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Cover art: By @Zumi Hey! It's been two years? How are you? How are the kids? No kids? Okay. Well.... Anyway. It's time. I'm not going to make a huge post about how much of a hell year 2020 was... like, in general, because I'm going to talk about that on stream at some point. So I'm just gonna hand over the game. Sound good? yes. Wait no, I lied. First, we have a brand new website! Check it out! There's a lot of cool things and we'll be actively updating things as time goes on. (No, we're not leaving Reborn. We just felt like it was necessary for us to have our own space too, finally :) ) Due to the extreme amount of changes and additions, old save files that have not completed v12 data will no longer work correctly. There are still some places you shouldn't save. LOOK AT THIS BEFORE LOADING UP. Official art press release kit: Mega 17.6mb PBS files Mega PATCH 13.0.5 CHANGELOG PLEASE REPORT BUGS YOU'VE FOUND HERE101 points
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This post is a repost of my Patreon, but it's very important that I let everyone here know what's going on. Hope all is well! - Jan92 points
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Merry (Belated) Christmas! Today I wanted to talk to you all about the story structure of v13 and why it's been taking such a long time for it to release. v13 is a special version, that's for sure. It's one of the longer episodes the game has put out. Actually, i'd say it's the longest? Either way, the main story this time is taking a LOT more effort than usual and I wanna make sure everything is absolutely perfect. That being said, what -exactly- is causing v13 to be the behemoth it is? Well, let's dive into that! Some of you have already guessed, but the crew is splitting up for a Super Secret Mission(tm). What's the mission, you ask? I just said it was Super Secret, keep up. V13 is separated into 6 segments. Each being tackled by 3 different groups. So far the two groups we've seen are: [Melia, Ren, Venam] and [Erin, Kanon, Alexandra, and Damien] The third group is [Player, Aelita] Each group is on the hunt ̶f̸o̸r̵ ̵t̵h̶e̶ ▇▇▇▇▇▇ , as we know, but how are each of their parts composed? Well, each segment approximately the length of half a version. So by that scale, let's add them up! Main Story 1 and 2 = 1 version Erin + Melia's segment = 1 version Player + Aelita's segment = 1 version Epilogue = 1/2 version v13's main story is roughly a little more than 3 versions worth of content... So even though it feels like you're waiting one year for one version, you're actually waiting for about 3, lol. Not to mention the new additions/changes to the early game and gen 8. Let's make this about 5 versions packed into one big bundle with a Christmas miracle bow at the top~ --- If you're interested in the flow of the actual episode-- I have created this special little chart for your eyes to wander over. That being said, I'm SUPER SUPER SUPER excited for this version. My Dev team and I have worked hard and we're so excited to show you what we've got hidden. Cause after all... We've only shown the surface of the exciting things we've got in store for you all :). Hope you had a Merry Christmas, and I hope y'all have a wonderful New Year!91 points
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yaaaaaaaaay Testing has begun (a week ago)! You know what that means! It's time for me to be drowned in bugs woohoo. Please play this song while this post is being read: I started testing phase with 3 quests unfinished because im confident that i can finish them before this stage of testing phase can be completed (he's not that confident.) I'm sure there are some new folks. Let's talk about how the testing phase goes. There are three Stages. Stage 1: Internal : Developers get together to test and laugh, and laugh, and laugh. I don't laugh. I fix bugs. I cry. Stage 2: Alpha : Small selected individuals are brought together to test and laugh, and laugh, and laugh. I fix bugs. I cry. Stage 3 Beta : Patreon folk are brought together to test and laugh, and laugh, and laugh. I fix bugs. I cry more. We are currently in Stage 1. There is no set period of how long each stage takes. It is simply just how severe the amt of bugs are + the speed of the playthroughs. Each time testing takes a little longer bc game big. I fix bugs. What's next ? Well, sometime before release I'll be releasing a post on how to make sure your save files aren't completely busted when u load up v13.5! Here, I'll give you a preview. If your game is at any point on or after terajuma, but before the end of v13 main story-- just finish your playthroughs. please. if you load up the game mid arc. its gonna blow up. ur gonna die, man. you're just gonna die. Let me make it more clear: If your files are anywhere in these sections:::::::: Chapter 1 - ur gonna die Chapter 2 - omg ur living, just dont load on route 2. Chapter 3 - omg ur living Chapter 4 - omg ur living Chapter 5 - omg ur living Chapter 6 - ur gonna die Chapter 7 - ur gonna die Chapter 8 - ur gonna die Chapter 9 - ur gonna die Chapter 10 - ur gonna die Chapter 11 - ur gonna die Chapter 12 - ur gonna die Chapter 13 - ur gonna die Chapter 14 - ur gonna die Chapter 15 - Defeat Saki first or else... say it with me, ur gonna die the reason for this is that story variables have changed. If you just walk into terajuma on old files without your save files being configured, ur gonna die. \ look at this funny bug that happened during a run a few months ago (spoilers: H-Braviary shiny) some screenshots. i cant remember what i posted before. sorry 4 repeats, if any, okie bye bye.90 points
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We understand? Ok good. Hi, it's May now. I've been pretty busy with irl stuff as per usual, but I've gotten a lot done if the two screenshots above aren't any indication. As of right now (besides 2 small things), both the Paragon and Renegade Routes are completed. That is the main content of the game and omfg I am so ready to be 100% done. I'm very close to being there. So what does this mean? Well, there's still some polishing/updates I'm doing in other places that will need some time to get done. As well as completely implementing new Aevian forms, fixing positioning, etc. etc.. etc. That being said, I'd like to get some sort of testing started in the next month or so. Been another long journey folks, but it's smooth sailing past this unlucky number. Some screenshots, of course: Ok, now it is Zumi's turn to speak: ========================== "Hiya!! Zumi hijacking the post for a brief moment to talk about the track you're about to listen to. This one may be a bit of a surprise to some people as this isn't exactly a new track, but instead a new version of a track I previously composed that some may be familiar with already. Normally I'd try to be a bit more vague about the purpose of the track-- and despite having said over and over that the project it's from is dead, I've always wanted to give it one last farewell, one which Jan was kind enough to help out with. So I'm bringing the project back one last time through Rejuv... In a stripped down form, with some music overhauls to go along with it! I've already teased it slightly before, but make sure to explore GDC during 13.5's story if you're on the Paragon route-- you may just across what's been my little passion project for this dev cycle, and it'd mean a lot to me if people checked it out!" But that's it for this dev post. A small one, but a lot of what is new is TOP SECRET!!!!!! So you'll just have to wait just a littttleee bit longer. I promise. This will probably be the last dev post for this cycle. Next post will let everyone know when testing has begun or whatever. Thanks for your patience and I hope you all have a good week.89 points
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Hey, hi, hello! It's a post from me this time! Yes, yes, the fanfare is wonderful. Just beautiful. Love it. Anyway, let's get on with the post! So, first thing's first. What's up with V13.5? I've said it's been almost done for a while, and yes that's always been true. However, recently I've made a ton of progress, particularly on the Renegade Route. It's shaping up to be my favorite part of the game so far. It's fast-paced, fun, and has a lot of good moments, I feel. The dev team has been testing it in rounds as well and it's been REALLY well received and I'm so happy about that. Recency bias and all, though, yeah? In terms of what is done, let's take a looksie. Paragon Route: 80% Renegade Route 70% Terajuma Arc - 95% GDC Arc - 80% Early Game Changes - 99% I'm hoping to begin testing in another month or two. That's not all, but we have something cool to show! The character select screen got an overhaul, and two characters have gotten a wardrobe update! Official artwork updates: Most of my work has been with the Renegade Route, and while I'd love to show things from that, literally every frame of it is a spoiler in some capacity. So... Yeah. I don't have really anything to show in that regard. We're way past the schedule I wanted, but tl:dr, a close family member of mine was diagnosed with cancer and it's been really hard to do things like normal. I know things are taking long, but please be patient! I don't intend this post to be sad or anything, but it is the reality of my situation. It will be out this year :).89 points
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So, this post has been a long time coming. This is something that plainly just needs to be said. Intense mode has become a problem. Let's rewind a bit. Back around... I wanna say v4-5? Intense mode as added as an extra challenge for players. It started out fine, but as the game went further and further, things became quite out of control. Things that are our faults, and things that is just there because of Pokemon's inherent gameplay flaws. Everyone wants something different out of Pokemon, and fundamentally, the way Pokemon is structured, every experience is different depending on the selection of mons available, yes? While this is a good thing, it does come with its own drawbacks. Balancing nightmares, being up and front. I can say with confidence that it is literally impossible to create a difficulty mode that makes everyone happy. I see why Game Freak let go of the idea of challenge modes (For the time being.) So what does this mean? What am I getting at here? I'm just going to say it plainly. From 13.5 on, Intense mode will be removed from the game. Now, I can see a couple of you heading towards the door, but I ask that you stick around and read the entire post before doing so. I understand Intense mode is a feature that is beloved by many. However, the side effects of this mode existing have completely gotten out of control. The gatekeeping, the "get good" attitude, the back and forth on who is right and who isn't... This isn't what I wanted this to be. Rejuvenation was supposed to be a fun project with fun characters, worlds, and experiences. It was not about creating some ultimate challenge, even if it veered down that path anyway. In the end, this has no longer become fun for me, and that's when this becomes a serious problem. If Jan stops having fun, Jan stops making the game. Rejuvenation is an incomplete game. I think even adding a different difficulty mode so early on was a bit of a hasty and foolish decision on my part. I want to focus on perfecting the base game before even thinking about trying create something like intense mode ever again. I don't want this to be the ultimate end of the mode, though. Yeah, I know I said I'm removing it. We officially will not be working on it any further. But those who are interested in keeping it alive are allowed to do so. We're handing this over to the community. When the game is complete, I would like to consider restoring it. But for now, I believe this is what is best for the game's overall health. And quite honestly, keeping tabs of both normal, easy, and intense mode altogether was just... too much. (Easy mode shall remain for accessibility, however.) That's really everything I have to say on this. It's a decision that was not easily made, but I believe it to be necessary going forward. I understand that this will bring frustration, but it's how things are standing as of now. Please, if you have any further comments and or questions, post them below. We will be reading and responding when necessary. Thanks. -Jan tl:dr -Intense mode warped the game's vision into something it was never intended to be -As a result, it is no longer being officially worked on. -Intense mode will be handed over to the community to work on as a mod if they so wish. -When the game is complete, we will consider the possibility of restoring it officially. -Easy mode will remain.89 points
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It's been a while since my last post, so I decided that I'd give a little update and talk about a few things! In the format of a Q/A! What's going on with Rejuvenation right now? It's been almost 2 years!! - We are currently doing internal testing as of right now! There's still one segment of the game that needs a bit of work from me, but after so long, v13's main story and early-mid game are being tested and things are going smoothly!! Lots of things to patch up, but smoothly nonetheless! We may... actually release something soon(tm)??? Soon. Will there be Game-z support? -Yes! Thanks to @andracass (Who is a new member on the team, btw!), Rejuvenation will have official MK support. Which means less lag and better performance! We will still be supporting the regular game.exe, though. Just in case your PC won't be able to handle the power that is MK. Unfortunate for you, though. Okay, well there's Game-z support. Cool. But what about my MAC? She's dying without content! - I am happy to say that there will be a MAC version on release. No more stupid Wine emulators . Also it'll run at incredible speeds! No lag! Zoom! Fast! Keep going! Oops we crashed. Except it shouldn't crash. Anyway. What Crests were chosen from the suggestion thread? My Giratina Crest that gave an omni boost was so good... -I've gotten this question quite a bit and that will remain Top Secret. However, like I said in the thread, if your crest suggestion wasn't implemented, that doesn't mean it wont be. Adding in hundreds of crests in one release is overwhelming for the devs and the player. We'll be trickling in new crests with each new version. So please be patient :). Will my old save files work with the new update? Pls help. -Yes, however there have been a substantial amount of changes/tweaks to the world itself. Some places will not be safe to load up in! I will make a list beforehand. A whole entire post dedicated to this. If I see "LOADED UP IN XXXXX AND GAME CRASH PLS HELP" I will come to your house and delete your save and quite possibly your entire life. Don't say I won't. Can I join the Beta Test? Please...? -Unfortunately, no. We no longer have public beta testing periods anymore. Due to problems with leaks and such in the past, all Betas from here on out will be entirely closed. Soon.89 points
