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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by Zumi
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7 hours ago, Between Life and Death said:
Oh no, I didn't mean that. I meant that, for example, the details you choose to include or not might suggest what might be important later in the story. Or what you emphasize when you describe things etc.
Again, it's a matter of phrasing, lol. If you don't know the context to the details, they won't be much of a spoiler.
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6 hours ago, Between Life and Death said:
Isn't there a worry that an official storyline summary might spoil the later parts? Like because of how it describes things, and what it decides to include/exclude.
Well, if the story is told in chronological order as shown in the game as the summary should be, there's no need to worry about spoilers, since you can just read up to where you want. It's your own risk in the end, and not the responsibility of the person writing the summary as long as it's written as intended and doesn't have spoilers strewn through it in places where it's not appropriate.
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There's an incomplete summary of the game on TV Tropes here (up to chapter 11) along with a bunch of notes on characters here. After v13 we plan to make a complete summary of the story for on the Rejuvenation wiki, but due to that V13 comes along with revisions to quite a handful of story segments, it's redundant to us to have a summary written as of right now as a lot of stuff would have to be rewritten once V13 is out.
If you want a complete walkthrough of the game, Nine Icy Tails recently did a 100% playthrough of the game, meaning that you can probably look stuff back up there in video format if you so desire. Narcissa's quest should be included in it.
As for the alien cow sidequest.... just don't worry about it.

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On 9/15/2020 at 12:10 PM, HakuryuYukio said:
Since the FAQ is closed i'm going to ask this question here,
regarding the Gmax Mons being converted to custom megas, how will you guys handle the mons that have both mega evolution and Gmax-Form ?
Example: Gengar and the Kanto Starters.
Will you add them as alternative megas like Zard X and Zard Y ? Or will you leave them out ?
Also since they will be converted into Mega Pokemon, will they gain new abilites up on evolving ?
They'll be treated as custom megas in the purest sense, and therefore mons that already have a mega will just get an extra alt mega evo (for Charizard, it'll have X, Y and G in that case)
And yes, some will have new abilities upon mega evolving! However, I won't be specifying which ones, so you'll just have to figure it out once V13 is out :]
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5 hours ago, Cyranical said:
Download the hotfix for this here, this is the strength bug. We rolled out a mini patch for that a while back for people who had this issue.
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37 minutes ago, Cyranical said:
Nevermind I installed it properly this time, thanks for your help, but sometimes the game crashes when being loaded says script is hanging is that normal?
If the script is hanging that might just be a PC problem. You can try running the unofficial MKXP port of the game (which uses a newer engine) and see if it helps the problem, but otherwise I don't think that's something we can really do anything about since that is mostly an user-to-user based issue.
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2 minutes ago, Cyranical said:
I already did it didn't work, please help me.
Can you show a screenshot of the error that shows up? Because the patch should get rid of the error altogether, so I don't see why it wouldn't work. Are you sure you installed the patch correctly?
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4 minutes ago, Cyranical said:
I can't play the game anymore since I whenever I encounter a wild pokemon my game crashes, I'm was trying to do the narcissa sidequest when I found out, also it says the problem is caused by using the black flute but I did not use black flute maybe just once, I discarded the flute items I got from itemfinder as well.
Please download the 12.2 patch in the V12 thread, this fixes your issue.
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11 hours ago, Aislin Li (Alili) said:
Is it true that they already have custom shinies for all of Gen8? I'm new to spriting, but was inspired to try after recently starting rejuvenation, and really wanted to try and see if I could get good enough to have a shiny sprite in v13.
We already made the shinies for Gen 8, yeah. All of them came from the dev team itself, sorry if you wanted to get yours in!
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You can find a download for a fix here in this topic!
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You definitely just have bad luck! None of the mons bar the shadow pokemon are shiny locked, and the rate is the same as reborn -- 1/100. Just keep trying!
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2 hours ago, Between Life and Death said:
Was it originally going to be an important plotpoint?
Who knows!
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On 9/1/2020 at 8:06 PM, Display name said:
Yeah and one detail that gets ignored is that the protag and nancy were coming from unova
16 hours ago, Between Life and Death said:Wait, they were? When is that said?
ok i lied not my only time responding to this thread, but i'd not look into this too deep considering that this bit of information has become obsolete in the current iteration of the game (and any future ones as well). While this was indeed something mentioned during the game's intro on the S.S. Oceana in older versions, it's no longer accurate and it's probably best to just let it slide! It's a remnant of the older versions of the game and no longer holds any value lmao
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16 hours ago, Dex said:
Also on the subject of Pokemon I've always wondered how you guys decided on teams for various characters? Mostly Melia, Ren, etc or the various Xen admins. Or would that be too spoilery?
I don't make the teams, but I'm pretty sure it's a mix of it having fit the character thematically, along with difficulty. Some characters are known to have a bias for certain types (or in Erin's case, color) so it becomes automatically easier to work with. It's finding a healthy balance of what makes sense for the character and what is strong enough for at that point in the game. Most rival characters let go of their type bias however, and just received teams that are more all-round than anything else, but still work with their characters.
I'm sure Alex or Azery would probably be able to enlighten you more on the matter, but I'm pretty sure that what I said is the gist of it.
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so i could be posting this in the official art thread, but really i don't care enough to do so since it's not really super official anyways, and also slightly outdated lmao
the situation is that this drawing was initially made for a video that would contain a remake of flora's battle theme (the one used for the fight at eclysia pyramid), but considering that kinda fell through due to that i was unable to recreate it to an extent that i was actually satisfied with it or that it sounded good, the art kinda lost its purpose
so here! have some art of flora and sierra. the latter is an admin from team splicer, the evil team in pokemon xenogene -- my own cancelled fangame, and where the song used for flora's fight initially came from.

