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Zumi

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Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by Zumi

  1. If you find enjoyment in (people) annoying the hell out of the devs then I recommend you go find a different hobby because it's not really that funny to us. There's a reason why we locked the status thread.
  2. ...And reveals a brand-spanking new logo for the game underneath! I actually made this as a surprise for Jan a couple of days ago, but the idea to make a new logo has been floating around in the back of my mind for a while now. I finally got the inspiration I needed, and lo and behold! From now on, this new logo will be found on the game's title screens and anything else that might need it. I've also put it (along with the separate elements) in the official art thread in case you might need them for something! It's not really much of a big update, I'm well aware, but I felt it appropriate to show off the new logo to kick off the new stuff on the dev blog. Outside of that there's not much to share... Except, well, I guess I'm six sprites away from completing all the Gen 8 sprites??? After that it's just shinies (though thankfully I don't have to do those myself) and we're completely done with the graphics side of the Gen 8 addition to the game! I'll very likely have them done by tomorrow or so, so I guess this is an early completion celebration as I'm not gonna make a new post for it?!?!? YEA On the topic of Gen 8, Alex and Azery are currently blazing through the encounters and sprinkling gen 8 mons in everywhere, so we're starting to get into the swing of things again. Expect some of those status bars to go up in progress sometime soon as a result! There's still a lot left to do, but either way we're still making progress and progress is better than no progress, right? absolutely That's all for now though! See y'all for the next update o7
  3. This is fixed in Patch 12.2, please install this patch first (which you can find in the first post of the Rejuv V12 thread) and revert to an older save prior to the pyramid puzzle. This should fix your problem. Please make sure to always install any patches before reporting a bug.
  4. did you know the rejuv FAQ/directory has a bunch of links to guides you can consult before pinging any of the devs to answer a question you can literally find by reading/using ctrl+f in those? it's true! incredible right????

    1. Michael_

      Michael_

      Damn it, I just wanted to ask if you could add gen 9 pokemon and super intense mode difficulty and you expect me to read? 

    2. Dreamy

      Dreamy

      Wonder if we could get that directory linked in the top bar there and maybe reduce dumb questions by 0.1% or so