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Hello! I definitely did not absolutely forget that I scheduled a post for today! Well, uh, this is awkward. I guess the best way to explain this is with one single image. I'm gonna be honest. The first time I opened up Rejuv's project folder this month was **checks notes**... Last night. December is traditionally an extremely busy month for me and that's just all it was. I was busy. I have obligations I must attend to irl and I'm making moves towards securing my future financially. I truly wish I could work on Rejuv more often, but that just isn't in the cards for me. Maybe one day! Patreon has been a huge help, but it's not something that can sustain me long term, neither do I want it to. That's the thing about working on Rejuv sometimes. People assume that that's what I'm working on all day every single day, and when I reveal to them that I'm not-- I'm just being slow or I'm wasting time as if I'm obligated to dedicate my entire life on a fan project. Then I get the annoying anon in my inbox asking why each version is taking way longer than the previous ones as if I'm supposed to break down crying saying that I lost interest or the expectation that I'm supposed to thank them for putting me back on the right track in life and dedicating every single moment of my life to something they'll finish in a few hours and then ask me when the next one's coming out. And then when I'm saying I'm taking a small break that's when the passive aggression starts or whatever. And if it's not that, it's the gen 9 or item/mon location questions I'm constantly getting despite the fact that I said I'm not adding it next version, but somehow I'm still expected to know each and everything I plan to do with it. Am I gonna keep this nerf, am I happy about this buff. Who is going to give what, when am I going to get this, this mon is broken so put it there, this mon is garbage, it needs a crest. Are we getting new crests. When is the new crest. Release mega evolution earlier. Omg when is Venam apologizing for stealing Tesla's Charizard omg omg. Make an entire branched story path where I do what I would do in this situation. When is this happening. Who is Madame X Who is gonna die next version tell me tell me tell me here's my crest idea u didnt ask for. why is this crest a prototype. this mon lost this move are u removing it 2 This thing got a new evolution that's ZACIAN NERFSS broken is it being axed is it being moved is it being axed GLACEON JUMPSCARE is it being nerfed is it PROTEAN being axed is it being nerfed is it?????????????????????????????????????????????????????????????????????????????? -- Anyway. idk yet. I haven't lost interest. I still love working on this game. I'm just busy. That's all I got for you. So, there, that's out of the way. quick q/a 1.) new crests? yea 2.) gen 9 v15. Although knowing me im gonna be impatient and add it in halfway through v14 3.) anything actually new to show? yea, actually this part is pretty exciting! Zumi is creating art stills for certain moments in game. This one is pretty iconic so I'm sure you'll recognize it! Here's a preview: 4.) omg are u single yes i make pkmn fangames wtf u think . 5.) will venam actually speak to tesla about the charizard? yes, goddamn. 6.) favorite gen 9 mon? Tinkaton, or Chi-yu, or Wo-chien. Tbh? the whole quartet is amazing. 7.) Least favorite gen 9 mon? Scovillain, or Gholdengo. Maybe Orthworm. anyway, when i opened this page I didn't expect to start screaming into the void, but I feel a lot better in doing so and I don't really feel bad about it. Also I'm not saying you can't be curious about something in game, or whatever. That part is fine and expected! I mean, hey, I would be in the same boat! Just, give me some time to process an entire new gen first lol. IRT in game events, how about idk... just waiting for the game to be done. Then if it's shit you have all rights to yell at me lol. Actually you don't, but still. cya87 points
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So I don't think I'm gonna need to point out that little testing bar in the progression tracker on the right... But in case you missed, there sure is a testing bar in the progression tracker on the right! Meaning that V13 is officially out of the internal testing stage and has reached the next stage of testing. Hurray! Progress is being made and release is creeping closer! But, it's still going to take a little time. Now, as I've noticed in both the dev blog comments & the V13 discussion thread, there are a lot of questions about testing, so I'm compiling the most frequently asked questions in this post so you have all the answers you'll (probably) be needing in one place, and won't have 230498203498 people asking the same question over and over again, yaaaaaaaaaaay *cough* anyways. "Ssssssso what does testing of the game really mean?" The word really should speak for itself already, but testing of the game is catching any game breaking bugs, such as moves and items not working properly, tile & passability errors, AI errors, sound errors etc. All kinds of errors and bugs that really shouldn't be there, and therefore should be fixed before the release of the game. We don't want to release a game publicly that barely functions and keeps breaking at every turn because that's really not the kind of experience we want to give you, which is why this stage is necessary before we can bring out the update publicly. Yes, I know that some people have been saying like "ohhh i don't mind, i'll just avoid the bug and note what not to do!" but I'll be 100% honest here -- the second people start running into problems and can't fix it on their own we're going to get swarmed with complaints and the same bug reports over and over, and for the sanity of all of the people on the dev team, we're not going to do that. "How many stages of testing are there?" In total, three - Internal, Alpha and Beta. We've moved from internal to alpha a little less than two weeks ago, which is a testing phase held with a closed, small group of people trusted by the dev team who go through the new content to sift out the biggest, baddest bugs. After we've progressed far enough into testing in the alpha phase, we'll be moving to the beta phase, which is held with a larger group of people. At this stage we should be at a point where people will start finding smaller problems that might've gone unnoticed during alpha due to a smaller number of people testing things back then, but all the big issues should hopefully be taken care of! There was a little confusion about the naming of these testing stages this week, due to what we currently call alpha having been referred to as a second round of internal testing in the past, and people thought another round of testing has been shoved in between. However, all that's changed is the naming of these testing phases -- the actual structure of testing remains similar to previous dev cycles and fundamentally hasn't changed. "But, but but but- if testing has been going on for almost two weeks, why is the progress bar still at 0%?!" No need to worry -- the bar just doesn't get updated often. We've made progress! Just don't expect that bar to be an accurate representation of our progress at any point in time, lmao "How long does testing usually take?" I really cannot give you a time estimate for this, because it entirely depends on the amount of content an update brings with it. V13 is -- like stated in previous posts -- a massive content update, both in terms of new content and older content that has been revised. There's a lot of ground to cover for the testers and it simply will take some time for most people to get through everything, both during alpha and beta testing. There's no saying how long testing will take in total, but hopefully stuff will go smoother once all the worst bugs have been taken care of. if you want to know how bad it has gotten at times, ask azery. he's had a minor meltdown at least three times at this point i think. please send him your strength and energy "So when does V13 come out then?" Again, no release date because we don't know when we're done with testing, but... I'm sure you'll notice when we're getting close. :) Hold onto your horses a little longer, yall o786 points
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Hi! It's been quite some time since I've written a proper dev blog post here, huh? I can't even remember the last thing I said publicly, so I'll just regurgitate some information I've thrown around recently. Sorry if that's old news! Well, this version is a special version where nearly everything I show is a spoiler, so showing stuff has been really hard-- But I want people to know that development is going quite well! Here are the avg percentages for Paragon (Renegade has not been worked on yet.) Part 1: 90% Completed Part 2: 45% Completed Part 3: 90% Completed. So as you can see, a lot has happened in nearly a year since .5's release (Jesus christ, it's been that long?) I feel like I could've been farther along, but unfortunately I've hit some irl snags, as we all do. My childhood cat Jupiter, who was 16, passed away. That was rouugh. Then other personal things I won't get into really bogged me down... Fortunately, I can feel my productivity coming back bit by bit. Besides that sappy stuff, I do have SOME stuff to show you. Just a collection of screenshots I had on my twitter, and some things I had on patreon. But before that, here's a big one. Reldin Island got a glow up! There's a whole other section to this place, but I'm gonna keep that a secret for now :3. Various other stuff that don't matter lol: But yeah, that's pretty much it for now. Please know that even though updates will still be a bit scarce, I am doing my best to get this done ASAP. Conversely, I am also taking my itty bitty time with things because I want this version to be good lol. From what I've made, I think it will be. Very packed with content. Also did I say Gen 9 was being implemented for v14? if not then surprise ! I'll be back... in a month or two or something. idk. Anyways yaaaaaaa85 points
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hi!!!!!!!!! mom said it's my turn on the dev blog It's been roughly a month since testing has begun, so I figured this would be as good a time as any to post an update on the goings-on with the game right now. We've all been hard at work to get stuff finished up and are excited for people to see all the new stuff! But of course, keeping radio silence on here isn't the way to go or ppl will start sending me asks on tumblr again asking why there hasn't been a dev blog post yet and being very sad about it so let's get into it all, shall we? The current state of testing First up, Jan will be leaving on a holiday for roughly a week starting this weekend! He's taking a well deserved break before all hell breaks loose later this year LOL. However, that doesn't mean stuff in regards to testing will come to a standstill. A good couple of our dev members are actively involved with fixing bugs we come across (both scripts and events!), so testing will continue as usual. Speaking of which, we're still on internal testing! This is mostly because we want to be reaaaally thorough with the game ourselves this time around (unlike what happened with V13), so we can catch as many issues as possible ourselves before moving on to alpha testing. As of right now, a lot of us are on testing Chapter 11, and ACT 1 is completed by almost everyone! There's only a tiiiny bit of event work left for the update as a whole, which is expected to be feature complete shortly after Jan is back from his trip and he's able to work on it again. Most of the graphics are done now as well with only a few sprites left on the backlog, which should all be done before alpha starts. Weeee, progress! That being said, the plan was to actually start on ACT 2 testing sooner than we did, but Jan spent a good amount of time polishing a bunch of the content in ACT 2 to be more enjoyable as well. Sometimes a part of the game/story needs a little extra ~*Pizazz™*~ and that's ok. Especially considering it means the experience for you guys will be better! We'll probably be stuck on GDC for a little while anyways because that place is Beeg™ and therefore the amount of bugs that have been discovered is also Beeg™. There's also the fact that we've got a Quest Log now and that we have to update/add it as we go through the game ourselves. Jan has been doing main story + major sidequests which is honestly Quite The Task. I've been doing the sidequests that were missed/hadn't been updated properly yet to even have a log, so he doesn't have to do everything himself, but I can definitely tell you that it's a lot of work for a game as big as Rejuvenation dflkjsdflksdfllasjdalsk Oh, and for those wondering about the opinions so far on Terajuma considering that place got a massive overhaul... It was a huge success! The team really really enjoyed all the changes, and it really turned a weak arc into a very very strong one. I really highly recommend checking out the place in a new run or going back after you're done going through the new stuff in .5. Unfortunately it's not all fun and games with testing. Aside from the usual game-crashing stuff where there's a typo in a script somewhere that can be fixed rather easily, we've ran into a pretty concerning bug that we haven't been able to fix that will ever so rarely straight up crash your game out of nowhere, no warning/error popup or anything— and with barely any rhyme or reason to it happening. This is not to cause a panic because Haru's doing their utmost to find a solution for the problem (EDIT 4-8-2023): which is looking to possibly be caused by MKXP-Z having upgraded to Ruby 3.1. The chances of it happening at all are pretty low as well, with most of us having ran into it only once or twice—aside from Alex, who is Game Crash Georg, gets 10000 crashes a day, is a statistical outlier and should not be counted— but there is a chance that we won't have a fix for this by the time the update comes out considering that downgrading back to an older version of Ruby is currently broken. All we can do right now is give the advice in advance that you save often when .5 is out so in the case it does happen, you won't lose a lot of progress and you'll also know that this is a known issue. think of it as working with any software that is unstable, for example after effects. i speak from experience. that shit will crash for no fucking reason so you gotta hit save often!!!!!!! treat it like that!!!!!!!! be vigilant!!!!!!!!!!!! In all seriousness, we'll keep you guys posted about this problem. If the bug persists into public release, we'll put a warning alongside the download/update post to make sure people are aware of it, but we'll keep trying our best to fix the issue before it even gets to that. please send haru your thoughts and prayers. To wrap this segment up on a happier note however, here's some more OOC stuff from during testing. There's already some funny stuff in the column next to the dev blog, but why not share a little more? We're all taking this very seriously I promise. Beans! ok moving on. Last minute sprite updates! Because I just can't help myself!!!!!!!!!!!!!!!! Sowwy. Speaks for itself, here's a couple of VS portraits I've updated recently! I showed a few on twitter before (which are included in here in case you missed them), but there's a couple that I hadn't posted publicly in here yet as well. I know some of these changes might be quite drastic and may take some getting used to (particularly Ana and Ren from what I've heard so far), but I'm trying to bring the sprites a bit more in line with the official art and have style be consistent across the board. And stuff is still subject to change even between now and release!! So maybe some will get some minor changes even after I post this. okay but WHAT is with the title of the dev blog. none of this is related to it. wtf Good question! But also stop being hasty or I will CRY and SCREAM and throw you to be PECKED AT BY THE BIRDS. I was just about to get to explaining this. gosh. ugh. Anyways, the title is related to something we teased all the way back in the dev blog from October of last year (GOD IT'S CLOSING IN ON HAVING BEEN A YEAR HELP ME) and has finally been fully realized into a brand new feature to Rejuvenation. In particular, it's related to this smug bastard— Mr. Luck. Don't remember him? Now you do! If you don't, that's fine too. Don't worry about it. Either way, he's a character you can find at the start of the game in East Gearen, in a circus tent! Prior to .5 he 1) did not have a proper design, and 2) only existed for the option for people to switch between difficulty modes. However, what with intense being gone coming next update and with passwords being a thing, this functionality of his has become essentially redundant, and has since been removed. So what are we gonna do with him? We can't just remove him from the game, he's got some (albeit minor) story involvement, so we have to figure out something else to use him for. So clearly, the correct course of answer here is to go all-out with this clown, and have him offer a lot more than just a difficulty swap. Introducing Black Prisms and Prism Pokémon! Before going into what Mr Luck has to do with this, let me explain Prism Pokémon first. When getting a wild encounter, you'll have about an 1-in-100 chance to run into a Pokémon holding a Black Prism, and they look like this! You can recognize them by the rainbow aura around them. This isn't just cosmetic though! Upon entering a battle with one of these, the Prism Pokémon will get a +2 boost on all of its stats thanks to the prism it's holding. If you manage to catch it, you'll be able to take its Black Prism off of it! Not only that, but these Pokémon generally tend to have better stats, so it's worth catching them for that as well. However, putting a prism on one of your Pokémon does not give the +2 omniboost to your own Pokémon. It really only works on the enemy wild encounters you find. Buuuuuuuuut if you want, you can just keep the prism on your mons if you want to keep the rainbow aura purely for cosmetic purposes. every pokémon can celebrate pride now!!!!!!!!!!!!! YEAHHHHH But um... That aside, what does Mr. Luck have to do with these Black Prisms? Well, it's pretty simple. He collects them. He'll offer all sorts of things in trade for the prisms, including contracts that can help you in all sorts of ways! He can increase the odds of running into shinies, make it so that there's a chance that wild Pokémon have egg moves by default, increase the amount of money earned in battle... Or even change your character appearance. Just don't worry about the fine print! ...Or do. There might be some downsides involved, after all. Can't have everything handed to you on a silver platter, now can it? He's got the smarmy businessman look down pat as well, so there's bound to be some fishy stuff involved. But it's funnier if you find out for yourself what those... Er, little snags are. Tread with a small amount of caution! He's also got a cute little assistant called Doxie that you'll see for yourself if you visit him, and will trade you all sorts of useful items if you've got prisms to spare for things that aren't Luck's own contracts. It includes items such as valuables you can sell for big money, cell imprints and even glitter balls! They won't be cheap however, so if you want to get your hands on those, make sure to keep catching those Prism Pokémon if you come across them. ───────────────────────────────────── That about covers it for this dev blog! Hope you're all excited for the new features─ Oh, wait. Just one more thing, as a little ~*Treat™*~. For people on fresh playthroughs, there are a lot of new, hidden things to find. Some things you'll only be able to find/understand on your second playthrough or beyond. Unless, of course, you use a guide on your first playthrough, which is just unfun so booooo if you do. smh Best way to view all these little new things to discover as.... Hm, inconsistencies. Yes, that'll do. Exciting, no? And I'm sure we're not the only ones excited about it. :) That's all I'll spill on the matter though, so hope you'll enjoy looking for all the little secrets when the update comes out! For now, see you next post!!!!!! We're so close!!!!!!!!!!!!!!!!!!!84 points
