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Anyone who's finished the Mt. Valor storyline will know that the Geara and Zetta battle at the end is one of the hardest fights, if not THE hardest fight experienced up to that point in the story. Their teamwork is impeccable, what with dual screens, field-boosted moves (and even turn 1 tailwind in intense), top-tier mons that are all very threatening and counterplay can feel limited beyond heal spam or extremely good RNG. And that's ignoring Melia's horrendous AI. That being said, there are plenty of guides available for this battle. However, I feel like that most of them are either a bit vague, or require a full team of often hard-to-get mons. As such, I decided to upload my personal strat for this fight, which can be done with as few as 3 mons total. The Team: 1. Bounce & Tailwind: As this entire plan requires Sky field to work, this part is absolutely essential, with bounce changing the field, and tailwind ensuring you outspeed everything. Ideally, you want something that can fit both moves on its moveset (Jumpluff could work, and I personally used the shadow finneon from Golden woods Park). But if you don't have these, you can just split it between two mons. Just make sure they can outspeed Geara's Krookodile! 2. Sky attack: For those who didn't know, Sky field not only makes this a one-turn move, but also gives it a noticeable damage buff. This, combined with its heightened crit rate, make it ideal for sweeping. To max out damage, while straight up ignoring screens, we want to reach a 100% crit rate. Unfortunately, that leaves us with only 2 available pokemon that fit this criteria: Unfezant and Sirfetch'd. Pidoves can be found in the route before Akuwa Town, while G-Farfetch'd, while rare, can be found in Secret Shore. Unfezant will need Super Luck as an ability and Scope lens for an item (you can get in from a ranger in the terajuma poke mart I think), while Sirfetch'd will need a leek, which can you get from regular farfetchd on the snowy forest island off the coast of Akuma town (this will admittedly take a while). Personally, I prefer Sirfetchd over Unfezant, as you can farm leeks but can only get one scope lens. Moreover, sirfetchd gets brick break, which allows other mons to help more if needed. (To get Sky attack on sirfetchd, breed with an unfezant). You should get at least 2 of these in case one faints For the battle itself, lead with bounce, and try to remove the minior before tailwind, as it, along with the Dragonite, are the only mons that can tank a hit. Once you've get tailwind up, bring in the Sky attacker and sweep mons. If Melia gets her togekiss in while the dragonite is out, it can break multiscale for you. The only time you'd need to SR if I'd Sky attack starts missing too much, as it can basically ohko almost everything Additionally, you may want to bring an additional fast tailwind mon (like crobat) in case you run out of turns, although this is unlikely. As for intense players, I think snatch +decent SE move should deal with the aerodactyl that replaces Minior. Sirfetchd can also run moves like night slash and leaf blade to hit other mons for absurd damage in intense, like Zetta's gigalith. This strategy can also work against Amber and Souta, although for Souta you may need to outstall the skarmory and tailwind with smth like a golem And that's it! Let me know your suggestions and tips in the comments!
Hi there friends. It's ya girl Haru with another silly mod. Not a super real post this time since it's super crude but does what it needs to do. This literally took all of 2 minutes to create and creating this forum post actually took longer than creating the mod... Anyway... It's a randomizer. Woohoo....I swear it's nothing fancy this time. It just picks a random Pokemon everytime a new Pokemon is created. If you wanted to be cheap you could soft-reset on every trainer until they have only Magikarp and Caterpie. Installation: Same deal as always. Step 1: Download the mod from below Step 2: Go to the /Data/ folder in Rejuv and make sure there's a folder named "Mods". If not, make one. Step 3: Place the downloaded file inside your Mods folder. This will be in effect for all saves. To disable the mod, move the file out of the Mods folder. I recommend creating a folder inside the Mods folder called "Not In Use" or something. Rejuv will ONLY look at files in the Mods folder that have a ".rb" file handle. Downloads: Haru - Randomizer.rb You must be logged in to download files directly from rebornevo.com Google Drive
Rejuvenation Raid Encounter Rates Mod IMPORTANT: You must be logged in to directly download files from this site. There is a Google Drive link for those that do not have accounts. What is it? This mod, similar to the Wild Encounter Rates mod from the Rejuvenation Modular Modpack, adjusts the encounters of Raid Dens to prioritize those the Trainer has yet to catch. Encounters from the Rare Dens are included in regular Dens. This mod is to make completing the PokeDex easier on people like me who decide that that's a good idea. This mod does not contain the Wild Encounter Rates mod. How to Install: Step 1: Head to the /Data/ folder in the Rejuvenation files. Step 2: Create a new folder named "Mods" if there is not already one there. Step 3: Move the file downloaded from below into your "Mods" folder. Step 4: Open the game and have fun! Downloads: Google Drive Haru - RaidRates.rb
I've seen a lot of people say they're gonna start a new game since v13 gonna change a bit of the story to make the story flow better and since gen 8 is getting added. My plan is to continue from my current save and then when I finish the story then go through the entire game again. (Although I might just start from the beginning when v13 comes, but I'm too lazy to go through grinding and getting AP points ya know. I just want to continue the story) Are you guys gonna start from scratch or continue from where you left off?