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Everything posted by Zumi
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No turning back. It all ends here. With or without you. ...But where are you? When are you? Instructions on what to do before and after loading can be found HERE. DOWNLOAD THE GAME HERE OR HERE Patch Notes (V14.0.0):
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V14 ~ Bug Reporting instructions
Zumi posted a topic in Official Rejuvenation Club's Troubleshooting
Hi one and all, and welcome to the V14 edition of bug reporting! Similarly to V13 and V13.5 troubleshooting, we will not be using separate threads (outside of decribing issues in more detail if necessary) for people to report their bugs in, and instead will be using a form that automatically filters through your submissions and sorts them by type of bug (or by chapter/patch number) in a sheet that can be viewed by everyone. We use this method due to the sheer amount of bug reports otherwise being completely unmanageable to keep track of. This way it's much easier for us to keep track of all the bugs people have submitted, letting us sort them by type while also allowing us to be transparent towards you guys much more easily about whether some bugs have been fixed or not, or will be fixed in a future patch. All the instructions on how to use the bug reporting form are included in the form itself. If you see someone making a separate thread about a bug, please refer them to the links down below, thank you! TO REPORT A BUG, GO HERE TO VIEW THE SHEET WITH ALL REPORTED BUGS, GO HERE (NOTE: THERE MAY BE SPOILERS!) TO GET YOUR SAVEFILE FIXED, GO HERE -
Are you stuck, and can't seem to fix it by reverting to an older savefile? Post your save here and someone may be able to fix it for you! PLEASE ALWAYS TRY TO REVERT TO AN OLDER SAVE FIRST BEFORE POSTING YOUR SAVEFILE HERE. How do I load a backup save? First, find your save folder! Windows: C:/Users/[Your User Name]/Saved Games/Rejuv/Game.rxdata Mac: ~/Library/Application Support/Pokemon Rejuvenation/Game.rxdata Linux: ~/.local/share/Rejuv or ~/.local/share/Pokemon Rejuvenation Or, if you are using Portable Mode, check the Save Data folder in your game's download. Then, remove Game.rxdata (or rename it to something else), find your most recent backup in the folder, and rename that file to be Game.rxdata instead. That's all! MAKE SURE TO REPORT THE BUG WHERE YOU GOT STUCK AS A MAJOR BUG IN THE BUG REPORTING FORM AFTERWARDS.
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Hey friends! It's been a minute since anything has been posted on the dev blog proper, but I've got something to share. Today I received an email containing a video and a photo of the contents of an envelope had been sent to me. I can't seem to embed the video itself, so I'll have to describe what's going on with that. It's rather interesting though—it was a doorbell video. Weirdly enough, the person recorded on it seems to be... The SPU Delivery Guy? Y'know, the one who delivered those packages from the Puppet Master way back. He's talking to someone inaudible off-camera, but more importantly, what is he doing here? Hang on, let me transcribe it for you... "Yo! Is anybody home? I've got a rush delivery for P̸͡L̸AY̴͢E̢͘R̷̸! ...Oh, they're not home again? Man, I always seem to miss them whenever they've got a package to receive huh? Sure, it's been a while since I've last been here, but it's kind of a weird coincidence that they're never around whenever I am. Kind of a shame too, as I probably won't see be able to meet them for real in the future. Either way, there's an envelope that's addressed to them, so if you would be so kind to hand it to them when you next see 'em, that'd be fantastic. ...What? What do I mean I won't be able to meet them? Well, I'm leaving the city, actually. This is my last day at work y'see, and I'm leavin' for greener pastures in two days. My boss didn't want to extend the duration of my contract, and I decided enough is enough. Too much freaky stuff happening 'round these parts anyways, what with the freak accidents at Axis High 'n all... I don't want any part in it, so I'm headin' to Galar. I've found some work there instead. ...Yeah, thanks man. I'll do my best out there. You take care, too. You better stay safe out there." ...And that's it. The second thing that was included in the email is the package itself—the envelope that the guy delivered. Inside the envelope was... Tickets for a farewell concert for Risa Raider...? But... That shouldn't be possible. As we all know, she's... ... Oh, the mail that contained the video and photo had a bit to say about the ticket. "The tickets seem legit, but there's something off about them. When you hold one up, it looks as if the image of Risa on the front of the card glitches out ever so slightly, as if she's opening her eyes to smile at you. I'm not sure if I hallucinated it or if it's real, but the tickets give me the creeps." Finally, the email described a date was listed on the back of the ticket. July 13th. Strangely enough, there was no venue location included... But instead, it lists that a promotional video for the concert shall be released that day. Perhaps the place where the concert will be held will be announced in that video? Something shifty is going on with this whole thing, that's for sure. Perhaps it's best that we keep an eye on the situation for now. We'll keep you posted! o7
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Yep! You can use assets from Rejuv in Reborn mods if you so please, so that includes the graphics used for the fields. The latter! We don't really hold ownership over the designs so it'd be weird for us to stop you from using those in other games LOL Go ahead and use them as long as credit is provided!
