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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by Zumi
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5 minutes ago, Aura_Guardian said:
If there are no raids then how can we get gmax pokemon
Gmax mons aren't really a thing -- instead, they will be implemented as custom megas, and therefore will have their own items that allow for mega evolution. You'll receive those items through sidequests.
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4 hours ago, Draconis said:
Development's been a little slow lately. Is everything okay over there?
Explained the situation with development specifically in this post on Monday, but to explain it in short as of why stuff is slow, everyone's coping differently in regards to the pandemic and it's affecting development speed. It's not in my place to go into full detail, but please understand that not everyone is in a mentally sound place right now, and the stress surrounding the whole situation at hand is making it hard for people to focus on working on the game for extended periods of time. The mental well-being of the dev members takes priority over working on the game. We're still working on it, it's just... A lot slower than anticipated. None of us expected a pandemic to happen on top of the already delayed-by-gen-8 dev cycle.
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Just now, MhicKy said:
By extra cells scattered you mean in the next version or in the current?
Cuz I am stuck at 98 so I thought I missed 2.. But if there's more in this version I will go do another roundI'd recommend checking the 100% guide to see where to find them.
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14 minutes ago, MhicKy said:
Nope, if you missed them you missed them.. That's it..
Only way to get it back is by restarting and not missing it.. I hope the game has extra cells for the case of people that missed those.. Cuz I also dunno if I missed 2 since I only have 98 and I can find the other 2 no matter what..There's extra cells scattered about, so don't worry about missing out on some!
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On 4/1/2020 at 3:04 AM, jpmouz said:8 hours ago, Elios said:
At this point, I think it won´t haha
There's a chance that the game will get a full-on polish! WLL was made in roughly 2 weeks with very minimal testing as even the majority of the dev team was left in the dark about the game while it was being made, so it's riddled with bugs. When exactly and if it will happen isn't sure or guaranteed, but there's been talk of it before as we still consider this to be an important part of Rejuv's background and therefore deserves to be just as good in terms of gameplay quality as the maingame.
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4 hours ago, Mindlack said:What I am also interested in is how the devs feel when they read through all this theory-crafting.
How do they refrain from wanting to answer, to talk about their design, how they see their characters?
It's funny this is brought up, actually!
Yesterday I was part of a similar conversation w/ Jan and a couple of others where the same question was asked, and we actually do really enjoy reading all the theories! Even if some of them are horribly off-base, LOL. Some others we've seen are actually close to the truth, or hit the nail right on the head! Or the conclusion is correct, but the way they reached said conclusion is completely wrong. Or or or, the theory was on the right track and then suddenly veered off in the completely wrong direction.
There's one thing that we've seen going around quite often that's just completely wrong, though... But I'm not gonna go into further detail. :^) You'll figure it out eventually.
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37 minutes ago, Tikkit said:
This is a hint that Zetta will be important in the next version. That, or it's just touching up on something early on in the game and is completely benign.
Also, on the Crescent discussion... Really though, is her manipulativeness even a surprise anymore? She helped engineer Melia's "death", Ren's joining of team Xen, she tried to push Sharon to her death at her lowest point, completely wiped Nim's personality so that she would want to attack our friends, and I'm certain there's more in store for us. She's been more actively villainous than Madame X, who only ever directly screwed with the cast at Blacksteeple and the Pyramid.
I'm able to confirm that no, this isn't a hint for the upcoming version LMAO... Like I said, it's nothing major! It's mostly just QoL changes that improve the overall quality of the game, even if they're small. In the end, it'll save us work if we make the edits now and not later down the road! I want stuff to look cohesive, hence why I perform regular updates on sprites that start to look outdated compared to newer ones.
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Nothing major... But Zetta's VS sprite got a lil glow up! Felt it might be good to give his portrait a bit of a cleaning.
SpoilerOld: New:

...Zetta also told me to tell u guys that you should give him your phone. just sayin.

