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Zumi

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Reborn Development Blog

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Everything posted by Zumi

  1. implodes

    1. SilverAngelus

      SilverAngelus

      Why? Everything alright?

    2. Zumi

      Zumi

      im fine!

  2. A couple of shinies have been changed, yes! Not that many, but among the lines that have been changed are the Infernape and Vanilluxe lines, as well as that Fletchling and Fletchinder's shinies have been fixed to match Talonflame's current shiny, as I forgot to update those for V12. Other than that there will probably be a couple more revisions (Eelektross line will probably be next), but we'll see in the future! We're keeping Gen 7 speed calculations because, and if I may recite Marcello's eloquent response to when this got brought up while we were working on gen 8 implementation -- "Fuck that" ...So nope, LOL Therefore the rosters won't get changed to fix the issues this might bring with it. The rosters will still get changed to include gen 8 as a whole, though.
  3. So I've been struggling on whether I should make a long elaborate post myself or not, because yknow. frankly i'm god fucking awful at words and I don't really know how to properly express my gratitude for a lot of people here, so I'll keep it short instead. Before I list a bunch of people, big fat obligatory individual shoutout to @Jan for literally being the best friend I could've ever wished for, thank you for sticking with me for all these years (it's been almost 8 years now!! what the FUCK). I think you already know how much I appreciate that you're part of my life, but I wanted to double down on it once more because I don't think I'll ever be able to express my appreciation and deep gratitude I have for you enough. Thank you, thank you thank you ;; Other than that, I want to give a shoutout to a handful of people that have never failed to make my 5-year-long stay in this community enjoyable, whether they're more recent additions to the community or people I've known from the very start. Thank you @Ojama Yellow, @Marcello (u still stink btw), @Azeria, @ZEL, @Posty, @Amethyst, @andracass, @Arkhi, @Azzie, @crimsoncrim, @Alex, @Sardines, @Winter, @Ikaru, @MintMan, @Felix~, @Inuki, @Aishi, @Ruby Red and @Hellscythe for all being awesome people I've had the honor of meeting through this place (even if some of you have moved on from here and have been active elsewhere, we're still in touch so it still counts!!!!!!), and I hope we can share many more fun times in the future! Some of you I talk more with than the others, or I talked to frequently in the past but has gotten less over time, but I still am glad I was able to meet all of you and want you to know that I appreciate your existence!! really hope i didn't forget anyone because i didn;t want to leave anyone out on accident OTL
  4. Last year we skipped this yearly tradition, but it's back stronger than ever -- and probably with good timing as well, because I think we could all use some uplifting kind words from each other during these turbulent times. For those who do not know what this thread is, it's pretty straightforward! It's basically a thread where you can post some nice messages for the people you appreciate within the community. Can be as short or as detailed as you want! Could be a whole paragraph of text for a single member or multiple short shoutouts to your buds, it's up to you. Spread the love y'all!
  5. This was fixed for V12 and its patches, so this shouldn't be a problem anymore.
  6. Got a definite answer for this one; it's easy enough to increase box capacity, so we'll probably be raising the amount of boxes available, yeah!
  7. Oops, thank you for noticing! I copied them directly from the dev post, but it seems I missed them and didn't notice. 's fixed now!
  8. The thing is that that's not even off topic discussion. It's relevant to V13 content. Yes, we've answered this question many times, but it's still on topic and therefore less annoying than when the thread trails off into discussion that doesn't relate directly to the game's development and could easily be discussed in a separate thread. I do agree with that I would really, deeply appreciate it if people would read the FAQ and its most recent posts in the thread along with the recap, but it's not something that would be a catalyst for closing the thread. Also "many times"? The thread's been closed literally twice, lol... It was locked when the thread first got posted and the only time it got locked after that was recently when people kept going off topic. You don't have to try to play peacekeeper in the thread by the way, that's the job of the mods to do so, so stop mini-modding. You don't need to get bossy on our behalf. It's discussions like this that end up making the thread go off topic. Anyways, to get back on topic... I don't think we even discussed if we should add pokejobs, lol... So for now the answer is no, unless it gets brought up! Though since the EV training rooms and the Audino trainers exist, along with the implementation of Exp candies, I don't think you have to worry too much about earning Exp. As for Pokemon camp, this would be incredibly hard to implement as we don't use 3D graphics. There's no real way for us to add that in without downgrading the mechanic significantly in how you interact with your Pokemon, so it's best to not get your hopes up. EDIT: I'm not sure about this, but I'll get back to you on this once I know more!
  9. Art for Alexandra, Flora (Regular & Bladestar), Florin, Aelita (2nd), Erin, Rhodea, Huey and Lavender has been added, as well as art for Rift Gyarados, Rift Galvantula, Rift Volcanion and Rift Carnivine.
  10. it's like 2 am. you're just gonna have to fukken.... deal with the godawful title. thank you very much Greetings fellow earthlings i am HERE............. To bring more character art! This time around it's time to bring the characters from Chapter 10 and the start of Chapter 11, meaning it's time to put Alexandra, Flora (both in her regular and her bladestar attire), Florin, Aelita (2nd appearance), Erin, Rhodea, Huey and Lavender in the spotlight! ...Though, as the title suggests, you probably didn't think that's all there was to this post, huh? Well, you're right, as I have something else to show off as well -- The first batch of Rift Mon artwork has been finished! I initially planned to do all of them at once, but I figured out that these are an excellent change of pace from drawing tons of characters (you start running out of poses at some point LOL), so I decided to draw the first four you encounter in the story! ...Unfortunately, my clown ass forgot to unmerge the rift background pattern from Carnivine in photoshop and I closed the document only to find out that I cannot unmerge it tonight. that???? feels so fucking bad. oh my god. i'm a FOOL. A TOTAL BUFFOON. AUGH. but yeah anyways that's why there's no full transparent versions of the mons yet. i'll get to that later. for now enjoy stuff with backgrounds, i'll probably make a new background for all of the mons when i've fixed that hot garbage, good lord Either way!!!! As per usual, all the art can be found back in the official art thread, along with a link to the full resolution art, bonus icons and wallpapers (I added the wallpapers for the previous batch of characters too by the way!! I didn't forget). Go ham, and see you next time! o7
  11. I hope you know the thread will get locked if you keep up this topic of conversation so it'd be you guys' fault if the thread ends up locked again. Focus on V13, not the thread reopening.
  12. Updated OP to include more clear distinctions for the roles of the dev team members. Also hey, small PSA; I'm not super knowledgeable when it comes to the technical side of this game as I'm really just mostly helping out with the art, so please stop sending me dm's about bugs because 90% of the time I won't know how to help you LOL..... Please DM one of the assistants (I'd recommend Azery or Alex) or Sardines, they know more about this than I do.
  13. You probably misinterpreted this. Dynamaxing/Gigantamaxing will NOT be implemented, the gmax mons will be added as custom megas instead. We've answered this question several times before!
  14. This is a known bug and is fixed for V13!
  15. crust