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Unfortunately it really is just time that would be much better spent on something else rather than cosmetics. If you want to use it outside of the Darchlight segment, with the way Rejuv's outfit system is set up it would mean you'd have to make 12-ish sprites for each protagonist—meaning you'd need to make at least 84 new sprites (battle/vs/overworlds) if you want fully functioning cosmetics for every protag. This just really isn't a priority right now as it takes a lot of resources away from stuff that has bigger priority.
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You can check all the permissions for what you can and cannot use here!
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It's mentioned quite literally in the video that there is no ETA lmao
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Both of these things have absolutely crossed our minds before and been thoroughly discussed on multiple occasions, but they're simply way too much work to add retroactively at this point in time in combination with the new content we're working on. There's so much dialogue to go through to both add the portraits and/or change the dialogue to match the selected pronouns, it's going to bloat development time by a lot and we'd rather focus on the new stuff now rather than going back and changing everything up for the third version in a row. Not to say it's entirely out of the question, because I personally would love to see portraits added; I'd have an absolute blast making those, but even for my standards it's definitely just wayyyyyyyy too much work right now. And, if a change of that significance was going to be made at all, it'll likely be kept for the last version. Still, no guarantees, so try not to get your hopes up too much
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As mentioned at the start of the post, usage of the assets for cases that aren't Pokémon fangames are fine, as long as it will always be directly tied to Rejuvenation (i.e. a Pixelmon mod extension that includes A-forms) and not used in the context of something else! So it really just depends on how you put the assets to use. Yup! Use of the assets for mods of Reborn is completely fine as long as it's used within the context of Rejuvenation.
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Heyo! Rejuvenation has a lot of custom assets, and we're more than happy to share them with others so they can serve as a base for other people's projects! However, not everything can be used freely. A certain amount of the custom assets were specifically made for use in Rejuvenation only, and we'd like to keep it that way. We've been getting the question quite frequently lately about what can and cannot be used for people's own projects as it's not fully clear on all fronts, so I decided to put together a comprehensive guide on the matter so you can always check what you can and cannot use! IMPORTANT NOTE: Usage of assets in mods for Reborn and Desolation as well as mods for non-Pokémon games is fine, as long as it is used in a context that involves Rejuvenation specifically and isn't passed off as anything else. It is also fine to use the original tracks in videos as background music, as long as it's not a standalone upload of the song. Usage of any and all assets in the game for mods made specifically for Rejuvenation is completely fine and does not need special permission. Please credit the Rejuvenation Team if you decide to use any of our assets. Thank you! -------------------------------------------------------------------- Field effects Fully free to copy and use. Audio/Music LIMITED USE: The following tracks are not allowed to be used in other fangames: All tracks listed here were custom made for the game (or were given explicit permission to exclusively be used in Rejuvenation) and therefore are not to be used in other fangames. Everything else is free to copy and use. Animations The End Of Night animation is not allowed to be directly copied/used in other games. This one speaks for itself. The assets for it are found in the Characters folder but it counts as an animation—Everything else is fully free to copy and use. Tilesets/Autotile Fully free to copy and use. We do however highly recommend creating your own assets for these in the long run to give your game more of its own unique identity. Battle system LIMITED USE: The things related to the battle system that you aren't allowed to copy over to other games are: The battle UI This includes the boss hp bars—please make your own graphics for this. The shields/type bar is fine to copy over. Moves unique to Rejuvenation (i.e. Arenite wall, Desert's mark etc.)