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Hi all! It's been well over a month since our last dev post and nearly two months since our last proper dev blog in regards to the dev game already??? i swear, time is an illusion and we're all being played for fools by the system. where the HECK did it all go Speaking of time though, Jan's got his hands full, so I'm taking over for this month's post to give you all a bit of an update on what's been going on with development! I'm sure you're all plenty curious since it's been a while since our last substantial update, so let's dive into it shall we? First off, screenshots! Some of these were shown on twitter, but I've included them in the case you missed them. Some are entire reworks, some are simple updates, some are... something else. On top of area updates, Jan's actually been working on some QOL updates in regards to cutscenes! An excerpt from one of Jan's Patreon posts: "Looking at the pages of events I wanted to work on, the amount of text... was kind of insane. I've cut down on text quite a bit, and I've made things snappier and more involved. Speaking of trimming text, I've also been working on a QOL I think a lot of people will enjoy. Starting from 13.5+, you'll be able to skip entire segments on repeat playthroughs. These segments are usually ones that have a pause from the player's story and give insight elsewhere. It's neat that you can play as Melia in the library and all, but the purpose of this section is to give exposition and push the story forward. But on repeat playthroughs, you've already seen this! You can just skip it. This goes for Lavender's "escape" segment and the Diamond and Pearl segments (And more!). And for those who don't particularly care for the action segments in Marianette's mansion, I'm planning on having those be skippable as well, just maybe not through the same way. Please note that if there are relationship gain/losses in these segments, you will lose out on them. Additionally, this is a QOL that will only affect new save files, as the condition of multiple playthroughs is decided during the intro." Next up are some extra previews of the new CG's I've been working on for the game! Two were previewed in the previous dev blog Jan posted and I've personally previewed two on twitter myself (they are included in here if you missed them!) so here's another small handful of previews. Now as some of you guys probably already are aware of I may be a little unhinged for doing this, but this is only a small handful of them-- the total will amount to roughly 30 new CG's to be used in-game, for both old and new parts of the story. If you want to see all of them, consider starting a new file to see them all in their proper context! or go through the game's graphics folder i guess once .5's out. but what's the fun in that? Next up, in the case people missed it, fan-favourite minor NPC's Piano lady and Truck guy finally got their official art as enough money was raised for charity back in December in order for them to get theirs! The images were posted on twitter & tumblr, but hadn't been posted on the dev blog yet, so here you go. As per usual, all related artwork can be found back in the official art thread if you want to find it back. Finally, we've got some music previews! Plural, because there's two. Both were composed by yours truly! No full loops this time around, just a few snippets- but enjoy them nonetheless :) Won't be telling where exactly they'll be used, but I'm sure you can figure it out from context clues! Maybe. That's all for now! We've still got some work left, but things are slowly but surely coming together. It's shaping up to be pretty exciting, and I hope people are still just as excited about the update as we are! We're also extremely ready to just be done with v13 and .5 as a whole and move on to v14, but we're not gonna rush anything or diminish quality just because we want it to be over and done with, so once again we're asking for everyone's patience for a little while longer. this update is CHUNKY, but it's worth it. thank u guys for bearing with us until next time! o784 points
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This is just a preliminary post I'm producing to make sure you guys have a smooth time transitioning from v13 to 13.5 As stated before, there were several revamps game-wise, AND script wise. So there have been shakiness in terms of conversion. However, as a player, all you have to worry about is one thing. Before that, let's talk about how the download will work. HOW TO UPDATE YOUR GAME GOING FORWARD: For your save file to convert properly, you MUST save ANYWHERE inside the League Administration area. Any room will do. You MUST have also defeated Saki. These are your conditions. Loading up anywhere else will result in major problems, I'm not kidding. There may be some instances where you're safe to load and fly to Sashila, but I seriously advise against taking that chance. Once you load up in the right area, you will see this message pop up: After this is done, you're ready to go! Really, that's all! I even threw in 3 Data Drives to start you off if you're interested in using the password mechanic! (Yes, there are passwords this ver. However, not all of Reborn's passwords are implemented.) You can start .Karma Files content by speaking to Erin in this room. You will be directed further on from that point. If you're still lost, use our new Quest Log system! That aside, there's a LOOOOOT to do in 13.5. A lot of people during alpha/beta have mentioned that calling this a half version is sort of a disservice. Welp, oops. But here's a couple of important things you should do right away! -------------------------------- 1.) Visit Luck's Tent! There is one tent on each major island. Floria Island: (Gearen Park) Terajuma Island: (Mynori Sea) Terrial Island: (Route 7) Badlands: (Zorrialyn Coast) 2.) Activate Fast Travel Posts!: Like Luck's Tent, each island has its own form of fast travel now! They're all like Truck Daddy's Guy's services. Terajuma Posts: Terrial Island/Badlands: 3.) Visit Kecleon's Bazaar! -------------------------------- Boss Mechanic Changes! The way bosses work have changed! They are a lot less restricting. You have a lot of freedom in what you can do against your enemies~. So, how does this work? -------------------------------- But that's all! V13.5 Drops tomorrow, Oct 29th. No set time. It'll drop when it's ready to~. I hope you all enjoy. And welcome back!82 points
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As I've shown before, some of the backgrounds in the game are being updated! Last time we showed a bit of forest areas. Today, I would like to present changes to caves! I've put them in a spoiler tag in case some of you want to stay blind, but @Zumi's done such an amazing job with this! Dunno how many more we'll do for V13 because, as you can imagine-- These take a lot of time to create. Here are just a few of the unique backgrounds we'll have! (Please note that the bases have not been updated yet! So they may clash with the background for now.) As for V13 progress in general... Still working on the final segments for the story. But it's a lot of work and I don't want to rush! So, thank you guys for being patient with me <3.79 points
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Hi again, it's been a while. How are the kids? They don't exist? Ok that's fair. Today I want to talk to you about Boss Battles. In a previous post I mentioned we were getting rid of them because they didn't work out. But apparently a lot of you loved them??? So we're not throwing them out, omg. We've done a lot of work with them and I think they're spicy as well. So, let's talk about the changes. Shields: No longer act like shields from Sword and Shield. Instead, they act more like extra HP bars. If you're privy to the KH series, it's almost identical to that. Similar to the monsters in FE: TH as well. When the HP bar is reduced to 0, it will refill itself and a remaining "shield" will break. But we're not stopping there! We're reworking how bosses work in general! @Azeria went above and beyond with this and added special "effects" when a certain thing happens. Yeah, that "certain" thing is when shields break. Now, when a shield breaks, different things will happen. Here's an extremely (funny) and exaggerated visual example of what I mean. When a shield breaks, Bosses can: Change the field. Change the weather. Gain special move/abilities [Safeguard,Magic Bounce] Have moveset changes. Gain stat boosts/decreases. Call for help in certain instances. Much more ! In addition to that, 1 hit KO moves are back, but with some caveats. They will only take down 1 bar of HP Cannot be used more than once. (If you use Fissure once and its successful, all other moves will also be locked.) Oh and of course, stats of Boss Pokemon will be adjusted with the new mechanics/effects in mind! What I've described is pretty much just the tip of the iceberg, though. We have a lot of cool ideas for bosses and we hope to make each one unique in its own way. The best way to describe boss mons is that they're more like a puzzle now instead of a brute force wall of frustration. You'll be able to deal damage and not take as much, but you'll need to know how to maneuver around the active changes happening during the fight. Naturally, if things are out of line, we'll adjust as we go. Speaking of Entei, though... I can't remember if I mentioned this on Reborn or not, but I am not planning on doing a huge post game like Reborn's. Rejuvenation is already huge, and I just don't have the energy to make a lengthy quest for each and every legend possible. There are just too many, and with Gen 9 on the horizon, there are just going to be MORE and MORE. So here's the deal. I previewed this on Twitter: Notice the Regirock on the overworld. That Regirock is catchable. The Entei in the picture is catchable. Now lemme stop you there. I know what you're gonna say. Jan. You said legendaries wouldn't be gotten before Post Game. You're right, I did say that. But also I changed my mind. We'll be introducing lower tier legendaries post v13 story (As in, they won't appear to you in game until a certain point after v13.) Some of them will have quests! Some of them won't. Some you'll find just in hidden areas. More info on this one later. IIIIn other news, @Zumi has been back at it at the music game and created a new track for Team Xen areas! (Primarily their various bases around the region) Please take a listen! Additionally, we have a new track from Glitch! This song was actually not requested, but was a gift! And tbh that makes me feel emotional so im sharing it here. No I will not elaborate the title. Just enjoy the tunes~ BUUUUUUUUUUUUUUUUUUUUUUUUUT that's not all! I have one more surprise for you! A new Aevian form, and one of my personal favorites from this batch. Please note that this will be the final aevian form we'll be publicly showcasing as we want some of them to be a surprise when you actually play the game. Mirror Mirror on the wall, which heart shows the darkest destiny of them all? That's all for now though! Something new im doing here, but the next post will be on November 9th! Yes I'm declaring a post date. I just think this post will be a little special. no it's not the release of v13.5 Have a nice rest of your week :).76 points
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There still seems to be some confusion surrounding what exactly v13.5 is. It's a lot of things. I mentioned a few posts ago that a lot of the back end has been uprooted and redone. I knew this was coming and looked at what I had planned story wise. There were a bunch of quests that gave more context to v14. I knew the back end changes would take some time so I decided to take these quests, string them together, and create a story line. Thus, v13.5 .Karma files was born. A version that was never planned to exist. Yet, here we are. I've devised this section of the story to be required on your first playthrough, but skippable in subsequent ones (through passwords), as it is more of a preview of what's to come in v14. But not just v14, but for the rest of the game. As many of you are aware (v13 spoilers for those who haven't finished it yet.) There are two main endings in the game. The Bad Ending and The Good Ending as it was dubbed. I was asked a long time ago on Tumblr about how far I was willing to go with "The Bad Ending". Well, let's get into that! I've been planning this part for a long time now. I knew that I wanted there to be two main routes, and I knew just how far I wanted to go with each of them. Well, basically, The Bad Ending, is called the Renegade Route. It will be the largest divergence in this story (yes I'm crazy.). After v14, the two paths will not cross each other and will provide unique story experiences for both. Essentially, from v13.5 and onward, there will be two versions in one. (Though due to the nature of the beast, v14 will be more linear) Why am I doing this? Because I want to. And because I am crazy. I know it's a lot of work you don't need to remind me! Each version will have equal amount of effort and time put into them*, and each route is canon. They also, like, totally play off each other so you should do both eventually! (*This does not mean they will be the same length in content. I won't bloat one side to catch up to the other in terms of content. The story will be told how it was meant to and if one is slightly shorter or longer, it is what it is.) When v13.5 drops and the Renegade Route begins, expect a huge turn in the story. I hope you're ready! Oh, but uh... If you're going down the route of oblivion... That means you're attempting to destroy our game, and our world. Just know that... I won't make it easy for you. :) Oh and because people aren't aware/confused... The Renegade Route has no post game. I just want to make that clear. When the game ends, it ends. Q/A: 1.) Because the Renegade Route has no post game, what about the legendaries that are planned for post game? So, because of the lack of post game, I am planning on releasing all legendaries before the ending of that route, which means some legendaries (and items) will become available much earlier than in The Good Ending route. But as a caveat, there will be a sudden power spike in this route at some point. This route will be tougher/more unforgiving in general, but never impossible. 2.) Does "The Good Ending" have an official name yet? The Paragon Route. 3.) Is there another way to start the Renegade Route after the initial threshold? No, you have to meet the requirements before starting the player/aelita branch. If you're on the good ending route now you're there for "good"! And also vice versa. 4.) Will you update the status bars soon? No, screw the status bar dude. I hate it. It's never accurate because things get added/removed from development all the time and it's a pain to maintain. So I'm abandoning it for now. If you want an exact standing of where I am at this very moment, here: Next post is on the 15th of December. (I'm giving myself dates so that I don't procrastinate!)75 points
