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Zumi

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Zumi

  1. heh

    1. Autumn Zephyr

      Autumn Zephyr

      Y'know, Zumi, it's a tad off-putting when you just randomly chuckle with no apparent context... 😅

    2. Zumi

      Zumi

      its fiiiiiiiiiiiiiiiiiine

    3. Dreamblitz
  2. It's funny this is brought up, actually! Yesterday I was part of a similar conversation w/ Jan and a couple of others where the same question was asked, and we actually do really enjoy reading all the theories! Even if some of them are horribly off-base, LOL. Some others we've seen are actually close to the truth, or hit the nail right on the head! Or the conclusion is correct, but the way they reached said conclusion is completely wrong. Or or or, the theory was on the right track and then suddenly veered off in the completely wrong direction. There's one thing that w
  3. I'm able to confirm that no, this isn't a hint for the upcoming version LMAO... Like I said, it's nothing major! It's mostly just QoL changes that improve the overall quality of the game, even if they're small. In the end, it'll save us work if we make the edits now and not later down the road! I want stuff to look cohesive, hence why I perform regular updates on sprites that start to look outdated compared to newer ones.
  4. Nothing major... But Zetta's VS sprite got a lil glow up! Felt it might be good to give his portrait a bit of a cleaning.
  5. We're still working on the game! Even if all the IRL stuff is a bunch of hot garbage that's slowing down progress, the project hasn't come to a total standstill. In fact, Jan is still making slow but steady progress on maps (and some updates), and the balance nerds (aka Azery and Alex) have been helping change the encounter rosters for each location to include Gen 8 mons, as well has started to change up teams for fights. And, I myself spent the past 4 days or so finishing a huge chunk of the work that was on my own to-do list! The last major thing I still have to do is the cover art really, a
  6. Hahaha, sorry if we made you think it was! We were joking earlier in the thread, we're still working on the game No worries!
  7. Speaking of Saki.... She's got a twitter now. Finally hearing something of her after so long, huh?
  8. speen

    1. Autumn Zephyr

      Autumn Zephyr

      Roll, roll, fast as you can!

      Just who can stop you? Nobody can!

       

      Seriously, though, why're you trying to stir your brains up like a milkshake???

    2. Ojama Yellow

      Ojama Yellow

      sPeEeEeEeEeEn

  9. ya i died and took all of the game's sprites with me into my grave so now there are no more sprites ever goodbye v13 forever
  10. Y'all thinking too hard about it LOL, the items mons need to hold for it are gonna function in a similar way like a mega stone.
  11. The shinies are being made by the devs, so unfortunately there won't be a community effort to make the shinies for gen 8 this time around. While it's true that the previous gen shinies were a community driven project, we hope to save time with this.
  12. No dynamax, but it's true that Gmax mons are being implemented as custom megas -- Jan confirmed this a while back on his tumblr. We're still working out the details for them, but we'll do our utmost to make them similarly balanced like the canon megas!
  13. Sorry, but nope! It doesn't work on Galar Darm. The mon is already broken enough as is, it doesn't need another buff in the form of a crest.
  14. Good news -- Generation 8 main dex sprites are complete! This means all the new mons and the galarian forms have both their front and backsprites finished and are ready for usage. The only thing that's left right now are the Gmax sprites, but these have significantly less priority than the other sprites did. Essentials is a little bit fucky in that it sometimes crashes the game if mons don't have proper sprites (not always, for whatever fucking reason sdhfjskdgfsdbhjsdfksf GOD), so having all the sprites for the base forms available should make testing all the mons a sligthly less crash-y expe
  15. Yes! The Gen 8 starters will also be available at the start of the game.
  16. The OP has been finally updated to contain links to V12 threads and guides! Will continue to update this thread with helpful links as time goes on.
  17. Please understand that we're doing our best to work on the game! Gen 8 implementation is simply taking a lot of time and is the main reason progression is slow (lots of balancing changes due to the addition of gen 8 mons and some mechanics being implemented are dependent on it), but V13 as a whole has a ton of content -- to the point that V12 seems meager in comparison. Not to mention that most of us also have other obligations (most devs are college/uni students, but some are occupied with work as well), so not everyone can work full time on the game, but even then it's still a voluntary proj
  18. Hey hey all! Figured I'd be giving a little update on Gen 8 sprite progression! Not counting the shinies, we're over halfway done with all the sprites -- 62% of them are done, to be exact!! HELLA. We have a vast majority of the front sprites (we're literally only missing like... 10) with a couple still needing some cleanup as some of the sprites we collected were not quite suitable yet for use within essentials. The biggest chunk of work still lies within the backsprites, of which we're still missing plenty... But fortunately, yours truly is planning to make a decent d
  19. I actually haven't gotten around to editing them to match the colors better along with generally blending in better but I'll do so soon! ...Or alternatively, we can opt to not have anything for the base at all, but for consistency's sake i'll look into the former first.
  20. Correct, though you could also say the last one is for the Forest of Time, as they share backgrounds, next to the filename being called BattleBgTime! The old background that is currently in Rejuvenation being used for daytime, evening and nighttime are old backgrounds I made roughly 2-3 years ago, so just to give a little comparison for a before and after... Not only is the new background better in quality overall, the background has become significantly easier to edit for alternate forest fields due to only having a limited color palette and now being fully
  21. whoops i completely forgot to post these here last week, here's some silly doodles i did while i was waiting for the smash dlc to come out LOL
  22. someone mind giving me a back massage and getting the knots out of my muscles because holy shit i can't even sit up straight without my back hurting OTL

     

    IM 22 I'M TOO YOUNG FOR BACK ISSUES

    1. Alchemia Chan

      Alchemia Chan

      Here here.

      I'm a certified home therapist.

      jk, but I'm pretty good at it tho~

    2. logintomylife

      logintomylife

      Try doing some exercises from internet or some training, it helps to strengthen your back muscles as that is sometimes the main issue of back pain o: 

    3. Sardines

      Sardines

      *boomer voice* Ha, back issues when you're 22? Back in my day, we used to get back issues when we were 21

  23. New character art for Melia (1st appearance), Ren (1st appearance), Venam (1st appearance), Zetta, Nim, Aelita (1st appearance), Keta and Madelis along with icons has been added!
  24. Soooo... It's finally time to show the full versions off of the character art for Rejuvenation's early game characters! As most of you are probably well aware, a good couple of these characters have different appearances/outfits later in the game, but I will be drawing art for those as well. For the time being, here's the plot-relevant characters up to Carotos mountain -- Melia (1st appearance), Ren (1st appearance), Venam (1st appearance), Zetta, Nim, Aelita (1st appearance), Keta and Madelis! ...Yes, I forgot Eli and Sharon. And Amanda. Eli & Sharon will be includ
  25. bruh you can quit it with the "..." stuff now, everyone's already moved past it except you lol
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