—though this is mostly in name only (see Crests on our stance on the matter.) Ideally you don't use the same move animation as the ones in Rejuvenation either for moves that are just renames, but it's not really a requirement. The exception to this is Cthonic Malady and the petrify effect—we'd like to keep this exclusive to Rejuvenation if possible. Rejuvenation-exclusive custom Pokémon (i.e. Aevian Forms, Rift Pokémon, Karma Beasts, etc.) Field effects are fully free to copy and use. Battlebacks LIMITED USE: The battle backgrounds that aren't allowed to be copied over to other games are: Cave battle backgrounds Forest battle backgrounds Zeight battle backgrounds Grand Dream City battle backgrounds Beach battle backgrounds Blacksteeple battle backgrounds School battle backgrounds Colosseum battle background Concert field backgrounds are exempt due to them intrinsically being tied to the Concert field effect having different stages. Everything else is free to copy and use, including the enemy- and player bases. Pokémon sprites/icons LIMITED USE: Rejuvenation-exclusive custom Pokémon (i.e. Aevian Forms, Rift Pokémon, Karma Beasts, etc.) are NOT allowed to be directly copied/used in other (fan)games. Regular/official Pokémon sprites and icons are free to copy and use, including those of newer generations. Character sprites LIMITED USE: Named NPC sprites (VS/Battle/Overworld) are not allowed to be directly copied over to other games. You can use the sprites as a base to work from and edit, but they should be unrecognizable compared to the character they were edited from—so no recoloring a sprite slightly and calling it a day. Generic characters and trainer classes (Battle/Overworld) are free to copy and use. Other assets in the characters folder (Pokémon and objects/animations) are free to copy and use. We do however highly recommend creating your own assets for these in the long run to give your game more of its own unique identity. Fogs Fully free to copy and use. Fonts LIMITED USE: Please do not copy over the Garufan-Regular font to other games. Everything else is free to copy and use. Items LIMITED USE: Crests are not allowed to be directly copied/used in other (fan)games—But we obviously can't and shouldn't stop people from making enhancement items for specific Pokémon since that'd be turbo stupid, so it really is just specifically calling them crests and using the same icons/terminology for that that we'd prefer that others don't use. Use your own unique ideas and assets for them! Maps Maps are not allowed to be copied. Please map your own areas when making your own game. Panoramas Fully free to copy and use—but it's recommended to not use the location-based panoramas... For obvious reasons. Pictures LIMITED USE: Examples of assets in this folder that you are not allowed to directly copy over to other games: All custom character/CG artwork (including the title screens) Battle UI (see Battle System for more info) Character select graphics Intro cutscene graphics Difficulty select graphics There's a lot more that you probably shouldn't copy over, so I won't extend the list too far, but most of it should be pretty obvious that you shouldn't carry these over to other games. The best thing you can do is use your common sense and delete most of the Rejuvenation-specific assets that are in the folder when using Rejuvenation as a base. Windowskins Fully free to copy and use. -------------------------------------------------------------------- If you still have any questions about usage of specific assets, feel free to ask about it below! Good luck with your projects! o7
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Extremely late reply—sorry—but it's really just story expansion! V13 and .5 took care of pretty much everything that needed an overhaul, from this point forward you're pretty much safe to just start up from where you left off and continue the story right away without having to worry about missing any substantial story changes.
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Aaaaaaaaaand that's the end— the Q&A is now closed! No more questions will be accepted from this point forward. It's possible that some questions will still be answered after this post, but we're done for the most part! We hope you enjoyed the Q&A and the answers given, as well as that we've been able to give some food for thought! Also, thank you so much for all the kind words of support you've given in your messages! There's so many instances of it that I felt bad only selecting one or two to actually say thanks to so I'll use this moment to collectively thank all of you We hope you look forward to what we've got in store for V14 and beyond! Things are shaping up to be super exciting even if we can't show much. For now, just trust the process, and we'll see you for whenever the next update takes place!
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yippeeee another batch! something something i'm skipping what i can't answer something here we go
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I'M A FOOL I FORGOT TO ANSWER THIS ONE AAAAAAAAAAGH 1) yes. 2) watch dred's playthrough of it! 3) i think he'd very much be intrigued if the response at river's end about the player knowing things they realistically shouldn't is anything to go by LOL 4) that's a pretty good one! i think he'd be hard to categorize though LMAO. porygon z or something would also work i think
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WOO, LONG ONE SO I'M PUTTING EVERYTHING IN A SPOILER. Again, only answers to things I can answer in confidence! Sorry if you didn't get answers to something you'd like to know, those are better left to be answered by other people
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1) Pretty much all of that is decided by Jan, so I'll leave answering that question to him if he feels like it hehe 2) Nope! It has never left, and I doubt it will anytime soon jajajajaja. Also I've got mostly free reign with the official art by now! I do usually ask for a general direction that it needs to be taken in if Jan already has specific ideas (or a sprite to work from), but other than that the pose and fleshing out of a design is mostly up to me nowadays. Sometimes the sprite is updated to match a design instead tho! (see: Kreiss, Rorim B, Mr. Luck etc.)
