and can be redeemed per cartidge, which means…

     

    I’ve received Celebi a total of three times from events!

     

    Since 2017, I’ve been falling behind on gaming that the games that I had remained untouched and eventually gave most things away (3DS and the games) to one of my relatives. For me to remember my best memories of using Celebi (raising it from level 10 to level 100), I’ve made it available in Lumiose City (S-C) for anyone to enjoy.

     

    My very first Celebi from 2014 Pokémon Bank:

     

    Timid Nature

    31 IV HP, Special Defense, and Speed.

    EV trained it to: 252 HP/4 SpD/252 Speed

     

    That’s all I can remember, and it did initially had the move “Play Nice”.

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