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We're still working on the game! Even if all the IRL stuff is a bunch of hot garbage that's slowing down progress, the project hasn't come to a total standstill. In fact, Jan is still making slow but steady progress on maps (and some updates), and the balance nerds (aka Azery and Alex) have been helping change the encounter rosters for each location to include Gen 8 mons, as well has started to change up teams for fights. And, I myself spent the past 4 days or so finishing a huge chunk of the work that was on my own to-do list! The last major thing I still have to do is the cover art really, aside from that it's only a handful of minor things, and working on completing all the Gmax form sprites for the gen 8 project.
It's a lot of busywork, but it's still work that needs to happen nonetheless. I took some time this week to put everything in a row what'll be in V13 in terms of content and... I know I probably sound like a broken record at this point, but V13 is absolutely fucking huge. It might sound like an exaggeration, but there's just so much LMAO..... I sincerely can't describe it any other way. We've still got a lot of work ahead of us, and trust me when I say that the patience you guys have is very, very much appreciated. We know it's getting close to a year since V12 came out, but development for V13 started late due to us waiting for SwSh to release for the Gen 8 implementation, so everything's just taking a little longer than usual!
On a final note, we won't go on total radio silence! When the time is right, we'll probably be showing off some more stuff when we've gotten further with development. Or we'll just tease you guys a little bit because it can't be a proper Rejuv dev cycle without the occasional messing around, now can it?

Once again, thank you all for your patience. We're all doing our best to make the update of the best quality we can get it to be!
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10 minutes ago, MarLhy said:
Hi! I’m a 18 years old girl from Italy. So I’ve not quite understood: Rejuv is cancelled?
Hahaha, sorry if we made you think it was! We were joking earlier in the thread, we're still working on the game


No worries!
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Speaking of Saki....
She's got a twitter now. Finally hearing something of her after so long, huh?
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ya i died and took all of the game's sprites with me into my grave so now there are no more sprites ever goodbye v13 forever
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Y'all thinking too hard about it LOL, the items mons need to hold for it are gonna function in a similar way like a mega stone.
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10 hours ago, WSGreen said:
so with the gen 8 dex finished that begs the question, are you guys doing the custom shinies for them or or are you going to let us make them?
The shinies are being made by the devs, so unfortunately there won't be a community effort to make the shinies for gen 8 this time around. While it's true that the previous gen shinies were a community driven project, we hope to save time with this.
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13 minutes ago, espeon860 said:
wait gmax the fudge thought there be no dynamax?
4 minutes ago, Delta3416 said:I heard a theory that Gigantamax would be implemented as custom megas.
No dynamax, but it's true that Gmax mons are being implemented as custom megas -- Jan confirmed this a while back on his tumblr. We're still working out the details for them, but we'll do our utmost to make them similarly balanced like the canon megas!
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6 minutes ago, RoyChaos said:
I have a problem here thinking for Galarian Darmanitan. It's about Darmanitan Crest. I have already asked if it works on it too. If it doesn't, that's incredibly unfair to me.
Sorry, but nope! It doesn't work on Galar Darm. The mon is already broken enough as is, it doesn't need another buff in the form of a crest.
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Good news -- Generation 8 main dex sprites are complete! This means all the new mons and the galarian forms have both their front and backsprites finished and are ready for usage. The only thing that's left right now are the Gmax sprites, but these have significantly less priority than the other sprites did. Essentials is a little bit fucky in that it sometimes crashes the game if mons don't have proper sprites (not always, for whatever fucking reason sdhfjskdgfsdbhjsdfksf GOD), so having all the sprites for the base forms available should make testing all the mons a sligthly less crash-y experience! helllllllll yea.
anyways have some sprites! here's uhhhhhhhhhh
horf? horf. two whole horf.
front sprites were originally done by conyjams on deviantart, and were cleaned up and had their backsprites made by me!
Spoiler



