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  1. Hey there! I'm here to show off a small project I call Pokemon Arena. Please forgive the very low quality GIFs. The game looks better in a regular format! Overview Pokemon Arena should be viewed as an enclosed simulator of what a real-time action RPG version of Pokemon might look like. I wouldn’t consider it to be a fighting game even though some might. It does share some similarities, but to treat it strictly like a fighting game would do it a disservice I think and would likely lead to confusion in general. Design Philosophy The idea here was to try to turn a turn-based game that relied on careful methodical strategy and some randomness into a pure skill-based game. Each move has set values that include damage, hit velocities, status effect data, and a ton of other values. Additionally, any randomness that exists in traditional Pokemon is replaced completely with something fitting to this type of game. Sometimes I also equip moves to Pokemon that are "impossible". I'm not too interested in being perfectly accurate here. Sometimes an illegal option is more interesting than a legal one. I'm doing this project purely for fun to take a break from another project I have been on for 5+ years. Fun is the number one priority here and I view this game as an experiment to see how successful a re-genred (not a real word ¯\_( ͠° ͟ʖ °͠ )_/¯ ) version of Pokemon could play. Balance isn't much of a concern here either. I will occasionally make changes to things that are grossly over powered, but there is so much counter play in this game that trying to balance something perfectly would be not only virtually impossible, but would also be considerably less fun to develop and play. Concept I would consider this game to be a battle simulator of sorts; something that gives an example of the types of fights you'd encounter at the mid-game level in a full game centered around this sort of combat. Trainer fights would play out just like fights in this simulator would while exploration of the world would function about the same. This concept assumes that you, as the player, already know a lot about how Pokemon battles work and what each move does. There are, of course, ways to refresh your memory on this, but it still assumes you have at least a casual sense of the game already. I make no effort to teach the ins and outs of Pokemon in this game as I do not have the time to do so. Controls Here’s the controller layout. Some of these functions may be confusing, but I’ll go into more detail as the post continues: Moves All moves are on a set cool-down that can only be performed at preset intervals. Generally speaking, all moves can be cancelled into and out of each other as long as another move is available. You'll also notice that each move has its own warning system built in. A red warning indicates a normal attack and a yellow one indicates a move that cannot be interrupted. The latter are rare. Also a standard hit will be indicated by a circle or a box that gives you the area in which the attack will have its effect. A move that is indicated with an exclamation point indicates a projectile and a move with no warning whatsoever indicates that it is a non-hitting status move. Finally, almost all moves have some level of automatic tracking. This effect can be overidden by holding the "Macro" button to manually aim a move. Combinations As mentioned, everything can cancel into everything. This is the core of the game. Learning to use your moves optimally is key to this game. There are some limitations, but generally speaking this rule applies all around. This allows you to perform combos for more damage or to set up something unique. It should be noted that there are systems in place to prevent infinite combos. One prevents hard stuns from happening more than once per combo. Additionally, when juggling, each concurrent hit will cause the target to fall faster. Eventually they will fall so fast that further moves cannot connect. Finally there is a OTG (off the ground) decay. Each time the target hits the ground, the window to hit the target closes until they become fully invincible. Of course, move cool downs can help mitigate larger combos, but careful timing and planning can get around some of these limitations: Status Effects For example, no move will randomly miss and status effects are guaranteed as long as you can land the move. Moves like “Toxic” or “Will-O-Wisp” fall into this category. Other moves like “Poison Jab” don’t instantly poison, but slowly build up a “Poison” value. Once that value hits a certain threshold, Poison is inflicted. Additionally, while status effects have a minimum amount to fully activate, they have an "over fill" amount that allows you to extend a status effect beyond its normal limit. A flashing bar indicates when a status is over filled. Finally, you can continue to fill a status effect simply by landing an attack that builds a status. As usual, only one status effect can be active at once. Currently, only some status effects are fully implemented. Side note, no electric types cannot be paralyzed in Pokemon Arena. The following GIFs are just for demonstration purposes. Z Moves / Mega Evolution Treat these moves like you would a super or ultimate move in a fighting game. Do damage to build a super meter up and activate! In the highly rare event that a Pokemon is equipped with a Mega Evolution, they will also have a separate Z Move they can perform after transforming. These moves have very high damage or a very unique utility. They are also somewhat hard to attain. It requires you to stay in for quite a while generally. Abilities For the most part, these function just as they do in the