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Gajoob

Veterans
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12 Fledgling

About Gajoob

  • Birthday 04/05/1996

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  • Alias
    Goob
  • Gender
    Male
  • Location
    Where you least expect it
  • Interests
    Lurking.

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    Gajoob#5660

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  1. Gajoob

    Balancing conundrums

    These changes so far are quite minor compared to what I had anticipated. Was doubly surprised and unsurprised to see Narcissa's name crop up on the list once I remembered the buff Haunted Field got in v13. It makes sense since she kind of existed in a state of limbo before where you could completely invalidate her fight by using Flash / Dazzling Gleam before and steamroll her on Blessed Field but would get pummelled without it. She was more frustrating this time around without the auto-win Blessed Field condition but Flash still ended up paying in dividends even though it only lasted 3 turns. You note "these moves temporarily get rid of the field" but don't outline for how long. Would be useful to know. Wanted to add that it feels like there's a lot vitriol being thrown around and it makes it feel pretty jarring to comment on things. As mentioned on the other post that I'm a lurker. I had no idea there was a survey until said post (Jan mentioned it had been posted a month ago but where?) or about the intended removal of shields (which had been posted to patreon). I have no idea what rejuv gen is. Is that the discord? I don't follow these circles. I only lurk these forums. I mention these things as an outsider to try and help understand where I'm coming from as a player. It makes me regret trying to stay up to date with these posts lately because it feels like every time I open them there's so much negativity in either the post or the comments being spread around from circles I've never even heard of. And I can't fully understand why as someone that loves the game regardless of its difficulty. It feels like even mundane comments get blown out of proportion and there's this divide in the community where if you have even slightly negative things to say you're publicly disregarded because you're unconditionally being associated with the people that go out of their way to harass the devs. Go figure; that's not a nice thing to do (it feels weird that this keeps needing to be repeated). But this gets treated like the norm even when it's not. Like there's this stigma surrounding anyone that plays on intense where they're bad people and their opinions don't matter Vocal minorities exist at both sides of the spectrum and it's strange to me that one side (casual players) is being taken under more consideration than the other (veterans). Like there's a sense of bias. Obviously at a certain point in time you just have to bite the bullet and accept you can't make everyone happy. This is something that the devs keep trying to impress they've done but it just keeps circling back over and over. Like it's impossible to move past the negativity which feels like the exception rather than the rule but just keeps getting hammered into over and over again. I liked intense and its removal feels like I got the short end of the stick because of other people but I can accept that even if I don't agree with or like it, because it's for the overall wellbeing of the devs and at the end of the day you're the ones making the game not me. And I'm okay with that. I can suck it up. But what's incredibly hurtful is that it feels like there's no avenue for me to have a voice. Because you've heard this a thousand times before from different people saying the same thing in a different way and it only adds to the frustration of hearing it over and over again. So I've been cut out and you don't want to hear it. To echo Falirion's sentiments, it feels like I'm being pushed away or that I'm not wanted when I want to be included but was never even given a chance to be.
  2. Lurker here. I'm honestly really saddened to hear about the removal of boss battles. Personally I really enjoyed them and found them to be engaging compared to before. From a thematic perspective I always thought this made more sense than how things worked prior to V13 - for example, Rift Carnivine having a bunch of rift tangelas with it for some reason, or Rift Hippowdown having a clone. These additions always felt contrived or arbitrary in order to create difficulty rather than serving an actual purpose. Granted I think there are cases where the game benefits from not having this tacked on to certain fights where it felt unnecessary (looking at you Clear & Isha) but I think overall the game benefits from having to strategise and utilise gameplay elements to succeed. At the same time I think boss fights are no less cheesable than they were before so I'm trying to understand the issues that arose really. I get there's a bottom line and at a certain point the game being difficult and stunts progression because people get stuck on fights they struggle to win when they're really just interested in the story. I just have this sinking feeling that fights will end up being underwhelming as a result where certain major events like against the Puppet Master will end up being trivialised (destiny bond go brrr) or silly (6 mini puppet masters?). And yeah, I get "let people play how they want to play" but I think it goes hand in hand by having spectacle abridged to difficulty. Maybe there's a compromise where some fights retain the mechanic or you can destiny bond once the shields are down? I don't know really; I liked this mechanic and I'm sad to see it go. Regarding the streamlining this is something I'm surprised to hear about as I always thought the early game was fairly streamlined to begin with. Interested to see how things pan out really. Artwork is stellar like always but you probably hear about that a lot.
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