Hi! It's time for that monthly update! Last month there was no update due to Reborn's release so I'm doing it now instead.
Last month we released a balance survey. If you haven't taken it, I highly encourage you to do so here. (Normal Players Only). At the time of this post we have over 200 responses. Thank you for that! It's no secret that I've felt very conflicted on the game's difficulty at various points. The purpose of this survey is to point out the outliers and address them accordingly. We also have balance changes that intend to streamline gameplay experience a lot more.
But first, obligatory gallery:
--- Below is an excerpt from a past Patreon post ---
Streamlining Early Game:
We're looking at cutting down on the difficulty early game to create a progressive feel of difficulty. If you've played Reborn e19, then you've already had experience with this type of gameplay. Notably, we're trimming the amount of Pokemon some trainers have early game. Starting the game off softer while progressing into a more challenging experience. We're also looking into making Chapter 2 less awkward with exp. (More info on that later.)
Dimensional Rifts/Boss Battles:
So, plain and simple, we're dropping boss battles. They were a neat idea in concept, but they don't work too well in execution. Any idea to try and make this work just rounds out to "we should probably just remove it", and so we will!
On the topic of Rift battles, we're also considering (and leaning towards this outcome) merging them in with other battles. Most of them will no longer be just a boss vs 1 overpowered entity. We don't have details on every single instance of this as of yet, so allow us to work through trials of this before asking too many detailed questions. If there's any comparison that can be made-- PULSE battles in Reborn are the best I got.
As a result, I suppose strats like Destiny Bond will make its way back in again... Shrug. Let the player decide how they want to win fights.
Basically.... There will just be more hidden items! More opportunities to gather seeds, recovery items, shards, etc. Mining rocks will also become more lucrative, especially in hidden/out of the way areas. In addition to more hidden items, there will also be more useful items to find in your exploration such as mints and EV boosters. Items that can change your Pokemon's IVs will also become available.
We're looking at making encounters more interesting. Particularly late game encounters. More evolved mons, higher leveled mons. More variety etc. We're also introducing more mystery eggs earlier in the game as well! Additionally. various mons that appear a bit later than liked will appear earlier as well! Any Tynamo lovers in chat?
We're looking for ways to make changing fields easier + possible to do more often. I have absolutely no idea how or if it's something we'll address in 13.5 directly, but it's something I thought I'd bring to everyone's attention. It's something we're looking at.
...Is getting a rehaul! I wouldn't necessarily call the goal here to make it "Game Freak Difficulty", but the purpose of this mode is not to make things challenging, but to allow the player to play the game and get through the story easily. Of course, there will still be tough fights, but it will be a notch down from current normal mode. Oh, and we're also thinking of just renaming this mode to "Story Mode".
I would like to reiterate that these are long term goals. I don't think anything will be perfect by the time of 13.5's release. I'm not interested in overloading myself like I did with v13 (Even though I kind of already am, but details...). But yeah, just something to keep in mind.
Will Rejuvenation have passwords like Reborn in 13.5?
Very possible, but I am making no promises on this yet. At the latest, v14 will have passwords available to use.
Is Gen 9 being added in v13.5? v14?
Nope, and nope.
Is 13.5 still releasing in the summer?
We need more time, so not likely.
Will romance be in Rejuv (Yes I still get asked this. Daily.)
Scarlet or Violet?
Violet for non "h" reasons.
have a nice day !
tl:dr streamline gameplay. more hidden items, mon availability changes, diminished trainer teams early on, boss bars gone, rifts getting reworked slightly, casual mode overhauled, Field Effect changes, and lastly professor turo is hot.