traditional games, but with no randomness. I also tend to take some liberties with these. You might see a Pokemon with an “impossible” ability if their normal ones don’t make sense in this format. Switching Similar to moves, you can switch at any point as long as you have the ability to do so. Swapping is on a rather long cool down, though, so don’t expect to do it often. Stat changes Similar to the traditional game play, your stats can change in battle. They have been condensed, however, into 3 stats : power, defense, and speed. Game play rules have been adjusted to conform to this condensed format. Elemental effectiveness This works identically to traditional game play. Not much here has changed. When landing an attack, the color of the damage text will denote its effectiveness. Green is super effective, grey is normal, red is not very effective. For now, ineffective moves do not connect in any way. This might change later on. Basic Gameplay Up to 4 players can play simultaneously. Right now, only free-for-all is supported, but I plan to add at least a 2v2 mode as well. Each player selects up to 6 Pokemon. On top of that, each Pokemon (currently) has 4 preset move sets. Each move set is unique in its own regard, but generally follows a specific archetype. Let’s go over each here: In case you are unfamiliar with how a move or ability works, you can press a simple combination of buttons to get more in-depth info. As you can see, each Pokemon has 4 moves, an ability, and a Z-move OR a mega evolution. Each Pokemon also has access to two mobility options. Weather Weather works similarly to how it does in traditional Pokemon. Weather wars can also work the same as only one effect can be active at once. Randomized turn counts are removed in favor of set timed amounts. Also, in some cases, effects are simplified to conform to the game's style. Currently I have these weather effects functioning: Pokemon choices Listen, I’ve been playing Pokemon since Gen 1. I was roughly 11 at the time. Since then, I have rarely found legendaries all that interesting (Mewtwo and Suicune are pretty much it). This generally is true for final evolutions as well. What this means is you likely wont see a ton of "popular" Pokemon in this. I'm pretty much adding Pokemon that I personally find interesting. Having said all that, if I decide to take this further than I already have, I may do some kind of poll every now and then. Here’s who I have planned. This is subject to change, but for now, it’s who I like: Release Not 100% sure when I’ll have this ready to release, but I’m aiming to put it out soon (hopefully within a week or so). It wont have any online functionality any time soon though. I recommend using Parsec to play with friends online. It’s free and it’s amazing. Engine Info Pokemon Arena was built from the ground up in Unity3D. I used an action RPG / fighting game engine that I have been developing for the past 6 years. I call the engine "Park Engine" for short since it was largely developed for another unrelated project (more on this later). I built the engine from scratch. This includes too much to list, but the basics of it are hit detection, effect and sound spawning, character creation, any many MANY more features. On top of all this, I have created a toolset that allows me to create a character and a ton of other features with no programming. Occasionally I have to add a new feature with some light programming, but this is rare. Park Engine also has a lot of functions that allow NPCs and other RPG related functions to be created, but those are unused in Pokemon Arena. Here's a few shots of the toolkit I have built for this engine. Inspirations This is a tricky one. Obviously Pokemon is a big one here, but Tera Online is likely the biggest. Before they changed the PvP servers to what they are now, I had a great deal of fun "challenging" other players at inopportune moments. Low level PvP was always my favorite. I never really enjoyed it in the post game. Back when I used to play Tera Online, I wanted to make a game like that, but somewhat simplified and more focused on skill-based combat. This is the direction I took it. I also draw a lot of inspiration from Dark Souls and Kingdom Hearts; though the connections to those are probably more subtle than I think they are. Credits As of right now I am the sole developer. Here’s what I have done on my own: Custom rigs Animation Shaders Programming Game design UI design / layout Here’s what someone else did Model rips - Model Resource Sprite rips - Spriters Resource Sound rips - Sound Resource Music - Peanut / Wurd Munchaz
  2. Hey, guys. I am planning to start over on a new save for E19 in the future, and had a question for anybody who has played through the game (or at least partly through the game. For my next run of Pokemon Reborn, I wanted to run a sort of canonical team throughout the entirety of the game, therefore challenging myself and limiting myself to around 6 pokemon for the whole playthrough. I think it might be fun to theorycraft which pokemon would be on canonical team for the protagonist. Now, getting to the question part of this thread: Which 6 pokemon would the protagonist theoretically use if they were limited to ONLY pokemon they got from the main story of the game. Meaning pokemon ONLY collected through main events. So, that is, excluding all sidequest/ side event pokemon. If anyone who comes across this who has played any of E19 and could contribute to a list of main story only pokemon, that would be sweet! Thanks to all in advance. I have played all the way up to E18, but lets try to keep it as spoiler-free and broad as possible (not detailing specific happenings or occurrences in full or anything like that).
