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  1. Get ready to jump for a new pokemon adventure in BANREL. Collect 8 gym badges and challenge the pokemon league. Meet different trainers.....catch lots of pokemons. But be aware of the evil team Trident....make up your way to legendary Angelien. Visit different cities. Challenge your rivals. Help many peoples, and defeat the evil trident army. Make your self the very best like no one ever was. Solve various puzzles and make your way to your dreams. A new and expensive region, 'Banrel' 8 Gyms, Elite Four + Champion A custom dex of Pokemon from Earlier generations+Exclusive Banrelian Pokemons! An intriguing, climactic story with new, original characters New custom regional forms/variants including: Dark/Fire Arcanine, Psychic/Water Swanna and more Quests (Including optional side-quests) The ability to see ALL encounters in that area from your menu Purely GBA-Themed, with Gen 3 Styled textures,music and many new, custom remixes The Battle Tower! (Our version of the Battle Frontier) Download: https://sweeto.itch.io/pokemon-angelsdemon And https://www.pokemoner.com/2020/08/pokemon-angels.html Discord:https://discord.gg/C4Dyz42 Fandom wikia page: https://pokemon-fan-game.fandom.com/wiki/Pokemon_Angels MORE FEATURES + SCREENSHOTS Mystery Gifts! MANY Easter eggs Evil team- Team Trident Professor- Professor Avinia Champion- Hector No Z-Moves or Gigantamax Many side, optional areas where you can complete quests, find rare items and Pokémon, etc New Legendaries and New pokemons and a brand new adventure!! Try it now Whats new? Improved graphics Less dark edges Swanna new move set Some new events Super rod special event new update 7 Quote
  2. It's finally here! My Pokemon Desolation Playthrough! Along with my new intro! Please enjoy!
  3. THERE WILL BE TWO VERSIONS OF THIS GAME! ONE WILL BE A DARKER STORY, WHILE THE OTHER BEING IN A MORE TRADITIONAL STORY! This game was made possible by RPG Maker XP and Pokemon Essentials v17.2 Trailer COMING SOON The team has been looking at the game currently and decided we need a trio of legendaries for our project, so we are calling on you! We are currently hosting a competition that will end on September 18th at 8 pm EST. This can be submitted with artwork, sprite work, or sketch! The top 3 winners of the contest will get a custom role in our server and a trainer in-game with the team and trainer sprite of your choice! We do have a theme for the legendary and the art contest will be themed after Space and time! You can join the public discord here: https://discord.gg/auB9H48. This is our main form of communication for updates and where you will submit your design/concept! Pokémon Tabula Rasa, inspired by Reborn and Insurgence, is a story driven fangame with 2 brand new regions! - The Anphelio Region, inspired by the word aphelion (or the point in the orbit of a planet, asteroid, or comet at which it is furthest from the sun). This region has a lot of similarities with it's name, as it is a snow covered tundra with little to no civilization. Mostly covered by routes and forests, this region gives you a lot of training and time to meet new faces who help to get you back to your once held glory. Many Pokémon from all over the world have descended from this region and here, you can find many of their different, undiscovered versions of themselves. These Pokémon are often shy and haven't come in contact with many humans. However, the ones that find civilization or Human population, get along with them very well. - The Pansperma Region is the mainland. The region flooded with tourists and Human population. This has really drove out Pokémon in these parts, especially near cities. As you go on throughout the region, you find power hungry corporations out for control over the region. To do this however, they need the most powerful trainers to be able to drive out all Pokémon in sight. In which doing so, makes room for more people in come in, leading to more money and power in the corporations. Here, you will find out who you truly were in the past and you may have to power your way through to get what you want for yourself and the Pokémon at stake. The sheer number of variety in Pokémon, people, and places you find along the way is incredible. This region has everything a person could ask for and is the reason why it's a huge tourist attraction. Story The game opens with you in a dark room with one other person. The person in question is a defectant researcher trying to help you return to safety. However, this researcher is undisclosed and nameless. He found you without anything. No Pokémon, no items, nothing, just you and your empty bag. He informs you that he and his fellow researchers and doctors were tasked with wiping your memory. He however, kept in on him and knew the potential you had to destroy Pokémon as we know it. He also tells you that you were the champion of the Pansperma region for 14 years. He says you that you were unmatched, beating legends like Red, Gold, and Hilbert without even breaking a sweat. As you hear a loud sound at the door, he tells you that there isn't much time left and he can't say too much. There is an urgent situation where the evil agency (Name still a WIP) has sent a task force to retrieve you and only you, dead or alive with no witnesses. He gives you a lead on where to go next as the task force breaks in and storms the building. He tells you to hide and not to worry about him. After this, you hear nothing. Fast forward 2 months, you are in a mysterious lab set in space above the planet. This gives the agency maximum security of you and their plans. The guards tell you that they have been closely watching the news and most of the Region presumes you are dead. The player is tasked with finding their way out, and taking down the agency at any cost, dead or alive. Note: Choices made throughout the story will affect the outcome of events and how the ending will play out. The Protagonists Story of the Two Regions Along the way you meet a strange professor who tells you he has seen you around before and knows your story. He brings you in and tells you that he knew the man who tried to save you from the (evil agency) and knows how to get your Pokémon back, your items however, are unobtainable. He plays as your guide and tells you the newest information on where your belongings are being held, along with the evil team's location. People throughout both regions will recognize you, but you will have no recollection on who they are or even who you are. The natives of both regions understand your godlike stature