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59 Samaritan

About Sardines

  • Rank
  • Birthday 02/25/1993

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  • Alias
    Sardines, Papa Fish
  • Gender
  • Location
    On the internet 😡
  • Interests
    Football (soccer), gaming and procrastinating :^)

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  1. Given that a couple of devs are practically boomers and the Boomer Remover virus is op, I think it's safe to say that v13 got cancelled. God, I hate cancel culture
  2. Happy Birthday 😄, i hope that you will have a great day 😉🍰

  3. how are you doing my dude? what's cracking? how's life? what's going on?
  4. Wow, nice art gamer. Sooo...are you adding my ocs (and their art) or...
  5. Bro, what are you even trying to say?
  6. Hey there (hi, I'm the scripter btw, I just don't talk publicly much cause uhh idk) And to answer your first question ("how to the devs work as a team"): we all go feral, but at non-overlapping timeframes thus maximizing efficiency and always making some progress in one aspect. But for real, that is sort of what happens unironically. Zumi takes a bunch of work and goes feral at one point, I let tasks pile up and then go feral on them, Jan is feral almost 24/7 except when he sleeps (that's when I'm going feral - maximizing that productivity). The rest go feral for small moments in time almost daily. And to perhaps better answer your question: it's like working on a group project where everyone does the work but the deadline is somewhat more lenient until release day when it's maximum panic cause uhhh bugs really suck fam. And personal thought but everyone in the dev team is like my homie As for your second question ("what do ppl do to help development"): there are our default tasks. I'm the scripter, Zumi is the artist, Alex and Azery do balance work, Winter does spiriting, etc, etc. Jan works on almost everything else along with overseeing whatever we are doing (perhaps telling Alex/Azery a certain trainer should have a specific set of mons at least, letting me know he needs some different script or some function done, etc, etc). But outside that, tasks also overlap (thank you Alex and Azery for all the AI and battle testing). Obviously, this is my own perspective of things, there may be some other things ppl do which I don't notice cause I almost tunnel vision into scripting at times. Other devs can talk about what they specifically do and other extra stuff that comes on their respective plate. And happy to see you're enjoying the game so far!
  7. No worries. Gonna try it out now. Also, just wondering but by any chance, are you using any mods of any kind (and/or are you using debug)?
  8. Just had a look. Is this savefile after Gigalith turned to Ribombee? Cause I see two of the exact same Ribombee. Any chance you'd have an older save/backup where it's still a Gigalith?
  9. Just wondering but are you still having the issue? Cause if you do, can you share your savefile (ideally, with your character saved in front of a PC) so we can replicate the problem
  10. Happy Birthday 😄, i hope that you will have a great day 🙂🍰

  11. As mentioned by Jan in the original V11 thread, this bug has been fixed. But you'll probably have to wait until later today to get the patch
  12. Just wondering but what were you doing before the crash? Did you happen to fly to the map or walk into a new map? Were you in a map and just doing things as normal but then the crash random happened? Any other info you can give about the steps/actions prior to the crash
  13. Oh okay, I see, so you have no idea then. Please do not try to act as if you know what's going on when it's definitely not the case
  14. What's this "simple fix" then? If you know, then it would be greatly appreciated if you could also tell it
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