  3. A game by @Michael_ and @Ekat Introduction: Pokémon Ashen Frost, formerly Pokémon Present, revolves around Sylvester, a kind, albeit surly, officer-turned-detective in Riverview City. Sylvester works alongside his not-quite-canine unit, Swinub, to solve minor cases. Tracking down missing cheques and ice sculpture vandals doesn't come without risks, however; the frigid metropolis is home to ordinary people and criminals alike. To uncover the truth, Sylvester steps on the toes of some of the city's most important figureheads... as well as the mafia's. Features: A story-driven plot consisting of 19 cases, involving searching for clues, presenting evidence and solving mysteries A fully fledged case system, complete with its own UI and features Pokémon from Gen 1-8 available A continuously expanding city to explore, complete with a ton of side content Reborn AI and custom weather to keep players on their toes An optimization area to allow any party member to become battle-ready in no time! An overworld encounter system, with areas involving wild grass being very far and few between A unique battle tower system, complete with random teams akin to the battle factory as well as its own field effect Fully functional and running on MKXP, yielding improved performance and modular screensizes Screenshots: Download: Following Progress: Progress can be followed in a number of places. Some notable options include joining our Discord Server and following our Twitter. If you've read through this far, thanks for checking out the game! Hopefully you'll hear back from us soon with the next release! Cheers! Credits:
  4. Pokémon Reborn - Looping Battle Music Mod Being the bored person that I am, after having played through the main portion of episode 19 and some of the post-game, I have decided to update my looping battle music mod for episode 19! About This mod, as the name implies, makes the battle music in Pokémon Reborn loop - and not in the same way it already does, starting from the start of the file, no, it makes it loop based on a set looping point. This essentially means that you should no longer notice the point at which the music reaches its end, however, due to some of the music used in Reborn not having a clear point where it is supposed to loop, transistions might still not be 100% smooth on all battle music but I tried my best to make it as seamless as possible. Because of there no longer being any need for the music looping within the audio file, the combined file size of these files went down from ~120MB to ~80MB. This reduction could be even higher but I decided to keep additional loops on music files that have slight differences on their second or third loop whenever possible. Since Reborn's engine already supports looping audio natively and all audio files are in the .ogg format now, this mod only contains audio files to replace the old ones. Installation In order to install the mod, you need to download and extract the .zip file into your Pokémon Reborn folder. Your computer should then ask if you want to replace files of the same name. Click on yes (for all) and the installation is done! Compatibility & Bugs This mod should be compatible with any other mods that do not change the audio files or substantially alter how the game's audio engine works (which should be no other mods!). Regarding bugs, well, it is just music files so there should not be any. Download
  5. To whomever is reading this, I recently started playing Pokemon reborn and I needed a good ground pokemon to defeat the electric gym leader. I am sorry I don't have any good Pokemon to trade in return. If possible, Please trade with me. Offering me a good strategy also helps. Thank You.
  6. Hiya everyone! I thought this might be a nice place to leave some Reborn fanart :) What I would imagine a cover art of Reborn to look like : Ame Saves The Protagonist (Train Opening) Ame & Alolan Ninetales I am also on DeviantArt and Instagram :)
  7. I recently snatched up Rejuvenation on the side from here on a whim. I played Reborn ages ago, and returning to the site to find an all-new, MASSIVE game waiting was the greatest Christmas present of all time. So essentially, I do a lot of DMing for D&D groups off of reddit, and I've hosted roleplay servers on discord for Pokemon before, as well, and ultimately came to a conclusion that with some effort I could maybe throw something together for a campaign that hit the same beats as Reborn & Rejuv. The problem was, I wasn't quite a fan of the existing PTU and PO tabletop systems. What I'm up to, and what I'm also recruiting for at the moment, is for players, spectators, and just general interested parties in playing or discussing a system that utilizes Pokemon Showdown as part of the campaign's action economy in combat. There's of course a lot more to it - I've been slapping together mechanics, classes, skills, and generally making a ramshackle system akin to 5e in some ways to incorporate this idea. There's plenty of dice rolling and activity for players to do aside from loading up Showdown to grind Audinos. The setting I built for testing this in also has a rich history, characters, a plotline, and above all - it's explorable. It's fully mapped out, and about 40% of it has been precisely statted out for what kinds of Pokemon appear around there and what level they are. I'm just seeking folks that are curious about it, really! The reddit post that contains the blurb for selling the idea both as a game and an experiment is right here if you're interested. It's got a little google form attached to it for players signing up, too. That aside, do you guys think this is a good idea? Have you felt the need to create your own Pokemon regions before? Do you think Pokemon is doomed to fail as a TTRPG?
  8. Hello, I was trying to plant a berry in Pokemon Snakewood, south of Fallarbor Town, and my character completely froze. I cannot move at all, all I can do is use the startup menu. Of course I was dum and tried saving the game, turning it off and back on, just to my amazing horror that my character still cannot move. How can I fix this, he is just chilling between the berry soil and the mountain. Someone send help please!!