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SPU delivery for a certain P̸͡L̸AY̴͢E̢͘R̷̸! Hey, uh… Is this the right place? I’m s’pposed to deliver this to P̸͡L̸AY̴͢E̢͘R̷̸… They told me they were staying over at this place for the time bein’. ...Oh, they’re not here right now? Well that’s a lil’ unfortunate. Do you mind holdin’ onto it until they receive it, then? That’d be real great, thanks. It’s uh... Kind of a suspicious package if you ask me, bro. What’s up with it lookin’ like a present and that creepy lookin’ mask… button… thing... holdin’ together that ribbon? Not that it’s really any of my business, but y’know… Kinda has that uncanny feelin’ about it. Dunno. Don’t really trust it. But anyways, I was given a note alongside the package with a message on it that I had to pass on to P̸͡L̸AY̴͢E̢͘R̷̸. It reeeeeaaadds…. “Open and you will find a clue to the path forward. A trial awaits for you to solve on the way to your goal, but speaking the answer out loud will turn your words into dust.” I… really don’t have a damn clue about what any of that means. My first guess is that it means you have to keep things to yourself, but why? ‘S not like it’s actually physically possible to have your words turn into dust, is it? ….right????? Well, either way— this cryptic stuff is none of my damn business, so I’ll uh… Just go and take my leave, yeah? See ya around, dude.74 points
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Okay, let's start with the Big Thing. Rejuv is going through a major script overhaul. In short, Rejuv/Desu/Reborn are being formatted to use the same scripts so that when a new change is implemented, it can easily be done across all three games. tl:dr, optimization yada yada. Recently this process started for Rejuv and well... How can I say this eloquently... Shit's fucked, shit's broken, and we need a helping hand to make things not fucked. The basic requirement for this is, ah, uh, lemme look at the cue cards... uh... "Know how to code, and get along with Cass." Right, that aside, I'm also extending this for people who want to help and are experienced with spriting-- Particularly in editing/dealing with Pokemon sprites. With Gen 9 looming and all of our ambitious takes with Aevian mons... Well, quite frankly, we need help in that department too. (If you think you can do well editing tilesets, or animating moves, that'd be a big help too!) Discord is required. Zumi's edit 17/7/2022: Also, please make sure you actually have time to contribute! We're looking for people who are able to consistently help out during development. While we try to be as understanding as possible about any circumstances that pop up and IRL responsibilities are also super important, times like right before and on version release we need all hands on deck, so please make sure you're not signing up while already having too much on your hands. Scripting application: Sprite Artist Application: #------------------------------------# Before I start with the updates, I want to reiterate that v13.5 is a full version. With its own new storyline, and sidequests... I have to put that there because I got some nasty tumblr asks a while back dogging me about "taking too long for a half version". it's not a half version. Even if it was, making a game takes time. I also have my own personal life. Please be patient. If you're not patient, die mad about it. I'll take as long as I need. Okay? Ok. Continuing! #------------------------------------# Obligatory collage of in game images GO! #------------------------------------# GDC Updates Grand Dream City has been under the radar during this update. My goal with this area was to make every singe map look distinguishable, and to have a clear layout so that getting lost wouldn't be an issue. Of course, some people can't help but get lost. That's a given, but I wanted to make it so that when you get lost, it's easy to get back on track. So... What's new with GDC? Besides the new maps, of course. All districts will be open the moment you arrive. That includes the festival area with all the mini-games. (Route 9 will not be available.) Maps have been compacted. New bus line. This will get you places the train cannot! New Train/Bus pass item. If obtained, transportation becomes free. Revamped encounters. New trainers. New Help Requests. Help Requests: I've mentioned that there's a new quest log system, right? Pretty sure I have. TL:DR on that is, you get a quest, it's logged in a new menu, and it will be there to tell you what to do and what rewards are available. However, in addition to that, Help Requests can now be started anywhere. If you come across Sasha lamenting over her mother's absence, you can start the quest just by speaking with her. Girl with the lost Starly? Speak with her! The quest will begin. Additionally, if you like just grabbing all the quests in one place, you can still use the Help Centers to do so. New Battle UI: So uhh... We're getting new UI! The UI we've been using initially was Reborn's, then we moved onto use Xenogene's (recolored blue), and now we're moving onto our own unique interface! It's not finished, so keep that in mind! Some things to take note of: Status changes the entirety of the health bar. There's also a faint marking over the health bar as well. New shiny symbol. Crests and Mega evolution symbols are in the same spot. Legends Arceus Mons: - We're probably going to push these with Gen 9 because we still don't have a lot of info on them, and with Gen 9 seemingly bringing them into the game as well, they're probably going to have a lot of changes as well. Plus, we have a lot on our plate already. But that's all-- Huh? What? ... Oh, yeah, okay. So a little something for veteran Rejuv players (I'm talkin' like, V1 players) I have a small lil treat for you! k bye.73 points
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Hi! It sure is August, huh. About to be my birthday again soon too. Why is time moving so fast??? Anyway....................... Last month I opened up applications for new dev team members! There were a LOT of applications. More than I expected. Thank you for that! Of course, realistically I couldn't accept each and every one because... yeah, but I want to thank you again just because seeing the amount of people who wanted to put their all into this project was honestly very touching tbh. I've also kept some applications that looked promising for future stuff if I ever end up needing help again. That being said, August was a slow month for me. It usually is. It's when I take off time to go outside and touch grass as that one tumblr ask told me to do lol. and touch grass I did. Am I feeling refreshed? Ehh... But an attempt was made! But you know what wasn't slow? My amazing new team members who swooped in and carried me this past month. I'd like to introduce them to you all! And that's all! They have been welcome additions to the team and productivity has spiked like crazy. Really exciting. Did you know that Soulja completed literally all the sprites for our planned Aevium mons (and more), already? Seriously, they did. Allow me to share one with you! Dragon Mono players, rejoice, a new early dragon mon has dropped! (Concept Art) IIRC, this was not a planned mon. This was something of Soulja's own creation. I think it looks great. Not because I'm biased and love the Sewaddle line or anything. nope. As for me, I've been focusing on GDC again and quite recently fixing up the desert. Lemme show y'all what I got: Not much in terms of actual new content to show, but I hope these screenshots look promising nonetheless! Well, that's really about it. This post was mostly here to introduce the new team members and let everyone know what's up. If I had to give an estimate of where I'm at development wise, I'd say over halfway, but still nowhere near completion. Maybe 60-70% done? Game is still slated for this year hopefully... Really pushing for it but time is runnin' out and I'm a busy lad irl!!!!! Always trying my best though. Please bear with me <3. cya. game is still broken lol. But bc of New Team Members, it's a lot less broken. ty new team members. u are da real 1's72 points
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warning. lots of words that don't mean jack shit below. view at your own discretion. Just another general update! I've been working hard on the game, but I've also been feeling pretty demotivated and burned out lately. Mainly due to me being home all the time and not being able to get out as much. You'd think I'd get a lot more done with the massive amount of time I've had, yeah? Hahaha, no. In fact, I've been slower because of all of this.(More of this rant below!!!) Depression.png Because of that I've taken a week off. Like... actually. An entire week. I've done nothing. Man did it feel awesome. (Afterwards, during the break I was bored as hell.) Imagine that. Taking genuine breaks HELPS your motivation and mood. ???? Sounds fake, but okay... Anyway. I've switched my focus to working primarily on v13 story content. I feel like if I have that out of the way, releasing v13 will feel... Idk. Possible? *Cough* Well, it's the end of August. That means we're all going back to school... Huh? You're done with school? Y-You graduated? Well... Courtesy of me, I've re-enrolled you! Who's ready for a new semester of dreams and nightmares?? You are!I ---REJUV MK UPDATE--- As well as working on main content mostly, @andracass helped us create our own MK build! Starting V13, Rejuv will have MK support. There are still a few things that need to be ironed out, but things are looking really promising! As for Mac support... We have something for that too! Mac users won't be left out B). ---Puzzle time Baybeee--- One thing I've been trying to do in past areas is add more puzzles. Most of these puzzles aren't difficult. They're just there to add some sort of interactivity in places that have gameplay luls. I've created some things that I'm proud of, but coming up with puzzles in RPGMaker seems impossible to me sometimes. I'm the first one to admit that I'm not excellent at making them, but I would like to be! If you guys have any puzzle concepts to share, I'd be happy to hear them! I beg you. ---When is V13 dropping?--- Short answer: Still trying for this year. Long Answer: My goal is to have it out by the end of the year, but that's still only 3 months from now. I've seen people get annoyed with me because of the long wait, but I assure you no one is more annoyed than I. Like I said in the beginning of this post. I've been burned out and unmotivated all year. I'm not going to sit here and lie about my productivity. I said I've been working hard on the game, it's true. But that wasn't the case for the majority of the year. There were days where I would do one event and just feel done. I've felt guilty about it, but I've also just felt numb to the fact that I pretty much just vegetated this year. Everytime I felt like things were getting better, things would knock me down another peg. It's been a cycle since February. Aghjgfsghskjlghsdgjds;jgsdh; I've read articles about how this isn't a problem exclusive to me. Working productivity for tons of people have been almost 0 this year. With circumstances I don't have to repeat because we all know-- It's just difficult. I just try to tell myself that next year will be better. Whether that's a blatant lie or not doesn't matter. It's there for a sense of purpose. If I can sum up this year for me in one image, it'd be: and that's all it is. That being said, we've gotten progress up to 71%!! Even though most of that is bloated because of a lot of smaller things getting done... It still looks nice and is a motivating factor for me! Still have a lot of sidequests to do and I have to finish the main story (Which is over 50% done now!). Alright that's enough rambling. I'm done. I promise. Rejuv v13 hopefully drops this year. If not, early 2021. Definitely not any later than that. Then onto v14... Ha. HAhahahaha. I can't wait for v14.72 points
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Hi. I blink and suddenly we're in April. Time is moving faster than my brain can process. A one minute to one month conversion, if you will. Oops. Well, I'll probably stick to doing big update posts once per month. It's what has been happening anyway so may as well keep something consistent. As usual, let's start with a collage of images I've shared on my discord/patreon recently: Oh, and I also post cool stuff on my twitter occasionally, if you're interested.... Reborn's final release: First thing's first. Reborn is going to be releasing very soon in the future and when it does, Rejuv will be hidden from the site. This is being done for obvious reasons (C&D reasons) and is hopefully only temporary. This is just a preliminary warning so that there are no surprises when Rejuv is suddenly poof. Our main site will still be functional though. Update on Frostbite, Legends: Arceus Content: So, after the most recent poll we've decided that it's best to just wait for Gen 9 before we decide on anything regarding status changes. It's possible Gen 9 will have updates to those statuses, and even if they don't we can probably include Frostbite along with Freeze. As for Legends Arceus mons, we've also decided that we should wait for Home before we decide to do anything with those. v13 was bogged down by Gen 8 implementation and I am just Not In The Mood to go through that again even at a smaller scale. Right now I'd like to focus on new Aevian Pokémon. Gen 8 Implementation: We did a lot of work on this recently and there actually wasn't that much to Gen 8 DLC. Except for moves. There are a lot of new moves-- But other than that the DLC was kinda wack? Just a ton of legendaries. Moves have not been implemented as of yet because our scripts are Under Construction and it's going to take some time before this is complete. That's the only reason why the percentages under Gen 8 DLC aren't all 100%.. v13.5 Content: Did you know that all the content in v13.5 is entirely new? Huh? What does that mean? I always mention it but Rejuv had an original private build that went all the way up to Saki's gym battle. But of course in v13 we're past that. This isn't that important I just feel happy that for once I'm actually working on fresh content. Mostly. Anyway, I began work on the update and things are going smoothly! I wanted to let everyone know that v13.5's story content has two routes! This depends whether or not you're on the good or bad ending routes. I'm interested in your reactions once the version finally drops this year. Still shooting for a Summer release but I'm not going to kill myself to get there. Progress so far is pretty good though! I'm getting a ton done every day even if it's not reflected in the status bar. I fixed the itemfinder lol: Long story short. I made the Itemfinder more visually helpful. No longer will it say "omg an item is nearby". If there's an item nearby, an animation will play over the spot where there's a hidden item like so: (Animation is a placeholder) If there's no item nearby it'll just say hey asshole there's no item nearby try looking elsewhere. So, same as normal. zzz. thats it. I feel like as I get older these posts become more unhinged and whatever it's fine. Aevian Pokemon: I come bearing news about a new Pokémon that has been discovered somewhere on Terajuma... Researchers Crim and Ceri have been hard at work gathering data on this recent new discovery! They managed to sketch an image of the new Pokémon. Here, take a look! Not much is known, but we'll bring more updates when more is discovered! Or maybe we won't. That's all folks. stay tuned for another trauma dump post May 12-15 idk.70 points
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13.5, while not a huge update in terms of main story, is a huge update that will focus on a lot of smaller things at once. Why am I taking the time to make a 13.5 update? Well... version 14 is going to be a huge undertaking and I want to be able to focus on it in its entirety. As a result of that, I want to make sure I tie up any loose ends and clean up everything I can. So what is being looked at in 13.5? Terajuma Grand Dream City A new questing system QOL updates (Quality of life) Gen 8 DLC* New Aevian forms *On the note of DLC... Obviously, I'm aware of the new forms being revealed in Legends: Arceus. We're going to have to wait for those games to come out before we even touch those. There's also the issue of stats not exactly being calculated the same in that game? So we'll have to do some tinkering with that. Terajuma and Grand Dream City There were changes to Terajuma this version, but they were very superficial. I actually wanted to do bigger changes there, but it was bloating the v13 cycle. Couple with burnout, a lot of stuff was shelved temporarily. Same with Grand Dream City. Both areas will be receiving some clean up and polish. Some small previews of Terajuma: New Questing System There's a new quest logging system! Whenever you accept a quest, it will be logged in a brand new menu. With this you can see which quests are currently active, ones that have been completed and ones that have expired. Additionally, you can check exactly what you need to do at any given time! So no more guessing! New Aevian Form(s)? Yes, there will be new Aevian forms, of course. In fact, on my Patreon, I already revealed a new one! There's not much to say about this one, so just take a look! >Meet >Best Friend Meet your new Best Friend! That's all I have to show for now! 13.5 progress has been going steadily. That being said, I don't expect 13.5 to drop this year, and that's probably for the best. A break is always nice. I'll try to be more frequent with updates. Perhaps every other week? We'll see.68 points
