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Jan

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Jan

  1. Jan

    Pointless Progress Ramble

    Honestly when I wrote this my mind was halfway through september. don't ask why because I really don't have an answer for you LOL.
  2. warning. lots of words that don't mean jack shit below. view at your own discretion. Just another general update! I've been working hard on the game, but I've also been feeling pretty demotivated and burned out lately. Mainly due to me being home all the time and not being able to get out as much. You'd think I'd get a lot more done with the massive amount of time I've had, yeah? Hahaha, no. In fact, I've been slower because of all of this.(More of this rant below!!!) Depression.png Because of that I've taken a week off. Like... actually. An entire week. I've done nothing. Man did it feel awesome. (Afterwards, during the break I was bored as hell.) Imagine that. Taking genuine breaks HELPS your motivation and mood. ???? Sounds fake, but okay... Anyway. I've switched my focus to working primarily on v13 story content. I feel like if I have that out of the way, releasing v13 will feel... Idk. Possible? *Cough* Well, it's the end of August. That means we're all going back to school... Huh? You're done with school? Y-You graduated? Well... Courtesy of me, I've re-enrolled you! Who's ready for a new semester of dreams and nightmares?? You are!I ---REJUV MK UPDATE--- As well as working on main content mostly, @andracass helped us create our own MK build! Starting V13, Rejuv will have MK support. There are still a few things that need to be ironed out, but things are looking really promising! As for Mac support... We have something for that too! Mac users won't be left out B). ---Puzzle time Baybeee--- One thing I've been trying to do in past areas is add more puzzles. Most of these puzzles aren't difficult. They're just there to add some sort of interactivity in places that have gameplay luls. I've created some things that I'm proud of, but coming up with puzzles in RPGMaker seems impossible to me sometimes. I'm the first one to admit that I'm not excellent at making them, but I would like to be! If you guys have any puzzle concepts to share, I'd be happy to hear them! I beg you. ---When is V13 dropping?--- Short answer: Still trying for this year. Long Answer: My goal is to have it out by the end of the year, but that's still only 3 months from now. I've seen people get annoyed with me because of the long wait, but I assure you no one is more annoyed than I. Like I said in the beginning of this post. I've been burned out and unmotivated all year. I'm not going to sit here and lie about my productivity. I said I've been working hard on the game, it's true. But that wasn't the case for the majority of the year. There were days where I would do one event and just feel done. I've felt guilty about it, but I've also just felt numb to the fact that I pretty much just vegetated this year. Everytime I felt like things were getting better, things would knock me down another peg. It's been a cycle since February. Aghjgfsghskjlghsdgjds;jgsdh; I've read articles about how this isn't a problem exclusive to me. Working productivity for tons of people have been almost 0 this year. With circumstances I don't have to repeat because we all know-- It's just difficult. I just try to tell myself that next year will be better. Whether that's a blatant lie or not doesn't matter. It's there for a sense of purpose. If I can sum up this year for me in one image, it'd be: and that's all it is. That being said, we've gotten progress up to 71%!! Even though most of that is bloated because of a lot of smaller things getting done... It still looks nice and is a motivating factor for me! Still have a lot of sidequests to do and I have to finish the main story (Which is over 50% done now!). Alright that's enough rambling. I'm done. I promise. Rejuv v13 hopefully drops this year. If not, early 2021. Definitely not any later than that. Then onto v14... Ha. HAhahahaha. I can't wait for v14.