  9. Join the Pokemon Arrow discord: https://discord.gg/hCQWcnrDYb Plot Introduction Decane is a vast beautiful, culturally rich region which always lived peacefully. The two legendary pokemons, Dhabown and Arowteer protected the people of Decane and its beautiful nature, every year they use to visit various cities during the autumn festival. But suddenly one day the legendary pokemons dissapeared from the region, they also didn’t came during the festival, after that incident, twenty years had passed, the region started suffering a lot, several natural disasters and several wars hit the region. Professor Mendel gives you a task to find the legendaries and bring them back or no one can prevent the region from endless sufferings. You team up with your friends Trina(when player is boy)/Ricky(when player is girl) and Renuka and start the mission of finding the legendaries. But the path to the legendaries is not so easy, there are four holy places where the legendaries can stay but to reach them you have to decode several codes and get the name of the places. You set on a adventure to find the truth behind the disappearance of the legendaries and to bring them back. There will be several obstacles on the road to find them, you'll have to overcome them for returning the peace to the region. And beware of the criminal gang Team War!! You’re on the way to be the very best like no one ever was!! Features New expansive region, 'Decane' based on peninsular India. 8 Gyms, Elite Four + Champion Pokemon from Earlier generations+Exclusive Decanian Pokemons! An intriguing, climactic story with new, original characters New custom regional forms/variants including: Dark/Fire Arcanine, Poison Meowth and Persian and more Quests (Including optional side-quests) Purely GBA-Themed, with Gen 4 Styled textures,music and many new, custom remixes The Battle Tower! (Our version of the Battle Frontier) MANY Easter eggs Mega evolutions New Evil team- Team War New Professor- Professor Mendel New Champion- Naomi No Z-Moves or Gigantamax New Legendaries and New pokemons and a brand new adventure!! Try it now For further information visit our wikia page: Page is under construction Screenshots Downloads DOWNLOAD- Pokémon Arrow
  10. I am currently facing Adrienn and I dont hv any poison type pokemon and I spent almost 10hrs trying to level up my other pokemon which i thought will be good against him. thn i learnt that poison types do well against him, but i dont hv any. So, a bulbasaur would do good since it has a grass type as well, or any other high level poison types please. i'll trade what i can.
  11. THERE WILL BE TWO VERSIONS OF THIS GAME! ONE WILL BE A DARKER STORY, WHILE THE OTHER BEING IN A MORE TRADITIONAL STORY! This game was made possible by RPG Maker XP and Pokemon Essentials v19.1 Trailer Watch Here! Pokémon Tabula Rasa, inspired by Reborn and Insurgence, is a story driven fangame with 2 brand new regions! - The Anphelio Region, inspired by the word aphelion (or the point in the orbit of a planet, asteroid, or comet at which it is furthest from the sun). This region has a lot of similarities with its name, as it is a snow-covered tundra with little to no civilization. Mostly covered by routes and forests, this region gives you a lot of training and time to meet new faces who help to get you back to your once held glory. Many Pokémon from all over the world have descended from this region and here, you can find many of their different, undiscovered versions of themselves. These Pokémon are often shy and haven't come in contact with many humans. However, the ones that find civilization or Human population, get along with them very well. - The Pansperma Region is the mainland. The region flooded with tourists and an influx in population. This has really driven out Pokémon in these parts, especially near cities. As you go on throughout the region, you find power-hungry corporations out for control over the region. To do this, however, they need the most powerful trainers to be able to drive out all Pokémon insight. In which doing so, makes room for more people to come in, leading to more money and power in the corporations. Here, you will find out who you truly were in the past and you may have to power your way through to get what you want for yourself and the Pokémon at stake. The sheer variety in Pokémon, people, and places you find along the way is incredible. This region has