Global Mods Dreamy Posted January 8, 2019 Author Global Mods Posted January 8, 2019 45 minutes ago, Imperial said: I managed to get a SharedPC mod somewhat working. This is a very crappy work, so use the modified script file only long enough to import the pokemon you want, then go back to the original scripts when you're done. And don't go in the achievement menu, the game will crash. Also, when you come back to the original scripts, you'll have an error the first time you restart your save and all your achievements will be reset (the achievements, but apparently not the achievement points so it shouldn't be too bad). As I said, it's working very poorly, but if you reeeeally want to import your pokemon it should do the trick until we have something clean @DreamblitzX I don't know the game's code or Ruby in general well enough to solve the problems and make something clean myself, but if it can help the problem seems to be with the achievements scripts. I had to comment the entire section (and achievementUpdate with it since they are related), else when I move my character I get a "undefined method '▯' for nil:NilClass" error line 189 of the achievement script SWM - SharedPC.rb Scripts.rxdata TBH, sounds like we probably have a similar knowledge level for Ruby/the game scripts, and yea the error I encountered when component testing was achievement-related and happened after taking a step. For now It's on the backburner as I have some other stuff going on, but when I get stuck into trying to fix it I'll probably get back to you For everyone else, use this at your own risk and follow the instructions carefully if you do is all I can say.
DemICE Posted January 9, 2019 Posted January 9, 2019 can we possibly have a time changer together with the unreal time mod? in reborn it is included in the set weather mod in the pokegear menu which doesn't exist here so...
MandiiNinetails Posted January 9, 2019 Posted January 9, 2019 so i downloaded the thing but the scripts wont download so i cant add them to the data folder. also how do i enter the party debug menu?
Memedealer Posted January 10, 2019 Posted January 10, 2019 (edited) The issue fixed itself, somehow. Edited January 10, 2019 by Memedealer
ChrySo Posted January 10, 2019 Posted January 10, 2019 I don't know if anyone got this , but I got an scriptable runtime error from a mod icon(?) when interacting with a scyther in the safari zone
VonDraken Posted January 11, 2019 Posted January 11, 2019 i need help i downloaded the modpack but i cant find shared box,someone can help me?
Rising Emperor Posted January 11, 2019 Posted January 11, 2019 The shared pc mod isn't this version yet, bud. Blitz is trying to fix it in this version, so you'll have to wait a while.
VonDraken Posted January 11, 2019 Posted January 11, 2019 1 minute ago, Rising Emperor said: The shared pc mod isn't this version yet, bud. Blitz is trying to fix it in this version, so you'll have to wait a while. thank you
ThanksTNX Posted January 13, 2019 Posted January 13, 2019 Can we get the Debug Mode available in the menu? I can't get debugged items without it.
Urusius Posted January 13, 2019 Posted January 13, 2019 Weird, the pickupQo mod doesn't work for me… I tried since an hour and I never get any item notification with my pick up team 1
HellBoyOnEarth Posted January 16, 2019 Posted January 16, 2019 sry for totally noobing, never used the mods before, but how can I start the debug mode? - I downloaded the newest V11 version - downloaded the patch - extracted them to the folders but sadly nothing changed...
Nytro Posted January 20, 2019 Posted January 20, 2019 Would you be able to add auto HM and quick breeding mod? Thanks beforehand!
lolbro Posted January 30, 2019 Posted January 30, 2019 Got this after a message saying that the script was running too slow and the game had to restart. What do I do ?
SoraBell Posted January 31, 2019 Posted January 31, 2019 Are there plans to add a bag debug or general debug menu into v11. I need a Light Ball for my starter pikachu and the game doesn't give you one until darchlight manor. The reborn vs has one but rejuv doesn't. On 1/8/2019 at 4:27 PM, DreamblitzX said: TBH, sounds like we probably have a similar knowledge level for Ruby/the game scripts, and yea the error I encountered when component testing was achievement-related and happened after taking a step. For now It's on the backburner as I have some other stuff going on, but when I get stuck into trying to fix it I'll probably get back to you For everyone else, use this at your own risk and follow the instructions carefully if you do is all I can say.
Haliax Posted February 13, 2019 Posted February 13, 2019 I also extracted but still dosen't work for me.
xellezs Posted February 25, 2019 Posted February 25, 2019 (edited) Doesn't work for me I have the latest version 11.3 nothing shows up in the settings Edited February 27, 2019 by xellezs
~Nezuko~ Posted February 26, 2019 Posted February 26, 2019 Is there going to be a weather mod added in here anytime soon? Just curious ^^
Liewce Posted March 2, 2019 Posted March 2, 2019 Hi, Thanks for the modpack, for both reborn and rejuv, its very good I was wondering if you are planning on the debug menu on the main menu, not only on individual mons. The link on this post is broken and the main one is not compatible with the modular version Edit: Eh, so i got to Kakori Village and foud i couple of issues. First there's an error when I completed the bulbasaur quest for the help plaza. And then i got to the safari zone and indeed the wild encounters, i got another one. The images are attached respectively. If anyone could help i'd appreciate Spoiler
Neco Posted March 12, 2019 Posted March 12, 2019 Could it be that the Pick Up-component isn't properly working? Maybe it was just bad luck, but when I first started my current run with one Pick Up mon in my team, as well as later on with 2 such mons in my team in which I did some 50ish battles, I never found any item. If I tried to run the original Scripts (without any mod) or just disabled the Pick Up mod resulted in me finding an item in literary my first battle. So, is PickupQOL bugged or did I just had terrible luck (I mean, 0,8^50 is basically 0%)?
kithas Posted March 13, 2019 Posted March 13, 2019 On 3/12/2019 at 3:38 PM, Neco said: Could it be that the Pick Up-component isn't properly working? Maybe it was just bad luck, but when I first started my current run with one Pick Up mon in my team, as well as later on with 2 such mons in my team in which I did some 50ish battles, I never found any item. If I tried to run the original Scripts (without any mod) or just disabled the Pick Up mod resulted in me finding an item in literary my first battle. So, is PickupQOL bugged or did I just had terrible luck (I mean, 0,8^50 is basically 0%)? Oh, that may be happening to me as well, I mean, in my teams I didn't had usually pickup mons so when I tried I thought it was poor luck but maybe it was this
Nashira8 Posted March 14, 2019 Posted March 14, 2019 I was so happy to see the egg move mod being one of many mods in the game, it made me so happy and it's even made my other pokemon on standby even stronger. I can't wait to put these new mods into action next version
Rochi Posted March 16, 2019 Posted March 16, 2019 i am currently in version 11 and i cant debug my pokemons?? it seems none of the mods are working... what should i do??
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