  3. ??? In no way were the rules changed? They clearly said 1st place was getting something. The top three thing was discussed primarily as an extra way after the polls were even created. It was never added to the rule set as it was supposed to be a surprise. We as a dev team discussed and came to this conclusion. There are no excuses here. As you said, nothing was lost, so I don't understand the issue here?
  4. Last week I uploaded a small preview of v13 to my Patreon! This is a very rough draft of an early part of the main story. Of course, there will be slight spoilers. Continue at your own discretion! Not much else to say other than: If you have any comments, feedback, and or suggestions(relevant ones to this video), feel free! Still a lot to do, but I'm definitely making progress... Also there's a slight audio blip at 1:35. Sorry :[. Edit: These tiles were created by Ekat! These came out so well and pls thank her for her hard work! A full image of them are on her twitter. Please go check them out!!
  5. This is an except from my Patreon: "Every version I get a lot of questions asking what contributes to what ending. Will this decision put me towards the good ending? Maybe the bad? The worst? I became sort of tired of these questions, but I understood that it's because nothing is really clear outside of obvious circumstances. For example, the true ending of the chapter involving Melanie. If you get the good option, you'll know. If you get the bad ending, you'll know. But what about other choices in the game? How will I know? It's a long game and I would like to know which choices matter, etc. Well, from v13 and onward, you will know! Every quest that contributes to any ending will notify you. But what do I mean by "notify"? =============================== Quests that contribute to the good and true ending will display like this: https://imgur.com/XhoXDzZ Quests that don't necessarily contribute to any ending will display like this: https://imgur.com/WQPPJYX =============================== But this transparency isn't limited to quests. Any decision you make will clearly display which path it set you down. Decisions that contribute to the good ending will display: https://imgur.com/pzjphHj Decisions that contribute to the bad ending will display: https://imgur.com/APSyL8U ...And decisions that contribute to the worst ending will display: https://imgur.com/hpCBLyz This is all very WIP and the gears will disappear moments after they're displayed. I'll probably make custom graphics for each one, but for now, these are their placeholders. =============================== Speaking of Quests... They've also gotten an overhaul with the use of Quest Cards! These are just a few examples of the new Quest cards I'm working on. Really excited for them and gives each quest their own feel of importance. As shown above, each card will be personally stylized as well. Overall this is mostly a cosmetic change rather than a gameplay/mechanic change. Just one of those things I'm working on when I'm tired and requires not much effort from me." Let me guys know what you think. Any suggestions? Anything else you want clarity on? This is a great time to ask as I'll be watching this thread closely for a while. ...63% hype... Even though most of that is inflated bc of Gen 8 stuff.... But still!!
  6. Calm down please, lol. It's not this serious. Even though events will be changed, event mons usually become wild sooner or later anyway... Besides Legendaries, you will have the opportunity to have multiple of the same Pokemon. Lastly, there will be a reward for catching all the Pokemon. I have a few ideas but nothing is set right now.
  7. All Pokemon will be obtained at some point. you press dragon dance once and win any battle in this game. Either way I've stated multiple times (It's even on the download page) that all Pokemon will eventually be able to be caught. After all the Pokemon that are available now and with still a handful of versions left... It'd be really weird if I just left out some Pokemon just cause?? I don't really get that conclusion, but i digress.
  8. Jan