  5. If you read the post from a while back, you would've read that we're adding only new moves that have been added to mons for Gen 8, so this includes HOME moves. Not 100% sure if the leaks from HOME will be added for 8 or 8.5 though.
  6. Hello one and all! Would you take a look at this hot diddly darn new spiffy lookin' dev blog we've got for Rejuvenation here! hellllll yeah. From now on, all the important news on the game's development will be posted here instead of in the V13 status thread we used previously. As some probably noticed, the V13 thread tended to get messy and would bury any significant updates in regards to the game as quickly as they got posted. So! After some consultation with Ame and Cass, we finally got our own Dev blog so these updates no longer will get buried and will remain easy to find! However, at this point in time, there's no actual news we can share, so we're starting off the dev blog with a recap of all the things that have been posted since the V13 thread's gone up. I'm sure some of you probably have missed some of these, so here's our refresher course on the state of the game at this point in time! The current situation: Development has been... Slow. For several reasons. Here's the current state of matters. The first and foremost reason that Development hasn't been going as fast is that after V12 came out, we had to wait until November for SWSH to come out, so we could focus on getting Gen 8 implemented in Rejuvenation. This already put a delay on the next update by roughly half a year. We've been graciously getting help from several people with this, and I would like to thank @Marcello specifically for having been an absolutely great help to us for scripting several of the pain-in-the-neck abilities and moves! Godspeed you magnificent bastard. Couldn't have it done without you. This ties in to that because Gen 8 has been implemented, all the encounters and battles needed revisions to support Gen 8! However, this is taking a long time, and encompasses quite a bit of work. Azery and Alex are doing their best to get everything figured out, but it's taking time, part of the reason being that we needed to implement the mons first before we could actually change the teams/encounters, lol. It's a vicious cycle. BUT, all of the mons have been implemented! So now it's just a matter of going through and updating everything. Spriting wise only a couple of the GMax sprites are left! I've personally been seeing to getting the backsprites done for them. Honestly, the biggest saving grace to the graphics side of the project was that we were able to use front sprites of many of the Pokemon from Smogon's Gen 8 project (thank you again for letting us use the sprites!), which saved us quite literally half the time and work. All the shinies are done too, which leaves only roughly.... 23 sprites left in total? For base game Gen 8, that is. I'm uh. Not counting Gen 8.5 rn. I don't want to think about it hhahaAAA.............. either way gen 8 on the graphics side is almost complete and i hope to finish the remainder of sprites sometime next week. Would be REAL nice to cross that thing off the to-do list. Jan has been struggling with his health for a while. This was already prior to the pandemic, but recently posted that he did, in fact, contract COVID-19 and fell sick. He's on the road of recovery, though! It's only very likely that until the worst has passed in the area he lives in (which unfortunately is NYC, the epicentre of the pandemic in the US), stuff will remain slow on his side unless he generally feels better and/or more motivated to work on things again. He's been working on revisiting and redoing old areas in the game for final polish, though most of this is unplanned, hence why there's been not much progress on the "updating old maps" bar, let alone the new content bar. We hope you all support Jan through this tough time! Keep him in your thoughts sometime. He's doing his best. Last but not least, well, compared to V12, V13 is just.... Absolutely huge. There is SO much content to it. I've said it several times before, but the reason that V12's dev cycle was so short and why it feels as if V13 is taking so much longer was because V12, in comparison, genuinely is just short. I can't go into details for reason you probably can all understand and respect, but it's a TON of content, and there's just a lot of work left for it! However, I can guarantee you that even though it's taking this long, it'll be worth the wait. We're not gonna give out an estimate as of when V13 will be done because there's just too many factors tying in that make it hard to keep up a consistent pace in progress, but we sincerely appreciate all the patience all of you have been showing despite it having been nearly a year since V12 released. We hope to keep your patience until the end of the dev cycle! Now that you're up to date, it's time for all the teasers that've been posted! Everything will be put in spoilers because otherwise this post gets uh. Very long. But it's nice to have everything in one place now! Content that's exclusively new content to V13 (so not revisions to older areas) are labeled as V13 teasers, so don't open those if you don't want to get spoiled on the new stuff! October 18th, 2019 - V13 teaser 1 (Jan) November 4th, 2019 - The reservoir (Route 4 revamp) (Jan) December 3rd, 2019 - V13 teaser 2 (Jan) December 10th, 2019 - V13 teaser 3 (Jan) December 10th, 2019 - Route 4 new theme (Jan) December 23rd, 2019 - Protagonist VS portrait updates December 25th, 2019 - V13 teaser 4 (Jan) January 2nd, 2020 - Gen 8 spriting update 1 (Zumi) January 5th, 2020 - Volta (Zumi) January 25th, 2020 - Keta VS portrait update (Zumi) January 26th, 2020 - Gen 8 spriting update 2 (Zumi) February 1st, 2020 - Character art part 1 (Zumi) February 9th, 2020 - New forest backgrounds (Jan) February 28th, 2020 - Gen 8 spriting update 3 (Zumi) March 19th, 2020 - Gen 8 spriting update 4 (Zumi) April 1st, 2020 - Saki twitter (Zumi) April 8th, 2020 - Zetta VS sprite update (Zumi) April 14th, 2020 - Character art part 2 (Zumi) April 17th, 2020 - Character art part 3 (Zumi) April 26th, 2020 - Character art part 4 (Zumi) April 27th, 2020 - General update on old content (Jan) May 1st, 2020 - Rorim B VS portrait update (Zumi) May 3rd, 2020 - Character wallpapers (Zumi) ...Aaaand that's about it for all the updates we've had! I know a bunch of these are extra content and not really super directly related to V13 development, but it's still stuff for you to enjoy while you wait for V13 to come out, no? hehe. There's more to show in the future, but for now we're sticking to this recap. We'll show off more when the time is right! For now, I welcome you to this shiny new dev blog and hope you're looking forward to more updates!
  7. i feel like a month between posts is a good amount of time??? hell yeah time for an update, it's a little bit smaller so i put doodles in the same spoiler as regular art but hey. it's better than letting the thread die for half a year
  8. i feel like i can relate to this image of bob on a spiritual level

