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Ice Cream Sand Witch

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Ice Cream Sand Witch last won the day on January 21

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About Ice Cream Sand Witch

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    Wailmer Watcher

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    An ice cream sand castle

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  1. My best guess for both of these: for Norall Mountain Base starter display location, it's possible that when importing Enigma's revamped maps and deleting older ones, some of the map IDs changed. I also separated the starter selection into two different maps to reduce lag, so it's possible that Essentials reused a map ID number there. I tested this on an older file and also got Norall Mountain Base, and on a new file where the location was Your Dream. Exclamation marks disappearing: I'm not sure which folder the exclamation mark animation is stored in, but I added Reborn's move animations from E18 and E18.2, and to do that I replaced Spork's Graphics -> Animations folder with Reborn's, and same for Audio -> SE and pkmnAnimations.rxdata. It's possible that Reborn's Animations folder if that's where the exclamation mark graphic is stored didn't have it, although this is the third time I've transferred over Reborn move animations (also did so for E16 and E17) so exclamation marks not appearing would be new. If I can find the animation in the clean copy of Essentials I have I would be able to add it back for the next reupload.
  2. Reuploaded DDDL (mediafire) and Spork (both mediafire and Google Drive links up to date) again after discovering another map transfer issue DDDL: -added Reborn's move animations from E18 and E18.2 -adjusted battler altitude for Sandile Spork: -Vince&Sylveon made new E4 and Champion rooms -added Reborn's move animations from E18 and E18.2 -a few more TM and tutor learnsets for SwSh TRs have been updated (everything up to 20 numerically) -fixed Hall of Fame transferring player to Virima Trail outside boundaries of main map when revisiting after becoming Champion (now goes to player's room in Virima Hotel as intended) -adjusted battler altitude for Sandile -fixed PC countertop priority in Pokemon League entrance It's thanks to Vince&Sylveon that I found the Hall of Fame issue, since I was checking all the map connections in the Pokemon League after adding the maps Vince made. Thanks to Vince&Sylveon for making the E4 + Champion rooms! I was confident I'd checked all the map transfers when importing the revamped maps and mentally double-checked to make sure everything that needed updating would be accounted for, but I forgot about the Hall of Fame completely. Hopefully this should be last quick succession reupload needed to fix a game-breaking issue. I've been meaning to add E18's new move animations since development of episode 8 began, and responded to someone asking at that time that I planned to add them, but I kept forgetting. I decided to add them just after I found and fixed the Hall of Fame issue since the animations resurfaced in my memory a few days ago. EDIT: DDDL Google Drive link now up to date!
  3. Reuploaded (mediafire) adding Reborn's E18 and E18.2 move animations
  4. Early reupload to fix a game-breaking issue (both mediafire and Google Drive links are up to date) where the doors in Mysterious Mansion transfered the player to the houses in Tinder Village for some reason. I'm not sure why that was happening since it wasn't when I imported the revamped map, and I checked Return to Dreamland and all the doors led to the correct places there. Additionally: -Steffi added item graphics for the Frontier Pass and Clipboard -added Rock Polish TM to Sand Castle (was missing) -fixed Pokemon healing music playing right before battle preventing the battle music from playing in the Virima Trail battle with Emily and the second and third battles at the trainer school marble tournament -the learnsets for TMs and tutor moves in Spork that are TMs in SwSh are now up to date, as are a few TMs and tutor moves that are TRs in SwSh: Swords Dance, Flamethrower, Surf, Ice Beam, Blizzard, Low Kick, Thunderbolt, Thunder, and Earthquake (currently in the process of working on these) -updated the mountain wall in Tullborn City where the Dark Dungeon exit/entrance is to be like the one in Vince&Sylveon's Forest Guardian (also did so for DDDL; for DDDL currently mediafire link is up to date)