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Heyo! It's been a couple of months since the last post on the dev blog! The holidays have come and gone, but things have been relatively quiet on our end since we stopped putting out the patches for V13.5, hasn't it? I completely understand people are looking forward to whatever we're putting on the table next, so I'll be using this post to explain a couple of things that have happened recently and what you can expect for this development cycle. For the past two months or so, most of us have been on an extended break! Many of us either just needed time to take a breather after V13.5 came out (which, y'know... isn't that weird to want considering we had two very intense dev cycles that both lasted 2 years back-to-back), or had personal matters to attend to/deal with. For this reason, we haven't really made any significant progress on the next update. Jan's made a start on mapping some of the new areas shortly before going on break, but it's nothing that we're able to show here (yet). This actually ties into the main point of this whole post, which is about that V14 marks the end of Act 2. Development for it has slowly started to pick up again! This is super exciting, of course! We're all super stoked for you guys to see what this act will culminate in, and moving on to the final act of the game— Act 3. However... Due to the nature of the update, practically everything in this update is riddled with major spoilers— and as we want to keep as much as possible a surprise for players, it means that development updates this cycle will be far and few in between compared to the past couple of cycles. This is a very conscious decision that we've made— and I know it may not be as fun for most people who are invested in the development process, but there really is just extremely little we can show that wouldn't outright spoil something major or indicate/imply something. So will there just be... no posts? about development??? at all????? That's not what I said, was it? There's just going to be less than usual! That being said, there's still a couple of things to look forward to during this dev cycle that I will personally be seeing to. I've got some characters lined up that will be getting their official art between now and V14's release, as well as the final artwork that I owe based on the 2020 popularity poll; the illustration I was going to make of Venam. I'll likely be posting this alongside the remaining character artwork somewhere in the near future. And of course there's still a chance we'll have proper dev posts from the team every once in a while! It's just entirely up to the discretion of Jan how much he wants to share or wants to be shared. I'd imagine it's not a lot though... The team—but Jan and I in particular—have been looking forward to this highly important climactic update for a very, very long time, and we want it to be just as surprising and engaging as we've been planning for it to be. That's all I can share for now, though. I'll leave you guys with the parting gift of a screenshot Jan shared on his twitter back in December for the people who missed it. In Jan's words, "it shows a lot but also nothing at all". Enjoy, and wish us luck for this dev cycle! We hope you look forward to what we've got cooking!! o767 points
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Hello! It's been a while! A few months have passed since the last update, but we got some Spicy New Art Previews(TM) for everyone in store. Battle backgrounds, battle sprites, vs sprite updates, oh my! We've got it all... and more! Remember that popularity poll back in 2020? I've got something to show off in regards to that as well. Spoiler tagged just in case, as there are spoilers for V13 in this post! Disclaimer that everything shown here is still subject to change (except for the last thing I'll be showing) as we continue development, but without further ado, let's start with the first thing; battle backgrounds. Backgrounds Three of new variations of battle backgrounds being added are for beaches, Grand Dream City and... Zeight? Oh boy. Wonder when that's gonna be used The backgrounds were made by yours truly! Beach Grand Dream City Zeight Battle sprites Our lovely new artist Dallas has been working hard on making and updating some more of the battle sprites for some of the NPCs, as some have gotten a makeover! Say goodbye to the Hardcore Trainer's and the Battle girl's old sprites, for your new ones have arrived! Old sprites are on the left and the new ones are on the right. VS Sprite updates I've also been working on updating some of the VS portraits as some had some crust on them from being outdated compared to the rest. I won't be giving a full on explanation for each of them this time, so it might just be best to see the results for yourself. The updates include Zetta, Kieran, Erin and more! Can you spot the differences? Oh, and speaking of Erin... I mentioned the popularity poll, right? Well, back in 2020 Erin placed third in the poll, meaning she would receive some special bonus artwork alongside Aelita (1st place) and Venam (4th place, getting the prize instead of Melia who placed 2nd as she was slated to be getting artwork for V13 to begin with and has already been featured in official art a ton). And after like 209381029381 years of being too busy to work on this, I've finally gotten around to working on the art that she'd be receiving! Please take a look! As per usual with any official art I make, the artwork has been uploaded to the official art thread as well as having a sta.sh links to two different wallpaper versions (with 1440p being the full resolution version). The only one left to make bonus art for is Venam! Maybe I'll have it done in time for 13.5's release? Who knows, entirely depends on whether I get around to doing that on time. Otherwise it'll be somewhere between 13.5's and V14's release! We Shall See(TM) That being said, that's all for now. Hope y'all got a kick out of these and enjoy all the new work! There's more to come, but some of it will remain a ~*~*~*Little Secret*~*~*~ until 13.5's release, so hold onto your horses until then. Our dev team is working hard to get everything working again and slowly but surely everything's starting to come together, but we ask for a little bit more of your patience for the remaining time! Thank you again for enjoying the game and see y'all on the flipside!!! o766 points
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Hello everyone, and a happy new year from everyone on the Rejuvenation team! We hope that 2023 will be a splendid year for everyone! 2022 was a wild ride for many of us, wasn't it? Lots of progress on the game-- introducing a couple of new characters, finally addressing some issues with the game on all fronts (technical, visual AND balance-wise), we've got a bunch of new team members who have been pulling some great weight over time, new music, new visuals, new quests, you name it! And while we weren't able to bring out V13.5 in 2022 like we initially hoped, sometimes life just gets in the way or things end up being more work than initially expected. And you know what? That's okay! Sure, things take longer for them to be done, but I do want to reiterate that this update is slated to be the last update that brings major overhauls to older areas to become their finalized versions. It takes time to create quality content, and as we only want to put the best experience for you guys on the table I hope people will remain supportive of the team this year too as we try to polish 13.5 to perfection! As a gift for everyone's support in the past year and to ring in the new year with a bang, Jan & I figured we could give some art as a gift! So here we go; some "new" character artwork. Specifically the interceptor forms for the protagonists, which is something people have been asking for quite a while. Please take a look at their official designs! Aevis (Bravery) Aevia (Tranquility) Axel (Chaos) Ariana (Happiness) Alain (Wrath) Aero (Strength) Ana (Mercy) The artwork for the interceptor forms have been a long time coming, and truth to be told I've already had them done for like uhhhhhhhh..................... literally almost a year now. hence why new was between quotation marks. they're from late january LOL..... It never quite felt like the right time to reveal them though, at least until Jan came up with the idea to show them off as a new year's gift. That being said, that's all there really is to show! As is with just about any other character art; icons, wallpapers and links to the full resolution versions of the artwork can be found in the official art thread! I hope everyone has a wonderful year and I look forward to sharing our work with all of you in 2023 as well! o765 points
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Pt 1: It's Been Getting Colder Recently... (Spoilers) Pt 2: This World Is Yours Too. Pt 3: Music From The Depths of Hell There's still much to be done, but we're still way over half way. No 2020 release, but Soon(tm).65 points
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A little bit of news coming in fresh from the music department of things! So while V13 obviously got a lot of graphical and gameplay improvements and new stuff added, both in terms of sprites, maps and game performance, there's also some stuff that'll be fresh off the grill in the music department! In fact, V13 will bring quite a number of new songs to the table that were custom made for the game. I myself am also once again providing a good number! ...Though, I can't go and let people listen to all of the tracks that have been made so far right away, now can I? Nonono, that won't do. I'll let you listen to this snippet instead. One small bit at a time! Any guesses as of what this'll be used for? You will receive a proper answer in due time... Once V13 is out. Until then you will just have to wait. And maybe you'll get a couple more previews in the future, who knows! For now, though.... :^) .64 points
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Seems like my last post was done sometime in... July? What? Time goes by SO quickly. Anyway, I just wanted to crawl out my grave and actually show that yes, I'm doing science and I'm still alive. Before I continue, I did upload a bit of a preview back in November! You can view that here if you missed it: So, besides that, what's going on in the rejuv world? It's been a year! You said this time it wouldn't take as long! Well, I was wrong as usual. Life comes at you fast. To the people who thought the game would drop the february after v13.5 dropped... Uh, no. This game takes time and I will take my time. I still plan on being 60 and playing Pokemon and that's just a fact we're all going to have to live with. That being said, update! Where am I now? Well, Paragon is in its final stages! (Besides one big thing but that's something i need to work on over time, even during Renegade's development.) I'm in the final new area and I'm working on finishin up the story. One event takes me a day. Maybe more sometimes. I wanted Paragon to be done by the New Year, but I always forget that December is my suffering month (aka holidays), so that never gets done. And then I remember January is my annual I'm so fucking burned out from life month. So progress has been a bit slow now, too. But then February rolls around and I'm like hold on I'm a beast? Also, I know I'm going to be asked this. Q: "Will you release Paragon once it's finished, or will you release that when Renegade is finished?" A: I will not release Paragon once it's finished. Paragon and Renegade are meant to coexist together. Even if it means I hold onto a finished Paragon for a year, it is what I've decided. ty. And yes, I did say Renegade probably won't take as long, and that's PROBABLY still true but please don't hold that as a promise. Nothing is a promise. Except for the things I'm going to promise right now. Gearen Laboratory I didn't expect the lab changing to look more sleek was going to be such a contentious topic. Though, I am willing to give some context on the decision. Whether or not you like it is up to you. (Spoilers for v13 story. I can never remember the chapter number/plot correlation.) During the expo drop, it was revealed that Celine went to Reborn City to learn more about their league process and how it was done. Inspired by the way the league is run in that region, she chose to emulate that process and as such, the Gearen Lab (The PUBLIC league HQ) was meant to look more like the Grand Hall. But that in of itself isn't the main issue. People found problems with the way you get your starter. Calling it boring and less exciting than previous versions. I do agree. However, the intent was to streamline the first few moments so that you get your starter as fast as possible. And as of this moment, I'm still quite happy with that. There was another reason for this change, though. Gen 9 was coming out and I knew I wanted to include it. Which means more events taking up space in the mini biomes. tl:dr i was running out of space and expanding the biomes took a lot more technical work than expected and thus just defaulted to tables i could just perma extend. Regardless, I understand that the more personal way of obtaining your starter is important to some people. Especially those who like to create OC's. I hear you, and I understand you. Which is why I plan on creating two versions of this experience! Express Version: Is exactly how it is now in game. You go up to the table and adopt your gerbil. Standard Version: Amanda will take you downstairs into an enlarged biome where you can walk around and find your starter and pick it. Older rejuv versions did have this. But it was removed due to the maps being ugly lol. Now, this is not promised for v14. I would much rather work on new content than spend energy working on this rn. However! I am promising that this will come eventually. It may even come in v14 if I finish things up early! Or who knows, I may gain inspiration randomly during a testing period or whatever and knock it out in a day. These things happen. I have ADHD. It is what it is. Prologue Intro: Everyone knows the intro with lil Maria walking around her house and then somehow finds herself in some horror game! Well, the quality of the intro has been bugging me for several years now. When I take a break from a release, I usually do something fun to unwind and shake off the rust. This cycle, I finally went back and used my current skills to update the intro. Yes, with the Pangoro story still present, if not a bit changed. Old intro: New Intro: (These gifs/images are a quite a bit old as I've shown these off on my patreon like a year ago, but theyre still like 99% relevant minus some polish and detail.) There's also a few new secrets to be found in the intro, so you definitely want to keep an eye out for those :). And also no it is not necessary to play the entire damn game again just for the intro. It's neat! but not necessary. Uhhh, what else do I got to say? I guess I can dump some stuff I posted on my discord? There's not much this time around. but ye. Yeah, that was kind of a bad showcase, rip. Everything is very hush-hush. under wraps. CIA. FBI. Uhhh idk 9/11... never forgetti spaghetti whatever. idc. I do care, but also I'll leave you with one thing. A word to have you prepare a lil better. But. [Image ID: Image of a mysterious room with a Zygarde statue at the very back of it."] You better start collecting those cells.62 points
