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Everything posted by Autumn Zephyr
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Given that Rejuv. has an Achievement based entirely on getting Items through Pickup, I highly doubt that it has a decreased spawn rate with the Ability. They're not meant to be that tedious to complete, after all. Though yes, Pickup can (and frequently does) activate against wild pokemon.
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Pannaca: That's one's from the Calm Craggy Area dungeon in Pokemon Super Mystery Dungeon. A good chunk of the soundtrack is pulled straight from that game, if you're curious. Cyphre: Given that Zetta's the first one faced, I believe he uses Battle- Xen Excutives (the one without a number afterwards; I haven't any of them since Team Xen's soundtrack got changed in V10, sorry). That would be the Vs. Magma/Aqua Leader remix used in Ultra Sun and Ultra Moon.
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I've been piecing together a YouTube playlist for this game's (current) soundtrack as a side project for the past couple days, so it's nice to already see some interest in that sort of thing cropping up. There are a couple songs that won't be in the playlist (Music-Despair Desert, Music-Xenogene, and Music-Amethyst Factory, for example) due to Zumi not having them on her channel at the moment, so there's some forewarning. Nolime: Team Splicer was the evil team for Pokemon Xenogene, the fangame Zumi had been working on on her own, but has since been on indefinite hiatus. She has since given Jan the rights to use the assets from the game for Rejuvenation, and judging from the overwhelmingly positive Flora's battle got music-wise, I'd say they've put to very good use so far~
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I wouldn't exactly say that something already sporting Taunt, Encore, Torment, Will-o-Wisp, Fake Out, and Slack Off with what's already available in Rejuvenation, and the ability to grab Stealth Rock, U-Turn, and Toxic once those become available, I wouldn't exactly say that infernape has no support options- it's just currently limited to being Doubles support at the moment. The only real shame I see in its kit is that it doesn't have access to Baton Pass at all- seeing as its line learns both Calm Mind and Nasty Plot by Level-Up, I'd say that would've been a real nice trick to have up your sleeve!
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[OFFICIAL Q&A] Ask the Rejuvenation dev team!
Autumn Zephyr replied to Zumi's topic in Official Rejuvenation Club's Hub
Welp, it seems a lot of my questions were properly swallowed up, so, uh, unplanned inquiry dump is go, I guess? Dunno if it's too soon to ask this from a coding perspective, but oh well: once we get enough Zygarde Cores to upgrade it, so to speak, will the reconstruction process reroll the pokemon, or are its traits set from the moment its first put together? V12 sidequest spoilers: Is there any chance of Douse getting reworked? I remember being a bit disappointed when I found out that it was just a slightly-stronger Water Gun, and it doesn't seem to have changed any since V9. Speaking of custom attacks, here's a couple question regarding a certain subset: 1) I remember reading some time ago that it was planned for the Gym Leaders' Signature Moves to be made available to the player later on down the line. Is that intended to be post-game, or will a couple show up slightly earlier? 2) What sort of thought process goes into making the Signature Attacks? Are the "Mysterious Figures" the rogue Stormchasers that were mentioned in V10? Does Flora pull the Rift Ferrothorn out for the raid on the Judicial District in the event that the Classified Information hadn't been completed by that point? -
...Oh. I, uh, apparently managed to misread the prior sentence like three separate times over the course of an eight hour period, so, uh... whoops? Guess this is why you're supposed to wait a couple days before proofreading, huh? Sorry about that.
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Did you intend to also quote the note on break years? I'm not exactly seeing any further mention of it in your response, so I'm not quite sure about that. Anyway, I realize in retrospect that I didn't exactly use the best choice of words in part of that closing paragraph doohicky- 'technical' implies either something to do with the coding (which admittedly hasn't really been GameFreak's strong suite, but isn't what I was going for) or the battle system itself (which, outside of the weird interaction between Sky Drop and Gravity in Gen. 5 and Blue-Striped Basculin accidentally getting an incorrect Ability, hasn't really had any major issues in Gen. 2), neither of which are really what I was going for. Rather, I meant the in-game graphical presentation itself is less than stellar, with the models of older pokemon coming off as stiff, a few of the revealed attack animations being far from inspiring, and the games still clinging to that obsolete grid-based movement system like they haven't caught wind that they aren't a Mystery Dungeon or Turn-Based Tactical RPG yet. For those of us who had played the Genius Sonority games, especially those on the GameCube that had an overworld similar to the main games', the comparative quality we got when Pokemon officially moved to the 3DS was a major disappointment. It's the difference between blastoise using its cannons and Hydro Pump just appearing out of nowhere. It's the difference between electabuzz winding up its arm to charge power before slugging the enemy and it just halfheartedly sideswiping. It's the difference between honchkrow tipping its hat to its foe upon defeat and it just crumpling on the ground like any other bird. It's the difference between the models actually trying to interact with each other during all contact attacks and just the particularly powerful ones. Umbreon's rings don't pulse, togepi now just topples over on defeat rather than try and run to the safety of its trainer's side, roselia no longer angrily stomps back into position with its roses on its hips when attacked, ninjask doesn't constantly flit about the battlefield while attacks are still being chosen, the initial particle effects of attacks no longer follow the corresponding limb throughout the user's own animation