  5. Finished Forest Guardian! I had a nice time walking through the revamped Tinder, and the weather themed E4 battles with half rain and half sun were neat. I also forgot to mention before but I was able to go back and go through the Team Portal HQ. Thank you for making Forest Guardian! Also, Spade's word choice/speaking style in Forest Guardian is exactly how I always imagined they would speak! For this one, I'm not sure if it's because of the tile passability or a general Essentials surf glitch: also wasn't sure if intended but both Frank and Vince's Charizard have the same nickname. I really liked Vince's speech at the end, and there was one part that stood out to me: I've actually considered, in the future, doing something similar with Spork, where winning some important battles is optional. I'd probably have to remember how, but for example with the Quinn battle at Astral Obervatory, he says he'll leave no matter who wins or loses, but the player is required to win to proceed. Right now it's still a consideration for the future, and there's other things that are planned for the closer future first, but it is something I'd like to do if I can. I also sort of got that feeling from Forest Guardian, where while the battles were more intense than Spork, the overall feel of the game is very easygoing, and the focus on nature with places like Tinder Village helped contribute to that feeling.
  6. Will be afk this morning + maybe afternoon so will play when can later today!
  7. I look forward to seeing how the revamped Tinder turns out! For the wiki, Steffi and I discussed and it's possible to happen, but for organization/format would need to think on how. The main reason being that with DDDL and Return to Dreamland, while there's information about the additional games on the front page of the wiki as well as some character pages, trainer teams from those games haven't been added and I was unsure if that was because of needing to sort out how/where to organize the teams between the games or signal which ones are for which games. For the immediate/short-term the main focus will be continuing to get Spork info up to date with the most recent reupload
  8. @Specific I'm unsure when the Spork one was added but it might be a little out of date as I checked the data folder and there's a couple less maps than there are in Spork currently: Additionally Spork does have a publicly accessible debug menu in the most recent reupload which was earlier this week
  9. A Moonblast only run sounds interesting! I learned that the Oddish line gets Moonblast when updating the learnsets to Gen 8, I never knew they had it before. I chose not to give any trainers Shedinja in Spork.
  10. Google Drive links are now up to date! There were also a couple of bugs that were fixed (which have also been reuploaded to mediafire) between the last post and now, two of which would be game-breaking to players who've completed parts of the game going back to earlier maps and activating new events that weren't there in previous reuploads: -if you entered Cianosa City from the Western Waterway gatehouse without having done the Bunnelby event from the Virima Trail entrance, the game would freeze -if you entered the Classic Park - Olidroll gatehouse from the Olidroll side without having met Kelani from the Classic Park entrance, you'd be stuck at the Olidroll entrance unable to move -a black tile could be walked through in a house in Cianosa City -a tree in Gellene Town could be walked through the reason that the game-breaking bugs weren't discovered during testing is because I was doing each map in order of when they're visited in the game, so I'd already activated those events when they're intended to be activated by the time I moved on to later maps. Apologies if anyone got stuck!
  11. Reuploaded (mediafire) DDDL and Spork An important note before the reupload notes: If you're in any map accessible before Cool Cave, please save inside of any Pokemon Center or Pokemart before downloading the new reupload, or save in Cool Cave or a map that's accessed after Cool Cave. A lot of revamped maps were imported this reupload. DDDL Updates: -revamped maps added: Olidroll City (Services, Residential, Recreation districts) -added item Pewter Crunchies (in candy shop) DDDL Bug fixes: -adjusted battler altitude for Espurr Spork Updates: -added all of Enigma's revamped maps up to Norall Mountain Base (just before Cool Cave; Norall Mountain Base is the revamped North Fork) -updated all levelup learnsets to Gen 8 -shiny mint chocolate chip Seel and Dewgong -debug menu is now publicly accessible so that people who don't have and/or can't get RPG Maker can easily change values like EVs and IVs of their Pokemon without needing to reset, etc. -added Galar quiz to Trainer School region quizzes -added Spork's custom shinies to Shiny Scouting -separated dream starter selection into two maps to reduce lag (they still look like the same one map ingame, but they're two halves of the map connected) -Meda now has a backsprite during the double battle vs Ivan and Brutus (made by Steffi and Palletite) -Steffi added updated controls graphic to intro scene which shows keys for alphabetical bag sorting, autosave, and speedup -Felicia's Alolan Persian -> Absol and nickname theme changed to ice cream flavors -a lot of early story scenes have updated dialogue, sometimes to account for map revamps and sometimes because I felt the scenes needed polishing -Skarmory -> Corviknight for flying between Mt. Spoon and surrounding areas (overworld