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Marcello last won the day on February 7

Marcello had the most liked content!

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About Marcello

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    The Cellist
  • Birthday 10/01/1996

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    Video games, Maths, Pokemon, More Maths, Public Speaking, Did I mention maths? That one's pretty big.

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  1. Hey happy birthday Marcello!! I hope you will have a wonderful day πŸ˜„πŸŽ‚

  2. I appreciate this post, both for detailing all your hard work And also because you politely did not point out how much of the deeply inefficient code you optimised was written by me oops
  3. That @Marcello guy is great. He even programmed the clusterfuck that is Dragon Darts. This was a great devblog post, especially the part that praised him. :]
  4. For what it's worth, while I programmed the AI, Ame is the one who actually designed it, and she is far better at pokemon than me. I'm, on the whole, pretty bad at mons. If it gets better than her, THEN we should be worried. But it's also worth noting that the AI does a lot of calculations and keeps track of a lot of info so it has that edge too.
  5. Preposterous! Not in my Reborn! Perish the thought! G R E E T I N G S, Rebornians. Over the years I have carefully crafted Reborn's AI from the ground up (shoutout to ame who actually designed it tho, she the real mvp). With each episode the AI has only gotten smarter, and better at playing pokemon. In particular with the advent of 18.2, our AI has really stepped up it's game with some major bugfixes, outplaying you* so hard, it really makes you FEEL like you're a shit pokemon trainer. *by 'you' I mean me, I'm terrible at pokemon and the AI has consistently been better than me since like, E18, let alone 18.2 And with the constant AI improvements, we are often asked 'Hey, how come the AI is so smart when battling me, but so garbage when it's my partner? Is this just designed that way to make the game harder?' To which we say 'No, of course not! We don't believe in that kind of unfair game design, AI shouldn't cheat and we would never artificially dumb it down in situations where it should be helping the player!' ...on purpose. ...We'd never do that on purpose. So have you ever had an experience in Reborn where your AI partner has an all hitting move like, say, Earthquake, and uses it when it would KO your mon? Or doesn't use it when it would barely damage your mon and seriously hurt the opponent? Because in E18 we added code specifically to deal with that, and have your partners make smarter choices! And guess what? They still didn't make smart choices and we were sad. So let me tell you a little something about loops. Loops are great. They let you check through a bunch of cases with only a single block of code! I could write 'for i in 1..4' to go through four different cases (funny that, just as many cases as a mon has moves!) with a single bit of code! But do you know what is near i, both in the alphabet and on the keyboard? j. And do you know what happens if you loop through i and accidentally type a j somewhere? Why, it checks whatever j is, which is probably something else from earlier in the code, nothing to do with poor old i. And that can have the side effect of making AI real unpredictable. Like, for example, lets say your AI wants to use Earthquake. But part of the AI for that is to check how much damage it does to it's partner. But oh no, I typed a j instead of an i in that check? So instead of checking how much damage Earthquake would do, it checks another move. Could be any of them. Like say, a status move. So it'll think no damage. And Earthquake away no matter how hard that'll hurt your mon. Oops. But now this is fixed. We have officially cancelled j. Except for like, the places it's meant to be. In those places we've cancelled i. So for E19, you can finally look forward to the partner AI being just as smart as the opponent AI! Hopefully that should make some of the paired fights in the game a lot easier. ... ... ... Eeeeeeexcept the fact that this cuts both ways. The AI is also now much better at being a partner, regardless of which side it is on,, so this fix will also mean that AIs will act a lot smarter about not sacking their own mons in doubles so like... Y'know, have fun with the AI being better in literally every double battle in the entire game! Of course, this wouldn't be a devblog post without at least a LITTLE teaser for E19. And sure, I've told you about an AI update that it will bring but, because I'm such a great guy, you can have a little more. So I leave you with a screenshot of some actual dialogue from E19 with no context... I wonder what character would say this?
  6. In light of her recent return to the fold, I nominate @Zumi for Smelliest Auth
  7. I thought one was already too many, but I have high hopes for the second! So hi! Great news for today, in that we are welcoming two new members to our moderation team! First up, we have someone many of you may recognise from the time they spend helping in the troubleshooting section: @Starry Knight will be joining the team as a forum moderator! Secondly, we have someone that many of you may recognise from around the discord server, chatting and spreading positivity: @Azzie will be joining the team as a discord moderator! I hope you can all give both the new additions a warm welcome and wish them well! Beyond this, just wanted to add a quick reminder to everyone that, with Pokemon Sword and Shield coming out in a few weeks, we will have a spoiler lock in place for a month after they do for people that don't buy the games right away, so please keep that in mind!
  8. Happy Birthday Marcello πŸ˜„, i hope that you will have a great day πŸ˜„πŸ°

  9. So as you may have seen from the previous Dev blog post, we've begun internally testing the E19 story just to make sure it's all up to standard before moving on fully with the mammoth that is postgame. As such I have been playing through the story and testing it out, providing my thoughts and critiques along the way. As we have known for the last... 4? 5? Episodes of Reborn, there is a PULSE Mr. Mime somewhere in Labradorra. So I think it's safe to say there's no spoiler in revealing this is something that is going to be fought. And so we figured, just to give you a taste of what is to come when we eventually do release the episode, we'll share the commentary I gave on that particular fight: ' So here's my thoughts on the fight so far: I knew the gimmick for this fight a long time in advance. PULSE Mime is like the one aspect of E19 I know more about than anything else, I nominally helped with the design, I discussed the moveset and such with Ame, and I wrote the AI for it And with all this foreknowledge And with a team that (admittedly accidentally) has the tools to deal with it I Can do fuck all against this thing ' That's all for today, I HoPE yOU aLl ArE SUfFerrINg LeSS tHan mE!
  10. I nominate Ame & LΓ­a for Queen. Nominate Sardines for King
  11. Happy birthday !Β 

    1. Sayia


      Happy birthday Marcello! πŸ˜„

      Don't listen Az, u not suck xd

  12. Happy Birthday MarcelloΒ πŸ˜„, i hope that you will have a great day πŸ˜„πŸ°

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