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It's been a little while since I've made a general update. Things have been updating very slowly it seems. Why? Well... The real reason is that I'm just taking it slow! After the main release of v13, I decided for my sanity I needed to take an extended hiatus or take things one at a time. I don't like sitting around doing nothing so the latter option sounded like the best option for me. That being said, even though I'm taking things slow, I have made good amount of progress in terms of set up! I know not everyone follows me on Twitter, but I do post interesting things there occasionally! Here are a collection of things I've worked on in the past few months: Small Q/A as per usual: Q1. Will the Pokemon in Legends Arceus be included? Yes! Will they be included in v13.5? That is unknown at this time. We haven't made a solid decision for those just yet, but we'll have an answer on this soon! P.S. Overqwill is my son, please do not be mean to him. Sneasler does not exist. Q2. Is the "Main" content in 13.5 optional? So, a lot of the sidequests have to do with the main characters and progressing their stories and personalities in less world ending ways.... I've decided to group them all together and a linear progressing mini story. Think of it like Where Love Lies. (Definitely shorter than that though, lmao) So... 13.5 turned into its own version I guess??? However, even if it's grouped together as a mini series, it will never be required to do. In future versions, players will have the option to input a password and automatically complete and receive all the rewards. Q3: If 13.5 is its own version with its own content, does the content have a title? Yes. It's named .Karma Files (Dot Karma Files) Q4: Do you have anything to show from .Karma Files? Yes! An evening of friends hanging out at the new GDC Night Market! Q5: When Legends Pokemon are eventually added, how will you handle some of the evolution methods? So there isn't Strong and Agile style combat in Rejuv, obviously. Stantler's evolution condition is to use its signature move in a Strong style. Instead we'll probably turn them into "Level up + [Have this move learned]. And... That's all! I really want to start updating more often, but I'm still taking my time~. If you have any questions, please feel free to ask them below!62 points
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Recently I took some time off work with the dev team! We decided to take a nice and relaxing vacation in the depths of Darchlight Woods... However, something turned this relaxing vacation into an adventure made up of discoveries! And let me tell you! What we found... Will shock you! !!Aevian Form Discovered!! ... ... ... Merry Christmas!!!62 points
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Whoa! Wasn't expecting one of these until after V13, were you? Well, Boy Do I Have A Surprise For You(TM) For context -- not too long ago I mentioned to Jan that if I had free time I'd like to try and redesign some of the outfits for the Team Xen members, for the heck of it! The designs were thought up on the fly and the generic grunt uniforms were a bit too similar to the original sprites they were edited from, so I wanted to see if I could redo the designs to be more thematically cohesive, while remaining recognizable compared to their old outfits. A few days ago I decided to finally start on them... ...Only for me to get the urge to actually go through with them and add them in the game. Sooooooooooooo here's the conversation that followed. Now, as you probably know from Rejuv at this point, is that some of the characters have special animation sheets for the overworld, making it harder to get everything done in one go due to having to edit both the default overworld sprites *and* the animation sprites, as well as having to take care of some of the new overworld sprite sheets that are necessary for V13 content. So long story short, OW sprites were the biggest concern -- and therefore the Xen redux would probably have to be added in V13.5. HOWEVER, since there's a lot of people who will likely start a new file for V13 and would want to play the side stuff in V13.5, I wanted to push for a V13 insert so people would get to see the designs on their fresh playthrough and get the biggest brunt of the work out of the way ASAP, which is the VS/Battle sprites + the official art. And I'm more than happy to tell you that I got the go ahead to show them off + managed to finish them today -- So here are your redone team Xen members, all neatly tucked into a spoiler so the page isn't long as hell by default! (By the way, as a disclaimer: Please note that the sprites might not be the final product that will end up in the game and are subject to changes/improvements!! The official art is final tho :]) To wrap everything up into a neat little bow, here's the sketches I made of the grunt designs + a bonus height chart for the admins I made while drawing! Hope y'all are excited to see the designs in the game when V13 comes out! As per usual with these character art posts, the art has been added to the Official Art Thread, as well as icons. No wallpaper updates yet -- that's something that'll have to wait until after V13 is out. Anyways, that's it for me for real this time -- You probably won't see me post stuff on the blog until after V13 at this point. Just a little while longer y'all, we're getting there! Until then! o762 points
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This post has been sponsored and narrated to you by sad bear i found on etsy (if this is ai ill kermit) please listen to this song and be sad as you read So it's been 5 months. Hey... How are you? Good? No? Sorry. Progress: Paragon: Part 1: 100% (Tested) Part 2: 90% (Untested) Part 3: 95% (Untested) Renegade Part 1: 100% (Untested) Part 2: 95% (Untested) Part 3: 85% (Untested) I took a big break during May, and a few days off in June. I needed it. Part 1 in each route are done! Part 1 (Renegade) needs testing, but I'll do that later. Part 2 of Paragon has a big segment that needs a lot of work. Likely will be done last. Part 2 of Renegade is basically complete, I just need to create a cutscene with the two M's Part 3 of Paragon is nearly complete. I have one last segment, but it's the hardest one. Part 3 of Renegade needs its last segment done as well, but I did so much work in one small time period that I need to do something else. I've been focusing a lot on Renegade recently because I got that Ren(egade) in me. Let's talk about it. Introducing THE WONDER TOWER I mentioned a long time ago that a lot of the events of Paragon's Karma files -still- happen in Renegade. The player just isn't there to take part in them. Most notably, some interesting things with Alice (Again) But this time it's a bit different... Alice has created a special dimension called The Wonder Tower. What is the Wonder Tower? - THE WONDER TOWER, is a 3 zone mini rogue like. The player will enter the tower and be cursed by the Queen who rules it all. Angelica! Also, it's ANGELICA'S WONDER TOWER. You've been stripped of your Pokemon, but fear not, there are Pokemon available to you inside THE WONDER TOWER! Also! The Pokemon you get here are yours to keep! They're received at random, though. Each time you lose, your experience will get a bit easier. I tested this area out with some of my dev members and the reception was really good. Review: "It was really fun" - Jan 10/10 starly. Renegade exclusive btw. To sum it up: 3 Zones 3 Bosses 3 ??? Encounters 2 Locked up Teammates ummm what else. oh yes. playable m2 segment us renegaders really won with this post... go us. In other misc news... Two icons from emo village got an emo upgrade (no) rad... zumi also posted this preview what's with all the emos... also... did u know... renegade and paragon are both having "xen raids"... but each are getting their own unique areas ? like... in renegade you cant go to paragon's maps and vice versa... Why did I do this... Well... it's becaus e i love you. That's all I really have to say... I'm still shooting for a release this year... but if its not perfect why bother.... oh and one last image for everyone!! Yay!61 points
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So at this point, it's probably not that big of a secret that 13.5 is turning out to be about as substantial as a whole ass version. Sure, it's no V13 tier of copious amounts content mind you, but still plenty substantial in both content that's being added and content that's being updated as well. And with old content being updated comes the tradition of the per-version session where I go absolutely fucking off the shits with cleaning up the sprites because I've come to realize that stuff does not look as good as they could be. It's a fun time! And there's more updates to sprites to come, but I figured I'd show off some of the stuff that's been cleaned up during the first day I sat down and worked on a bunch of the sprites. thank you github fork for making the comparisons far easier to show off because of the old/new comparison display. god bless Starting off with Keta, as I've previewed one of the sprites before on twitter! His sprites were in need of cleanup on several fronts. The first one needed a correction on the hair to be less round and more accurate to his official art, as well as the torso needing to be angled a bit better. He also actually has a neck in the sprite now LMAO As for his bad future attire, the sprite as a whole just seemed entirely inaccurate to what his other sprite looks like, so it's more drastic of a makeover. in crim's words, and frankly, i think that's an accurate assessment. He's also taller and like with his other sprite, his hair has been resprited to be more accurate as well! As a whole, it looks more appropriate for him. nice Next up, Ren! Specifically, his outcast sprites. Nothing too special going on here, just minor cleanup on his coat with the hood up and his face in the second sprite where the hood's down, as it lacked additional shading. Also, the lighting is consistent in the first sprite now!! which it wasn't on the hood!!!! and it was BOTHERING ME TO NO END. so i fixed it. yaaaay Next up is Agent C(rawli)! as you can see, he is fucking MINISCULE in the old sprite. Which isn't entirely inexplicable, because he was a child in earlier iterations of Rejuv. That's a remnant of the past though, and nowadays he's an adult and taller at that so I fixed his sprite to be taller and properly reflect those changes. Erick is next! Both his battle sprite and his vs portrait were rather dated compared to the other sprites. A lot of the detailing felt messy, as well as his face being very round in his portrait compared to his official art, so I elongated it a bit! The horns also look more defined and the sleeves and shirt have slightly cleaner shading. Colors are also accurate across the board now! Next up, Neon & Magenta. Like Erick, these sprites have barely gotten touched at all since they were first made, so I felt after V13 now's as good of a time as any to clean up these sprites. The masks look more accurate to the Puppet Master's overall design, and the colors of the sleeves match the official art now as well. Also the shoes look like actual jester's shoes now!! Honestly for me it also took a little while to get used to the mask looking different, but it deffo looks better regardless. Next up, everyone's beloved *cough* sky grandpa, Souta. His sprite has always been a bit of an awkward one, what with the pose being tilted and the robes being rather detailed. This sprite kinda become more of a rework rather than a simple cleanup, and the difference is pretty palpable if I say so myself. It also includes the change in his staff's design which i still need to fix on the official art for both him and eldest, but w/e as well as a general reshade of the robe to have more accurate lighting and colors. i still hate spriting that robe, by the way. it has no right to give me as much trouble as it does ANYWAYS.......... Next up is Ryland! So while his first sprite actually goes unused as of right now, I wanted the cape to be more dynamic. This was in order to match the second sprite's rework, as I fixed the shadows colors to be less... blue? purple-ish??? it shifted very much towards blue on the color wheel, too much to actually look good, so now it's a bit less saturated. The second sprite I actually made from scratch during V12's dev cycle, but ever since later on in V13's dev cycle, that sprite has started to bother me with how much it stands out proportionally compared to other sprites. It didn't feel right, so I felt a rework was in order for 13.5, and the result you can see here! I like this version a lotttttttt better, feels more dynamic imo Next up, Nim! It's really just her vs portrait that needed a cleanup. Her face felt very small in comparison to the rest of the sprite, as well as the hand feeling too big, so I fixed both alongside with the hair being more clean looking and not as overly detailed! It's the same thing Erick's sprite suffered from, which is the result of a sprite becoming dated over time compared to my current spriting style. And last but not least, Melia. Her first sprite just got some overall cleanup to make her pose feel less static, as well as her hair color being accurate to the other sprites now as well since I hadn't fixed that yet! For the second sprite, I made her taller because this sprite always has felt kinda small compared to the other ones she has. It still feels like she looks small in it, but she's also bent forward slightly so it's like............................. whatever Though the biggest thing that's changed is this third sprite; her outfit that she wears on Terajuma. Along with V13.5's changes comes the total overhaul of Terajuma, and along with it comes an outfit change for Melia. We've felt like her current outfit for Terajuma doesn't really fit her that well, especially compared to her other outfits later on in the game, so it got a redesign, along with a change to the official art to match! I won't quite be uploading the full sized version of the art to the sta.sh archive yet (I'm writing this post on a small amount of time LMAO), but I will later. That's all for now though! I hope people find it interesting to see the before and afters as per usual, hehe I'll maybe do another one of these a bit further into development, depends on how much else I end up doing. I do have another post I'll have up in a couple of weeks, but that's in regards to the survey we held, so it won't be about the graphics. So for now this is all you'll be getting! see y'all later o761 points
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I announced in my prior post that Terajuma was getting some work done! In this process, a new area was added, with a new quest was added! In this quest you'll meet someone you've heard but have never seen! Oh, and those other two are here as well. Flora and Florin have time off and they're visiting Terajuma so that they can explore through a mysterious temple found deep within the dense jungle. For this journey, they brought friend with them! Introduce yourself, please! Full body art: Talon has appeared! Talon is a skilled adventurer, as well as a well-known cartographer. He travels through the region on his off time to draw maps of dangerous and unexplored areas. He is a good friend of Florin, but he and Flora don't seem to get along very well... Q/A no one asked for Q: Will I be able to do this quest on my completed v13 file? A: As per the twitter poll, all quests introduced in v13.5 will have a grace period. While it'll be a little weird for you to encounter these folks so late in the game, I feel like it's better to, you know... Not force people to replay the game to see a new and major sidequest. However, once v14 drops, they will expire at their appropriate times. So do them while you can. Q: Does Talon have an accent? A: Yes, he has an Australian accent. Q: What's Talon's favorite type of food? A: Savory Q: What is Talon's least favorite food? A: Not too keen on overly sweet and bitter foods. Q: Height? A: 5'11 Q: Why is Talon's hair and skin different in some patches? A: Talon has Vitiligo. Q: Where is Talon from? A: Australia. He is not from Aevium, but he currently resides in Grand Dream City. Q: Is Talon's ace Talonflame? A: No, and he doesn't like when people assume this! Q: Favorite Pokemon? A: Rufflet Q: Least favorite Pokemon A: Any Pokemon that are spiders or snakes.56 points