sprite made by SageDeoxys) -added Alolan Meowth to Shiny Scouting, switched location to heads/tails event with Meowth @ Olidroll (regular Meowth being heads and Alolan being tails) -in the intro scene during trainer selection, there's now an "Is this you?" question after selecting, in case you want to see all of the player characters before deciding on one -Attract now works on all Pokemon regardless of gender unless they're immune to the status condition through an ability -added item Pewter Crunchies (in candy shop and Sea Star Society Food Section vendor), Band Autograph (Galar quiz reward) -Carol's Clefable is now shiny and nickname changed to Melonpan -Carol's region she would like to visit in Data Vault statistics/demographics section changed from Kalos to Galar -new music for Virima Trail, Western Waterway, Fork in the Road, and Weather Wonderland: https://www.youtube.com/watch?v=TKkfpbGe8AU -new Norall City music: https://www.youtube.com/watch?v=jc0IwuXFmIc -Steffi updated shading on shiny Gallade Spork bug fixes: -adjusted battler altitude for Golett, Slurpuff, Jangmo-o, Espurr, Fletchling, Timburr, Maractus, Ducklett, Azelf, Gourgeist, Furfrou, Grubbin, Venipede, Minccino, Cobalion, Dwebble, Reshiram, Zekrom, Aurorus, Zorua, Vullaby, Carvanha, Skiddo, Castform, Darumaka, Dewpider, Shelmet, Mienfoo, Magnemite, Hawlucha, Komala, Volcanion -fixed some Olidroll Underground cave walls being passable, and counter priority at a Ceolis Ranger Base desk -in Data Vault statistics/demographics section now mentions Peach's nickname theme is Splatoon (forgot to update last reupload) -added Tapu surge abilities to gen7movesandabilities notepad file; forgot to add them before a couple other notes on the changes and the future: originally I was going to update the TM and tutor learnsets for Gen 8 too, but I got burned out on learnsets after doing a few of them, since it was right after updating to all the Gen 8 learnsets. So updates for TMs and tutors will be in the next reupload. the lag in the starter selection room is something I've wanted to find a way to address for a while and wasn't really sure how, and especially with the coming Gen 8 additions. IIRC, maps start to lag at around 200 events, and the starter selection had way more than that. Splitting the map into two was Steffi's suggestion after we tried a few other ways to divide the map similarly, with the intro scene, control info accessibility and trainer selection are also something we've wanted to improve on for a long time. The alphabetical bag sorting, autosave, and speedup keys weren't mentioned anywhere in the game or in additional resources outside of reupload notes in this thread. And for trainer selection, once you selected one, there was no way to go back and see the other player characters before making a decision (which is something I've heard mentioned when watching playthroughs). for Felicia, I changed her nickname theme to ice cream flavors to be close to Delicia's general food nickname theme since they're sisters, and because there wasn't much of a connection between Felicia and RWBY. I actually only made her nickname theme RWBY to begin with because I couldn't think of another theme to go with shiny neapolitan Sylveon Neo (although Neo I can see as being magician-related with her illusion powers). Ice cream flavors would be the obvious route but for some reason it didn't occur to me until recently; a map I considered showing in the December announcement (pictured below) was Virima Trail. Enigma remade Virima Trail as a cycling path, which I thought was neat since Spork didn't have a cycling road before. When importing the maps, I got the idea to make a second Virima Trail map for Furret walking, and players can travel through Virima Trail through either. (Emily appears with Furret in both paths) as mentioned in the last announcement there'll be a short intermission before working on the next reupload where I update the additional resources like the bug reporting thread, FAQ, and wiki Thank you for your continued enjoyment of Spork!
  12. Reuploaded (mediafire) Updates: -revamped maps added: Tinder Forest, Tinder Village, Opaque Valley -Felicia's Alolan Persian -> Absol and nickname theme changed to ice cream flavors -Attract now works on all Pokemon regardless of gender unless they're immune to the status condition through an ability -Carol's Clefable is now shiny and nickname changed to Melonpan Bug fixes: -adjusted battler altitude for Slurpuff, Gourgeist, Aurorus, Hawlucha
  13. I checked the map and there's no switch or variable activation so the conversation can happen from any time:
  14. Sylveon drawings! I'm not sure if this was intentional since it's an illusion or if the player was supposed to go inside the building for this conversation? From the RPG Maker files it seems like there's a map of inside but I was just taken here. I also noticed another passability issue at Mt. Steam: A happy ending + the popstar league sounds fun!
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