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Cyphre

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Cyphre last won the day on May 26

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  1. So, first how i came to this. Paragon route is very straightforward, you are a good guy, you help people, you get liked more, friendship wins. All good. It works in Rejuvenation context because we progressively and naturally do that anyway. The issue with Renegade route is currently that all you can do is to be kinda rude towards people, while still working towards common goal, then you pretty much flip a switch and go on what i assume murderhobo genocide mode with Kieran and Clear after you take them on their offer. It's a jarring change which previous 100+ hours of your playthrough simply does not support emotionally, narratively and gameplay-wise. Thankfully there is a mechanic in the game that, in my opinion, can kinda change it: Help Centers. I fully understand it is a ton of work in writing, scripting and polishing to not make it some spaghetti code, but there can be an option to corrupt/sabotage/whatever you wanna call it Help Requests, and maybe this can extend to major and minor sidequests and other events. Example: you meet team anti-assist, and instead of fighting against them you are getting into their share and gradually take over their organisation and projects (whatever they are). Another example: you can have an option to send orphans to a different place (maybe we can have an earlier Isha encounter) instead of their home and reap another form of benefits instead. Another example: Make another Sylvally form, fully corrupted when he evolves with 255 hatred on him. You already make fantastic alternate Aevian forms, one more shouldnt be an issue. A lot of quests can be rewritten/added to have another route to them, and making our character repeatedly and consistently seeking further power and gains at the cost of everyone around him during 100+ hour playthrough would smoothly introduce us to Renegade route instead of however it starts now. I remember Jan saying that he is especially proud of his Renegade route, and i think to fully agree with it entire game need to be able to fit a Renegade player mindset and playstyle along with narrative flavor. Once again, i understand this is a gargantuan amount of work, but hey, tis only a suggestion and i wish only the best for the game.
  2. Ability Capsule (small flower petals space middle the grass patch lower right the area, right the bridge under the big sakura tree) Quoting item guide.
  3. I lost my save files recently so had to replay from the start, i've been very familiar with the game after playing it so many times so i skipped all the dialogues, this time used debug mode instead of breeding and EV training to save time, always used speed up function and by the end of whats there by now i ended up with 210 hours of ingame time still, speed up is x4 so i would say took me at least 50 hours. With reading everything again it's gonna be at the very least 80+ hours.
  4. Nancy defeated Nastasia in Blacksteeple. Back then, if my memory serves me right, Nancy had a team of 70-ish Fairy pokemon. Keep in mind it's also very possible Nastasia had a bad matchup or didn't have her strongest team with her, like Tesla keeps her stuff in the pokeballs in the mansion.
  5. Nastasia and Cassandra are admins. Zetta, Geara, Neved and formerly Madelis, as well as possibly Keta (dont know his official status on the team when he was part of Xen) are executives. It is possible that character we know for a while is also a Xen admin in disguise, but also possible that Cassandra and Nastasia are just 2 admins.
  6. They didnt, it's always the last glass you break on the ground floor.
  7. Oh the first floor of Mirage Tower you can break the glass and that leads to a basement with Mimikyu and another door.
  8. Some kind of video or screenshots still would be nice, by this point people are just burnt out with all those unnecessary puzzles.
  9. I gave a link to the topic with most information we got on page 33 in here, you can check it out.
  10. Since i'm in a habit of answering my own questions today, for everyone who was stuck here as well: you can run from the status to the nearby Malamar, touch it and run back without breaking your "spectral" form. The way it works is you can have a certain amount of steps from the point you started until your spectral form dissipates. However before the limit of steps you can go and backtrack as much as you want.
  11. Feel like a big dumdum by getting stuck in here while i handled most other puzzles with relative ease, but i just dont see a way to progress in this room. It's the second room of this place where you need to combine Malamar changing tiles with walking on air with Arceus statues. If someone could point out what to do from this particular statue or if there is a video/steps for it would be great. Stuck around this statue in particular with this section only looping on itself, unless i missed something.
  12. It's a small thing, but in the doc for postgame guide for Rhodochrine Tree Noel quest on floor 7 its not Houndoom, it's Houndour.
  13. Okay so for anyone like me who missed forest behind the trees, right before the door with the deadend i mentioned you just need to move the block to the bottom-left place you can. It was that simple.
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