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Reborn Development Blog
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Posts posted by Zumi
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You'll get your answers in due time. :)
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It's true that this is a limited time set of quests, and you won't be able to complete the questline if you didn't do them when they were available. In V13 we're adding a graphic to the requests to show that they are, in fact, only available for a limited amount of time to make it more clear and keep people from being unpleasantly surprised by that they can't go back and do those at a later point.
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2 hours ago, Kimik said:
I hope I am not going to make you repeat your self if someone already asked you this but can we stack the effects? If I am fighting Nim or Puppet Master could I overlay a misty terrain and hit a Moonblast that deals damage on biblical proportions? And other moves/abilities/seeds that activate from both terrains?
Yep, you would be able to stack them! The effects that the terrains have will be canon to the main games though, so you only get the buffs from that and not as if it were a fully fledged field effect.
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1 hour ago, enderowl said:
I wonder if we can get this Discussion Thread to Page 70 before the progress bar is gone.
Preferably do it in a way that isn't just posting the percentage whenever it goes up in that case then bc otherwise I'll just lock the thread if it's not being used for proper discussion lmao
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5 hours ago, kithas said:Tbh I think considering everything that has been happening and the size of the game, I don't think neither Reborn nor Rejuvenation have been in development too long lol
V13 has been in development since shortly after V12's release, so that's uh... well over 1 1/2 year by now, creeping closer to the 2 year mark even.
Granted the scope for V13 ended up being way bigger than expected (what with it turning out to be the biggest update to the game since V6) and there's been a ton of various outside influences causing delays (Gen 8 project, Covid, Jan falling sick for a while etc.), which is why the decision was made to split all the side content from the main update as a separate patch to lessen the workload for main release, and even with THAT put to the side for now everything turned out to be a lot more work than expected, so yyyyyyyyyyyeah uh. Even with all the delays, this version had so much work invovled that it would never end up being a short dev cycle in the first place.
This update's amount of content is basically multiple versions in one, there was and STILL is a lot left to be done, but the project never was truly at a standstill and just went incredibly slow for a long time due to stuff outside of our control.
We're finally getting close to the end of the dev cycle though if the status bars don't already suggest as much, so hopefully it's not going to be a very long wait anymore!!
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2 hours ago, Dausk said:
Anyone else thinking about how the Grookey line will be busted with Grassy Terrain? I hope Jan finds a way to circumvent that.
Answered this question a couple of times before -- How terrain abilities and moves work will be changed in V13. Grassy, Psychic, Misty and Electric terrain/surge will no longer replace the field entirely and will work similarly to a trick room/magic room/weather overlay instead. The only times it will generate a complete field is if there's no other field effect active at the time.
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19 hours ago, Display name said:
The Skyward sword one was a mood
i actually never got to play SS because i couldn't afford the game at the time! but i have seen playthroughs and i can still confidently say i want ghirahim obliterated (hes a good villain character tho)
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*GURGLES LOUDLY*
been pretty busy so there's
not a whole lota lot more than i thought because i always underestimate myself and the amount of work i do, yknow, like a fucking clown! but here we go. self indulgence once again separated from the rest LOLSpoilerFFXIV self indulgence
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Icons & character art for the new Xen designs have been added!
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The music for Goldenleaf was composed by me specifically for Rejuvenation, and the nighttime music was composed by a mutual friend of Jan and mine's (though not specifically for rejuv, just used with permission).
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You will have to revert to an older savefile for the hotfix to work, which is explained how to do so in the image below.
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You're allowed to use Rejuvenation's graphical assets as long as proper credit is provided and aren't used with malicious intent! For character sprites it's still more recommended to edit your own for originality's sake though
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its been uh
a While(TM)
so time for a very big update yall, strap in bc it's gonna be a ride!! separating some things bc it's a bit more self indulgent ffxiv stuff that not everyone cares about probably HAHA
first off, here's my art summary for the year!! all of the other art i've done can be found in the spoilers.