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8 hours ago, Draconis said:
Wait, where are you guys getting Gyarados from?
Fal (Falirion) was doing a run with Gyarados to show that it's possible to solo Rejuv intense for almost the entirety of the game with Gyarados. Gyarados is currently not legally obtainable in the game as they were debugged in, but it IS pretty undeniable proof that putting it as obtainable anytime soon is a bad idea LOL
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2 hours ago, RoyChaos said:It has been a year since the beginning of the development of V13 and of course it was too long to wait (even though I was waiting also). It wasn't bad at all but neither good at all. Well, I guess I didn't say about Pokken System but I should have said because I wanted for this to be in part of V13 but unfortunately, I think it's already too late. At last, this would take at least a year for them to finish it all. Boring, isn't it?

you expect us to add in the gameplay system of a wholly different game??? i know it's pokemon but like come on dude, you're expecting something unrealistic here, rejuv isn't a fighting game
also if you had checked the status bar on the dev blog anytime today, you would've seen that progress is still being made.
please be patient.
20 hours ago, gilam said:The Dave blog aren’t update for very long time.
Is everything ok? All the Dave are healthy and safe?As for this, we're doing good! Jan was on a break for a week or so so he hasn't been working on the game during that time, but I think it's safe to say that he's returned in full force. He's been feeling inspired and ready to work on the game, particularly for the main story of V13 content, so expect the status of that department to make leaps! I can't disclose what the content entails of course, but he's been having fun with it, so that's definitely a good sign!
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8 hours ago, Dreamblitz said:
smh zumi enabling this tierlist behavior
its not a tierlist if you can't change the tier names to something weird


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I FORGOT TO ADD A LINK. THERE'S A LINK NOW HDFGBDHFJ
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2 hours ago, Feng Lei said:
It's also interesting Deagan is dark skinned like Alexandra and Damien but Kenneth isn't. It's just, odd to me. Because the brothers don't resemble each other AT ALL.
The one time I'm actually gonna respond to this topic to clarify something; it's really just genetics! Kenneth and Deagan are basically the in-game equivalent of hispanic, and hispanic people vary quite a bit in skin tone. Deagan and Kenneth likely have different complexions as the result of their parents having different complexions as well, kinda like how Amber inherited Deagan's complexion while Tesla's skin is lighter than Amber's.
And uh... Let's not mention that Kenneth's been through some shit. His health absolutely has taken a huge toll over the course of time -- He's a lot paler as Keta as he probably would've been had he been healthier.
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I'm not going to pin this or make a whole dev blog post about it, but today I spent some time making a character sorter!

Essentially it allows you to pick your favourite between two characters from a selection of predetermined characters, and will keep doing so until it's done sorting. After it's done, it'll show a table with a ranking from most to least favourite character based on the characters you picked in each battle. Kinda looks like the image below! There's only 24 in the image, but the list went all the way to 82. There's also options to filter by chapter, affiliation, or filter out specific genders or the rift mons. That way you can get your faves from any specific set of characters you want!

