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  • What's Happening? A Quick Run-Down


    Orsan

    Hi, it’s Orsan here!

    Just a quick post for you all this time:

    We’re not dead! 19.6 is currently in the works. A ton of people are cooking up a ton of amazing stuff for this update! We can’t wait for you all to see it. Every time I look in the Community Cooperation Initiative discord, something new and wacky is going on. So much is being worked on, though, that 19.6 is going to take a while. Please bear with us!

     

    A few quick announcements about some of the people who have been helping out:

     

    We have a new developer on the team! Joining us from the Community Cooperation Initiative, it’s Karvanha! If you’ve played 19.5, you’ve probably already seen some of Karvanha’s contributions, such as the multiple rows of balls in multi battles and the move descriptions in battles, to name a few! Karvanha has also made an unfathomable amount of bugfixes and put a ton of work into the Gen 9 engine implementation for modders. We’re all glad to have him on the team!

     

    Returning from the old team, also, it’s Azzie! She’s been knocking it out of the park with her contributions as well, between ████████████ and █████████████████! Oh, I can’t show those yet, can I? Well, rest assured, she’s been doing great work– one of these two features wasn’t even initially planned, she just dropped in with it and we all immediately fell in love.

     

    Over on the Community Cooperation Initiative side, we recently pulled in several artists– Apophyll has been helping us with some sprites for a secret feature for a while now, and MoonPaw, bowle, meteors, Not_Aza, and inserobite102 have been helping us create many variants of existing sprites– such as our new protag sprites! These were shared on Discord a while back, but here’s a preview for you all here! They’ve been doing a great job!

    AD_4nXeBbP4-jOgH4swQoaf1oASk4J7jmZJsx-RdwavMaVauVwU0vw-u3KAmNzzzPQh-rMuYgvheHf7eV81RtwACeZZXNwiQ7FYAUIC5Ie8GHk-f-kDn5AUDdqPyr1iISBYkZfVSKTaVTQ?key=TQ4Sd8Xj0P4dBaWCR7nnMfT4

    AiedalEclipsed, who made the initial updater for 19.0 and manages the links for the downloads of all three games, has also been cooking up an improvement to a feature of the game that’s been there since Episode 1! It’s been a little messy for a long time, and the new improvement to it is great! Thanks, Aie!

     

    Yeah, that’s… pretty much it! We’re all working hard to make this update great, between core developers and the Community Cooperation Initiative!

     

    I probably shouldn’t leave this off without a screenshot, huh…

    How about this?

    AD_4nXfiJjLK9hH0K6o27VAd-pYFTjQ_PFMTNAvKw-cjb-qgaWIB4f-5WqzhEs3wskTdEg9kwGF5TAmox0giPlrunDTckDM0t-X6KqUwqRB0hKAY2OWSNiaWDXuztVVJwLO2kJKVuzJFHA?key=TQ4Sd8Xj0P4dBaWCR7nnMfT4

    (yeah i know i don't have the updated protag sprite, it's on a different branch and i don't feel like switching)

    Thanks for all of your patience and support! See you all next time!

     

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    Glad to see things are progressing and it hasn't died! I've actually got a new game waiting to progress to Starter picking, since I learned about 19.6 coming down the pipeline shortly after starting it and wanted to wait for that major update, looking forward to playing through the whole game again!

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    Welp this post just made the rest of the year better. I am sooooo happy that Reborn is still active and going on and still recruiting new members 😊. Good luck with everything the team has in plan for update. 

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    Are there any plans to add passwords like a catch rate multiplier or making reborn balls way more easily accessible? I've been going through and completing the pokedex from a fresh file with an old (now incompatible) mod by leosaurd that makes poke balls act like reborn balls and I've really come to appreciate the way faster pace. I really can't imagine replaying postgame without it.

    Disabling money loss from a battle loss would also be a nice qol password for the times when you can't be bothered to walk all the way back to a PC, and I also definitely wouldn't complain about an arcade coins x100 multiplier password.

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    Also, a minor nitpick, but can the light/dark state in the Necrozma quest be turned into a toggle with the Mega Evolve key? It really just makes the quest take a lot longer than it needs to, especially when you make mistakes. Victory Road's 4 branch shortcuts could also appear right as you reach their respective final rooms to save you the long trek back through the puzzle rooms if your team happens to have a bad matchup :[

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  • i know i'm, like, criminally bad at updating the sidebar

    but it's just the scripts!

    i never know what's worth mentioning.

    anyway we might redo the battle system.

    (6/15)

     

     

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