and will do anything to help you take back their region. This includes giving you tips, pointers, and even their own belongings. However, the Pansperma region's big cities are heavily guarded, so watch your step. The Meaning Behind/Why I chose Tabula Rasa Tabula rasa, the latin word meaning a "clean slate" or "scraped tablet." The bigger picture/driving narrative in this game being starting over from scratch, or Tabula Rasa. I really wanted to make a game where you were previously the champion, where you have to go through the region have once did, with no recollection of anything the regions have to offer. I'm already planning to make a sequel and prequel to these games, which already have titles. Those being Pokémon Prevenire and Pokémon Exigo. Prevenire meaning before hand/To come to and Exigo meaning complete or finished. Pokémon Prevenire will be in the style of FRLG/RSE and Pokémon Exigo will be in the style of Gen 5. However, if I am going to make that happen, I will need a team to do so, which is why I will also be putting a similar thread in the Team Recruitment channel. So if you are interested in making music, sound designs, scripting, or sprites, comment here/on the team recruitment page and/or message me directly. Screenshot Showcase Plans for the game - Fully custom music/Battle intros - Custom characters with backstories - Full fledged character customization system - New mega evolutions - Custom Anphelio forms for over 200 Pokémon - All new, remade shinies for existing Pokémon - New Pokémon that you discover throughout your journey (Not a final decision) - HMs as Items (Axe for Cut, exc.) Current Features - 12 gyms (4 in Anphelio, 8 in Pansperma) - Brand new stealth elements - Choices effect story - Every Pokémon Generation 1-8 (IoA and Crown Tundra) - New Mega Evolutions - Past characters coming back! ex. Wes, Red, Blue, Gary - Hidden Grottos - Customizable Secret bases - High Leveled Overworld Encounters - Seasons/Seasonal events - All new UI - Fast forward (Thanks to Marin) - Huge post game - Side quests galore! Credits list Notes This is a huge game idea I want to pursue and will probably need quite a team to pull it off. The game's full version won't be available to play in the near future, but we will get it done! We currently have a team of 5 and still growing! I have had this idea in mind for a while now, and I am finally able to accomplish it. Any support for my huge project will be greatly appreciated! We currently have a roadmap made and we are working our hardest to have a fully fledged demo out by the end of this month! The demo will have frequent updates with new features, quests, maps, and bug fixes. We are also still recruiting! What I would be looking for is anything ranging from spriters/concept artists to music makers! If you are interested in joining the team, please send me a DM over discord, twitter, and even DMing on this forum! You can also contact the team by emailing pokemontabularasa@gmail.com. Discord You can join the game's official discord Here.
  4. Pokémon Reborn Alternate Form Pack [E18.4.1] There is a secret power in this world. One who knows the ancient techniques can awaken the energy within the Plates of Arceus and steer the course of evolution. Few Pokémon truly exist in only one form, for ours is a world of limitless potential. Something new is coming to Reborn... You. What is this? This is a modded version of Pokémon Reborn containing over hundreds of new alternate forms of existing Pokémon, inspired by the regional variants introduced in Generation 7 and the shiny sprites included with Pokémon Reborn. It also includes Gen 8 Pokémon, new areas and sidequests, and some new game mechanics such as additional effects from combining certain Abilities and Arceus Plates. It's a work in progress, hence versions listed as 0.X. I hope to consider it finished at v1.0, and anything added after that is a bonus. Why is this? I wanted to do two things: Play with Pokémon that looked awesome when first introduced and I loved them, but turned out to be underwhelming in battle due to crippling types, and to practice learning programming because I have a poor attention span and am fixated on Pokémon. It kinda snowballed. Expect bugs, but report them and I'll try to fix them as soon as I am able. I have a suggestion/request/complaint Let me know! I'll try to accommodate as best as I can. --- Downloads & Installation If you already have Pokémon Reborn or an older version of Alternate Form Pack, use the patch. Main (V0.6.5) (ONLY for Windows, until I get around to freeing up upload space) (.zip, 566 MB) (Mega Upload, coming soon) https://drive.google.com/file/d/1vI-Wq2M6fjReBjA6767YahfmCpfa-CPl/view?usp=sharing (Google Drive) Extract and play from Game or Game-Z. Patch (V0.6.5) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 94 MB) (Mega Upload, coming soon) https://drive.google.com/file/d/1o0SBBVcpaArPGoR9Cd2WtoqsJwaa3iyM/view?usp=sharing (Google Drive) Extract into Pokémon Reborn game folder, overwrite and replace files when asked, play. Patch Installation Picture Guide For Windows 10 --- Save Compatibility Yes - Default game name "Pokemon Reborn" Want Alt Forms to be a separate save file? Use the file below! Mod Compatibility Tested and compatible with SWM's modular modpack [E18.4.0] (Yes!) Use the scripts.rxdata that comes in Alternate Form Pack. It is compatible. Aironfaar's Mod Box [E18.1][Updated 2018-09-05] not entirely compatible (Mostly yes!) Fabulous Transformations causes problems. Use the version below for that specific mod AMB - Misc_FabulousTransformation.rb (35 kb, .rb) (Google Drive) DreamblitzX's Battle Music Pack (Yes!) Add the Audio/BGM/ from the music pack as appropriate, and use the trainertypes.dat linked below. trainertypes.dat (8 kb, .dat) (Google Drive) Pokemon Reborn: Sandbox Mode (No!) Not currently compatible with Sandbox Mode. Not compatible with Azery's Pokémon Memeborn. Both mods extensively alter the base game. Combination mod by Specific, Memeforms, can be found here! But it is not updated to v0.6. Not compatible with Commander's Pokémon Reborn Redux. Both mods extensively alter the base game. Combination mod maybe coming E19. Credits Additional Music Special Special Thanks The whole Reborn team for creating this amazing game and generous mod market! Amethyst Azery DemICE DMBY Ghost141 Janichroma Marcello Mikey57 Mu7e Player_Null_Name Pyrolusite Specific Swampellow Waynolt Reborn Discord URPG --- Future Development Sprite Status Want to help pretty it up? Check out the Sprite Status spreadsheet and let me know what you'd like to do! What's