There's about 88 characters and rift mons in the sorter right now, but I might add more characters later down the road (probably with only sprites for icons though -- mostly because there's no official art for a lot of characters). You might be busy for a while going through them.
Feel free to post your results here! Or, if you find mistakes for some filters, please let me know as well. There might be some oversights, but I'll do my best to fix them ASAP.
Enjoy!
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@CheeseMango Awesome work!! And so much too!!
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Added the illustration for the popularity poll results under other artwork!
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We've always been aware of the possibility of receiving a C&D, and are prepared for it in the case it happens. Reborn as a whole though is a different story, but it seems to be a recurring theme that fangames only receive C&D upon its champion release, so it's possible that the unfinished games will remain untouched.
Either way, we'll find a way to avoid getting hit by the hammer prematurely, so I wouldn't worry too much about it for now. We'll cross that bridge when we get there.
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Winter Revel 2020: Hunger Games custom event suggestions
in News and Announcements
Posted
Hey all! Who's ready for the Winter revel?!
If you do not know what the heckle deckle frick frack a Winter revel is, go check out the post here first!
As a lot of the people who have been at a previous party know, the Hunger Games simulator sessions have become a party staple over the years, and are always exciting to watch unfold.
yknow. because you get stuff like this.
I've had the pleasure of hosting it almost every time, and during the previous party we made use of the site's feature that allows for custom events to be added to the simulator--to give it that extra Reborn Flavor(TM)--but we only added stuff that we thought of with the staff team. This winter party however, we want YOUR suggestions for custom events to be added to the simulator, so we can make an almost entirely custom experience!
So... how can I help?
First off, you'll need to know about how the event formatting works. Here's a basic breakdown of what you need to know:
Now this sounds relatively complicated, so it's probably easier to just show some examples on as of how you should format your submissions. A couple of examples that are acceptable (and also just plucked directly from the site lmao):
Bloodbath
This takes place at the START of each game. Only happens once, the gist is that people usually gather supplies or run away during this moment in the game.
Non-fatal
(Player1), (Player2), and (Player3) work together to get as many supplies as possible.
Tributes: 3
(Player1) gathers as much food as (he/she1) can.
Tributes: 1
Fatal:
(Player1) steps off (his/her1) podium too soon and blows up.
Tributes: 1
Killer: None
Killed: Player1
(Player1) severely injures (Player2), but puts (him/her2) out of (his/her2) misery.
Tributes: 2
Killer: Player1
Killed: Player2
Day:
Generic events that can happen during the daytime in the simulation.
Non-fatal
(Player1), (Player2), (Player3), and (Player4) raid (Player5)'s camp while (he/she5) is hunting.
Tributes: 5
(Player1) makes a slingshot.
Tributes: 1
Fatal
(Player1) attempts to climb a tree, but falls to (his/her1) death.
Tributes: 1
Killer: None
Killed: Player1
(Player1) shoots an arrow at (Player2), but misses and kills (Player3) instead.
Tributes: 3
Killer: Player1
Killed: Player3
Night:
Same thing as Day; generic events that can happen during nighttime in the simulation.
Non-fatal
(Player1) and (Player2) run into each other and decide to truce for the night.
Tributes: 2
(Player1), (Player2), and (Player3) cheerfully sing songs together.
Tributes: 3
Fatal
(Player1) kills (Player2) while (he/she2) is sleeping.
Tributes: 2
Killer: Player1
Killed: Player2
(Player1), (Player2), and (Player3) successfully ambush and kill (Player4), (Player5), and (Player6).
Tributes: 6
Killer: Player1, Player2, Player3
Killed: Player4, Player5, Player6
Feast:
This can happen randomly during the simulation. The center of the arena gets restocked with supplies, and allows for more interactions between the players.
Non-fatal
(Player1) destroys (Player2)'s memoirs out of spite.
Tributes: 2
(Player1), (Player2), and (Player3) confront each other, but grab what they want slowly to avoid conflict.
Tributes: 3
Fatal
(Player1), (Player2), and (Player3) start fighting, but (Player2) runs away as (Player1) kills (Player3).
Tributes: 3
Killer: Player1
Killed: Player3
(Player1) sets an explosive off, killing (Player2), (Player3), (Player4) and (Player5).
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5
Arena events:
Events that can suddenly turn the tides on a lot of games! Usually brings a lot of carnage. The difference between Arena events and the other types is that you will have to spell out a whole list of events to happen during said event. An arena event has a premise, 1 non-fatal event (the default is (Player1) survives.), and 5 different fatal events. Make sure your event is complete!
Carnivorous squirrels start attacking the tributes.
Non-fatal
(Player1) survives.
Tributes: 1
Fatal
(Player1) is brutally attacked by a scurry of squirrels.
Tributes: 1
Killer: None
Killed: Player1
(Player1) tries to kills as many squirrels as (he/she1) can, but there are too many.
Tributes: 1
Killer: None
Killed: Player1
(Player1) uses the squirrels to (his/her1) advantage, shoving (Player2) into them.
Tributes: 2
Killer: Player1
Killed: Player2
(Player1), in agony, kills (Player2) so (he/she2) does not have to be attacked by the squirrels.
Tributes: 2
Killer: Player1
Killed: Player2
The squirrels separate and kill (Player1) and (Player2).
Tributes: 2
Killer: None
Killed: Player1, Player2
And if you're still unsure on how to format your stuff, you can find the list of default events on the site here.
It'd be awesome if we could get a ton of different events to replace the default events with! But, as you should expect...
There are some rules.
If you do not adhere to said rules, your submissions will not be considered for being added to the simulator, so make sure to read them, keep them in mind or we'll just skip right over them!
Also, not necessarily a rule, but please balance out non-fatal events as much as possible with fatal events so we have a greater variety of custom things we can add! The more default things we can replace, the better, really -- get creative! There's a surprising amount of things you can die from (as morbid as it sounds), so let's make it a real, uh....
reborn community inspired experience!!
yeah!!!!!!
Looking forward to all of your suggestions, and hopefully see you all at the Winter Revel to watch the chaos unfold during the Reborn edition Hunger games sim sessions!