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Reborn Development Blog
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Posts posted by Zumi
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49 minutes ago, Grace Fair said:
@Zumi Question about Gen8. How will the leaked moves be handled for Home and also old moves for new Pokemon learnsets? (i.e. Zoroark gets Sludge Bomb now or new egg moves on old Pokemon)
If you read the post from a while back, you would've read that we're adding only new moves that have been added to mons for Gen 8, so this includes HOME moves. Not 100% sure if the leaks from HOME will be added for 8 or 8.5 though.
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i feel like a month between posts is a good amount of time??? hell yeah time for an update, it's a little bit smaller so i put doodles in the same spoiler as regular art but hey. it's better than letting the thread die for half a year
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2 hours ago, Magus543 said:
Wait, that black and white WIP from the first page is Rorim B, compare the faces.
no it's not LOL, I literally did Rorim B's redesign only two weeks ago, shortly before his art got posted.
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1 hour ago, Gore said:
this?
nope! that's for something else. granted it's not as relevant anymore as i hoped bc plans have changed a little and it's practically a bonus thing now, but you'll still get to see the thing when v13 is out!
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1 minute ago, Magus543 said:
The hint is the glitching isn't it? Saki's bug testing Rejuvenation isn't she?
You're painfully far off, lol.
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Honestly... We've already given a massive hint towards Saki's new appearance. Y'all are looking in the wrong place!
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38 minutes ago, MhicKy said:
(Also people can you guys PLEASE quote Zummi and put the pictures on Spoilers? Or else this page is going to be an absolute NIGHTMARE to scroll through.. I get the pictures are pretty and all but PLEASE I AM BEGGING YOU HERE!!)
My guy.
If it really becomes a problem I go and manually edit out the images of the posts, you don't have to bother with asking because there's a large chance people won't do it anyways LOL. Don't worry about it
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Added a wallpaper section with links to the newly made character wallpapers, along with cover art wallpapers
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NEW: Character wallpapers!
Hey hey! A couple of weeks ago I saw a couple of requests for possible character wallpapers for the characters... And I am more than pleased to announce that I am here to deliver :^) So I'm not gonna post literally all of them as a preview here bc there's uh. quite a bit. There's currently 28 of them, but just to give you an impression of what they look like before you check all of them out, here's a couple of examples!
The full set of them can be found here! Each wallpaper comes in 1440p, 1080p and 720p resolutions so you can download whatever one fits your screen best. I'll be making these wallpapers for any future characters I draw as well. Feel free to use them for whatever you like!
As per usual, you can find a link back to all the wallpapers in the official art thread! Which one is your favourite?
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Like I said I would, I've updated Rorim B's sprites to match his redesign!
sooooo happy that the sprite inconsistency will be solved in V13 tbh JDFKDFdjgd IT'S ABOUT TIME,
anyways i only made this post to show off disco dad im out again bye
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Added a link to the recently made monotype guide!
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10 minutes ago, bloo123 said:
since you're answering questions regarding gen 8, will pokemon's level up moveset be transitioning to swsh level up movepool or will they stay at usum (referring to non gen 8 pokemon but those that did not get dexited)? is rejuv going to transition to gen 8 tms or stick with gen 7 tms, or are you guys just going to add any extra tms that were added in gen 8 to the existing gen 7 ones? will technical records be added into the game as well? also are you guys going to retroactively remove moves that were removed in gen 8 (e.g. return, hidden power, pursuit, etc.)? my concern with the addition of implementing gen 8 is that some pokemon will benefit from the transition while others will not and am overall curious how this will affect rebalancing the game as a whole.
Will V13 use the SwSh level up movepool or UsUm's?
We're doing a mix! We're adding in the new moves from the swsh learnpool to the usum learnpool, while keeping the old moves as well.
Did new TM's replace the old ones, or have they been added as new items without replacing the old ones?
The new TM's have been added as new items and will not replace old TM's. In regards to TR's -- we're not adding those, but the moves you could learn from TR's will be taught via tutors that will become available in the game!
Will old moves be removed from mons that previously had them?
Nope! The movepools will only have new moves added and no moves will be removed. This means that moves like Return etc. all will remain accessible and usable.
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CURRENTLY MOST ASKED QUESTIONS (No spoilers!):
Q: Will Dynamaxing/Gigantamaxing be implemented with V13?
A: No, we will not be adding Dynamaxing to the game. We understand that it might throw the balancing of the game completely out of whack, and it'd be too hard to find a fair balance with all the pokemon being able to use it. To compensate for Gigantamax mons though, we'll be adding those as custom Megas into the game.
Q: Are you adding Gen 8.5 (DLC) mons in V13?