new! v0.6.5 Bug Fixes Lead Pokémon with Cute Charm or Synchronize should no longer cause an error and crash when encountering wild Pokémon. The items that fall from the Giant Steelix should no longer float over the chasm tauntingly. The Rock Climb in Secluded Jungle should now work correctly. Ser Verity and Ana should for serious no longer unnecessarily block paths now, and you don't even need to ask them to move. Orbeetle now correctly learns Psychic at level 36, and After You at level 40. Tweaks Wandering Spirit + Spooky Plate interaction now provides a 34% damage reduction on hits taken instead of Leftovers-like recovery, to better suit the ability. The Giant Steelix is now a bit slower. New Sprites Spooky Caterpie Egg Spooky Paras, Parasect, Egg v0.6.4 Bug Fixes Bob should no longer disappear if you lose your battle with him in Obsidia Ward. ZMoves should no longer give error messages relating to pbEffectAfterHit. Pokémon will no longer try to evolve after every battle, regardless of result. Skorupi and Drapion (and forms) now correctly learn Poison Fang at level 9. Rattled now works correctly with Intimidate. Tweaks Insect Drapion base stats change: -10 Def, +10 SpAtk. Insect Drapion level-up movepool changes: Toxic -> Taunt, Cross Poison -> Throat Chop, Crunch -> Lunge. Draco Serperior Ability change: Dazzling -> Multiscale. New Sprites Spooky Caterpie, Metapod, Butterfree Dread Gastly, Haunter, Gengar, Mega Gengar Shiny Flame Infernape v0.6.3 Bug Fixes An error that sometimes occurred when battling or inspecting Galarian Corsola has been identified and fixed. Arctozolt and Arctosaur now correctly have Slush Rush, not Sand Rush. The entrance to Southeast Undernet has been fixed and no longer deposits the player halfway up a mountain. SpookyGuard interaction no longer damages on change. Belly Drum is now affected by Contrary. Galarian Yamask -> Runerigus evolution is now Location-based and occurs in Central Northern Undernet (the area around the thing). Verity and Ana shouldn't unnecessarily block paths now. If they were before updating, try talking to them again. Tweaks Galarian Corsola now has a third Ability: Anger Point. Cursola does not. New Sprites Shiny Draco Serperior v0.6.2 Bug Fixes Daytime and Nighttime Happiness evolutions are working again. Clauncher can once again Plate Evolve into Flame Clawitzer. Tweaks Flame Infernape now has two Abilities: Slow Start (works great with Flame/Fist Plates), and Berserk! Fist Greninja no longer requires a special location to Plate Evolve. Not a new tweak, but neither does Stone Torterra! Drake Fossil and Bird Fossil locations have been swapped. Dracozolt can no longer be acquired before you can Surf. New Event After receiving your starter, leaving the Grand Hall and heading out of Opal Ward, an event will occur in the street that rewards an Arceus Plate based on your starter! Now you can Plate Evolve it at the beginning of the game! If you can no longer reach the old Opal Ward, an NPC in the Undernet Digsite will give you the Plate instead. v0.6.1 Bug Fixes An error that sometimes occurred when battling Galarian Farfetch'd has been identified and fixed. A few Alternate Form Pokémon would revert to normal forms after battle, which has been fixed. Affected Pokémon: Abra, Slowbro, Tyranitar, Manectric. Electrike bug where it wouldn't Plate Evolve has been fixed. Hybrid Vulpix should no longer randomly be pure Fire-type, but will still change form when presented with a Fire or Ice Stone without the opposing element Plate. Tweaks Galarian Farfetch'd now has Defiant as a third Ability. However, Sirfetch'd does not. New Sprites Alcremie backs. All 68 missing Alcremie backs. v0.6 Tweaks Bug Fixes Using Imposter or Transform on a Shedinja or Wormholemadam while holding a Spooky Plate is no longer a path to immortality. Movepool Changes Too many to list! ALL Pokémon have had their TM availability updated with leaked data from Pokémon Home. All Pokémon currently available in SwSh and Isle of Armor have had their level-up movepools updated. All Altforms of Pokémon currently available in SwSh and Isle of Armor have had their level-up movepools updated. Misc Changes Amaria's underwater gym theme now stays active throughout the gym after diving and surfacing. Geodude can now evolve into different forms of Graveler while holding Earth, Flame and Zap Plates. Sandshrew can now be bred into normal or Alolan forms while holding Earth or Icicle Plates. Tanzan Depths Steelix battle has been altered. Dracozolt, Arctozolt, Dracovish, Arctovish Egg Group changed to Monster, but they still cannot breed. Fennekin is now available by trade in Calcenon City. Terrains have had power boosts reduced from 1.5x to 1.3x, 1.3x to 1.2x, and 1.2x to 1.1x where appropriate. Starlight Arena and New World unchanged. Terrain moves and Surges may have reduced duration or outright fail, depending on the pre-existing terrain. For details, see: https://docs.google.com/spreadsheets/d/1wVmSISczPBEb4abUWA6o2-lnaXidj5l6bav79qNsaP4/ New Items New Moves Base SwSh. Functioning but not entirely correctly: Dragon Darts, Teatime. Isle of Armor moves to come in v0.7, probably Crown Tundra too. New Pokémon Meltan, Melmetal, base SwSh. Not available list: Melmetal, Zacian, Zamazenta, Eternatus. Isle of Armor Pokémon and forms to come in v0.7, probably Crown Tundra too. New Abilities Base SwSh. Merged due to Reborn's Ability limit: Protean/Libero, Stalwart/Propeller Tail. Functioning but not entirely correctly: Mirror Armor. Isle of Armor Abilities to come in v0.7, probably Crown Tundra too. New Sprites Too many to list! But not everything has a sprite yet. Small updates with new sprites will follow over time. New Forms New Plate Interactions New Areas New Sidequests After defeating earning the Canopy Badge at the Onyx Trainers' School, a staff member has a request. Find and defeat the bosses in the new areas and collect the keys to a super secret ...! Be careful, the following moves will always fail against them: Curse when used by Ghost-types Destiny Bond Perish Song Nature's Madness Super Fang Endeavor Fissure Guillotine Horn Drill Sheer Cold Wild 8th Gen Pokémon Locations (warning: spoilers) PBS Files (For modifying Alt Forms for personal use) (.zip) Coming in a month or two or something. Known Bugs None known. It's Not A Bug, It's A Feature Rainbow Floette evolves into a random non-Meadow Florges if evolved without holding a Meadow Plate. Vulpix is... weird? Pokémon that evolve into different forms using Plates can learn moves exclusive to one form, then evolve into another! May result in intentional unbalanced gameplay.