Main
SpoilerFFXIV self indulgence (so....... many......... sketches)
Spoiler -
Hey all! Who's ready for the Winter revel?!
If you do not know what the heckle deckle frick frack a Winter revel is, go check out the post here first!
As a lot of the people who have been at a previous party know, the Hunger Games simulator sessions have become a party staple over the years, and are always exciting to watch unfold.
yknow. because you get stuff like this.
I've had the pleasure of hosting it almost every time, and during the previous party we made use of the site's feature that allows for custom events to be added to the simulator--to give it that extra Reborn Flavor(TM)--but we only added stuff that we thought of with the staff team. This winter party however, we want YOUR suggestions for custom events to be added to the simulator, so we can make an almost entirely custom experience!
So... how can I help?
First off, you'll need to know about how the event formatting works. Here's a basic breakdown of what you need to know:
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Events that happen during the Bloodbath (start of the game), Day, Night, Feast (usually only once, randomly in the middle of a simulation), or an Arena event (can happen multiple times during a simulation).
- Events that happen during these can be both fatal and non-fatal.
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A singular event can involve a maximum of 6 people.
- When making an event, make sure to add (Player#) where a player’s name goes.
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Also add (he/she#), (him/her#), (his/her#), (himself/herself#) where each number indicates the player number's gender.
- Unfortunately, there's no they/them support. Sorry NB folks, I wish it was different too :(
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Make sure to make clear whether an event is fatal or not!
- When making a fatal event, make sure to specify who is the killer and who gets killed. Sometimes you don't even need to specify a killer if the person dies through other means.
Now this sounds relatively complicated, so it's probably easier to just show some examples on as of how you should format your submissions. A couple of examples that are acceptable (and also just plucked directly from the site lmao):
Bloodbath
This takes place at the START of each game. Only happens once, the gist is that people usually gather supplies or run away during this moment in the game.
SpoilerNon-fatal
(Player1), (Player2), and (Player3) work together to get as many supplies as possible.
Tributes: 3(Player1) gathers as much food as (he/she1) can.
Tributes: 1Fatal:
(Player1) steps off (his/her1) podium too soon and blows up.
Tributes: 1
Killer: None
Killed: Player1(Player1) severely injures (Player2), but puts (him/her2) out of (his/her2) misery.
Tributes: 2
Killer: Player1
Killed: Player2Day:
Generic events that can happen during the daytime in the simulation.
SpoilerNon-fatal
(Player1), (Player2), (Player3), and (Player4) raid (Player5)'s camp while (he/she5) is hunting.
Tributes: 5(Player1) makes a slingshot.
Tributes: 1Fatal
(Player1) attempts to climb a tree, but falls to (his/her1) death.
Tributes: 1
Killer: None
Killed: Player1(Player1) shoots an arrow at (Player2), but misses and kills (Player3) instead.
Tributes: 3
Killer: Player1
Killed: Player3Night:
Same thing as Day; generic events that can happen during nighttime in the simulation.
SpoilerNon-fatal
(Player1) and (Player2) run into each other and decide to truce for the night.
Tributes: 2(Player1), (Player2), and (Player3) cheerfully sing songs together.
Tributes: 3Fatal
(Player1) kills (Player2) while (he/she2) is sleeping.
Tributes: 2
Killer: Player1
Killed: Player2(Player1), (Player2), and (Player3) successfully ambush and kill (Player4), (Player5), and (Player6).
Tributes: 6
Killer: Player1, Player2, Player3
Killed: Player4, Player5, Player6Feast:
This can happen randomly during the simulation. The center of the arena gets restocked with supplies, and allows for more interactions between the players.SpoilerNon-fatal
(Player1) destroys (Player2)'s memoirs out of spite.
Tributes: 2(Player1), (Player2), and (Player3) confront each other, but grab what they want slowly to avoid conflict.