    1. Dreamy

      Dreamy

      rip in breadcrust

  16. New character art for Melia (3rd appearance), Venam (2nd appearance), Kanon (1st appearance), Maria, Vitus, Anathea, Amanda and Erick has been added!
  17. Yes hello hello hello!! I am back with more character art, this time with the characters from Gearen city, both from the past and the present! From Kugearen we have Melia's 3rd appearance, Venam's 2nd appearance, Kanon, Maria, Vitus and Anathea, while for West gearen we have Amanda and Erick. That's another eight characters off the list! There's still, uh.... many to go. Counting everything not including V13 content, I still have another 46 characters to go (even though some of these are alternate outfits for characters, kinda like how Melia, Venam etc. got art for those as well), and that's EXCLUDING side characters that I may still want to draw in the future. oh, and the rift mons. those are getting art now too. because i have no impulse control! so you'll be seeing art of those in the near future as well. god has cursed me for my hubris and my work is never finished. such is my life. BUT IT'S FIIIIIIIINE. ANYWAYS, as per usual, all the character artwork along with a link to full resolution versions of the art and bonus icons can be found in the official art thread! I haven't made wallpapers for these characters yet, but I'll get around to doing that sometime this upcoming week. I'll make sure to post an update in the forum status bar when I've uploaded them, so keep an eye out there if you want to get your hands on those! Until next update! o7
  18. You know you can change the music yourself by replacing the mp3 file for the gym leader fights with that song, right? We're not gonna change it back to this in the public build, unfortunately
  19. You'll need to get Venam to get rid of the fence in front of the gate. Go back to Gearen and talk to the guy in Venam's gym almost right in front of the door upon entering. He'll tell you where to search for her.
  20. One thing you wish you could bring back from the peak showdown days?
  21. am fed up with dis worl

    1. SilverAngelus

      SilverAngelus

      You're almost there with gen 8 sprites tho

      Spoiler

      Pokemon Cheering GIF - Find & Share on GIPHY

       

    2. Zumi

      Zumi

      oh i already finished those yesterday! it's just shinies left now hehe

  22. If you find enjoyment in (people) annoying the hell out of the devs then I recommend you go find a different hobby because it's not really that funny to us. There's a reason why we locked the status thread.
  23. ...And reveals a brand-spanking new logo for the game underneath! I actually made this as a surprise for Jan a couple of days ago, but the idea to make a new logo has been floating around in the back of my mind for a while now. I finally got the inspiration I needed, and lo and behold! From now on, this new logo will be found on the game's title screens and anything else that might need it. I've also put it (along with the separate elements) in the official art thread in case you might need them for something! It's not really much of a big update, I'm well aware, but I felt it appropriate to show off the new logo to kick off the new stuff on the dev blog. Outside of that there's not much to share... Except, well, I guess I'm six sprites away from completing all the Gen 8 sprites??? After that it's just shinies (though thankfully I don't have to do those myself) and we're completely done with the graphics side of the Gen 8 addition to the game! I'll very likely have them done by tomorrow or so, so I guess this is an early completion celebration as I'm not gonna make a new post for it?!?!? YEA On the topic of Gen 8, Alex and Azery are currently blazing through the encounters and sprinkling gen 8 mons in everywhere, so we're starting to get into the swing of things again. Expect some of those status bars to go up in progress sometime soon as a result! There's still a lot left to do, but either way we're still making progress and progress is better than no progress, right? absolutely That's all for now though! See y'all for the next update o7
  24. This is fixed in Patch 12.2, please install this patch first (which you can find in the first post of the Rejuv V12 thread) and revert to an older save prior to the pyramid puzzle. This should fix your problem. Please make sure to always install any patches before reporting a bug.
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