  5. A game by @Michael_ and @Ekat Introduction: Once upon a time (well last year actually), we released a fangame known as Pokémon Present. The story goes: As time continued to pass, we both became unhappy with the state of the original game. The world was ugly, the story was a bit over-complicated and had some jarring plotholes, there was very little side content, the level and difficulty curve was atrocious, etc. Eventually, we decided that it was best that we take the game down, collect our bearings and re-release the fangame in a much more polished state. Introducing Pokémon Ashen Frost! The Game: For the most part, the story of the game has remained the same. The game still follows Sylvester and his escapades around Riverview City. He's still taking on the mafia, making both friends and foes along the way. However, the game has been completely updated with new side content, balancing overhauls, a new evidence system and many other updates and features. Upon release, the game will contain not only the first 8 cases of the game but an additional 4-5 on top of that. The game also now contains the ability for you to switch between characters during certain portions, complete with separate teams and all! The game has also been given a much more competitive presence. Bosses are tougher than before and make smarter decisions. To offset this, however, we've introduced an EV training centre with a trainer grinder and respective EV trainers to make optimization of teams easy! The game also has plenty of new encounters and such as well. Screenshots: Following Progress: Progress can be followed in a number of places. Some notable options include checking out our RebornEVO Club which is our main forum for game updates and news , joining our Discord Server and following our Twitter. Above all though, hopefully this project looks interesting to you. If you've read through this far, thanks for checking out the game! Hopefully you'll hear back from us soon with the release! Cheers! (Also yes, I know we already have the club which pretty much makes this thread pointless. The problem is, the game is super hidden because of it which creates an obvious problem.) Credits:
  6. So I'm near the ending of Where Love Lies and it appears I've encountered a bug. I battled this trainer here before getting the Empoleon and it seems as if he's stuck there now. Is there anyway someone could help me get my character just to the other side of him? Game.rxdata
  7. Get ready to jump for a new pokemon adventure in BANREL. Collect 8 gym badges and challenge the pokemon league. Meet different trainers.....catch lots of pokemons. But be aware of the evil team Trident....make up your way to legendary Angelien. Visit different cities. Challenge your rivals. Help many peoples, and defeat the evil trident army. Make your self the very best like no one ever was. Solve various puzzles and make your way to your dreams. A new and expensive region, 'Banrel' 8 Gyms, Elite Four + Champion A custom dex of Pokemon from Earlier generations+Exclusive Banrelian Pokemons! An intriguing, climactic story with new, original characters New custom regional forms/variants including: Dark/Fire Arcanine, Psychic/Water Swanna and more Quests (Including optional side-quests) The ability to see ALL encounters in that area from your menu Purely GBA-Themed, with Gen 3 Styled textures,music and many new, custom remixes The Battle Tower! (Our version of the Battle Frontier) Download: https://sweeto.itch.io/pokemon-angelsdemon And https://www.pokemoner.com/2020/08/pokemon-angels.html MORE FEATURES + SCREENSHOTS Mystery Gifts! MANY Easter eggs Evil team- Team Trident Professor- Professor Avinia Champion- Hector No Z-Moves or Gigantamax Many side, optional areas where you can complete quests, find rare items and Pokémon, etc New Legendaries and New pokemons and a brand new adventure!! Try it now new update 7 Quote
  8. Can someone how to open the door in powerplant in Celia to evolve magneton.
  9. Pokemon Battlecross! animated trailer, featuring fusions across worlds covering Naruto, Bleach, Digimon, JoJo BA and Hero Academia! + Fusions TCG Cards Follow for more on YouTube: Youtube.com/watch?v=5HDuGvrUC0Y And Instagram.com/tv/CDmCl_nHcNR
  10. Hey there! I'm here to show off a small project I call Pokemon Arena. Please forgive the very low quality GIFs. The game looks better in a regular format! Overview Pokemon Arena should be viewed as an enclosed simulator of what a real-time action RPG version of Pokemon might look like. I wouldn’t consider it to be a fighting game even though some might. It does share some similarities, but to treat it strictly like a fighting game would do it a disservice I think and would likely lead to confusion in general. Design Philosophy The idea here was to try to turn a turn-based game that relied on careful methodical strategy and some randomness into a pure skill-based game. Each move has set values that include damage, hit velocities, status effect data, and a ton of other values. Additionally, any randomness that exists in traditional Pokemon is replaced completely with something fitting to this type of game. Sometimes I also equip moves to Pokemon that are "impossible". I'm not too interested in being perfectly accurate here. Sometimes an illegal option is more interesting than a legal one. I'm doing this project purely for fun to take a break from another project I have been on for 5+ years. Fun is the number one priority here and I view this game as an experiment to see how successful a re-genred (not a real word ¯\_( ͠° ͟ʖ °͠ )_/¯ ) version of Pokemon could play. Balance isn't much of a concern here either. I will occasionally make changes to things that are grossly over powered, but there is so much counter play in this game that trying to balance something perfectly would be not only virtually impossible, but would also be considerably less fun to develop and play. Concept I would consider this game to be a battle simulator of sorts; something that gives an example of the types of fights you'd encounter at the mid-game level in a full game centered around this sort of combat. Trainer fights would play out just like fights in this simulator would while exploration of the world would function about the same. This concept assumes that you, as the player, already know a lot about how Pokemon battles work and what each move does. There are, of course, ways to refresh your memory on this, but it still assumes you have at least a casual sense of the game already. I make no effort to teach the ins and outs of Pokemon in this game as I do not have the time to do so. Controls Here’s the controller layout. Some of these functions may be confusing, but I’ll go into more detail as the post continues: Moves All moves are on a set cool-down that can only be performed at preset intervals. Generally speaking, all moves can be cancelled into and out of each other as long as another move is available. You'll also notice that each move has