outside of a few signature moves... These are the sorts of seemingly minor details that go a long way to fleshing out the characters, their capabilities, and the ease of becoming immersed in the world that were, unfortunately, lost. Of course, it was easy to give GameFreak the benefit of the doubt at the time, despite XY coming out immediately after one of the most highly polished entries in the series- because they chose to make all-new models and animations rather than build off the ones that were already present in the Pokedex 3D Pro, in addition to adapting the system in its entirety to the new device and adding the new pokemon to the world, it was only natural that there'd be some material shelved to be added later when the workload was smaller. And yet, nothing changed in ORAS, and Sun and Moon didn't do anything new to the older pokemon animation-wise, either. And now here we have Sword and Shield looking like they're about to be more of the same despite official claims to the contrary, and yeah, of course those of us who knew of the past potential are gonna be upset. Heck, there people who didn't even know the Genius Sonority games even existed that were starting to grumble a bit when the saw that SuMo were reusing Gen. 6's salamence model! Basically, when compared to both its peers on the Switch and its predecessors four console generations ago, it's easy to see that these games can be a fair bit better. Every other aspect of the games, on the other hand, has been fine; the much-needed buffs to old pokemon (mantine's +20 base HP says hi), the Fairy Type as a whole, the settings and characters (okay, this is admittedly more for Gen. 7 than 6, but w/e), and of course, the new pokemon themselves. There's a lot more to the games than just some animations, and even that regard we've got some goods. I mean, everyone's been so busy complaining about the lazy "hop" in Double Kick that's been there for over half a decade, that they're completely overlooking scorbunny's energetic jumps from side to side! And while I'm as skeptical about Dynamaxing as the next guy, I was the same way with Z-Moves in the last hype cycle. Just as much as GameFreak can stand to learn to show, not tell, the fans need to learn how to appreciate what they have in addition to criticizing what they don't. Both sides of the Pacific have made the point clear to GameFreak by now, so maybe lay off on the toxicity a bit? We've still got a ways to go until November, after all. Now, how about we close out with some good ol' fashioned Alakasass?
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Fixed it. Seriously, though, most of Pokemon's forays into the third dimension, especially those headed by Genius Sonority, had been pretty solid prior to handhelds getting access to the capability. It's once that happened that things started plummeting- anyone remember the Pokedex 3D Pro? Sure, it had solid model animations (including a decent number that are still unique to the app) and voiceover work of all things, but it was still $15 for a glorified pokedex! And let's not forget that the first Mystery Dungeon game on the console is widely considered to be the worst one by a substantial margin, and that the only other two spin-offs to survive the transition wound up getting demoted to freeware. It's just so weird to look back on at this point. Perhaps the biggest disappointment of all is that we know these games can be of higher quality than they are. It's been common knowledge on the internet that every pokemon has had walking and running animations made for them for a long while, even in forms that have no business having those animations- there's not much need to tread those waters again. But there's another animation that goes semi-unused in the games- Ultra Necrozma has a deliciously PBR-esque fainting animation that is clearly meant to be used at the end of the showdown at the Ultra Megalopolis that doesn't get shown because another part of the team decided to have it use the standard wild fainting effect instead. Like, what was even the point of trying to make the end of that fight satisfying if you're not even gonna use the end result in the first place? Just seems like a bit of a waste. The worrisome part for me, though, is that Gen. 7 broke a critical pattern: every Generation prior to it gave GameFreak a break year between main series releases. There was a year between RB/G and Y, one between GS and C, another between RS and FRLG, a fourth between DP and Pt, a fifth between BW and BW2, and a last one between XY and ORAS. No such break happened this time, though- USUM came right after SM did, and I started to get a little worried when LGPE dropped in immediately after that. If this sort of annual release schedule is supposed to become the new norm, then it's only inevitable that GameFreak's gonna start having some burnout issues, if they aren't dealing with them already- it's no longer an especially healthy work environment, and then tends to cause problems throughout the whole process chain. This is a garbage situation for all parties at this point, to put it simply. That said, while the technical side of the games are in a dumpster fire, Gen. 7 showed that the creative side, such as the worldbuilding and the monsters themselves, can still work its magic as a somewhat separate entity. Even if the graphics aren't the best by a long shot, there is still a chance that the bit that makes Pokemon so magical in the first place can still pull through- we'll just have to wait and see what else Galar has in store for us!
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Rejuvenation V12 Relationship Guide
Autumn Zephyr replied to Myrrh's topic in Official Rejuvenation Club's Guides & Resources
Are there really no Relationship Points to be gained during the main story this time? It seemed like the sort of thing that'd have a potential gain point or two.- 81 replies
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Green-Clothed Guy: Aevis Pink-Haired Girl: Aevia Twin-Tailed Girl: Aria Dude With the Light Gray Jacket: Axel Orange-Haired Fellow: Aero Silver-Haired Individual: Alain Curiously, they all start with the letter 'A', which has always struck me as being a bit peculiar, to be honest.
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Lurker of...what, five years? finally decides to be social.
