Remember when I was doing daily updates in the clusterfuck threads? Well, I've got the those going on elsewhere still, but that doesn't mean I need to keep you guys in the dark too. From now on my plan will be to collect and summarize the updates from there in weekly or semi-weekly posts here. This is suppose to be a dev blog after all, not just an announcement zone, so no point in keeping it hush hush for weeks at a time.
That said, I actually do have an announcement today. Some number of weeks ago back in the droll march through Tourmaline's development, I realized that the mapping side of things has been reliably taking approximately way too fucking long. So I decided to get some help on it. I asked a couple of friends to take up some loose ends on the desert map, allowing me to go work on other areas in the mean time. And after clearing their trial by fire in Cliff Hell (seriously. you don't even know) I'm officially announcing them as part of the team.
Please say hello to @JazzyFur and @Sazane! They'll be the project's new mappers and will allow me to move through making areas much quicker. With the desert finished per example already, they'll be starting on some of the other yet-unfinished-areas in E17 while I charge ahead to eventing and other horizons. They've already saved me a huge amount of time on Tourmaline, and I'm sure they'll continue to be invaluable.
As for other goings-on, the only area I have left to map is one that I've been looking forward to for a long time, but I'll keep the details of that to myself for now... Just know that we are ever-quickening and closing into progress here. ^^
Hey there, it's been a while! I'd like to say that in my public absence I've been hard at work making Reborn great again but that, unsurprisingly, would be a lie.
That said, despite being a useless shithead for the majority of my time here, I've taken it upon myself to make the animations for all of the Z-moves (whether I actually will get exclusivity over them is anyone's guess.)
Good news, though! I'm actually 10% done if you count the common animation for z-moves actually starting!
More good news! I have a video of 1 (one) of them, right here:
I'm gonna be blunt with you guys. The techniques I used to animate this are some of the jankiest on record. Neither the animation editor, nor god himself, is happy with me right now. I'll put why in a spoiler in case anybody wants to read, but I do have a more pressing question.
So, I don't really think streaming the creation of animations is a particularly good or entertaining idea cause frankly 95% of the time it's just me being frustrated with graphics gale or myself. It's a reasonably slow process with this one taking like... idk 10 hours to actually finish over 2 days? I might be exaggerating I dunno time isn't something I understand. But I was thinking half-way through about maybe doing a speed-paint style video for the next animation I decide to make (whatever or whenever that is, lol...)
Would anybody be interested in seeing that? Lemme know, thanks!
With Pokemon Sun and Moon, Gamefreak introduced an innocuous one-time-use hold item set called Seeds which would slightly boost the stats of the user when held in a certain terrain. The collective response surmounted to something along the lines of "oh, neat" and they were never regarded again.
And yet, hold items that activate on terrain have some pretty big implications for a game like Reborn, in which you'll fight on field effects more often than not. As such, the new seed items have gotten a bit of a facelift.
Like in Sun and Moon there are still only four seed items, but instead of being one for each field, all 37 of our field effects have been categorized into one of four types:
And the seeds have followed suit! Rather than seed items just working on one specific type of field, they'll activate on any field of their type. More than that, every seed+field combination produces, not only a stat boost, but a unique effect. Not all seeds are created equal! Some are fairly tame, but others heal you, or boost lots of stats in return for damaging you, or can change your type completely! Which Seed does what on which field is covered in your Field Notes app, so make sure to collect and check those to know what you're packin'. They say knowledge is power, but so is opportunism!
I invite you to play around and use them to the best of your abilities. Your opponents certainly will be too, after all.
I made the entire post just for that line, it's all gonna be downhill from here
Anyway, now that I'm just slogging through Field Updates there's not been much oppurtunity to make memes post quality devblog teasers and content. Luckily, I got to a certain field that is ripe for such opportunities, so I won't miss the chance to show off some of the new toys said field has to play with.
The mountain field, you ask? Why am I showing off the Mountain field?
Because I just turned the mountian field into bestfield I hope you people who like to play by creating your own fields to cause shenanigans are prepared because you just got the best possible thing added to your roster
Now, if I wanted, I could end this post here. You would have had your fill of memes, I would have procrastinated sufficiently long making these memes, everyone would be happy.
But why make a teaser post without any teasing?
I wonder what caused that...?
Disclaimer: Creating the Glitch Field and using it's various effects will not rotate your exeggutors I just have way too much time on my hands and am very easily amused.
in an astounding display of scientific prowess and cellism, opponents now actually have a clue how much damage they can expect to deal instead of just guessing at random factors apparently based on whim, wow cool wow.