everything a person could ask for and is the reason why it's a huge tourist attraction. Story Before the events of Tabula Rasa, the main protagonist and their rival travel to a distant region while their home region's Pokemon League is being developed. When they discover that this new region doesn't have a current champion, the protagonist and the rival decide to battle each other for the crown. During the battle, the protagonist is finally "beaten" via an intentional hit which causes them to go into a severe coma. Years later, the protagonist wakes up from their coma and realizes that they've been taken in by Professor Oleaster and his apprentice, your rival. After some encouragement, the rival gets the protagonist to become a trainer once again to travel across the brand new Pokemon League in their home region that spans across both Anphelio and Pansperma The Protagonists Story of the Two Regions Along the way you meet a strange professor who tells you he has seen you around before and knows your story. He brings you in and tells you that he knew the man who tried to save you from the (evil agency) and knows how to get your Pokémon back, your items however, are unobtainable. He plays as your guide and tells you the newest information on where your belongings are being held, along with the evil team's location. People throughout both regions will recognize you, but you will have no recollection on who they are or even who you are. The natives of both regions understand your godlike stature and will do anything to help you take back their region. This includes giving you tips, pointers, and even their own belongings. However, the Pansperma region's big cities are heavily guarded, so watch your step. The Meaning Behind/Why I chose Tabula Rasa Tabula rasa, the latin word meaning a "clean slate" or "scraped tablet." The bigger picture/driving narrative in this game being starting over from scratch, or Tabula Rasa. I really wanted to make a game where you were previously the champion, where you have to go through the region have once did, with no recollection of anything the regions have to offer. I'm already planning to make a sequel and prequel to these games, which already have titles. Those being Pokémon Prevenire and Pokémon Exigo. Prevenire meaning before hand/To come to and Exigo meaning complete or finished. Pokémon Prevenire will be in the style of FRLG/RSE and Pokémon Exigo will be in the style of Gen 5. However, if I am going to make that happen, I will need a team to do so, which is why I will also be putting a similar thread in the Team Recruitment channel. So if you are interested in making music, sound designs, scripting, or sprites, comment here/on the team recruitment page and/or message me directly. Screenshot Showcase Plans for the game - Fully custom music/Battle intros - Custom characters with backstories - Full fledged character customization system - New mega evolutions - Custom Anphelion and Panspermanian forms for over 200+ Pokémon! - All new, remade shinies for existing Pokémon - New Pokémon that you discover throughout your journey (Not a final decision) - HMs as Items (Axe for Cut, exc.) Current Features - 12 gyms (4 in Anphelio, 8 in Pansperma) - Brand new stealth elements - Choices effect story - Every Pokémon Generation 1-8 (IoA and Crown Tundra) - New Mega Evolutions - Past characters coming back! ex. Wes, Red, Blue, Gary - Hidden Grottos - Customizable Secret bases - High Leveled Overworld Encounters - Seasons/Seasonal events - All new UI - Fast forward (Thanks to Marin) - Huge post game - Side quests galore! Credits list Notes This is a huge game idea I want to pursue and will probably need quite a team to pull it off. The game's full version won't be available to play in the near future, but we will get it done! We currently have a team of 5 and still growing! I have had this idea in mind for a while now, and I am finally able to accomplish it. Any support for my huge project will be greatly appreciated! We currently have a roadmap made and we are working our hardest to have a fully fledged demo out by the end of this month! The demo will have frequent updates with new features, quests, maps, and bug fixes. We are also still recruiting! What I would be looking for is anything ranging from spriters/concept artists to music makers! If you are interested in joining the team, please send me a DM over discord, twitter, and even DMing on this forum! You can also contact the team by emailing pokemontabularasa@gmail.com. Discord You can join the game's official discord Here.