A: This entirely depend on whether V13 takes long enough to finish that the 2nd DLC pack also has come out by the time we can release. Otherwise, the mons will either be added in with a patch, or will get added in V14 instead. We haven't settled on the matter in that regard.
Q: Will Battle Bond Greninja ever become available?
A: No.
Q: Is there gonna be a community incentive to do the shinies for Gen 8?
A: No, sorry! The dev team did the shinies already, so there won't be a community effort to make them.
Q: Will we get the Mega Z ring through story or a long sidequest?
A: Story! There's been some confusion about it, but we'd like to put emphasis on that you'll obtain it through the story in V13 and isn't locked behind a long sidequest.
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14 minutes ago, RoyChaos said:
Can I call you Master?
sir that's fucking weird don't do that
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2 minutes ago, SSJG Goku said:
Sorry if I'm a bit behind on the status on v13 but are G-max + dynamax moves coming with the integration of dyna/gigantamax mons? I love the difficulty of this game and spending a while doing hard battles makes it really enjoyable, but if we do get gmax gen 8 stuff, without the ability to fight it from the beginning it'd be quite a tedious addition to fight. If it is getting added, do we have any information on where it will be implemented and how will it be balanced for lower tier gyms and enemies if it is being added into the early game.
Also want to say a big thank you to all the devs for their hard work over the years on this amazing game. It is quite possibly my favourite game on par with Reborn!! Keep up the amazing work, don't feel rushed, take as long as you need to craft this wonderful masterpiece!!
Nope! Gmax/Dmax and their special moves won't be added as a mechanic, the special Gmax mons will be implemented as custom megas instead.
And thank YOU for your kind words and patience!
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Not to be a party pooper again but I think I've asked before if the theorycrafting could be moved to separate topics instead. This thread's been getting off topic quite a bit recently, so it'd be appreciated!
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why do y'all keep asking what's gonna be in v13? LOL
you'll see when the time comes, be patient young grasshoppers
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4 hours ago, The Fangame Connoisseur said:
A bit of a silly question, but is it considered taboo to post a fan-fic on more than one site? I ask this because a friend of mine told me that it wasn't a good idea to do so.
Honestly I don't see a problem with it, but I'm not really too familiar with the taboos within the world of writing. I personally think it's fine as I've seen people cross-post from elsewhere on other sites too.
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New character art for Melia (2nd appearance), Rorim B, Crawli, Angie, Texen, Amber, Tesla, Crescent and Prof. Jenner has been added!
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The Terajuma arc characters have their art finished!
This time we're taking a look at Melia's 2nd appearance, Rorim B, Crawli, Angie, Texen (ugh), Amber, Tesla, Crescent and Jenner. As you can see, Rorim B finally got a finalized design and will have redone battle and VS sprites to reflect these changes to his appearance in V13! Next to that, this is the first time you're getting a proper look at what Crescent looks like.
now, for a quick Q&A!
Q: Did you deliberately make Rorim B look like a fashion disaster?
A: absolutely. no i do not take criticism, let him be the horribly embarrasing disco dad he is, thank you for coming to my ted talk
ok thank u for coming to my q&a, as per usual you can find all of the art back along with bonus icons and a link to all of the full resolution artwork in the official art thread!
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well i GUESS i could post this here too instead of just on discord
more are on the way! gotta do another 4 and then this batch is done too
yeah i'm. totally not putting off other rejuv work because i have brainrot and i decided it's a good idea to do more official art anyways instead of working on the gmax sprites or anything, haha,,- 11
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30 minutes ago, Trooperk said:
I'm split as to whether I'm looking forward to G-Max or not. On the one hand, it's nice to help change up battle diversity, but the amount of sweeps I've been given in Online by some ridiculous teams has given me some mild PTSD.
Then again I guess that was no different than Mega Evolution which did the same.
Dynamaxing will not be added to the game! This has been confirmed earlier in the thread, instead we're adding the special Gmax mons as custom megas into the game.
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Just now, Display name said:
Would you playimg through on asecond savefile to see the balance changes
Oh, for sure! This'll be my umpteenth time playing through the game (I honestly lost count how many times I've gone through the game by now LOL), but it's a necessary thing due to both QoL changes to past areas being in need of testing, balancing of the major fights and generally wanting to have some gen 8 mons on my team throughout the game to see how they fare in the game.
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Can't Switch Characters
in Discussions
Posted
This is fixed in Patch 12.2, please install this patch first (which you can find in the first post of the Rejuv V12 thread) and revert to an older save prior to the pyramid puzzle. This should fix your problem. Please make sure to always install any patches before reporting a bug.