Tributes: 3Fatal
(Player1), (Player2), and (Player3) start fighting, but (Player2) runs away as (Player1) kills (Player3).
Tributes: 3
Killer: Player1
Killed: Player3(Player1) sets an explosive off, killing (Player2), (Player3), (Player4) and (Player5).
Tributes: 5
Killer: Player1
Killed: Player2, Player3, Player4, Player5Arena events:
Events that can suddenly turn the tides on a lot of games! Usually brings a lot of carnage. The difference between Arena events and the other types is that you will have to spell out a whole list of events to happen during said event. An arena event has a premise, 1 non-fatal event (the default is (Player1) survives.), and 5 different fatal events. Make sure your event is complete!
SpoilerCarnivorous squirrels start attacking the tributes.
Non-fatal
(Player1) survives.
Tributes: 1Fatal
(Player1) is brutally attacked by a scurry of squirrels.
Tributes: 1
Killer: None
Killed: Player1
(Player1) tries to kills as many squirrels as (he/she1) can, but there are too many.
Tributes: 1
Killer: None
Killed: Player1
(Player1) uses the squirrels to (his/her1) advantage, shoving (Player2) into them.
Tributes: 2
Killer: Player1
Killed: Player2
(Player1), in agony, kills (Player2) so (he/she2) does not have to be attacked by the squirrels.
Tributes: 2
Killer: Player1
Killed: Player2
The squirrels separate and kill (Player1) and (Player2).
Tributes: 2
Killer: None
Killed: Player1, Player2And if you're still unsure on how to format your stuff, you can find the list of default events on the site here.
It'd be awesome if we could get a ton of different events to replace the default events with! But, as you should expect...
There are some rules.
If you do not adhere to said rules, your submissions will not be considered for being added to the simulator, so make sure to read them, keep them in mind or we'll just skip right over them!
- Reborn's rules apply by default. This is not a chance to bypass them, even if it's an opportunity to go a bit more wild with shenanigans. Keep it funny, keep it respectful. If you're guilty of breaking a rule in your submissions (i.e. usage of derogatory language), you will still get a warning and your submission will promptly be removed.
- If you have more than 5 submissions or have an arena event to submit, please put everything in a spoiler. This'll prevent the thread from becoming impossibly long to scroll through!
- Don't be too obscure with your references in your submissions. Please submit things that people can easily recognize! We don't want people to feel left out on inside jokes, so make sure that if you make a reference to something, it's a well known joke within the community. Think of stuff like Ame's Great Dislike of Budew, people falling out of trees in the hg sim, honey, staff shenanigans... etc. etc.
- PLEASE MAKE SURE TO SPECIFY IF IT'S A BLOODBATH/FEAST/DAY/NIGHT/ARENA EVENT. It makes things a lot easier to sort through and add!
Also, not necessarily a rule, but please balance out non-fatal events as much as possible with fatal events so we have a greater variety of custom things we can add! The more default things we can replace, the better, really -- get creative! There's a surprising amount of things you can die from (as morbid as it sounds), so let's make it a real, uh....
reborn community inspired experience!!
yeah!!!!!!
Looking forward to all of your suggestions, and hopefully see you all at the Winter Revel to watch the chaos unfold during the Reborn edition Hunger games sim sessions!
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Events that happen during the Bloodbath (start of the game), Day, Night, Feast (usually only once, randomly in the middle of a simulation), or an Arena event (can happen multiple times during a simulation).
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7 hours ago, Between Life and Death said:
Oh no, I didn't mean that. I meant that, for example, the details you choose to include or not might suggest what might be important later in the story. Or what you emphasize when you describe things etc.
Again, it's a matter of phrasing, lol. If you don't know the context to the details, they won't be much of a spoiler.
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6 hours ago, Between Life and Death said:
Isn't there a worry that an official storyline summary might spoil the later parts? Like because of how it describes things, and what it decides to include/exclude.