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2 hours ago, ArcBolt27 said:
sorry if this has been asked already but with gen 8 pokemon coming into v13 i assume the gen 8 starters are included in this? and if so will they be added as starter options at the beginning of the game for those who want one?
Yes! The Gen 8 starters will also be available at the start of the game.
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The OP has been finally updated to contain links to V12 threads and guides! Will continue to update this thread with helpful links as time goes on.
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Please understand that we're doing our best to work on the game! Gen 8 implementation is simply taking a lot of time and is the main reason progression is slow (lots of balancing changes due to the addition of gen 8 mons and some mechanics being implemented are dependent on it), but V13 as a whole has a ton of content -- to the point that V12 seems meager in comparison. Not to mention that most of us also have other obligations (most devs are college/uni students, but some are occupied with work as well), so not everyone can work full time on the game, but even then it's still a voluntary project.
It might be a while until V13 comes out, but, well... I can't give out any details, but I personally think that for what you're getting in V13 the wait is going to be worth it. Or well, so I hope! It's a subjective matter after all, buuuuut I personally think that there's a ton of really fucking cool content planned for this version which we're very excited to share with you when V13's ready.



Please be patient with us as we chip away at the work we have left to do!
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Hey hey all! Figured I'd be giving a little update on Gen 8 sprite progression!
Not counting the shinies, we're over halfway done with all the sprites -- 62% of them are done, to be exact!! HELLA.
We have a vast majority of the front sprites (we're literally only missing like... 10) with a couple still needing some cleanup as some of the sprites we collected were not quite suitable yet for use within essentials. The biggest chunk of work still lies within the backsprites, of which we're still missing plenty... But fortunately, yours truly is planning to make a decent dent in that amount of remaining sprites this week! There's been a bit of stagnation with the sprites -- I'm just as guilty of it -- but it's gotten to a point where I'm just thinking that the sooner Gen 8 implementation is done, the faster we can shift gears and focus on V13 itself. Hopefully this'll let us pick up the pace!
For now, have some Nickit and Thievul sprites! The original front sprites were done by KingOfThe-X-Roads, while I cleaned the sprites up and did their backsprites.
Spoiler



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3 hours ago, DemICE said:
The backgrounds look indeed very pretty, and help rejuv strengthen its own character more.
But the old circular bases don't seem to me like they mesh well with those improved backgrounds now (especially those yellow stripes at the edge of the bases). If I'm not alone in this view, hopefully it has been taken into future consideration.
(I may just be that one weirdo that feels that way.)
1 hour ago, Falirion said:The new backgrounds are amazing, i really like them, but just to put my 2 cents in aswell, i agree with Dem here, the border of the Trainer bases do clash with the background somewhat (especially the bright yellow ring in the darchlight woods version)
I actually haven't gotten around to editing them to match the colors better along with generally blending in better but I'll do so soon!
...Or alternatively, we can opt to not have anything for the base at all, but for consistency's sake i'll look into the former first.
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14 hours ago, Delta3416 said:I suppose the locations are, in order, Goldenwood, Terajuma, Darchlight and Evergreen.
Correct, though you could also say the last one is for the Forest of Time, as they share backgrounds, next to the filename being called BattleBgTime!
The old background that is currently in Rejuvenation being used for daytime, evening and nighttime are old backgrounds I made roughly 2-3 years ago, so just to give a little comparison for a before and after...

Not only is the new background better in quality overall, the background has become significantly easier to edit for alternate forest fields due to only having a limited color palette and now being fully done in pixel art rather than being a blurry mess. It should save us a lot of time in the future, at the very least!
I'm probably going to add a couple of smaller unique details to some of these fields instead of keeping them as just recolors (especially Darchlight!), so look forward to the fully polished backgrounds in V13! :]
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whoops i completely forgot to post these here last week, here's some silly doodles i did while i was waiting for the smash dlc to come out LOL



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V13 Discussion Thread
in Discussions
Posted
New character art has been made!
While you're waiting for V13, here's some more official art of the characters! This time around Marianette, Indriad, Eli, Sharon, Geara and Narcissa got their art done.
...But there's more on the way! I have sketches ready for another six characters, so you'll be seeing those soon too -- in fact, next up is... The Blacksteeple castle arc crew. hoooh.
As per usual, you can find back all the character artwork, a link to full resolution versions and bonus icons in the Official art thread! Make sure to check it out if you want to see them!