its own warning system built in. A red warning indicates a normal attack and a yellow one indicates a move that cannot be interrupted. The latter are rare. Also a standard hit will be indicated by a circle or a box that gives you the area in which the attack will have its effect. A move that is indicated with an exclamation point indicates a projectile and a move with no warning whatsoever indicates that it is a non-hitting status move. Finally, almost all moves have some level of automatic tracking. This effect can be overidden by holding the "Macro" button to manually aim a move. Combinations As mentioned, everything can cancel into everything. This is the core of the game. Learning to use your moves optimally is key to this game. There are some limitations, but generally speaking this rule applies all around. This allows you to perform combos for more damage or to set up something unique. It should be noted that there are systems in place to prevent infinite combos. One prevents hard stuns from happening more than once per combo. Additionally, when juggling, each concurrent hit will cause the target to fall faster. Eventually they will fall so fast that further moves cannot connect. Finally there is a OTG (off the ground) decay. Each time the target hits the ground, the window to hit the target closes until they become fully invincible. Of course, move cool downs can help mitigate larger combos, but careful timing and planning can get around some of these limitations: Status Effects For example, no move will randomly miss and status effects are guaranteed as long as you can land the move. Moves like “Toxic” or “Will-O-Wisp” fall into this category. Other moves like “Poison Jab” don’t instantly poison, but slowly build up a “Poison” value. Once that value hits a certain threshold, Poison is inflicted. Additionally, while status effects have a minimum amount to fully activate, they have an "over fill" amount that allows you to extend a status effect beyond its normal limit. A flashing bar indicates when a status is over filled. Finally, you can continue to fill a status effect simply by landing an attack that builds a status. As usual, only one status effect can be active at once. Currently, only some status effects are fully implemented. Side note, no electric types cannot be paralyzed in Pokemon Arena. The following GIFs are just for demonstration purposes. Z Moves / Mega Evolution Treat these moves like you would a super or ultimate move in a fighting game. Do damage to build a super meter up and activate! In the highly rare event that a Pokemon is equipped with a Mega Evolution, they will also have a separate Z Move they can perform after transforming. These moves have very high damage or a very unique utility. They are also somewhat hard to attain. It requires you to stay in for quite a while generally. Abilities For the most part, these function just as they do in the traditional games, but with no randomness. I also tend to take some liberties with these. You might see a Pokemon with an “impossible” ability if their normal ones don’t make sense in this format. Switching Similar to moves, you can switch at any point as long as you have the ability to do so. Swapping is on a rather long cool down, though, so don’t expect to do it often. Stat changes Similar to the traditional game play, your stats can change in battle. They have been condensed, however, into 3 stats : power, defense, and speed. Game play rules have been adjusted to conform to this condensed format. Elemental effectiveness This works identically to traditional game play. Not much here has changed. When landing an attack, the color of the damage text will denote its effectiveness. Green is super effective, grey is normal, red is not very effective. For now, ineffective moves do not connect in any way. This might change later on. Basic Gameplay Up to 4 players can play simultaneously. Right now, only free-for-all is supported, but I plan to add at least a 2v2 mode as well. Each player selects up to 6 Pokemon. On top of that, each Pokemon (currently) has 4 preset move sets. Each move set is unique in its own regard, but generally follows a specific archetype. Let’s go over each here: In case you are unfamiliar with how a move or ability works, you can press a simple combination of buttons to get more in-depth info. As you can see, each Pokemon has 4 moves, an ability, and a Z-move OR a mega evolution. Each Pokemon also has access to two mobility options. Weather Weather works similarly to how it does in traditional Pokemon. Weather wars can also work the same as only one effect can be active at once. Randomized turn counts are removed in favor of set timed amounts. Also, in some cases, effects are simplified to conform to the game's style. Currently I have these weather effects functioning: Pokemon choices Listen, I’ve been playing Pokemon since Gen 1. I was roughly 11 at the time. Since then, I have rarely found legendaries all that interesting (Mewtwo and Suicune are pretty much it). This generally is true for final evolutions as well. What this means is you likely wont see a ton of "popular" Pokemon in this. I'm pretty much adding Pokemon that I personally find interesting. Having said all that, if I decide to take this further than I already have, I may do some kind of poll every now and then. Here’s who I have planned. This is subject to change, but for now, it’s who I like: Release Not 100% sure when I’ll have this ready to release, but I’m aiming to put it out soon (hopefully within a week or so). It wont have any online functionality any time soon though. I recommend using Parsec to play with friends online. It’s free and it’s amazing. Engine Info Pokemon Arena was built from the ground up in Unity3D. I used an action RPG / fighting game engine that I have been developing for the past 6 years. I call the engine "Park Engine" for short since it was largely developed for another unrelated project (more on this later). I built the engine from scratch. This includes too much to list, but the basics of it are hit detection, effect and sound spawning, character creation, any many MANY more features. On top of all this, I have created a toolset that allows me to create a character and a ton of other features with no programming. Occasionally I have to add a new feature with some light programming, but this is rare. Park Engine also has a lot of functions that allow NPCs and other RPG related functions to be created, but those are unused in Pokemon Arena. Here's a few shots of the toolkit I have built for this engine. Inspirations This is a tricky one. Obviously Pokemon is a big one here, but Tera Online is likely the biggest. Before they changed the PvP servers to what they are now, I had a great deal of fun "challenging" other players at inopportune moments. Low level PvP was always my favorite. I never really enjoyed it in the post game. Back when I used to play Tera Online, I wanted to make a game like that, but somewhat simplified and more focused on skill-based combat. This is the direction I took it. I also draw a lot of inspiration from Dark Souls and Kingdom Hearts; though the connections to those are probably more subtle than I think they are. Credits As of right now I am the sole developer. Here’s what I have done on my own: Custom rigs Animation Shaders Programming Game design UI design / layout Here’s what someone else did Model rips - Model Resource Sprite rips - Spriters Resource Sound rips - Sound Resource Music - Peanut / Wurd Munchaz
