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Reborn Development Blog
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Everything posted by VinceAndSylveon
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https://www.mediafire.com/file/j4eyny27ri7rq4o/Virtualization_V7.4.zip/file
(Previous links no longer work.)
Another re-upload, and hopefully one that I'll be comfortable with before enduring the massive overflow of traffic regarding Scarlet and Violet games for the next two weeks. This one is actually small, only did three character sprites and adding in the missing Mega Stone of Audinite. After that, I'll be starting to make content for V8 and immerse myself reviewing through Yugioh Vrains episodes 47-59 to see which dialogues would be applied.
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Gym recap of Pokémon Virtualization:
Normal - Penelope
Electric - Clemont
Fire - Kindel
Water - Ariel
Dark - Drew
Psychic - Linda
Grass - Wesley
Ice - Risette
Fairy - KelseyTentative other gyms
10) Flying (bounty hunter similar to The Shephard from YuGiOh VRAINS)
11-14) Poison, Rock, Bug, and Fighting (The four eons that have yet to choose a side with the humans or eons) (could be at any order since the levels are the same.)
15) Ground (Remo switching his team)
16) Ghost (a similar superior AI such as Bohman whose also from YuGiOh VRAINS)
17) Dragon (Petral round 3)
18) Steel (Unknown at the time, too soon to think) -
Goals for Pokémon Virtualization during downtime (as in not starting V8 yet):
-Three new character to put sprites in
-Four more OST from Duel Links VRAINS World (one of them will come out tomorrow)
-One new item.
-Maybe a few new maps.
As for the item in question, there was an anime exclusive Link Spell card that debuted in Yugioh Vrains season 2 and was still used in season 3, and I think I might be able to replicate it if I script this correctly. Judgment Arrows is a Link Spell card which doubles the ATK of Link monsters pointing to it, so I was thinking of a new held item that doubles attack and special attack. It might be possible by looking at Life Orb’s script and adjust the numbers and internal name. The loss of HP is still mandatory due to the script (and I think it makes sense because if Judgment Arrows leave the field, then all link monsters linked to that Spell is also destroyed), but I think I can reduce the HP loss by 10% (or maybe I can keep it losing 10% every attack).
So yup, that’s all that I have in my mind at the moment. I think those goals will help me kickstart the next version even if I didn’t plan on starting it yet.
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https://www.mediafire.com/file/8wlwjzwu3g4aorq/Virtualization_V7.4.zip/file
New re-upload of Pokemon Virtualization V7 (Season 1); all previous links no longer work.
The recent upload was from last month (9-19-2022) when part 3 was finished, but now, part 4 of V7 is complete. Currently goes up to nine badges and a lot of things have been made available (mega stones and the grand prize atop of Eon Sanctuary if all eight elements were acquired). Play time according to Scaldburner14's overall playthrough from start to finish is roughly 12 hours.
Enjoy!
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https://www.mediafire.com/file/cem8x6hhxatkbjx/Virtualization_V7.3_%28WIP%29.zip/file
Part 3 of V7. Still work in progress, but you can still play beyond V6 content if you already finished. V7 is split into four parts, so I got only one more part to do.
P1: Route 5 trainers
P2: Frolicking Meadow
P3: Lumiose Tag Battle Tournament
P4: Emotion Forest/Hill
Part 4’s going to be longer than any of the three because the 9th gym battle also happens to be where the player gets the final element (if players did take on specific battles).
The bulk of V7 could be the equivalent of Sonic Unleashed’s Eggmanland stage as the amount of trainers/battles there are increasing in quantity. Just these three parts that I’ve already made….there’s around 40 non-skippable battles! Dialogue/storyline of Season 1 of Yugioh Vrains has ended but I also needed to finish the eon element arc as well.
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There’s one that I saw five years ago. Haven’t played Pokémon Conquest for a long time despite owning a physical cartridge from mid-2012. A few days ago, I stumbled across a fan game called Pokémon Conquest Shogun’s Path (that’s still in development since 2017), but I have yet to see any DL link. Seems pretty fun based on watching a trailer.
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Virtualization V6.1 (mediafire.com)
Pokémon Virtualization V6 (previous links no longer work)
-Dialogue implemented from watching season 1 of Yugioh VRAINS (episodes 1-46), and episode 67 of 5DS.
-Covers up to eight badges (this version has the player receive two badges at the same time due to certain events).
-As of this version, all nine Sylveon Code Talker forms are available.
-One optional sidequest added.
-Lumiose City will be undergoing structural changes after season 1 is over.
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https://www.mediafire.com/file/8hvenimkkttti1p/Virtualization_V5.2.zip/file
A small re-upload of V5.2, which adds a couple more areas and updating around 40 battle animations for certain moves. New areas: Frolicking Meadow and Speed Training Room. Also added Celebi as gift Pokemon in Lumiose City (S-C), which has been expanded to add another room (Vince's room, that's where Celebi is at. Perfect IVs on that Pokemon.) I'm planning to start V6 soon, so I will re-watch Yu-Gi-Oh VRAINS episodes 22-46 to see which dialogues to implement.
Previous links no longer works.
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https://www.mediafire.com/file/svdubz49417ob5q/Virtualization_V5.1.zip/file
Reupload with few updates (no added story content at the moment):
-Added move tutors of 128 different moves based on tm.txt as well as enabling gen VIII Pokemon to get access to it after comparing different txt files to see which ones I'm missing. I was able to make use of vacant areas and some of the buildings from various areas (such as Lumiose Woods entrance, Route 13, and Anistar City) that were initially locked to give it some purpose.
-Made a few overworld sprites to replace existing ones (Penelope, male/female surf sprites).