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Well, here it is, the long awaited follow up to the balancing survey we held for Normal mode. Better strap in for a long read, as I’ve got quite a couple of things to talk about! I’ve been kinda putting off making a post about this because of the inevitable complaints we’re going to get bombarded with in the comments of people who refuse to look at things from our perspective, so before I talk about any of the preliminary changes we’ve come up with at this point, I want to make a few things absolutely clear to people as I don’t feel like having to repeat myself like a broken record in the comments. Yes, the overall difficulty will be toned down for the vanilla experience rather than being adjusted to make fights more difficult. We do not care if you don’t like these changes because “MUH CHALLENGE”, it is not our problem anymore. We want to give the player a smooth experience where you don’t have to get stuck on the same fight for hours on end, and with the current state of balancing it’s just not possible to give that experience. If you really want to continuously get pulped by every single fight in the game, there will be passwords added in either V13.5 or V14 that will manage difficulty on a smaller scale to make things harder or easier– please use those instead. The amount of challenge you give yourself is in your hands from this point forward, we’re not going to make things purposefully insanely difficult anymore as dealing with people getting mad at us for making things too hard is just… so not worth the time and energy. If you're an intense/veteran normal player and want to retain the challenge you enjoy, I suggest you make use of said passwords or look into difficulty mods instead—we're leaving intense in the hands of the community now instead. We are responding to data we’ve collected with the survey. We’ve had close to 350 responses to the survey! Sure, it's not the complete playerbase (it's impossible to collect the opinion of everyone anyways), but it's a much more reliable data source than smaller circles like rejuv gen and the likes are. As a result, it gave us a much better indication of what fights truly are troublesome and which ones are fine. Turns out that fights some people perceive as “too easy” has shown in the survey that they're actually a lot more challenging for people than we thought! From chapter 2 onwards, every chapter had at least one major fight that was giving people problems one way or another— yes, even fights that we as the devs were surprised that people were having trouble with. We are simply adjusting according to the averages and read through the notes people left to sift out what the sore spots were for those fights for most people. “But why aren’t you appealing to the audience that likes the challenge?!?!” I hate to break it to you, but that group of people is a small but vocal minority. And besides, no matter what we decide to change, someone will be pissed off and will disagree. Jan’s somewhat recent post on tumblr best explains how it is dealing with this, it always feels like a losing game trying to satisfy everyone. Balancing Pokémon—which is inherently unbalanced to begin with—in a way that it’s fair for everyone is a NIGHTMARE. So to answer your question, at this point we’re just trying to make it fun for the biggest group of people possible, which is a more casual playerbase. As such, we’re improving overall QOL by making fights not as difficult so the game feels more streamlined to get through. THESE CHANGES ARE PRELIMINARY, AND NOT ALL OF THE CHANGES WE'RE MAKING. Like I tried to explain in the comments about the boss bars in Jan's previous post on the dev blog, if something turns out to not work as well in practice, we will likely change them over the course of testing and see if things work better that way. If a fight is still too difficult, we'll likely make more changes to adjust accordingly. The stuff mentioned in the post is the changes we've made prior to testing, and which we'll have to try out to see if it works out. For now, I would appreciate it if people would hold their horses about yelling in the comments that they don't like the changes (regardless of whether they seem to make things easier or harder) because we've literally not even tested some of these in practice, thus we don't know for sure whether these changes will be definite or if they will receive further revisions. We're communicating this with you guys because we see value in being transparent about changes we make and being honest about what the current situation's like. Sorry if the game’s difficulty is not heading in the direction you want it to, but we've decided that we want to steer the game in the direction that's the most fun for the devs to work on as well, and specifically Jan's. He's the one who has to make the game, and in the end we've agreed that this is the healthiest for both us and the game in the long run. On top of that, I want to stress that just because we're very open about communicating to people about development and therefore are generally very much within reach of the playerbase, it does NOT mean people have the right to send us pointed or passive aggressive messages constantly telling us how you don't like certain things. This is not your game, and therefore these are not your decisions to make. Once again, if Jan (and subsequently the rest of the team) stops having fun, Rejuvenation stops being made. Please, we ask you to treat us with respect over this. ———————————————————————————————————————— *cough* That being said and on a more positive note… Let’s move on to the actual changes, shall we? I'll put stuff for each individual thing that I'll cover in spoilers in the case people would rather not know about specific changes! New additions are marked in green, changes are marked in yellow and things that got removed are marked in red. The new additions are added on top of the existing field, so most of the changes do not fully replace what's already there, but instead will open up more avenues for the player to make use of when going into a fight. (Frozen) Dimensional field & Angie Sky field & Souta Haunted field & Narcissa Bewitched woods & Flora/Florin Some more minor but notable changes... As mentioned before, these are preliminary and definitely not the only things we're looking at to change. Stuff like Geara's battles, boss battles and most other gym leaders that haven't been mentioned before are being looked at—with Saki's fight likely being redone from the ground up due to that the fight is fundamentally a pain in the ass and can't be fixed with just one or two minor changes. It's taking time as people are busy, but we're still working on them and hoping we can find a solution for making the fights more manageable than they are now. ———————————————————————————————————————— That's all for now in regards to changes! We're adding more in the future and there'll probably be another post about it when the ideas have become more concrete, but that'll be a while away from now. For the time being, we'll keep working hard to make the game a better experience overall. What's next on the list to do? Well for me specifically, if you've seen my twitter last week or so, I'm working on fixing up the official artwork for almost all of the characters as I've come to realize I really should've utilized flipping the canvas more often to see if what I drew makes any proportional sense........... of which a lot I'm ashamed to say they did not. BUT I'M WORKING ON IT. Will it get a separate post detailing EVERYTHING? Probably not. But I'll be making a post when everything's been uploaded and fixed! Here's a couple of the more notable changes. Oh, and I'm considering making completely new wallpapers with the character art that doesn't blast your eyes out at 2 am. But that's up in the air. we'll see....................... anyways this post has gone on for long enough. i'm done hogging the dev blog for today, so until next time!!! please don't kill me in the comments!!!!!!!!!!!!! thank you!!!!!!!!!!!!!!!!!!!!!!!!! o753 points
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Heyo! Here I am again! As I promised in my previous post, I still had one more art post that I owed in regards to some remaining character art, as well as an illustration of Venam that I still had to make as a reward for her placing high in the 2020 popularity poll. Yes yes, I know, it took me FOREVER to get around to doing it— but guess what! I've finally got it done, and the remaining character art is finally done as well! I'm not gonna beat around the bush, so let's get a move on and show off the art. I'll keep things brief! We'll start off with Venam's popularity poll artwork! A 1080p and 1440p version can be found here! Next up is the remaining character artwork for pre-V14 stuff! The characters that have received artwork for this final round are Jenkel, Hynde, Maman, Cosmia & Comet, Peony, Adrest and Variya! At this point, if anyone feels like any artwork is missing it's either because it's just not worth the effort (i.e. temporary character outfits) or because they're slated for a later release/inclusion in V14 or beyond. I'll leave it up to your imagination which one's the case :) But for now, this is all the official art I'll be showing off prior to V14's release... So this'll likely be my last post for the time being (unless I'm tasked with writing a post about V14's actual development again. teehee) As per usual, all official art as well as icons and links to full resolution wallpapers and artwork can be found back in the official art thread! All artwork has been added to their respective chapters in the archives (Jenkel is in CH2, Cosmia & Comet in CH11, Variya in CH15, Adrest in .Karma, Maman in Sidequests and Hynde in Sidequests as well). That's all for now! Enjoy and see you next time, whenever that is! Thank you again for supporting the game's development! o752 points
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Miracles don't just happen, they're made. Instructions on what to do before and after loading can be found HERE. THE FOLDER WHERE YOUR SAVES ARE HELD HAVE CHANGED! Windows -> SavedGames/Rejuv (NO LONGER PokemonRejuvenation) MAC -> "Pokemon Rejuvenation" Download the game here. General Release Notes:52 points
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...For now, that is! So I know I said in my previous character update post that I'd do one more character art batch, a rift mon and then *maybe* a bonus batch for some of the sidequest characters, but... well, let's just explain it like this: the angel on my left shoulder said "keep the work split up in several batches and spread it over time so you don't get burnt out!" the devil on my right shoulder said "DO EVERYTHING AS FAST AS POSSIBLE IN ONE BIG BATCH SO YOU CAN GET TO V13 STUFF FASTER" so of course i kicked the angel straight out of the window and did the thing the little devil told me to do. and i didn't get burnt out either! so i see that as a victory. heaven can suck it. im walking backwards into hell facing god flipping the bird at him ANYWAYS, my ramblings aside... This is the final batch of character art that will be publicly released prior to V13. It includes all of the remaining characters from Chapter 14, several characters from the more significant sidequests, as well as all of the remaining rift mons. In this final batch we have Aelita (3rd), Lorna, Alice, Allen, Sakitron, Amandabot, Ryland (Posessed), Kieran, [REDACTED], Isha, Delpha, Karen, Karrina, Spector, Ana, Dylan, Volta, Jolene and Goomink for the characters, and for the rift mons we have Chandelure (which got a slight redesign!), Ferrothorn, Gardevoir, Hippowdon and Dufaux! Let's take a look below! CHARACTERS RIFT MONS *EXHALES* i can't fucking believe that i did all of these in one go. oh my good fucking god. and now i'm done. that's 109 character and mon drawings done in a little less than half a year. am i dead? maybe. was it worth it? absolutely. Anyways, as always, all of the art can be found back in the official art thread, along with bonus icons, wallpapers and links to the full resolution versions of all the individual works! I've also uploaded versions of the rift mons without the rift background (since i finally got off my ass and decided to free carnivine from being stuck to a background lsdhfjdsfk) so you can use those for whatever purposes too. So yeah! That about wraps it up for me with the frequent updates on the dev blog for now. I'm done hogging the place for the time being and won't be posting unless I've got some other graphics update that's significant enough that it's worth making a post about. Unfortunately for those who are interested in the art side of things, I'm pretty certain that all the work from this point on out for me is V13 related, and therefore I very likely can't show it off until V13 itself is actually out, so for now I'll be handing the dev blog back to Jan and quit flooding the place with my nonsense lasjdkgagdsjfask Thank you all so much for the support and kind words you guys have given throughout the past couple of months while I was working on these! I'm honestly so incredibly happy I was able to bring all of the characters and rift mons to life in their artwork. It was a ton of work, but I had an absolute blast working on it, and I'll definitely be making more the more versions come out. Until next time! Zumi, heading out o752 points
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...Because really, I should've done these for base V13. One of them I should've done even before that!!!!!! truly, my brain is a puddle of grey mush that barely functions, but oh well. I'm making amends right now!! Without further ado because I'm sure people are here for the artwork and not my incessant rambling, here are your characters with fancy new artwork! Cera, Erin in her Demoness outfit, Amber in her Ch15 outfit, Xara and Jean! ...Would it surprise if I told you that there's even more art on the way? Probably not. Because uhhhh I have *looks at notes with shitty smudged handwriting* a grand total of 19 pieces of character artwork for V13.5 as a whole. I need to draw one more and then this batch is done! Probably! Unless I think of more things to draw that I forgot about! But I SHOULD be good for now. .........................hopefully. But I'm definitely not done with art in general for 13.5-- there's more planned than just character artwork. And don't worry about the fully fleshed out artwork that I said I'd draw of Erin & Venam for the character popularity poll results; those are still on the to-do list. I've just been busy with working on another project of my own recently so I hadn't sat down in a while to work on things for Rejuvenation, lmao Anyways same shtick as usual, icons & links to the full artwork can be found in the official art thread! No wallpapers yet because 1) I'm lazy 2) I haven't made them for the other characters yet either 3) don't want to spoil v13.5 areas yet and 4) frankly I'm also considering redoing the format so they're not white in color scheme and blast my eyes out whenever I close stuff and look at my desktop at 12 am. And maybe just make them location-free as a whole, so they don't uhhhhhhhhhhhhhhhh get outdated after an update or two. We'll see what the future brings in regards to that. If it means making my life easier with these wallpapers in the long run then I just might........................ As for progress on 13.5's development as a whole (as I'm sure you guys are curious about that as well), Jan's back in full swing and has been making progress again after a long break! Though stuff isn't quite ready to be shown to the public quite yet, so I ask that you guys are patient a little bit longer. I'm sure he'll have a post up eventually! Sometimes you just gotta let those sweet sweet game dev juices simmer on low heat for a good while y'know? Let them cook thoroughly before they're ready for serving. An undercooked meal is never a good idea!!!!!! so consider this an appetizer from me. :) but that's enough of me hijacking the dev blog again. hope y'all have a wonderful day and enjoy the art! <3 zumi out51 points
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SPU delivery for P̸͡L̸AY̴͢E̢͘R̷̸! ...Again! Oh, it’s you again. Did P̸͡L̸AY̴͢E̢͘R̷̸ receive the previous package? Because I have ‘nother one for them. But, just between you ‘n me… I trust this one even less than the previous one. It looks the same, but i'unno dude. Swear I heard buzzin’ coming from inside the box while carryin’ it up here. I don’t know what was in that last package, I don’t wanna know what was in it, and to be honest? I’d really rather not know what’s in this one either. Oh, and before I forget ‘n leave, they left me the same note as last time. Y’know... About words and answers turnin’ into dust or somethin’. ...Huh? So you figured out what that note meant, and you really weren’t actually able to speak whatever answer they’re talkin’ about out loud or you’d just fall quiet for some reason? That’s… Really freakin’ weird. I dunno what they put in these boxes, but you won’t catch me peekin’ in them out of curiosity, even if the first one had me tempted, to tell you the truth. Not anymore, nonono. Either way, I have more stuff to deliver. Hope there’s nothin’ too crazy in there, dude. See ya around, ok? Later.50 points