Autumn Zephyr replied to Generic Gamer's topic in Welcome Center
Why settle for a warm welcome when you could have a F L A M I N G one? No? Okay, that is fine. Anyway, welcome to the Reborn Evolved Forums! Someone else already pointed out the guidelines, but I can still say that you're free to check out all we have to offer, and above all else, enjoy your stay~! -
Hmm... Either Defeatist or Stall, depending on my general mental health that month. Hey, man, Ability Capsules ain't cheap, ya know!
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[OFFICIAL Q&A] Ask the Rejuvenation dev team!
Autumn Zephyr replied to Zumi's topic in Official Rejuvenation Club's Hub
Dragging this out from the void for posterity real quick, and... V12 sidequest spoilers: Is there any chance of Douse getting reworked? I remember being a bit disappointed when I found out that it was just a slightly-stronger Water Gun, and it doesn't seem to have changed any since V9. Speaking of custom attacks, here's a couple question regarding a certain subset: 1) I remember reading some time ago that it was planned for the Gym Leaders' Signature Moves to be made available to the player later on down the line. Is that intended to be post-game, or will a couple show up slightly earlier? 2) What sort of thought process goes into making the Signature Attacks? Edit: Remembered one I had been forgot to ask about- are the "Mysterious Figures" the rogue Stormchasers that were mentioned in V10? One last question before the thread closes: Does Flora pull the Rift Ferrothorn out for the raid on the Judicial District in the event that the Classified Information hadn't been completed by that point? -
The game only allows so many backups to exist at a time (the exact number of which can be adjusted via the Options menu), and overwrites older backups whenever you save beyond that limit. My guess is that you've saved too many times after reaching the end, and consequently lost the older backups... which would certainly be a bit unfortunate for you if it's true. Of course, if someone else has a more optimistic explanation+fix action combo, that would be greatly preferred over this downer ending.
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It, uh, confirms that hydreigon's in the game, if that hadn't been done yet? Though a hydreigon of those proportions would most certainly be an absolute disaster to the nearby area, so knocking that thing down a few pegs would be doing the world a much-needed service. In general, though, I don't think this really reveals anything we didn't know already, so... ¯\_(ツ)_/¯ Edit: I'm an idiot- deino was revealed to be Version-Exclusive just a couple days ago! Though, if this raid is in the game itself and not just being used to look cool, it might be a way to bypass that exclusivity. That's... not nothing.
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[OFFICIAL Q&A] Ask the Rejuvenation dev team!
Autumn Zephyr replied to Zumi's topic in Official Rejuvenation Club's Hub
Dunno if it's too soon to ask this from a coding perspective, but oh well: once we get enough Zygarde Cores to upgrade it, so to speak, will the reconstruction process reroll the pokemon, or are its traits set from the moment its first put together? -
[OFFICIAL Q&A] Ask the Rejuvenation dev team!
Autumn Zephyr replied to Zumi's topic in Official Rejuvenation Club's Hub
Oooh, that's interesting~! I always did personally how the drifblim-specific items were able to pump it up a bit without forcing it to lose its Unburden access (I swear that Ability was busted in PMD2), though I'll admit that I didn't think of this mechanic specifically until I found out that the Silvally Crest was reworked to more greatly resemble the base mechanic. Though now I'm wondering if the king of Iesei (I think I misspelled that >_>;) would've had any significant role in the worldbuilding prior, aside from maybe being the ruler of yet another currently nameless kingdom. On a different note, is there any particular reason why Zygarde doesn't seem to have taken any action to stop the Calamity? It's kinda the sort of thing it's supposed to stop, after all. -
[OFFICIAL Q&A] Ask the Rejuvenation dev team!
Autumn Zephyr replied to Zumi's topic in Official Rejuvenation Club's Hub
I think I already know what sort of answer I'm gonna get for this one, but I'll ask anyway: Seeing as the episode subtly revealed that the Garufa were not only a society of skilled mages, but also quite technologically advanced (I wonder how many other people bothered reading the doors in the ark), how likely is it that the latter will have a role in the mechanics in upcoming versions? On a slightly different note, how early were the Crests planned to be a thing before the implementation in V11? -
"Please not forget about do me"? Man, that's the closest I've ever seen to him sending out his team in the intended order! The AI's usually more interested in winning than getting the message across, to put it mildly. Side note: you're display of abusing "Hex, but Bug" reminded me that I should probably check to see what all can learn Irritation. I've kinda been underestimating the moves until very recently, so it's only fair that I at least attempt to give them the time of day, right?
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One detail an NPC old lady on Route 8 points out that I haven't seen brought up yet is that spiritomb will only spawn at night- day and morning hours don't work. I'd imagine that this is tripping some people up, especially since Route 8 itself is so far out of the way.
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No problem, no problem~
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Definitely agreeing that it's worth the hunt- silvally is not only an effective 18 shinies, but some of them go beyond mere recolors and into minor redesigns! V9's "Starter Set" (which has since been reduced to just one Memory) does a nice job showcasing that.
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Might I ask exactly what this is supposed to mean? It looks a bit like we're supposed to be graverobbing here...
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- item guide
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