  12. So as the title suggests, I'm going to restart yet ANOTHER Pokemon Fan Made Game. Only because some of the early start of the game is getting changed (and possibly other parts and possibly some text changes. I can't remember) but the game is Pokemon Desolation that I will be restarting when V6 comes out. BUT... I want this to be actually me playing in game. I want to use my top 6 Pokemon only through the game. But I feel like debugging in my top 6 Pokemon... Idk. It might set some people off. So I also thought maybe I'll just use some Pokemon until I get my actual teammates. I'm alright with that too. Sooo I'm basically making a poll here. What should I do folks?! Vote Vote VOTE!
  13. This is a list that shows at a quick look what different Pokemon are available at any given time in game in a monotype run. Each spoiler is a new badge length of the game, including the most readily available member of the evolution line of the Pokemon, and does not mention Pokemon available in previous areas. Italics indicate Pokemon that will evolve into a type. Underline indicates Pokemon that will lose that type by their final evolution (mainly, for collecting, unless you want to use badge 17 Azurill for Normal type) Bold indicates legendary Pokemon **Asterisks** indicate Pokemon who are available by chance or choice earlier in the game, then reliably again later in the game. If you miss a chance or want all options of a choice, follow the asterisks to the second usage. Strikethrough indicates Pokemon which will have a mega-evolution that changes into the target type, such as Sceptile -> Dragon. Whether or not these are legal for your monotype run are up to you. All types that do not feature any new Pokemon will be listed at the bottom of each spoiler tag. Suggested Rules for a Monotype Run: 1. You can only use Pokemon of a single type for all battles. Pokemon that will evolve into a type may be used, but must be evolved by the end of the run. Optional: other typed mons can be used for: HM usage, field transformations for quests, catching Pokemon, 'impossible' boss battles. 2. If you're playing with a type that doesn't have any starters that will evolve into it, you must choose a starter and then ditch it in the PC once you catch your new Pokemon and it is able to put up a fight. Other rules are at your discretion, have fun with it! Starters Dark: Froakie, Litten Dragon: Charmander/Treecko Fairy: Popplio Fighting: Chespin/Torchic/Chimchar/Tepig Fire: Charmander/Cyndaquil/Torchic/Chimchar/Tepig/Fennekin/Litten Flying: Charmander, Rowlet Ghost: Rowlet Grass: Bulbasaur/Chikorita/Treecko/Turtwig/Snivy/Chespin/Rowlet Ground: Turtwig/Mudkip Poison: Bulbasaur Psychic: Fennekin Steel: Piplup Water: Squirtle/Totodile/Mudkip/Piplup/Oshawott/Froakie/Popplio Nothing new: Bug, Electric, Ice, Normal, Rock. The first two types and Normal have representatives immediately available before the first badge, though Ice and Rock do not. Beginning to Julia Bug: Spinarak, Combee, Pineco, Caterpie, Ledyba, Wurmple, Burmy, Kricketot, Surskit, Grubbin/Joltik* Dark: Poochyena, Stunky, Purrloin Dragon: Noibat Electric: Pachirisu*, Tynamo, Blitzle, Grubbin/Joltik* Fairy: Igglybuff Fire: Pansear* Flying: Pidgey, Hoothoot, Combee, Spearow, Caterpie, Ledyba, Wurmple, Noibat, Woobat, Surskit Grass: Cherubi, Burmy-L, Budew Ground: Burmy-S Normal: Bidoof, Meowth, Minccino*, Patrat, Pidgey, Rattata, Hoothoot, Spearow, Whismur, Igglybuff, Teddiursa, Zigzagoon* Poison: Ekans, Spinarak, Gulpin, Grimer, Wurmple, Stunky, Trubbish, Budew Psychic: Woobat, Munna, Espurr* Steel: Pineco, Burmy-T Water: Bidoof, Finneon, Goldeen, Surskit, Panpour*, Nothing new: Fighting, Ghost, Ice, Rock Julia to Florinia Bug: Venonat Dark: Pancham Electric: Plusle, Minun, Shinx, Pichu, Electrike Fairy: Swirlix Fighting: Makuhita, Mankey, Pancham, Buneary Fire: Numel, Litleo, Slugma Flying: Pidove, Hoppip, Ducklett* Ghost: Frillish* Grass: Hoppip, Bellsprout, Oddish, Sunflora, Lotad, Bounsweet Ground: Numel, Onix, Nidoran M. Ice: Vanillite, Seel/Spheal* Normal: Pidove, Skitty, Glameow, Buneary, Sentret, Slakoth, Castform, Happiny, Lillipup, Litleo, Yungoos Poison: Bellsprout, Oddish, Venonat, Koffing, Nidoran M. Psychic: Spoink, Pichu, Bronzor* Rock: Onix, Bonsly, Slugma Steel: Klink, Onix, Bronzor* Water: Ducklett*, Lotad, Clauncher/Clamperl/Seel/Spheal/Remoraid/Frillish* Nothing new: Dragon Florinia to Corey Bug: Beedrill, Scatterbug, Sewaddle, Paras, Nincada* Dragon: Mareep Electric: Emolga, Mareep, Helioptile Fairy: Snubbull*, Morelull Fighting: Stufful* Fire: Fletchling Flying: Scatterbug, Emolga, Doduo, Drifloon, Fletchling, Nincada* Ghost: Shuppet, Drifloon, Nincada* Grass: Carnivine, Sewaddle, Pansage, Paras, Tangela, Petilil, Fomantis, Morelull, Skiddo/Deerling* Ground: Bunnelby, Phanpy, Nincada* Normal: Bunnelby, Helioptile, Doduo, Aipom, Stufful*, Fletchling, Deerling*, Stantler* Poison: Beedrill Nothing new: Dark, Ice, Psychic, Rock, Steel, Water Corey to Shelly Dark: Murkrow, A.Rattata, A.Meowth, Zorua Fairy: Carbink/Mime Jr.*, Spritzee Fire: Growlithe, Ponyta* Flying: Murkrow Ghost: Pumpkaboo Grass: Pumpkaboo Ground: Diglett, Geodude, Sandshrew Ice: Cryogonal* Normal: Dunsparce, A.Rattata, Furfrou*, Zangoose Psychic: Gothita, Chingling, Unown, Espurr*, Mime Jr.* Rock: Geodude, Carbink* Water: Buizel* Nothing new: Bug, Dragon, Electric, Fighting, Poison, Steel Mystery Egg By trading a Growlithe Egg to a policeman in Jasper Ward, you can get 1 out of 18 eggs. This is random for every save file and cannot be manipulated. If you get one that is a part of Monotype, great! If you don't, oh well, they are all available later. Bug: Larvesta Dark: Pawniard/Sneasel Dragon: Axew Electric: Elekid Fairy: Togepi/Azurill/Cottonee/A.Vulpix Fighting: Shroomish Fire: Larvesta/Vulpix Flying: Togepi/Starly Ghost: Phantump/Gastly Grass: Shroomish/Phantump/Cottonee Ground: Drilbur Ice: Sneasel/A.Vulpix Normal: Azurill/Starly Poison: Gastly/Mareanie Psychic: Staryu Rock: Rockruff Steel: Drilbur/Pawniard Water: Staryu/Azurill/Mareanie Shelly to Shade Bug: Skorupi Dark: Nuzleaf, Houndour/Carvanha*, Skorupi, Scraggy Electric: Voltorb, Togedemaru Fairy: Mawile Fighting: Scraggy, Croagunk Fire: Houndour* Flying: Natu*, Tropius Ghost: Duskull, Yamask, Golett* Grass: Tropius, Nuzleaf Ground: Swinub, Nidorina, Barboach, Golett/Baltoy* Ice: Cubchoo, Swinub, Smoochum, A. Sandshrew Normal: Porygon Poison: Skorupi, Nidorina, Croagunk Psychic: Solrock/Lunatone*, Smoochum, Natu/Baltoy/Elgyem* Rock: Solrock/Lunatone* Steel: Mawile, A. Sandshrew, Togedemaru Water: Barboach, Carvanha* Nothing new: Dragon Shade to Kiki Bug: Shuckle Dark: Corphish Dragon: Turtonator* Electric: Stunfisk Fighting: Throh, Meditite, Sawk, Crabrawler Fire: Heatmor/Turtonator* Ghost: Sandygast Ground: Stunfisk, A.Diglett, Sandygast Ice: Crabrawler Normal: Ditto Psychic: Meditite Rock: Binacle, Shuckle, Nosepass, Corsola Steel: Nosepass, A.Diglett Water: Binacle, Krabby, Corphish, Corsola, Pyukumuku Nothing new: Fairy, Flying, Grass, Poison Kiki to Aya Bug: Yanma, Shelmet, Nincada, Venipede Dark: Inkay, Spiritomb Dragon: Exeggcute Fire: Cubone Flying: Yanma, Nincada, Zubat Ghost: Nincada, Spiritomb, Cubone Grass: Exeggcute, Foongus Ground: Palpitoad, Wooper, Shellos, Cubone, Nincada Poison: Foongus, Venipede, Zubat Psychic: Exeggcute, Inkay Water: Palpitoad, Wooper, Shellos Nothing new: Electric, Fairy, Fighting, Ice, Normal, Rock, Steel Aya to Serra Bug: Karrablast, Volbeat, Illumise, Anorith, Cutiefly Dark: Sandile, Eevee, Cacnea* Dragon: Skrelp, Trapinch Electric: Dedenne, Eevee, A.Geodude, Oricorio Fairy: Dedenne, Eevee, Cutiefly, Comfey, Audino Fighting: Poliwag, Tepig* Fire: Darumaka, Eevee, Tepig*, Oricorio, Pansear* Flying: Mantyke, Farfetch'd, Taillow, Chatot, Archen*, Oricorio, Pikipek, Ducklett*, Natu** Ghost: Misdreavus, Oricorio, Golett** Grass: Deerling*, Maractus/Cacnea*, Eevee, Lileep, Chikorita* Ground: Sandile, Trapinch, Baltoy/Golett** Ice: Eevee Normal: Spinda, Farfetch'd, Deerling*, Taillow, Chatot, Smeargle, Eevee, Pikipek, Minccino*, Kecleon, Furfrou*, Audino Poison: Skrelp Psychic: Eevee, Oricorio, Natu/Baltoy/Elgyem** Rock: Aron, Kabuto, Omanyte, Lileep, Anorith, Cranidos, Shieldon, Tirtouga/Archen*, Solrock/Lunatone*, A.Geodude Steel: Karrablast, Aron, Shieldon Water: Squirtle*, Skrelp, Basculin, Luvdisc, Mantyke, Poliwag, Eevee, Kabuto, Omanyte, Tirtouga*, Clauncher*, Panpour*, Remoraid*, Ducklett* Serra to Noel Bug: Durant Ground: Hippopotas Steel: Durant NO NEW POKEMON: Dark, Dragon, Electric, Fairy, Fighting, Fire, Flying, Ghost, Grass, Ice, Normal, Poison, Psychic, Rock, Water Noel to Radomus Bug: Heracross/Pinsir, Dewpider Dragon: Swablu Electric: Pachirisu* Fairy: Flabebe, Swablu