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In the past few days, I’ve been bulk recording major battles under hard difficulty in my ongoing project of Pokémon Virtualization and uploaded short clips once a day. I’m almost done playtesting my own battles (about to tackle four more major trainers in the 6th badge story), and after I’m done recording, I hope to look through my past content to see if there’s anything I would want to add at the time. QoL leaves much to be desired atm (I haven’t set up any move tutors, hence the hidden debug feature somewhere in the battle academy).
For the most part, this project is currently a one-man job, so development is going to be slowing to a crawl due to various factors such as IRL stuff and endurance after work (I.e. can I stay up the night for at least 3 hours? That’s how much time I would ideally spend in the middle of the night before finally collapsing.). That’s not to say that I won’t do it; I got a lot planned for this season.
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https://www.mediafire.com/file/gvbr4j3yfyvrisu/Virtualization_V5.zip/file
Pokemon Virtualization V5 is out now!
-Covers up to six badges.
-Incorporated certain dialogues from Yu-Gi-Oh VRAINS episodes 14-21.I have no plans to create V6 at the moment since I'm still thinking what I would incorporate. So, for now, I'll be doing some cleanup and maybe add in some stuff.
~Enjoy!~ -
Imagine if Grassy Terrain added in this:
”The grass cushioned the impact!”
-The following moves suffer a 0.5 loss of base power: Rock Slide, Ancientpower, Power Gem, Stone Edge.
Earthquake and Surf already suffers a 0.5 loss in base power, so the Fire types that are weak to those types, that terrain covers them to some extent.
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I can’t say that I went though multiple episodes unscathed. From Saturday to Sunday I slept at 5am, then Sunday to Monday at 2am, Monday to Tuesday 2am, and Tuesday to Wednesday 5:30am. All four mornings I woke up at 8:30. Factoring in getting home from work at 8pm, this is when I went to my PC. During those near sleepless nights my left hand was vibrating/shaking, and my eyes were fixed on the screen. But I’m going to rest more since all of that is over with.
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I’m currently busy during the night recording gameplay at the moment, but looking at those who are ahead of me, it seems that I’m not too far from the goal.
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(Link removed)V4 ReuploadThe past month since the last upload has been pretty slow, as there were days where I've been AFK. Between last month thru today, I went over some older content, such as expanding Lumiose City's surrounding areas and adding new areas so that I can create at least 25 theme teams in the city (they're using level 5 Pokemon). I feel that by adding more trainers early game, players can at least grind their team should they decide not to use any of the Sylveon forms or five others. Also, when players defeat certain trainers in hard mode, they'll give you six items instead of five (Full Restore, Sacred Ash, Max Revive, Max Repel, Max Elixir, Nugget/Big Nugget, and the sixth item being Master Ball). Also added a "warning" text before facing the Abandoned Mansion Gauntlet. Also updated some spriting, the big one being both player characters' back sprite and the male player's main sprite. ScaldBurner14 has been helpful so far via play testing and has recorded ten episodes of his advneture, though he hasn't tried all the hard challenges, yet. He might plan to take on hard challenges to see if they're manageable or not. All previous links are now invalidated due to constantly deleting previous files.
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I've been looking through my own script and I wonder if I've been doing it correctly on "PokemonTrainers" when it comes to changing the cap of EVs from opponent's Pokemon. What I did was to change from "if evsum<=252 && evsum>0" to "if evsum<=1512 && evsum>0". It felt like it was the only thing to change.
I even did some damage calcs in Smogon's website and so far, it was pretty spot on. Though the only sample size is me comparing my Ribombee with 252 SpA, 4 SpD, and 252 Spe against a Drapion with 252 HP, 252 Atk, 252 Def, 252 SpD, and 252 Speed. That's the only experimentation I've done so far, but I might have to test it with other opponents that I've made in Pokemon Virtualization whose Pokemon surpass over 510 evs to see if it worked as intended.
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https://www.mediafire.com/file/mp1ej3fguqllxqb/xyz.zip/file
I hope you all had a great Christmas today!
V3 happened to be finished as well story-wise (and can be played now if you like), but I might also plan to focus on other aesthetics and older content before moving on to V4, so I consider my progress to be temporarily halted. Here's what happened between uploads.
-Badge position has been shifted, with the normal-type badge becoming the first badge, while Clemont is 2nd, Kindel is 3rd, and Ariel is 4th.
-Dungeons imported from Spork Adventure are remodeled and renamed: Tinder Forest becomes Eon Forest, Eon Desert is still named Eon Desert, and Tullborn Sea is renamed to Aquarium Park (you know, the same zone as Sonic Colors, and luckily "Outside 2" tileset helped recreate some things).
-New areas surrounding Water Institute has been made as part of the episode (Water Institute Sewers, Ariel's Gym)
-Gift Pokemon has been changed. You'll get Hydreigon, Staraptor, and Ribombee much earlier in the game. But the others that the classmates used to give you becomes Lilligant, Darmanitan, and Boltund instead. That's still a net positive of three more gift Pokemon!
-Major dialogue implementions based on episodes watched in Yu-Gi-Oh VRAINS, and might imitate the same plot as the series.
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ScaldBurner14’s attempt of challenging the fourth gym leader of Adventures of XYZ VS Ariel (Normal and Hard).
I barely started working on Episode 3 last night. It’ll take a long while to finish, except for one thing; Scald14 enjoyed hard Pokémon battles, so he requested me to make that specific battle.
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Just to make sure, in the Desert Field and constant Sandstorm, if I were to use Golem or Rhyperior, is their special defense get boosted twice? 1.5x due to being a ground type via field effect AND another 1.5x boost for being a Rock type under Sandstorm?