    Gen 8 Sprite Pack

    Eventually (obviously) we will be tackling dlc content and implement it into Rejuv. We started a bit on it earlier and it slipped in to this pack. That's all there is to that really ,lol.
  9. Jan

    Gen 8 Sprite Pack

    Hi! It's no secret that Rejuv is implementing Generation 8. We thought it would be nice to compile a free to use pack (with credit) for everyone to use! So please, go nuts. Use them for your projects! Click me now or suffer the consequences. THIS DOES NOT INCLUDE DLC CONTENT THIS DOES NOT INCLUDE DLC CONTENT THIS DOES NOT INCLUDE DLC CONTENT This means no G-Slowpoke line, Starter Gmaxes, and the Crown Tundra content, etc etc etc. If anything is missing, please let me know. I'll have the pack updated immediately. Have a nice day
  10. She does keep up the appearance of a prim and proper mayor, but the art that was made is of her Xen attire. Which hasn't actually been shown in game before, but here it is!
  11. Won't be a V13 thing, but I don't see why not!
  12. Jan

    Minor Progress Update

    Rejuv in v14
  13. Lots of cool things coming in V13! So it seems we're over the 50% mark. I still have a LOT of work to do, but I can see the light now. A glimmering light that's evaded me for so long... Gen 8 is almost completely implemented. We need to update some team rosters for some new additions, as well as edit fields to work with new abilities and moves! Zumi, as you can tell, has focused more on the character art, and lemme tell you... They work so well in game. Zumi's really carrying me right now. If you like the art you've seen, please, please, PLEASE, tell her how much you love it. Because my goodness is it great. As for me, I've taken a break from tweaking early content and decided it's time to focus on main story stuff, and oh boy... No one's ready. Finally, so many answers will be given. I can't wait to show you guys what we've been keeping secret. But with even more answers, I know for sure that more questions will be raised. Maybe this cycle can never be broken. Who knows? We'll have to see.
  14. This has been converted into a V13 discussion thread! Things are a bit more leniant, however, please do not ask for in game help here. There are other places for that. Also we're on a "one strike and you're out" type deal. If this thread goes horribly off topic once more, it's jail time once again!
  15. Welcome back, friend :]
  16. Psst... We have a dedicated development blog now! From here on out we'll be using this corner to inform you guys of any updates regarding Rejuvenation's entire development! Every update Zumi and I have made previously have been archived there too! So you can see what all has been showcased. As a result, all status threads from here on out will no longer be made, as everything we need to update you on will be handled there. However, there will still be discussion threads open that will act entirely the same to previous status threads. This one will be turning into a discussion thread eventually, but as for now it'll stay locked!
  17. Guys... This is a status thread for v13. Which means only posts regarding v13 should be in here. If you have trouble with a fight, please make another thread or something. Even when, again, most of the trouble here seems to be from a LACK of understanding basic field mechanics. But I don't think that's being received. This thread has constantly gone off topic so I think it's time for a time out. It'll be open again in the future, but for now I think it's better to lock things up.
  18. in the context of swsh and how it's presented there, I actually like it. It provides a lot of hype and can be quite good in battle. I just don't really think it fits Rejuv.
  19. Sounds like you're not taking fields into consideration. If you ignore battle mechanics, it'll bite you back. Sounds like it already has.
  20. Probably not. It'd look cool but im unsure if the work is worth it atm. No need to put two successful queens against each other . Rejuv and Reborn exist together and compliment off each other.
  21. No. They both serve different purposes and have their pros and cons. Exp Candies give a quick burst of exp to a single Pokemon. If you have enough, you can bring in a new teammate instantly, whereas with the Exp All there's still a grinding process. Exp All keeps your Pokemon at an equal level without having to constantly switch out. They pretty much work in conjunction with each other.
  22. items and Pokemon distribution are intended balance changes. Everything given to you, even in intense mode is all you need to succeed. Also I just want to reiterate that this is Rejuv, not Reborn. Different changes for different games.
  23. When you say polish, what do you mean specifically? Leaving it at just "needs to be polished" doesn't give me much to go by.
  24. Nope. No changes have been made lol
  25. Hi guys. It's been a while since I've made a status update here, so I thought I'd go ahead and clear up a few things. Most people know that I am based in NYC, the area that was hit hardest by the Corona virus. Unfortunately, I was not able to stay healthy and contracted the disease (I live with an essential worker and I got it from them.) For the past few weeks I have been struggling with Covid, but I can happily say that I'm in recovery now. I have been for a little while. During this time, working on Rejuv has obviously been scarce. But I did not stop completely. I went on to take the opportunity of quarantine to visit past areas and continue polishing. I may never(and hopefully never, ever. Seriously, covid sucks.) get a chance where I have a lot of free time to do something like this. So I decided that it's probably in my best interest to work on things that don't require a lot of energy and focus. I have been working on things that were not planned. If this is the case, why hasn't the Old Content section been updated? Everything that was done prior to quarantine was planned content. Now that I'm working on things I had not considered, I thought it would be inappropriate to consider this part of that progress bar. I could create a separate section for the content I'm working on now, but eh... Even now, the things I'm working on are still not considered planned. I'm just going where my energy wants me to. So for me to put out another progress bar may be pointless. It's not much, but these are a few examples of what I've polished up. https://imgur.com/a/WIJeVRA https://imgur.com/a/50mmL6o https://i.imgur.com/qv4pXJi.png https://i.imgur.com/UfMg8ns.png https://i.imgur.com/bURAw8G.png https://imgur.com/dJPChS9 https://imgur.com/5SZKdL9 There are many, many, MANY other things I have in store, but these are just a few things I wanted to show. Just to assure that things are still moving, albeit at a slow pace. But that's all I have to talk about for now. Please stay safe and have a wonderful day :).
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