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The club for everything Rejuvenation!
  1. What's new in this club
  2. Yes! And that's why I feel close to her (even if she's not Korean/motivated by Korean culture..)
  3. I am well aware, but the one I recall using showed it on the battle screen, without having to manually inspect the selected mons using multiple inputs. Doesn't really matter now, I've done the playthrough up to the latest version.
  4. Thank you for your kind praise. Quick update, I am currently working on the debug bloat when moving with your followers, which I noticed as well. Seems to be printing out the same gunk as when the followers are first toggled. However, I got all the forms and gender differences showing in their follower sprite, along with Pokémon that have multiple variants or colors (such as Meowth or Vivillon, Deoxys, Kyurem, etc.). The bug of not being able to toggle off with only one follower has also been fixed as well. Will update soon! If I can fix the debug bloat...
  5. Yep! You can use assets from Rejuv in Reborn mods if you so please, so that includes the graphics used for the fields. The latter! We don't really hold ownership over the designs so it'd be weird for us to stop you from using those in other games LOL Go ahead and use them as long as credit is provided!
  6. This is an incredible achievement, I didn't think I'd see Follower Pokémon again since the severely outdated (as well as buggy) version for v12, so thank you so much! A couple things to note based off of my initial impressions and testing using a fresh install of Rejuvenation and no additions or adjustments to your mod: Regional Variants/Forms don't seem to be working. i.e. Having A-Ninetales in the first slot still shows up as Regular/Kantonian Ninetales for the follower. The game becomes severely laggy in large maps. I noticed that RPG Maker's debug console was piling up a lot of parameters with every step taken, which I assume is due to the Follower's position is being updated per step. If you only have 1 Pokémon in your party, you cannot turn it off, which I assume is because the modes aren't reading the player's party properly to skip mode 2. I'll try to do some more testing when I can, but you've already done an amazing thing by getting Follower Pokémon to work in Rejuvenation in general. Once again, thank you so much for your hard work!
  7. Pokémon Followers for Pokémon Rejuvenation This mod adds overworld Pokémon followers to Pokémon Rejuvenation, allowing Pokémon from your party to walk behind you as you explore the world. While other Pokémon games and hacks often have follower systems, to date, there has not been a fully implemented, map-edit-free follower solution available specifically for Pokémon Rejuvenation. This mod fills that gap, bringing visible party companions to Rejuv’s overworld in a way that integrates cleanly with the base game’s systems. Features One or two-party Pokémon can follow the player No map edits required Works across map transitions, cutscenes, PokéCenter healing, and partner trainers Overworld interaction with your follower Pokémon gain happiness while walking with you Follower Modes You can cycle follower modes using CTRL: Off → 1 follower → 2 followers → Off One follower uses your party lead Two followers use your first two party Pokémon Compatibility note: Using one follower is the most compatible option when a partner trainer is active. With two followers enabled, the second Pokémon may occasionally overlap the partner depending on map layout and movement. Talking to Your Pokémon Press C (Action) while facing a follower to: Show a short message based on happiness Display the Pokémon’s current happiness value Happiness From Walking While a follower is active, your lead Pokémon gains happiness over time as you walk. Default behavior: +1 happiness every 400 steps Happiness is capped at 255 Shiny Pokémon Shiny Pokémon are supported and working. Note: Most shiny follower sprites have not yet been recolored or resprited to match Pokémon Rejuvenation’s custom shiny palettes. Many shinies currently use vanilla-style colors. These will likely be updated in a future release, along with numbered graphics for Gen 9. Installation Download the zip file Drag and drop the contents into your Pokémon Rejuvenation main folder Launch the game All required folders and sprite paths are included. Download Zip Link Notes/Disclaimers Pokémon will not follow if they are fainted or eggs If the lead Pokémon faints while following, the next valid Pokémon in the party will automatically take over Followers do not block player movement Seems to be compatible with Rejuvenation Extreme and Gen 9 Encounters mod if a Graphic matching the dex number is added.
  8. Hi everyone, I was wondering if it’s safe to start playing version 13.5 now, or if it would be better to wait for the next version, which seems to be coming fairly soon. I’m not sure what the upcoming update will include, but I’d like to know whether it will also modify the early parts of the game; in which case I’d probably rather wait before starting a new playthrough. Thanks in advance for the clarification! One more question: is there a debug mod available for this version? I have a 16-month-old daughter, so my playtime is quite limited, and if there’s a way to avoid some optional back-and-forth (like repeated trips to the Pokémon Center, for example), I’d much rather make the most of the time I have. Thanks a lot for your help!
  9. 100% the ekans you get early on was a game changer with the intimidate especially with my team being fragile then arbok helps lower the enemies physical attack allowing most of my team to take them out
  10. So, apparently, I forgot to remove a condition preventing the tutors from appearing before Akuwa town is freed. So they didn't appear on new games, sorry. This is now corrected and I'm 99% sure there should be no incompatibilities with any of the main Rejuv mods.
  11. I am not, just had to update it and im also stupid. I was missing the shiny icon in my files, so it was showing up shiny the whole time, the icon was just different. Im dumb, thank you for replying
  12. Thanks for the feedback! Glad you're enjoying it. It's still a bit weird that the sprites don't appear for the characters with LAWDS so I might check this mod later to understand why. Also, Tailwind is available with the old man tutor on the sofa on the upper left side of the room. Have a good time!
  13. Ahhh I think I found out the problem I was trying to use it on the lawds mod and I guess they edited the trainers that are supposed to be in that room in a way that it’s not showing them all I want is tailwinds lol but good mod dude appreciate the work and post
  14. The right room should look like the picture below. I have reuploaded the file as a Zip with the version number in case I posted a wrong version previously. You can find it on this link: https://drive.google.com/file/d/1W3mN2BMX6iIP5rc5dh7hnNdmVtRBjbxb/view?usp=sharing
  15. Everything is working fine I do seem to have one issue the room I assume is the tutor room to the far right is completely empty
  16. Sorry (and thank you)... I'm not used to sharing on Google Drive... It should work fine now. I think
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