  11. Hey dudes and dudettes! I was gonna put this in the Desolation area but since this would have gone into the discussion thread, I'm just gonna post it here instead. So as many of you know, I plan on doing a Pokemon Desolation Playthrough as soon as my channel intro is completed. I just got done doing 2 slightly different overlays for the game. So I want you all to vote on your favorite overlay and that will be the 1 I use whenever I start recording the videos. Overlay 1 Overlay 2
  12. Pokémon Reborn - Looping Battle Music Mod Being the bored guy I am, after having made a looping battle music mod for Pokémon Rejuvenation, I decided to make one for Pokémon Reborn! About This mod, as the name implies, makes the battle music in Pokémon Reborn loop - and not in the same way it already does, starting from the start of the file, no, it makes it loop based on a set looping point. This essentially means that you should no longer notice the point at which the music reaches its end, however, due to some of the music used in Reborn not having a clear point where it is supposed to loop, transistions might still not be 100% smooth on all battle music but I tried my best to make it as seamless as possible. Because of there no longer being any need for the music looping within the audio file, the combined file size of these files went down from ~81MB to ~49MB. This reduction could be even higher but I decided to keep additional loops on music files that have slight differences on their second or third loop whenever possible. And one final note: The metadata of the audio files (title, composer, etc.) is still there and can be viewed via external software such as Audacity, however, Windows Explorer will not display it for .ogg files. Thanks, Windows. Installation In order to install the mod, you first need to download the mod; you can do so by clicking here. Your browser will likely notify you of this being an unusual download, due to it containing .dll files, if you don't believe me that this doesn't contain any viruses, feel free to run it through VirusTotal before extracting. After you downloaded the .zip file, you need to extract it into your Pokémon Reborn folder. When prompted whether you would like to overwrite Scripts.rxdata (this is based on the E18.4.1 Scripts.rxdata file by the way!), metadata.dat, and trainertypes.dat, confirm that you want to overwrite those files. Lastly, you should delete any of the files named "Battle- [].mp3" and "RBY Battle- [].mp3" or move them somewhere else, this is to force the game to load the .ogg files when the battle music is controlled through a map script. Compatibility This mod should be compatible with any other mods that don't change the Scripts.rxdata, metadata.dat, or trainertypes.dat files, however I can't give any guarantees since I haven't tested it. This mod is however not compatible with game-z.exe and will cause game-z.exe to no longer work after installation! If you would like to use game-z.exe again, you will need to uninstall the mod by replacing the Scripts.rxdata file with the original one. Credits This mod wouldn't have been possible without the Essentials script "RGSS FmodEx Extension" by 塗 ゆり. You can learn more about it on the script's Pokécommunity thread. All I changed on the script itself were really minor edits to fix compatibility issues the plugin had with Reborn. And besides that, well, I set looping points on all the provided music files.
  13. Have you ever found yourself in the midst of an epic clash between good and evil atop an active vulcano, accompanied by an epic orchestral piece of music, only for the music to suddenly fade out, followed by a short silence and finally the music restarting back at the intro? Have you ever found yourself fighting the Angel of Death herself, encouraged by the upbeat music to finally bring justice to the world, only for the music to suddenly - Ok, you get the idea. Well, I am here to offer you the solution to your problems! Introducing the gaming industries latest invention... Pokémon Rejuvenation - Looping Battle Music Mod Alright, so after the maybe just a little bit over the top introduction, let's get into what this is, how it works, etc. As the name already implies, this mod makes the music in Pokémon Rejuvenation loop - but of course not the same way it already does, rather this mod aims to make the music loop seamlessly like it does in most video games. The current version has properly looping music for all battle themes and there are currently no plans to update this mod with other music from the game. That being said, I think that the battle themes are the most important since you hear them a lot and there's a good chance they will reach the looping point while playing. It is also noteworthy that the looping music files are significantly smaller (~60% the size of the .mp3 files) in file size, thanks to the fact that a lot of the original music loops once or twice on the file itself so that it doesn't anticlimacticly restart after just 90 seconds. Unfortunately though, the metadata (title, artists, etc.), while still there, isn't visible anymore. Also getting the Evil Gym music to loop properly was a nightmare... How to install In order to install the mod, you need to extract the mod's .zip folder (which you can download by clicking here) into your Pokémon Rejuvenation directory. It will need to replace your Scripts.rxdata, metadata.dat, and trainertypes.dat files (note that this should usually be compatible with any other mods that don't change any of these three files). It is possible that your browser will warn you about the download, due to it containing .dll files. If you don't believe me that the files are harmless, feel free to confirm for yourself by checking them via virustotal. Go to \Audio\BGM and remove all .mp3 files that now have a .ogg file with the same name from the folder (whether you put them somewhere else or delete them is up to you). This forces the game to use the new .ogg music files in situations where the music isn't controlled by the metadata.dat or trainertypes.dat file, even if it tries to access a .mp3 file (which to my surprise actually works). Credits This mod wouldn't have been possible without the Essentials script "RGSS FmodEx Extension" by 塗 ゆり. You can learn more about it on the script's Pokécommunity thread. All I changed on the script itself were really minor edits to fix compatibility issues the plugin had with Rejuvenation.