Well, if the story is told in chronological order as shown in the game as the summary should be, there's no need to worry about spoilers, since you can just read up to where you want. It's your own risk in the end, and not the responsibility of the person writing the summary as long as it's written as intended and doesn't have spoilers strewn through it in places where it's not appropriate.
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There's an incomplete summary of the game on TV Tropes here (up to chapter 11) along with a bunch of notes on characters here. After v13 we plan to make a complete summary of the story for on the Rejuvenation wiki, but due to that V13 comes along with revisions to quite a handful of story segments, it's redundant to us to have a summary written as of right now as a lot of stuff would have to be rewritten once V13 is out.
If you want a complete walkthrough of the game, Nine Icy Tails recently did a 100% playthrough of the game, meaning that you can probably look stuff back up there in video format if you so desire. Narcissa's quest should be included in it.
As for the alien cow sidequest.... just don't worry about it.
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On 9/15/2020 at 12:10 PM, HakuryuYukio said:
Since the FAQ is closed i'm going to ask this question here,
regarding the Gmax Mons being converted to custom megas, how will you guys handle the mons that have both mega evolution and Gmax-Form ?
Example: Gengar and the Kanto Starters.
Will you add them as alternative megas like Zard X and Zard Y ? Or will you leave them out ?
Also since they will be converted into Mega Pokemon, will they gain new abilites up on evolving ?
They'll be treated as custom megas in the purest sense, and therefore mons that already have a mega will just get an extra alt mega evo (for Charizard, it'll have X, Y and G in that case)
And yes, some will have new abilities upon mega evolving! However, I won't be specifying which ones, so you'll just have to figure it out once V13 is out :]
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5 hours ago, Cyranical said:
Download the hotfix for this here, this is the strength bug. We rolled out a mini patch for that a while back for people who had this issue.
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37 minutes ago, Cyranical said:
Nevermind I installed it properly this time, thanks for your help, but sometimes the game crashes when being loaded says script is hanging is that normal?
If the script is hanging that might just be a PC problem. You can try running the unofficial MKXP port of the game (which uses a newer engine) and see if it helps the problem, but otherwise I don't think that's something we can really do anything about since that is mostly an user-to-user based issue.
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2 minutes ago, Cyranical said:
I already did it didn't work, please help me.
Can you show a screenshot of the error that shows up? Because the patch should get rid of the error altogether, so I don't see why it wouldn't work. Are you sure you installed the patch correctly?
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4 minutes ago, Cyranical said:
I can't play the game anymore since I whenever I encounter a wild pokemon my game crashes, I'm was trying to do the narcissa sidequest when I found out, also it says the problem is caused by using the black flute but I did not use black flute maybe just once, I discarded the flute items I got from itemfinder as well.
Please download the 12.2 patch in the V12 thread, this fixes your issue.
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11 hours ago, Aislin Li (Alili) said:
Is it true that they already have custom shinies for all of Gen8? I'm new to spriting, but was inspired to try after recently starting rejuvenation, and really wanted to try and see if I could get good enough to have a shiny sprite in v13.
We already made the shinies for Gen 8, yeah. All of them came from the dev team itself, sorry if you wanted to get yours in!
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You can find a download for a fix here in this topic!
V13 Discussion Thread
in Discussions
Posted
I assure you, we've been drawing the line at a couple of things already (dynamax being the most prominent example) and probably will keep doing so with every gen released in the future, because it's a lot of work and sometimes simply just not worth it to implement some of the stuff with:
1) how limiting rpg maker can be in making these features enjoyable vs. how they are in the main games due to the engine difference
2) adding some of the mechanics and additional features in would simply completely upset the balancing in the game, and I don't think anyone on the team feels like adjusting it for the entire game considering Gen 8 alone already has been so much work LOL
Don't worry too much about it. We're already curating what we put in and what we don't!