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Zumi

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  1. So I don't think I'm gonna need to point out that little testing bar in the progression tracker on the right... But in case you missed, there sure is a testing bar in the progression tracker on the right! Meaning that V13 is officially out of the internal testing stage and has reached the next stage of testing. Hurray! Progress is being made and release is creeping closer! But, it's still going to take a little time. Now, as I've noticed in both the dev blog comments & the V13 discussion thread, there are a lot of questions about testing, so I'm compiling the most frequently asked questions in this post so you have all the answers you'll (probably) be needing in one place, and won't have 230498203498 people asking the same question over and over again, yaaaaaaaaaaay *cough* anyways. "Ssssssso what does testing of the game really mean?" The word really should speak for itself already, but testing of the game is catching any game breaking bugs, such as moves and items not working properly, tile & passability errors, AI errors, sound errors etc. All kinds of errors and bugs that really shouldn't be there, and therefore should be fixed before the release of the game. We don't want to release a game publicly that barely functions and keeps breaking at every turn because that's really not the kind of experience we want to give you, which is why this stage is necessary before we can bring out the update publicly. Yes, I know that some people have been saying like "ohhh i don't mind, i'll just avoid the bug and note what not to do!" but I'll be 100% honest here -- the second people start running into problems and can't fix it on their own we're going to get swarmed with complaints and the same bug reports over and over, and for the sanity of all of the people on the dev team, we're not going to do that. "How many stages of testing are there?" In total, three - Internal, Alpha and Beta. We've moved from internal to alpha a little less than two weeks ago, which is a testing phase held with a closed, small group of people trusted by the dev team who go through the new content to sift out the biggest, baddest bugs. After we've progressed far enough into testing in the alpha phase, we'll be moving to the beta phase, which is held with a larger group of people. At this stage we should be at a point where people will start finding smaller problems that might've gone unnoticed during alpha due to a smaller number of people testing things back then, but all the big issues should hopefully be taken care of! There was a little confusion about the naming of these testing stages this week, due to what we currently call alpha having been referred to as a second round of internal testing in the past, and people thought another round of testing has been shoved in between. However, all that's changed is the naming of these testing phases -- the actual structure of testing remains similar to previous dev cycles and fundamentally hasn't changed. "But, but but but- if testing has been going on for almost two weeks, why is the progress bar still at 0%?!" No need to worry -- the bar just doesn't get updated often. We've made progress! Just don't expect that bar to be an accurate representation of our progress at any point in time, lmao "How long does testing usually take?" I really cannot give you a time estimate for this, because it entirely depends on the amount of content an update brings with it. V13 is -- like stated in previous posts -- a massive content update, both in terms of new content and older content that has been revised. There's a lot of ground to cover for the testers and it simply will take some time for most people to get through everything, both during alpha and beta testing. There's no saying how long testing will take in total, but hopefully stuff will go smoother once all the worst bugs have been taken care of. if you want to know how bad it has gotten at times, ask azery. he's had a minor meltdown at least three times at this point i think. please send him your strength and energy "So when does V13 come out then?" Again, no release date because we don't know when we're done with testing, but... I'm sure you'll notice when we're getting close. :) Hold onto your horses a little longer, yall o7
  2. Every time this is asked I will make sure it'll get postponed by a month :)
  3. Alright so since you're basically inviting me to add on to this, I'd like to clarify this stuff once again since the message clearly didn't come across last time this was talked about and there seems to be a misunderstanding here, lmao I'm not going to snap anyone's neck over speculating about pairings and such -- if you want to ship characters with each other or the player, go ham! Have fun! The world is your oyster and as long as you're not harming anyone or being disrespectful to the original content (i.e. erasing lgbtq+ representation & couples that *is* actually in the game for the sake of wanting a straight pairing lol.... i've seen it happen), we're not going to stop or scorn you for doing as much. It becomes a problem and annoyance, however, when people start pressuring us or giving us shit for it for not adding the romance options/canon pairings they want so bad in the game, which is what prompted the (admittedly) volatile reaction on my end last time this stuff was a major topic of discussion. There's been a conscious decision to not include romance options for the player in the canon by the team (and only a handful of canonical pairings, with venam/melia being the most prominent one -- the "melia has a harem" comment is completely silly) but that doesn't mean you cannot explore the ideas through fan content other people create, or making stuff up yourself. Please just do not pressure us to put the romance options you want in the game. Rejuv isn't a dating sim.
