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Shaytoplay

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  1. Alright alright alright... I had like 4 BIG paragraphs typed out covering every point buuuut I feel like i'll get in trouble or something for posting all of it cuz it might seem like spam, so I'll summarize my points as best as possible, while giving as much grasp as possible to them. 1. "boss kill strats:" I didn't mean for what I said to come off as "game keepy" whiiiich I felt like I kinda did in my original post. Reaaaally regret that and wish I articulated myself better. But I always fell back on these strats as a way out of a rough fight when I had no answer. IE: 1 enemy makes the fight too rough? get out of jail free card! If the whole fight is over cuz of that card it feels kinda anti-climactic. Given the nature of this game's story being very Anime esc, that seems unfortunate. So I always found D-bond, Endeavor and Painsplit useful in 6v6. Perish song is just garbo tho. 2. The Rough Stuff: As I mentioned in my original post, I think a lot of things like kyogre need change. I don't mind these fights losing their shield for your exact points. They're too fast, too strong, and in too good of fields to be balanced with shields on top of it. Remove shields in those fights. Giratinas don't need em, Groudon doesn't need em, kyogre DEFINITELY doesn't need them. These fights are all early enough for early players to get to relatively easily and are insanely difficult. But like... Thats just 4 or 5 fights give or take... the later ones like PM don't need that much change cuz its super late, it's meant to be super hard by then, and the early ones, by your admission, don't feel difficult. Gyarados I could see catching some people off guard, especially if they aren't prepared for it, but I don't see it ending too many runs... So... why remove the shields from these ones if they don't impact the fights all that much? Why not just remove it from the stupid legendaries? 3. Skill issue? ABSOLUTELY NOT!: In earlier versions of the game, a lot of these fights were also hard, Gyarados especially comes to mind for the exact same reasons as kyogre does now. It outsped, it one shot, it had fewer counters. And it was one of the few big mons you couldn't have a "boss killer" ready for. But, this was solved with its ghost type tacked on for more weaknesses, a small adjustment to its stats (seemingly... cannot actually confirm that one) and moveset. If the rift fights are part of the problem for newer players, why not tweak them and make them easier? it's clearly possible. Most fights weren't polished properly for a long time anyway. If a 1v6 fight can't be beaten without a "boss killing strat" then clearly it isn't the player's fault, the fight is too difficult to begin with and will need adjustment one way or another. 4. Lore and Swag: And now for the part most people can probably agree on, regardless of difficulty level. They're cool. They're cool fights. And if it was made so shields only applied to rift fights, and not trainers/legends, it would feel nicer. Suuure they aren't wildly difficult at that point, especially after balancing/polishing, but who cares? If its cool and doesn't make things impossible for newbies why not have fun and keep it! It works so well with most, if not all of the fights, especially PM, Regi, Hiphoppotumus and the vine one. The older ones felt so much nicer without the random extras around. Cool and unique ideas that work (enough) shouldn't be removed. But I guess thats any opinion, not an objective argument lol. EDIT: IF WE REAAAALLY WANNA CATER TO EVERYONE THO. Maybe... Just MAYBE... Devs if you read this... leave the boss battles in the files and have them be accessible via password when that system comes. That way everyone wins?
  2. I think they're still keeping the fights themselves, just changing them back into normal mechanic fights. So boss battles will still be a thing, just more like they were back in v12 I assume. Lol.
