• Pokemon Reborn Development Blog

    Hello! My name is Ame and I sometimes get ahead of myself. ^~^
    The others and I may occasionally post updates about how progress on the game is going here!

    Marcello
    So it's no secret that I have been implementing the Alola Dex, including Alola forms, as of late. However, a lot of these pokemon are not the easiest thing to test, as I don't actually have any of the new sprites that are being made. Well, except one, but we'll get back to that.
     
    Indeed, testing things like Disguise, Shields Down, Schooling... It's hard when you don't have the sprites for Mimikyu, Minior or Wishiwashi handy. That is where Exeggutor comes in. Because A.Exeggutor is the only 7th gen sprite I currently have, I test these things by just giving them to Exeggutor. I'm sure you can imagine that that can be rather funny.
     
    Why, might you ask, did I go out of my way to make a whole post about this?
    Well, you see, I was working on having pokemon evolve into alternate forms depending on certain conditions, useful for Rockruff -> Lycanroc, and a few Alola form mons and, well...
     

     
    Amethyst

    By Amethyst, in Records,

    hey okay i've been a little quieter here but what'sup we're done with making all the 7th gen pokemon sprites front & back
    also marcello has pretty much done all the new moves and abilities already
    zoom zoom motherfluffers
     
    there's a few stragglers here and there and it's hard to show of script work so here, have some blocky-backgrounded sprites instead

    huge shoutout to zumi jan koyo and a last minute addition of bazaro for helping me tear through all these. this is super cool since that's the hardest part of spriting and also 7th gen implementation and also the entire E17 cycle overwith in a snapp
     
    but you will notice the spriting part is yet not at 100%, that is because we still have to do canon shinies, custom shinies, and eggs! right now smeargletail is working on formatting these sprites for essentials and then we'll launch into those things. well actually im already working on eggs but details.
     
    im also starting mapping early because fuqq da police
    okay thanks bye!
     
     
     
     
    Marcello
    So I was going through dancing moves for implementing the ability Dancer, and noticed that the move with id 420 just so happens to be Teeter Dance.
     
    Ame informed me that the move animation with id 420 is Magical Leaf.
     
    Both of these appear to be complete coincidence.
     
    That is all. This has been an entirely necessary Development PSA.
    Amethyst

    By Amethyst, in Records,

    Let's talk about the categories in the Status Update block, since some of them have changed a bit from before.
     
    Gen VII Updates: (we didn't even have a dev blog last time there was a generation update!)
    Sprites We can't use the Smogon set, so we've gotta scrounge up our own. Fortunately many pixel artists list theirs as free use and so I've been able to gather a solid chunk. We'll polish them and make the rest. This progress bar also includes Shiny and Egg spriting.  Scripting Marcello is a peach and this will be almost (if not) entirely his domain. It includes updates to old battle stuff, most of which have already been done as of this writing, and the implementation of all moves and abilities. It is a long road! Data This is basically everything in the PBS files, such as data, movesets and TM availability, plus details on the new items/moves/abilities. Marcello is actually a peach and a half and is fronting most of this work as well.  Field Updates Although I had hoped we would be done with them before, Psychic Terrain will be added. This section will also include adding new attributes to all field for any relevant moves and abilities. Gameplay The most generic name possible. This is a catch-all for adding new Pokemon into events/encounters and trainer battles, and distributing new items. Tbh this is the fun part.  New Content:
    Misc Updates So I lied and this isn't actually new content at all but whatever. In the past we had separate categories for graphic/event/etc updates but there's few enough this time that I'm lumping them all in here.  AI Updates A planned renovation to get down and dirty with the AI. Right now most moves have little or no AI coding specifically for them. I won't get through all the moves this episode, but I'll spend some quality time with a good chunk of them.  Graphics/Maps Previously these were separate but I put them together since the graphics in question are usually tilesets for new areas, and I prefer to tailor tiles to their maps. There are 7 new areas to make this episode, so this will be the bulk of the content work! Eventing Teleport events, area puzzles, encounters, items and special Pokemon. This is sort of a catch-all for everything that is not mapping, but also not part of the main story.  Story All story events. This episode will have a branched story, so it will take a little longer. 
  • E17 Progress:


    Gen VII Content (58%):

    • ########## | 99% - Sprites
    • ########## | 90% - Scripting
    • ########## | 100% - Data
    • ########## | 0% - Field Updates
    • ########## | 0% - Gameplay

    New Content (3%):

    • ########## | 10% - Misc. Updates
    • ########## | 0% - AI Updates
    • ########## | 7% - Graphics/Maps
    • ########## | 0% - Eventing
    • ########## | 0% - Story

    Total:

    • #################### | 31%

    currently generating more Exeggutor memes...

  • 16-4.png
    16-5.png
    16-6.png
    16-7.png
    16-8.png
    16-11.png
    16-12.png