  4. yall testing's been going on since last week, the progress bar just doesn't update with every day passing lol
  5. Unfortunately this isn't really feasible on our end. Logistically speaking it's a much bigger hassle to deal with 100 people reporting the same common bugs over and over again, which is why internal & alpha testing take place before public release so we can catch the most common ones early by only a handful of people, and won't have to worry about having these same common issues in public release, making it possible to sift through more different uncommon bugs people find in the public release faster. That way we can keep things easier for us to manage as well! New story is meant in the sense of that a new chapter of the game is being added, so the story continues from where it ended in V12. There are also a ton of revisions coming with V13 to older content in order to improve story flow and/or fleshing/balancing things out better where the game was lackluster at first -- partially based on feedback we've received over the course of time, but also simply because we ourselves realized that some stuff needed improvement. And trust me guys, we're aware of how excited you all are for the release of V13. Hell, we all on the dev team are super stoked for people to finally play the game again after two years! But we really do need to get through the last few layers of testing to make sure the game doesn't break at every turn or at crucial moments, so bear with us a little longer please!
  6. hello while u all wait for v13 please take this really cool BW2 soundfont remix one of my friends did of the rift battle music as a surprise for jan and go tell them how good of a job they did ok???????????? ok thank u
  7. Usually, a README.txt or CREDITS.txt file is included along with the game's files, which contains the full list of people who have worked on the game/ whose work has been used/included in the game. Make sure you keep track of where you get your resources from and credit the people responsible properly in the document-- commonly divided in categories like game development, programming/scripts, graphics, music and miscellaneous/special thanks. And as an addendum, make sure to double check whether you're allowed to use whatever you're using!!!! This is important, you really don't want to get people in your hair about using stuff that people really would rather you don't.
  8. Yep! You can still play V13's content and understand everything without having to start over.
  9. Story progression is better & more polished and has been changed in a couple of areas + there's a ton of graphical updates in many areas- it's not just changes of teams and the addition of gen 8. To get the optimal experience I'd still recommend starting a new file.
  10. You only need to find the crests in the labyrinth to get the Dusknoir crest from the lady in Sashila. The Torterra/Claydol crests are missable because of the aforementioned reason of that it's possible to miss out on the final HL quest if you didn't finish the others in time, and therefore are not a requirement for it.
  11. Dimension type is being removed in V13 actually because it never gets used anyways, so Gyarados will have a minor type change.
  12. it is real p5s hours my dudes not everything in the spoiler is p5s related stuff, but a lot of it is, and it's NOT spoiler free, so you've been warned! zenkichi hasegawa my beloved......... i wanna give him a hug so bad
  13. We're just as excited to get the update out as you are, trust me -- but releasing it in its current state would mean it's unfinished, riddled with bugs and nowhere near the kind of experience we want the player to have. It's the final stretch, so please be patient a little longer as we test the game and fix stuff up!
  14. Savefiles are shared across both versions of the game!
  15. Don't read into it too deep LOL, it's just a running gag that's been happening a lot this dev cycle since we can't promise any release windows. We made that mistake a couple of times before and then ended up not being able to meet that expectation due to a lot of stuff suddenly coming up.
  16. We're using RPG Maker XP for the game, as Pokémon Essentials was made for that particular engine as well!
  17. It's a version of the game that uses the MKXP engine rather than the RMXP engine. It runs much, much faster and works a lot better on newer pc's.
  18. Nope, we're still doing internal testing as there's still a bit of ground to cover and haven't even reached the alpha testing stage.
  19. This has been answered before on Jan's tumblr!
  20. We're not that cruel, lmao. p sure we would've pissed more people off than make them laugh, really
  21. I assure you, we've been drawing the line at a couple of things already (dynamax being the most prominent example) and probably will keep doing so with every gen released in the future, because it's a lot of work and sometimes simply just not worth it to implement some of the stuff with: 1) how limiting rpg maker can be in making these features enjoyable vs. how they are in the main games due to the engine difference 2) adding some of the mechanics and additional features in would simply completely upset the balancing in the game, and I don't think anyone on the team feels like adjusting it for the entire game considering Gen 8 alone already has been so much work LOL Don't worry too much about it. We're already curating what we put in and what we don't!
  22. It's true that this is a limited time set of quests, and you won't be able to complete the questline if you didn't do them when they were available. In V13 we're adding a graphic to the requests to show that they are, in fact, only available for a limited amount of time to make it more clear and keep people from being unpleasantly surprised by that they can't go back and do those at a later point.
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