  14. Hi Guys! This is my first forum post so sorry if it isn't perfect I wanted to discuss the upcoming Elite 8 and champion in Pokemon Rejuvenation. I wanted to vocalize my thoughts on what characters will most likely fill these roles and explain why. Elite 8: Zumi confirmed that as of v12, we have only seen 6/8 of the Elite 8 on screen and only 4 before v10: It is confirmed in game that Tesla, Karen, and Jolene (Volta's mother) are all Elite 8 members. These are currently the only characters that we know for sure are Elite 8 members. Tesla: Tesla is one of the first characters we encounter in Aevium and specializes in fire types. To my knowledge, the only known members of her team are her Talonflame and the Charizard that Venam stole. Karen: Karen's team consists of Diancie, Carbink, Vespiquen, and Persian. I don't remember if she has any other mons that she uses as part of her side quest in v12. A common theme around her team is that all the mons learn power gem... Which leads me to think she is mainly a rock type specialist with some outliers. Other pokemon on her team are likely to be Starmie, Ampharos, Slowking, or Mismagius as all of those mons learn power gem as well and aren't terrible. Jolene: We currently don't know much about Jolene's team other than that she specializes in electric type pokemon. She is one of 2 of the Elite 8 members that we first encounter post v10. She is gives us the Empoleon Crest as a reward upon completion of her side quest in v12. She is also the head reporter for Gearen News. Elite 8 (Continued): There are currently 2 Elite 8 members pre v10 and 1 e8 member post v10 that isn't confirmed. Here are my thoughts on the possibilities of the characters from v10 and before being in e8: Note: Only there are only 2 other characters pre v10 in the Elite 8 Rorrim B: Rorrim B makes sense as an Elite 8 member because he is a character that we get introduced to early. He serves no real purpose in the story. I see him potentially being a more prominent character in v13+ but it is unlikely. If he were to be an Elite 8 member, he would most likely have a dance based team and probably specialize in flying/bug with a couple outliers. When discussing the possibility of Rorrim B being e8 in the community discord, Zumi gave us a hit towards what Rorrim B's purpose will be: Interpret this as you will, but I see this as proof that he will not be an Elite 8 member. Karrina: Karrina is definitely an interesting character to talk about. We see her in the very beginning of the story as a small gang leader. We later come to find out that she has the power to grant us access to West Gearen. Finally, we come to realize that she is in fact a storm chaser. It's cool to see her develop as a character throughout the story. We come to learn about her back story and about how Karen killed her parents in front of her. This is important because she tries to get stronger in order to avenge her parents' deaths and put an end to Karen once and for all. With the Pokemon League in shambles because of the whole "Amanda situation," it is likely that Karrina is able to pick up an Elite 8 position... She has proved her strength multiple times in the past and it will add for some good character development to see both her and Karen in the Elite 8. It was stated in the game that Karrina was looking for Karen for a while to get revenge. This supports my theory on how she could pick up an Elite 8 position in the future, but does not currently have one. In v12 we were able to have a 6v6 battle with her and she doesn't seem to have a specific themed team. Her current team is Musharna, Durant, Alakazam, Nidoking, Granbull, and Fearow. I feel that she will be vital in the story later in the game, but I think we can successfully rule her out as a member of the Elite 8 unless she changes her team up a bit. Rune: As you all probably know, Rune is Huey's sister and Rhodea and Lavender's roommate. Apparently she has a dark secret that would upset Huey. Flora was Rune's only friend until Flora told Rune that she was the leader of Bladestar and asked her to join. Rune refused and Flora blackmailed her into keeping the secret. She vanished into thin air without a trace. We don't know much about Rune or her pokemon, but it is easy imagine her being an Elite 8 member because of this. However, given the small amount of information currently available about Rune, I feel it is fair to rule her out of being an Elite 8 member for now. Dylan: Dylan is an interesting character to say the least. He was abused by his grandfather which caused him to leave Kristiline and move to Grand Dream City. His grandfather helped him run a fishing competition and we see Dylan use a Gyrados in order to fend off Ana from Bladestar in his house. Dylan also told us that his life was going well at one point, but then gave all his money to charity and moved into the Underground. But later in the story, he gives Ana $30k to spend on things in Kristiline and when Ana is shocked about the amount of money she was given, Dylan says, "Huh? It's only 30k. Don't sweat it." Where does Dylan get this money from if he gave all his money to charity and does not have a job to our knowledge? Mabye he's getting a pay check from the pokemon league? Finally, when Ana gets to act in Risa's movie in Pokestar Studios, Dylan is in disbelief and says: This is relevant because he said this in disbelief and acted like it was a dream of his, but he did not have that position. Because of these 3 facts, I feel like it is safe to assume that Dylan is an Elite 8 member specializing in water types. This also makes sense based on his character sprite because he has blue hair, relating to water type pokemon. Nastasia: When asking around in the community discord about possible Elite 8 members the name Nastasia popped up a few times. Nastasia is the highest ranking member of Team Xen after Madame X. Nastasia's reason for joining Team Xen are unknown and Madelis even asked Nastasia why she trusts Madame X so much, as Nastasia appears to have nothing on the line. I personally, do not see Nastasia being a member of the Elite 8 as Jan would never accept them into the league (but who knows what happened with Amanda as league scout). With Robo-Amanda out of the way, I highly doubt Jan seeing Nastasia on the list of Elite 8 members will result in her keeping that position. A cool think to note though is that Nastasia inherited Rejuvenation Co. from her mother and that is the location of the Team Xen base in modern time. The only member of Nastasia's team that we are aware of is Deoxys and I will explain why there is a better candidate for the psychic type Elite 8 position. Nim/Lorna: Nim is a likely candidate to be an Elite 8 member (other than the fact that she is literally a weapon that turns people to stone). We watched her develop as a character throughout the story from being a friendly obnoxious girl to being the shell of a human she is now, torn apart and brainwashed by Crescent to do her bidding. I feel like Nim has the potential to be a member of the Elite 8, but I do not think she will make the cut because we fought her multiple times throughout the story. I am not ruling it out as a possibility that she could potentially be an Elite 8 member (As I thought the Lorna battle in zone zero was much harder than the puppet-masters gym battle) but she feels more like a rival character than an Elite 8 member. Her team as of v12 is Aromatisse, Vivillon, Darmanitan, Marowak, Sylveon, and Solrock/Lunatone Fusion. Once gen 8 gets added in v13, I can see her with a Hatterene or Grimsnarl, but thats a topic for another day. Crescent: Crescent, Crescent, Crescent... Top of the food chain. Why think Nim will be Elite 8 if you can just go to her superior. I believe Crescent will be an Elite 8 member. We haven't battled her yet (unlike Nim) and I can't use the same excuse I used on Nastasia because Crescent is not on the opposing side as the main character. Crescent