    1. Autumn Zephyr

      Autumn Zephyr

      I swear, every other image of Bob I see these days has him looking so terribly unamused about something (and most likely everything), and if that isn't the epitome of Catdom, I dunno what is??? 🤣

    2. Ojama Yellow

      Ojama Yellow

      they dont call him bobs "unamused" the boldore for nothin'

  9. no it's not LOL, I literally did Rorim B's redesign only two weeks ago, shortly before his art got posted.
  10. nope! that's for something else. granted it's not as relevant anymore as i hoped bc plans have changed a little and it's practically a bonus thing now, but you'll still get to see the thing when v13 is out!
  11. Honestly... We've already given a massive hint towards Saki's new appearance. Y'all are looking in the wrong place!
  12. My guy. If it really becomes a problem I go and manually edit out the images of the posts, you don't have to bother with asking because there's a large chance people won't do it anyways LOL. Don't worry about it
  13. Added a wallpaper section with links to the newly made character wallpapers, along with cover art wallpapers
  14. NEW: Character wallpapers! Hey hey! A couple of weeks ago I saw a couple of requests for possible character wallpapers for the characters... And I am more than pleased to announce that I am here to deliver :^) So I'm not gonna post literally all of them as a preview here bc there's uh. quite a bit. There's currently 28 of them, but just to give you an impression of what they look like before you check all of them out, here's a couple of examples! The full set of them can be found here! Each wallpaper comes in 1440p, 1080p and 720p resolutions so you can download whatever one fits your screen best. I'll be making these wallpapers for any future characters I draw as well. Feel free to use them for whatever you like! As per usual, you can find a link back to all the wallpapers in the official art thread! Which one is your favourite?
  15. Like I said I would, I've updated Rorim B's sprites to match his redesign! sooooo happy that the sprite inconsistency will be solved in V13 tbh JDFKDFdjgd IT'S ABOUT TIME, anyways i only made this post to show off disco dad im out again bye
  16. Will V13 use the SwSh level up movepool or UsUm's? We're doing a mix! We're adding in the new moves from the swsh learnpool to the usum learnpool, while keeping the old moves as well. Did new TM's replace the old ones, or have they been added as new items without replacing the old ones? The new TM's have been added as new items and will not replace old TM's. In regards to TR's -- we're not adding those, but the moves you could learn from TR's will be taught via tutors that will become available in the game! Will old moves be removed from mons that previously had them? Nope! The movepools will only have new moves added and no moves will be removed. This means that moves like Return etc. all will remain accessible and usable.
  17. [SFX: vinny hyena laugh]

  18. CURRENTLY MOST ASKED QUESTIONS (No spoilers!): Q: Will Dynamaxing/Gigantamaxing be implemented with V13? A: No, we will not be adding Dynamaxing to the game. We understand that it might throw the balancing of the game completely out of whack, and it'd be too hard to find a fair balance with all the pokemon being able to use it. To compensate for Gigantamax mons though, we'll be adding those as custom Megas into the game. Q: Are you adding Gen 8.5 (DLC) mons in V13? A: This entirely depend on whether V13 takes long enough to finish that the 2nd DLC pack also has come out by the time we can release. Otherwise, the mons will either be added in with a patch, or will get added in V14 instead. We haven't settled on the matter in that regard. Q: Will Battle Bond Greninja ever become available? A: No. Q: Is there gonna be a community incentive to do the shinies for Gen 8? A: No, sorry! The dev team did the shinies already, so there won't be a community effort to make them. Q: Will we get the Mega Z ring through story or a long sidequest? A: Story! There's been some confusion about it, but we'd like to put emphasis on that you'll obtain it through the story in V13 and isn't locked behind a long sidequest.
  19. Nope! Gmax/Dmax and their special moves won't be added as a mechanic, the special Gmax mons will be implemented as custom megas instead. And thank YOU for your kind words and patience!
  20. Not to be a party pooper again but I think I've asked before if the theorycrafting could be moved to separate topics instead. This thread's been getting off topic quite a bit recently, so it'd be appreciated!
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