  3. That is only one of the many to be fair, and probably one of the ones with the worst balancing... In my experience (I too play intense,) the rift battles, baring maybe gardevoir and hippowdon are perfectly fine. It's the boss battles where its a gauntlet like wispy tower giratina into an immediate Geara fight. Or when that rift mon is WITH a trainer, like giratina with Isha or Clear's Naganadel for example. I guess Madame X's Yveltal on intense can be lumped in with those two as well. If I had to say, I would say the 3 giratina fights, Clear, and Madame X's Yveltal could easily be removed and it would be nothing but a benefit. But the rift fights? Let's be honest, those are EXPONENTIALLY better than they used to be. Admittedly, one or two could use some tweaking, like hippowdon being bulky as all get out, or dufaux having a tad too high hp, but those are minor tweaks to say the least, definitely nothing warranting removal. Not to mention most if not all of the rift battles have pokemon that can easily stomp them available before you fight them. Or in some cases, the fights were never balanced super evenly to begin with. Remember v12 Rift Chandelure? you could fight that thing with like, level 50s and it was like 75 or something. But I think the biggest thing about the "difficult" rifts like gardevoir, hippowdon, dufaux, etc, that I personally noticed? Almost each and every time I would get them to like one or two hits away. I think the biggest balances to those fights could be removing one or two barriers, tweaking the hp down a bit and it's a fair AND difficult fight. I know Jan doesn't like limiting players on how they play, and that's the sign of a good dev, but one of the best parts about v13's intense mode for me was finding new ways to win fights, or new pokemon I enjoyed using. In reality, forcing people to step outside that comfort zone for ONE FIGHT every like 2 or more chapters isn't limiting them as horribly as one might think. Reborn and Rejuvenation have a lot of difficult fights, EVEN IN NORMAL MODE, that ask the player to change their team to confront the next obstacle, having players that use boss killing strats like Destiny Bond swap their playstyle for one fight now and again won't kill them. If that were the case, the entire game would be limiting players who want to use only grass types, or only water types, or only fire types. Or even only 6 specific pokemon. You won't get to use the same team in every single fight, and that's ok, that's part of what makes these games fun. If the problem is difficulty with specific fights, tackle or tweak them. If some fights are fine as is, why touch them?
  4. Yes yes and yes. I have put them both in the same folder, I have the itemfinder and when I tried to turn it on I got an error message. However, I shit you not, I just tried it again and it worked. No idea why, I did literally nothing different, it was the EXACT same file (I know because I created a separate folder before moving it into mods so I can keep track of everything, and so I can decide what mods I did and didn't want.) But im not gunna complain.
  5. I just downloaded the one you posted, and it didn't work... I don't know if it needs another change for 13.0.3 but it does not work for me.
  6. Its pretty far along now. Story is incredibly fleshed out now, lot of minor details that show up again later, some minor characters and quests now play big roles in revealing a lot of lore. We aren't up the the Elite 8 yet though. Still a few gym leaders to go.
  7. Press M, its a little annoying and I wish I could map it back to Alt. But so far it doesn't seem like we can.
  8. Nope, me too. Then again I am having a heck of a time with issues. Can't even fight anything without black screening lol. Even after installing the patch on the website xD Edit: So the patch actually DID help me. Before I couldn't get into fights at all. Now I can get into fights, but only when im not using turbo mode. At least its an improvement and it has been noted as a major bug. In fact both errors have. (changing screen size crash and turbo mode battle freeze.) So if anyone else is experiencing these issues rest assured they have been noticed and is being fixed. Hurray! Praise the devs!
  9. I was using winrar, but I deleted that and now im just extracting it from a file. No program or anything. I just got it to work and I found the patch on the website for money and battle and just put them in so i'll see if it works now. Edit: So... the patch didn't work for me. Guess I have no choice but to wait...
  10. So, I don't know if anyone else is having this issue on windows but when I extract the zip files the game turns from an application to a txt file. And not only that but after I managed to actually get it to be an application file it would just endlessly load battles if I got into one. Like, it would to the animation to start the fight, go to the blackscreen before sending out pokemon and just kinda get stuck there. Anyone got a solve to this?
  11. Cresent is Future Saki confirmed? Lol no. However I decided against saying this in my original post, BUT what if its a sort of Anju/Indriad situation where it seems like they'll be sort of fused into one being? Obviously just a crack pot theory but as an agent of chaos I have to stir the pot a little.
  12. What do you all think? Who could this be? Frankly it looks more like saki to me, especially given we can see some sort of white shirt under that big ol sweater, and she has the kerchief. BUT the kerchief in the original saki image is WHITE not dark. And saki's hair doesn't match up as easily as Cresent's does. So who knows.
  13. From looking at the official character art for comparisons, it could be cresent, BUT it looks a lot more like Saki, and she has yet to make a return.
  14. Anyone think it might be... him? It's hard to tell and it's just a guess, but it looks a little like a face and blonde hair on the right there. Maybe im just seein things
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