actively looks to put an end to Team Xen just like us. Her motives are unknown and her actions are unconventional, but its what gives her depth as a character. Crescent is more powerful than Nim and has so much power that she even brought us back from the dead. Not much is known about Crescent's backstory other than she seems to have known Nancy. Crescent is also a Storm Chaser so it is likely that she is able to have a position in the Elite 8. To my knowledge, the only known member's of Crescent's team is Mewtwo, Gothitelle, and Solosis (Zetta). Elite 8 post v10: Hazuki: In my mind, Hazuki Blakorey has to be the only character that will fit this position. Melanie is really the only other potential candidate, but she currently just exists as part of Melia's imagination. It makes sense for Hazuki to be an Elite 8 member as she is currently the last original storm chaser that is alive in the present. Hazuki is seen with what appears to be an Aegislash hinting that she will be either a steel or ghost specialist. Steel is very unlikely considering her granddaughter is the steel type gym leader. Hazuki being a ghost specialist makes sense because similar to Narcissa, Hazuki was not loved by Thomas and like Narcissa was not loved by Sirius. Sirius and Thomas both married Narcissa and Hazuki in order to use them for power. In turn, they both turned to ghost types for comfort. Conclusion: Based on the possible Elite 8 members I have provided, the 6 that I feel most likely fit the role are: Tesla/Karen/Dylan/Crescent/Jolene/Hazuki Champion: There are 2 Characters I want to discuss regarding the Champion position. Alexandra: I was holding off talking about Alexandra as a potential Elite 8 member because I feel that she is the most likely character that will become Champion. One of the main reason's I believe Alexandra to the Champion is that she feels the need to constantly change her name, first going by April when we meet her in Amethyst Cave, then going by Krystal when we meet her on our was to Grand Dream City. Another reason is the fact that on the train to Grand Dream City, Venam rants to Alexandra about how the Champion should be protecting the region and not doing nothing. Alexandra kind of just agrees with her, not trying to start an argument. This small detail is important because it means that Alexandra either knows the Champion or is the Champion herself. Alexandra is a direct decedent of Nymeria which could also provide evidence for her inheriting the highest position in the Pokemon League. The only part of her team we know about as of v12 is Latias. Madame X: Madame X is the most powerful character we met so far in the story. She is the leader of Team Xen, saved us from death, and even was once in possession of the Time Diamond. It is likely for Madame X to be the acting champion battle, but I doubt it because I feel that the plot with Team Xen will be resolved before the Elite 8. Keep in mind, we do not know who Madame X is behind her mask, so she could very well be one of the characters I previously listed. The only part of her team we are aware of is her Yveltal that we fought at Blacksteeple Castle. ~~~ That is the end of my predictions for the Elite 8 and Champion. If you guys have any other opinions or want to provide any further insight on these characters it would be much appreciated
  15. Hello there! With over 230 hours (not including resets) into rejuvenation I can positively say that I'm in love with this game. Enough to where I'm considering doing a run-through again as a challenge run, which is where Monotype peaked my interest. However before I got into the run, I wanted to do some preparation as to what I was going to get into by going into the run, notably difficult fights, and how to possibly deal with them, so I don't spend 10 hours at my screen wondering "How do I even do this". I was CONSIDERING doing an Intense Mode run of this, though with given difficulty... I find it unlikely. I'll state what I think might be possibly problematic Fights. Venam - Ghost monotype is limited to Very Very few early game pokemon. Before Venam, the only mons (if I recall correctly) that we get access to are our starter (dartrix by now), & shuppet... Seems like a major annoyance. Marianette - What. A. Nightmare. With the field, and our ghost attacks no longer being able to do a single thing, and having pokemon like Bewear to worry about, this seems like one hell of a battle. And our team hasn't even improved! There's only one pokemon we could POSSIBLY add, and that's oricorio... of whom we don't get access to sensu form but for my Sanity's sake, i'll say it's legal. But that's still just a team of Dartrix, Multiple Shuppet (probably), and Oricorio. That... doesn't help. Narcissa - Even though we are super effective against her and we recieved a MASSIVE team roster increase, she is super effective against us... And that sounds. Pretty bad. Angie - This battle is always a nightmare, no matter what you're doing. Then comes a middle ground of a lot of fights that I'm not sure how well I will fare against. I'm just overall, unsure. Rift Gardevoir (?) - Not exactly sure how this battle pans out for a ghost monotype. Though this is very late game, so I wouldn't be surprised if we have checks nonetheless. Still seems like a nightmare... Literally. If any of you have any comments/questions/ideas for this run, Do let me know! Whether that be possibly more difficult fights, theoretical solutions to battles, or just if you got something to speak your mind about. There are a lot of cool pokemon i plan on using over time, but I just hope that this doesn't make me pull my hair out when I eventually do start to do it...
  16. yalls, i rlly want an alolan ninetails.. but i need to drop a pokemon for it. current team : - blaziken - roserade - ampharos - swanna - meowstick m - noivern should i drop a mon or forget about ninetails
  17. Hey. Finally decided to start this thing. God knows I should finish one run before I start another... But I love the game so far and am hoping to continue loving it. And I have a bit more free time for the summer so I figured I might as well. http://s7.zetaboards.com/Nuzlocke_Forum/single/?p=9482386&t=9293069 There's the link to the prologue chapter not much going on yet but there'll be more to come. Hope you enjoy! @DerogatoryTrainer I edited your thread title because the r word is considered derogatory language under rule 4. I wasn't sure what to change it to but you can change it to something else if you have any ideas.
  18. It's finally here! Pokemon Black 2 Squadlocke! I've been wanting to do something like this for a LONG time and I've finally done it. So here we go. Episode 1. Ohh. Before I forget, this will be the only episode I tag in the people that have "helped" me in this. You'll see what I mean when you watch the video. If you want to be tagged every time I upload a video (the 5 people that helped me I mean) then please let me know. That way, I know I won't be annoying you if you don't wanna be tagged. So yea! Here we go! Episode 1 is here! @The Swordsman @Q-Jei @Candy @MegaMew @Amethyst For the people who don't know what a Squadlocke is, here are the rules for it. 1. Squadlocke follows regular Nuzlocke Rules. -Catch the first Pokemon on each route/area (if you fail to capture it you can't catch anything else) -If a Pokemon Faints it is considered dead either release it or put into a "Dead Box" 2. Choose a few friend's you would consider your squad, and get a full team of Pokemon of each friend's choosing. You would generate each friends team into a separate box in the PC. 3. After each encounter in the Nuzlocke head to the PC Box and load up a box containing a Squad Members Pokemon Team you have not drawn from (preferably cycle through the boxes in order) and random number generate to decide which Pokemon you will exchange for your encounter, to use for the Nuzlocke.
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