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1) A-Volcarona is unsurprisingly on crack and very much used by a lot of people. Underperforming... I'd say A-Bronzong? Since it kinda just fills a niche. A-Palossand also is Not The Best but hey. Sometimes we just add things for the sake of narrative enhancement and having the form be different based on Mt. Valor's mood just sounded neat 2) I still wanna tackle those someday! No worries, they'll happen Eventually(TM) but it's still very much in the air when exactly. 1) It's two for each. 2) Well, one was the vaccine plotline for GDC which ended up scrapped. Covid happened, nuff said. Another part is the "joining Bladestar" thing, it's a thing that started and then just kinda went nowhere so it was decided to get scrapped altogether. Nop! They're just referred to as Act 1 and Act 2. Though I don't really have a clear answer, I think that's a pretty accurate assessment. Blame Mother 3 if anything. It's a mixture of both! Sometimes we just wanna do a funny thing to give a mon more utility/varying usage besides the main way (think infernape/darmanitan crests), or to make underperforming mons mean more in the later game (Dusknoir crest for example!). In the case of A-Ampharos it was given a crest due to the lack of a Mega Evolution for the mon— though I can't guarantee anything of the sort, it's very much possible in the case another mon is given an a-form that's normally able to mega evolve that it's also given a crest. Stuff like that! 1) I really like the Electric field because I tend to use Electric types quite often! Glitch field is the WORST because it gave me trauma thanks to Saki. awful horrible field. gen 2 mechanics my beloathed 2) My favourite battle rn is the Master of Nightmare battle, especially with the updated boss mechanics. Makes the fight just feel so much more imposing than it was in V13! Saki's actually also up there now with the rework, and I also still really like the Ryland battle as well. My least favourite fight is still Hazuki's, I think... Idk I just don't like that fight. Like with Saki's, that fight gave me trauma in V13 LMAO 3) Eizen :)))))) But other than that as the obvious answer, I also am looking forward to Martin's proper in-person appearance rather than through a missable cutscene, hahaha And thank you very much! Thank YOU for enjoying the game that much! <3 I had the pleasure of doing the nighttime dialogue for Spector, which was honestly pretty fun! The Xenogene quest also had me writing some stuff for the main cast. I'd say Melia and Aelita were harder to write right than the rest, because they have some overlapping personality traits that makes it a little harder to distinguish them from each other. Not that it's impossible of course! But with having to write stuff for them for the first time myself, I was pretty nervous and really wanted to make sure I got them right. There was already so much existing dialogue, so I was worried it'd stray too much from their original writing for it to line up with the rest of the game's quality dfljdfljkdsf 1) That'd be Jan! He does practically all of the main story writing, albeit he sometimes bounces ideas off of me first before fleshing stuff out. The Blacksteeple segment was entirely him, though. 2) 3) Nah LMAO Jan just woke up one day and chose violence by deciding "Texen is Zumi's brother now". By correlation it made Risa my ingame sister too, so it just kinda ended up that way. I didn't like the idea of having my in-game equivalent feel distant from her family though, so I still wrote it with the intent as if it they were my actual siblings (tho with less of the emotional babbling I'd normally do in reality and with more proper dialogue) sometimes i feel like the monkey's paw curls a little bit with these, but i think they're fun nonetheless! I think monotype passwords will be added eventually, but I've got no clue when exactly. I just know they're still on the table (tho i'd imagine it's easier to add those for the final version when stuff is more balanced out)
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1) VERYYYY. I'M SO STOKED. AUGH. y'all aren't ready i'm telling you 2) 11 but also i'm in on the bit so i get to be evil as well As cute as it sounds, it's definitely wayyy out of scope. It'd require having overworld sprites for all the mons available in the game, not to mention it require a script or extremely detailed event that calls the right sprite at the right angle and stuff like that. It's a massive amount of effort for something extremely minor and the payoff really isn't worth it. i don't really know but honestly i'd like to agree and say that's exactly what happens bc that's funny as hell Nop, it involves a ton of spritework that we just don't have the time for to add. Bear in mind that every single alternate outfit having full sprite sets would require sprites for: Walking Running Fishing Biking Diving Surfing Surf/fishing Cutscene-specific sprites Backsprites Trainer sprites VS portraits That's a bare minimum of 8 different spritesheets AND a bunch of other sprites for in-battle usage as well. We're only with so many people capable of making those sprites and we have to make careful decisions on what we do and don't put more effort into as to not overscope... And this is just one of those things that would be on the very back of the backburner if we do still want to make use of it eventually. I think it's just a classic suit, so it's not anything super special! 1) Rejuvenation started out as a game that Jan made for his friend group to play! Jan and I were already friends at the time. It really was just a small (and VERY different) game at the time, but we eventually convinced him to post it publicly for people to play (which by the way, this year will mark the 10th anniversary of him doing that!!). Needless the say the game's changed a ton since then, but that's how it all started. The other dev teams joined along the way through applications or through personal recruitment. 2) who knows........... maybe they'll be back for violence....... maybe they're biding their time for a bit longer................... only time will tell Nop, way too much work LOL (tho Saber's art exists ig so you have at least one) 1) I highly doubt it bc it'd brick the shit out of the balancing for the game LOL 2) Aevia's and Axel's designs are my favourite! Alain's also pretty funky. 3) Chapter 15, closely followed by 14. If I had to give an unbiased answer for the sidequest one, the Hero of Slime 1000000%. i just really like the goomink fever dream quest it's so funny