Fighting: Heracross, Tyrogue, Passimian, Bewear* Flying: Swablu, Delibird, Sigilyph, Pinsir Grass: Skiddo Ground: Mudbray Ice: Delibird Normal: Tauros, Bouffalant, Miltank, Stantler*, Swablu, Girafarig, Komala, Oranguru, Bewear*, Linoone* Poison: Qwilfish, Seviper Psychic: Girafarig, Sigilyph, Oranguru, Drowzee Water: Qwilfish, Dewpider, Wishiwashi Nothing new: Dark, Fire, Ghost, Rock, Steel Radomus to Luna Dark: Sableye Dragon: Tyrunt Electric: Rotom Fairy: Carbink* Fighting: Chespin* Fire: Litwick, Cyndaquil* Ghost: Sableye, Litwick, Rotom Grass: Chespin* Ice: Amaura, Seel* Normal: Lickitung, Type:Null Psychic: Solosis, Wynaut, Bronzor*, Abra Rock: Amaura, Tyrunt, Roggenrola, Carbink* Steel: Bronzor*, Piplup* Water: Alomomola, Piplup*, Seel* Nothing new: Bug, Flying, Ground, Poison Luna to Samson (No return to Reborn City for Four Badges): Bug: Crustle Dark: Absol, Vullaby Dragon: Horsea Fairy: Clefairy Fighting: Timburr, Machoke, Hawlucha, Mienfoo Fire: Vulpix Flying: Rufflet, Hawlucha, Vullaby Ghost: Snorunt Ground: Rhyhorn Ice: Bergmite, Snorunt, Cryogonal*, Spheal* Normal: Rufflet Rock: Crustle, Rhyhorn, Rockruff Water: Horsea, Spheal* Nothing new: Electric, Grass, Poison, Psychic, Steel Samson to Charlotte Dark: Pawniard Dragon: Druddigon Electric: Magnemite Fairy: Cottonee Fire: Salandit Flying: Starly, Gligar Ghost: Phantump Grass: Cottonee, Phantump, Snover Ground: Gligar Ice: Snover Normal: Starly, Kangaskhan, Munchlax Poison: Salandit Steel: Magnemite, Pawniard Water: Golduck, Wailmer Nothing new: Bug, Fighting, Psychic, Rock Charlotte to Terra Dragon: Drampa Electric: Elekid, Chinchou Fairy: A.Vulpix Fighting: Riolu Fire: Magby, Rotom-H Flying: Rotom-F Grass: Rotom-M Ice: A.Vulpix, Rotom-C Normal: Drampa Rock: Relicanth Steel: Riolu Water: Relicanth, Chinchou, Clamperl*, Rotom-W Nothing new: Bug, Dark, Ghost, Ground, Poison, Psychic Terra to Ciel Dark: Sneasel, A.Grimer Fire: Fennekin* Grass: Turtwig* Ground: Turtwig* Ice: Lapras, Sneasel Poison: A.Grimer Psychic: Fennekin* Water: Totodile*, Lapras, Feebas Nothing new: Bug, Dragon, Electric, Fairy, Fighting, Flying, Ghost, Normal, Rock, Steel Ciel to Adrienn Bug: Wimpod, Grubbin*, Joltik* Dragon: Treecko*, Charmander* Electric: Grubbin*, Joltik* Fairy: Klefki, Popplio*, Snubbull*, Ralts, Mime Jr.* Fighting: Ralts Fire: Charmander*, Torkoal Flying: Charmander*, Aerodactyl, Wingull Ghost: Frillish*, Dhelmise Grass: Dhelmise, Treecko* Ground: Mudkip*, Drilbur Ice: Shellder Poison: Tentacool, Mareanie Psychic: Ralts, Staryu, Mime Jr.*, Beldum Rock: Aerodactyl, Tirtouga/Archen* Steel: Klefki, Drilbur, Beldum Water: Mudkip*, Frillish*, Tentacool, Shellder, Staryu, Wingull, Popplio*, Mareanie, Wimpod Nothing new: Dark, Normal Adrienn to Titania, Amaria Bug: Heracross/Pinsir Dark: Cacturne*, Litten, Magikarp Dragon: Gible, Goomy Fairy: Mimikyu, Togepi Fighting: Chimchar* Fire: Litten**, Chimchar* Flying: Magikarp, Skarmory, Rowlet*, Minior, Togepi, Pinsir Ghost: Honedge, Rowlet*, Mimikyu Grass: Cacturne*, Ferroseed, Rowlet*, Bulbasaur* Ground: Gible Poison: Bulbasaur* Psychic: Bruxish Rock: Minior Steel: Skarmory, Ferroseed, Honedge Water: Magikarp, Phione, Bruxish, Oshawott** Nothing new: Electric, Ice, Normal Amaria to Hardy Bug: Scyther, Larvesta Dark: Larvitar, Deino, Froakie*, Litten** Dragon: Dratini, Bagon, Axew, Deino, Jangmo-o, Poipole Fairy: Marill Fighting: Torchic*, Shroomish, Jangmo-o Fire: Torchic*, Larvesta, Litten** Flying: Scyther, Dratini, Bagon Ghost: Gastly Grass: Shroomish, Snivy* Ground: Larvitar Normal: Azurill Poison: Gastly, Poipole Psychic: Slowpoke Rock: Larvitar Steel: Scyther Water: Slowpoke, Marill, Froakie*, Oshawott** Nothing new: Electric, Ice Enjoy your monotypes!
  14. Heya everyone! I wanted to show people a LP that I have been doing for a while (from 2017...I was so young back then LOL) that got a version update a while ago. Pokemon Apex, a game that is really interesting, fairly difficult, and has a great variety of puzzles (some harder than others). I'll leave the link to the playlist and if people are interested, I will put the link to the individual videos as well. Just thought this game needed some more, well deserved, exposure and hope my videos here will do that. ProjectIceman's Pokemon Apex Lets Play Playlist
  15. It's finally here! My Pokemon Desolation Playthrough! Along with my new intro! Please enjoy!
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