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[Initializing development blog update...] H-Hey, what's Amanda doing here?! ....*ahem*! Hi one and all! I'm back with another art update! This time it specifically about five characters that finally got art, or received a glow-up in some shape or form. You've already seen one just now! Indeed, while it's not any standalone art, the intro screen with Amanda has gotten a makeover. The graphics are overall more polished and her talksprites have been updated to match! It's one of the bits of art that felt severely outdated compared to all the other individual character artwork shown in the game. As a little comparison for those who haven't started a new file in a long time, this is what the screens generally look like in the current build of the game. yes i know, she does look a little like geara in the new art, doesn't she. welp. that's just what she looks like without the hat!! i had to base it on her artwork with the hat. it is what it is. i think it's also pretty obvious that the third image with me crashing against the screen also won't be in the game so don't even worry about it. Moving on, a character that's been long overdue for getting her own artwork has finally received said artwork! Please take a look at the art for Novae, one of the most prominent recurring sidequest characters in the game! As I mentioned on twitter where I first previewed her artwork, I really have no excuse for me forgetting about doing this. She's a very beloved sidequest character and it's high time that she got the love she deserves from our side as well, so she's finally gotten some official art to make up for it. Next up is another character that's been teased/previewed before, Mr. Luck! This is a character that up until the upcoming update has had a very minor role as he's currently only really there for people to swap between difficulties, and therefore never had a truly fleshed out design. As we're removing intense and instead adding passwords however, the experience is easier to tweak and making it easier or harder for yourself is now done through other means than through Luck. But it's a shame to just ditch his character outright since he has story relevance (remember that flashback from Gardevoir? ), so we've got other plans for him now! Plans that I cannot detail for the time being, sure, but plans that were enough of a reason for him to finally get a proper design as he'll be playing a slightly larger role than before. Perhaps those plans will be detailed at a later point? Who knows! Oh well. Let's see if you'll get lucky enough to hear about it sooner than later. For now, enjoy his full character artwork! Oh, and have his concept art that I drew while I was working on his redesign as well. Figured it'd be fun to show off the full thing considering it's what I used to tease the character anyways! Finally, there's two more characters that have not had full artwork of them yet despite them being relevant to the main story. Honestly, I have no clue why I even skipped over them to begin with. Maybe it's because they're not particularly the most popular characters considering their role in the story? Idk!!! Regardless, to close this post off, have a look at the finalized designs for Spacea and Tiempa! Concept art is courtesy of @Cerise, as shown below! They're the one who did the rough designs of the two, with me polishing the designs to the finalized versions you see above. ...And there's yet still more to come, of course! But alas, some stuff is sometimes better saved for later. I cannot give an estimate as of when the next post on my end will be, but you shall definitely hear from me again for I got PLANS. IMPORTANT PLANS. YUH. Anyways, as is per tradition to close off an art post, hereby the announcement once again that all artwork alongside a link to the full resolution versions can be found back on the official art thread along with new icons and wallpapers! You know the drill. For the time being, I'll be on my merry way again. See y'all later! o749 points
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Lots of cool things coming in V13! So it seems we're over the 50% mark. I still have a LOT of work to do, but I can see the light now. A glimmering light that's evaded me for so long... Gen 8 is almost completely implemented. We need to update some team rosters for some new additions, as well as edit fields to work with new abilities and moves! Zumi, as you can tell, has focused more on the character art, and lemme tell you... They work so well in game. Zumi's really carrying me right now. If you like the art you've seen, please, please, PLEASE, tell her how much you love it. Because my goodness is it great. As for me, I've taken a break from tweaking early content and decided it's time to focus on main story stuff, and oh boy... No one's ready. Finally, so many answers will be given. I can't wait to show you guys what we've been keeping secret. But with even more answers, I know for sure that more questions will be raised. Maybe this cycle can never be broken. Who knows? We'll have to see.49 points
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Hi! It's time for that monthly update! Last month there was no update due to Reborn's release so I'm doing it now instead. Balance Survey Last month we released a balance survey. If you haven't taken it, I highly encourage you to do so here. (Normal Players Only). At the time of this post we have over 200 responses. Thank you for that! It's no secret that I've felt very conflicted on the game's difficulty at various points. The purpose of this survey is to point out the outliers and address them accordingly. We also have balance changes that intend to streamline gameplay experience a lot more. But first, obligatory gallery: --- Below is an excerpt from a past Patreon post --- FAQ Will Rejuvenation have passwords like Reborn in 13.5? Very possible, but I am making no promises on this yet. At the latest, v14 will have passwords available to use. Is Gen 9 being added in v13.5? v14? Nope, and nope. Is 13.5 still releasing in the summer? We need more time, so not likely. Will romance be in Rejuv (Yes I still get asked this. Daily.) no. Scarlet or Violet? Violet for non "h" reasons. have a nice day ! tl:dr streamline gameplay. more hidden items, mon availability changes, diminished trainer teams early on, boss bars gone, rifts getting reworked slightly, casual mode overhauled, Field Effect changes, and lastly professor turo is hot.48 points
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Familiar with an ? because you really haven't seen that much of them in the game, really... But you've definitely seen them before if you've played through V13! As Jan has been on a much needed break for a few weeks, I felt it'd be a good time to hijack the dev blog once again and show off some of the new official art for 13.5. So, lo and behold! Meet Kreiss, Cairo and Aevium's Champion, Celine! Kreiss Cairo Celine I've previewed Kreiss on twitter before and even put up his full body artwork on my own portfolio as a small teaser on the 9th, but he's gotten a complete redesign, which also includes something of an overhaul personality-wise. While appearing classy and sharp-looking, there's a little more to him than meets the eye... But as of what, you'll see at a later point (or for yourself in 13.5! idk what Jan's plans are in that regards). Next to Kreiss we also have Cairo (which I've also previewed before!), a character that was introduced in V13 on Route 4, as well as Celine, who stands at the head of the Aevium League as its champion... Or well, is supposed to. Shame that her current state of being is uh... A little bit Not Exactly In The Realm Of Consciousness! As per usual, the character artwork & icons can be found back in the official art thread! Again, no wallpapers yet because I'm waiting with those until after V13.5 is out. also pls send jan ur strength, he's in finals hell. godspeed you magnificent bastard ok i leave now bye48 points
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I'm not going to make a long winded post up front since I'm sure all of you want me to just get to the point, so without further ado... Here are your winners! There's a bit of a catch though. The plan was to give 1st place the illustration, and that stays that way! Aelita will be receiving a full illustration to go along with V13's release. However, the idea had surfaced while the polls were open to give 2nd and 3rd place artwork as well, which I really liked. Therefore, Erin will also be receiving a full illustration that will be released after V13 comes out, during V14's development. But then there's Melia.... And as much as I might probably disappoint some people with this, Melia has been featured in a lot of artwork already. After some discussion with the rest of the dev team, we've decided that the illustration will be given to Venam instead, who placed 4th! That way we can keep things fresh, and give a character that hasn't had as big of a chance in the art spotlight a full illustration instead. This illustration will also be released during V14's development, though it's possible it'll release alongside V14 instead if there's too little time to work on a second full piece. Hope you guys are looking forward to the art regardless! Now, back to the poll results... I did have to purge a couple of submissions or deem some invalid due to them being repeat votes of the same thing in the same submission (or reborn characters... im looking at the ppl who voted adrienn despite me having said the cameo characters dONT COUNT), so not *all* of the votes are listed -- especially for the things/people that only got one vote -- but here's a couple of the funnier ones we've seen between the answers/votes! "PIRATE VALARIE AND HER BABIES (me)" "that edgy guy with the latios i forgot his name" (Damien) "YE, ye, Ye", three votes in the same submission "Geara's left shoe 1, 2 and 3" "Ninja Nim" "Pupper Master" "i don't even remember what the characters are named at this point, sry for wasting your time have a nice day" "Kanye west" So, how do you guys feel about the results? Were they as expected, or are a couple of placement surprising to you? Feel free to discuss it! Also, there's a wallpapers of the artwork made for this without the text able to be found here! I'll also be linking it in the official art thread under wallpapers. Thank you all for voting in the poll! This was a blast. Maybe we'll host another one of these in a couple of years once we're a couple versions further! Until next time y'all o747 points
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also known as "zumi has discovered the flip canvas button in clip studio paint" As I previewed in the previous dev post, I've been going back and editing all the character artwork! A while ago I've noticed that qualitatively the old artwork really does not match up with the more recent art. This is both because the more recent artwork wasn't made in a rush and is simultaneously also made after I've gained more skill in drawing. Out of curiosity (and also after seeing some flipped art in youtube thumbnails) I decided to check to see how the art looked when flipped and found out a huge majority of the artwork suffers from what I like to call mirror syndrome, meaning, the moment when the canvas is flipped the face decides to skew itself in 23409823 different directions. I wanted to scream. No way in hell i was gonna let that remain that way, so being the reasonable and completely sane person that I am (that's a lie) (i'm not sane) (reasonable is debatable) i thought it was a SPLENDID idea to go and edit the 120+ pieces of art I've made (including some stuff that hasn't been shown off) to be better! because i'm normal like that. eyup. That being said though, I'm not going to showcase all of the changes because this post would literally take me another whole ass day to write, so instead I invite you to look at the new versions in the official art thread! I've also updated the art post to include new versions of all the icons, and have also made completely new wallpapers of the updated character art to go along with that are generally darker in terms of colors and don't blast your eyes out when changing back to your desktop at 2 am if you're like me!! They're also infinitely easier to set up!!!!!!!! And won't get outdated with every map update!!!!!!!!!!!!!!!!!! it's pretty great and they look super nice in practice. go check them out! Before I leave people to their devices though, I did tease a certain character getting artwork on discord and twitter, didn't I? Well, no need to wait with baited breath anymore, for here he is; The new appearance of Adam Might as you first see him in Grand Dream City! Adam's always meant to be kind of a showoff during the time you spend in GDC, but his old appearance really did not do it justice. Jan himself explained that the reason for Adam's somewhat weird appearance in GDC was because of his own perceived lack of skill with spriting at the time, so we ended up deciding that it was time for a redesign. He kept the open blouse and sunglasses, but pretty much everything else has changed. There's a couple of throwbacks to his Blacksteeple/Terajuma outfit worked into his new outfit, though! His sprites have also been updated to match the new appearance and will be included in the upcoming update, 13.5. But wait, there's more! If you take a look at some of Jan's older posts, you'll maybe have noticed that Ariana's sprite has been updated, and maybe have suspected her design got an update. And it's true! That's exactly what happened! Her design has been revised for both her first and second appearance, and her artwork has been changed to match. Her design didn't change too much from her old one, but it does have more detail than the old one as the previous one was a bit too plain in comparison to most other protag designs. That's all for now though! Again, I invite people to look through the new art as I've spent quite a bit of time on making sure the art looks better. The art will also be updated in-game! For now, thank you for your time! i'll stop hogging the dev blog for now i promise. i've been posting too much sdkjsdklfjsdlkfhsdgskdjslfdlskdj o747 points
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Hi all! I'm back with another batch of characters! No rift mons this time around as I didn't really feel like working on them, but hopefully the 9 new art pieces will make up for it. This time, it's the remaining characters from Chapter 11 and a couple of characters from the start of Chapter 12 -- Risa, Cassandra, Madelis (2nd outfit), Puppet Master, Damien, Cella (Old & Young), Vivian and Anju. Part of me feels like I could've probably waited with Damian, but considering you see him for the first time in GDC, it's fiiiiiiiiiiine. Here we go! Not counting V13 content and the rift mons, I have roughly another 28 pieces of art to go for characters that are mandatory! I still plan to draw a couple of bonus characters (Think Goomink, Truck Guy, Piano Lady etc.) as well as Karen and Karinna at some point, but those are all for after I've done all the artwork that I currently have listed for myself. Either way, we're at LEAST 2/3 done when it comes to all the official art for characters! WEW. As per usual, all the artwork can be found back in the art thread, along with icons and wallpapers of the characters! Also, on a final note, thank you all for the kind words you've been sending my way after Jan put up his update post! It's very, very much appreciated and motivated me to keep going with the artwork I plan to do one batch at least once every two weeks to keep up the pace and have everything done on time so it can all be implemented into the game as Jan has shown off they will, so I hope you will keep supporting the development of the game and the artwork!! o747 points
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IT HAS BEEN A WEEK SINCE V13 CAME OUT. TIME IS A SOCIAL CONSTRUCT, AND THEREFORE I AM NOW HERE TO FINALLY PRESENT TO YOU; *inhales* ALL THE OFFICIAL ART & MUSIC I'VE MADE FOR V13!!!!!!! ...ahem. Anyways, so like I promised, here's everything I've made! There's a ton of it. And a lot of it I've also been sitting on for like a year! But I'm very, very happy with all the work I've delivered for this version, and I really do hope you guys will enjoy it as much as I'm excited about it. Everything will be put in spoiler tags of course -- both for reading comprehension AND for the sake of not accidentally spoiling someone who's not seen all of these yet. Actually, if you're here and haven't beaten V13 stuff yet, why the heck are you spoiling yourself??? you fool. you clown. you utter buffoon. you absolute walnut. go back to playing the update. don't ruin the experience for yourself!!!!!!!!! unless you willingly chose to do this. i guess i have no say over your actions so it's entirely up to you in the end! but anyways, let's get to it, shall we? enjoy! V13 COVER ARTWORK: Vague Clarity V13 BONUS ILLUSTRATION: Aelita (1st popularity poll winner bonus illustration) V13 - PEARL ROUTE KEY ART (HEAVY SPOILER WARNING) CHARACTER ARTWORK(HEAVY SPOILER WARNING) V13 TEASER (+ Some drawings assets that flash by!!) V13 ORIGINAL SOUNDTRACK PLAYLIST (Not including the music done by Glitch, sorry ) As per usual, all the official art alongside links to the full resolution art (and wallpaper versions!) can be found in the Official Art Thread, alongside bonus icons and character wallpapers! i spent........ SO much time on writing this post and also accidentally lost half my progress twice so i'm sorry if i missed anything LOL... Oh, and if you're worried about a certain group of mons... Don't worry. A future post will have more about those. :) Until next time!!! o746 points