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Found 5 results

  1. Hi everyone, I'm finally releasing the follower mod I've been working on. Also, I'm releasing the updated version of the challenge pack (Originally released by Haru for V12 I guess. Also, haru is okay with that) Just few notes before tossing the links : Challenge Pack : - I didn't "hard-tested" every features from the challenge pack, this means that you MIGHT encounter some bugs, however, I'll try my best to fix all the bugs that you might encounter, though the major features like nuzlocke or encounter randomizer will work almost perfectly fine. Follower Mod : - Regarding the follower mod, I replayed the first 3 chapters with this mod enabled, all the parts where you team up with someone don't break so IT MOST LIKELY won't break in the rest of the game. - I added every overworld sprites from gen 1 to gen 8, obviously shinies sprites are from the canon games and weren't updated to the rejuv's custom shinies, it also misses some galar form as I didn't find them. Also, I highly recommend that you make a backup of your game's file before installing the mods as the devs won't give you any form of support on the potential problems caused by the mods and please, don't report bugs that might have been caused by the mods to the devs, instead you can report those bugs below this post. Updates : Follower Mod : Challenge Pack: Debug Mode on key: Support: If you have any questions/problems regarding the modpack feel free to ask below this post. Credits:
  2. HELLO AND WELCOME TO GYM'S MOD EMPOREUM IF YOU USE MODS YOU MAY BREAK THE GAME (updated for version 13.0.5) Current Mods: Time Control Today is every day no registered speedups other mods: If you were using my AutoSpeedup Mod (it is in the mod pack), please redownload it. A bug caused new wild pokemon you caught to not appear in your box. - strangely enough, this wasn't caused by my code at all, and the same bug would occur if you copy and pasted the pokeBattle_Battle.rb file into your mods folder. Fellow modders beware! Make sure you are only including class, modules, and functions you are actually modifying. HOW TO INSTALL: 1. Extract the mod (auto speedup used as an example) 2. navigate inside the folder named after the mod 3. Drag and drop the "Data" folder into your "Rejuvination - v13" folder. 4. Double check that you now have a "Mods" folder in your data folder to ensure it is installed correctly 5. Restart your game (your computer if you are using a mac) 6. Enjoy! (that is an order!) Time Control This mod adds a new menu into your cyber nav that lets you set the time of day. I have not tested this with every cutscene so be careful. Default will set you back onto your normal clock. ClockControl.zip Today is Every Day Did you know there are certain events that require it to be a specific day of the week? What if it was always that day of the week? Well look no further! This has not been fully tested. It shouldn't break anything but you have been warned. TodayEveryday.zip No Registered Speedups When you press left alt, it speed ups the game and activates your f3 registered item. This mod stops the speed up part I can guarantee this won't cause any bugs in the game. In fact this mod may be removed later because it might get implemented, or it's reasoning otherwise made pointless. BoundKeySpeedup.zip MOD PACK! This installs all mods listed here and the battle speedup mod on my other page. THIS DOESN'T INCLUDE DEBUG. You will have to install that separately. I hope you enjoy! and more mods to come! I will make them as I have time to. Currently looking at a mod that allows you to skip all non shiny and non new wild encounters. You just can't put a price on convenience. GymsModPack.zip (updated due to having an incorrect file)
  3. IF YOU USE DEBUG MODE YOU MAY BREAK THE GAME (updated for version 13.0.5) Please use debug mode responsibly and do not report bugs if you are using it. It is very easy to break the game and your save while using debug mode, you have been warned. Debug mode is not recommended for first time players. If you were using my AutoSpeedup Mod, please redownload it. A bug caused new wild pokemon you caught to not appear in your box. - strangely enough, this wasn't caused by my code at all, and the same bug would occur if you copy and pasted the pokeBattle_Battle.rb file into your mods folder. Fellow modders beware! Make sure you are only including class, modules, and functions you are actually modifying. IF YOU ARE USING MAC YOU MAY NEED TO RESTART YOUR COMPUTER Note: the opening animation isn't sped up. I will be looking to see if I can auto speed up those animations (as well as when using HMs) in the future. Have fun and be nice to the devs. They have enough bug reports to work through, they don't need false ones caused by people monkeying around in debug. I posted this shortly after launch in the discord and decided I should probably post it here. Have fun everyone! HOW TO INSTALL: 1. Extract the mod (auto speedup used as an example) 2. navigate inside the folder named after the mod 3. Drag and drop the "Data" folder into your "Rejuvination - v13" folder. 4. Double check that you now have a "Mods" folder in your data folder to ensure it is installed correctly 5. Restart your game (your computer if you are using a mac) 6. Enjoy! (that is an order!) v13.0.5 Debug: Debug.zip Auto Speed-up: (updated due to including the wrong file) AutoBattleSpeedup.zip I have made more mods! Check them out (like my fix for the left alt speedup):
  4. THIS PACK IS NOT UPDATED TO V13, IN GENERAL IT WILL NOT WORK PROPERLY, ATTEMPT AT YOUR OWN RISK Rejuvenation V12.1 pack update How to Install: Simply Make sure you have the latest version/patch of Rejuvenation installed, download the the Modular Modpack that I've uploaded here (link below), then put the included scripts.rxdata and mods folder into the Data folder of Rejuvenation V12. Overwrite scripts.rxdata when prompted. Visual Help: Current Bugs: FabulousTransformation causes some switch-in effects such as castforms crest to not activate. It may also have some other bugs, especially with rejuvenation-specific things TypeBattleIcons and ShowStatBoosts causes crashes in safari zone battles List of Components: @AiedailEclipsed's Mining Overhaul - Boosts some mining rates and adds new evolution stones, fossils and sellables to the mining minigame. @AironfaarMods: - EggWaitingIcon: Adds an icon in the top left when you have an egg waiting for collection in the daycare - FabulousTransformation: Shiny pokemon that transform will become a shiny version of their target - LearnPreEvolutionMoves: Move Tutor is able to teach moves normally exclusive to previous evolutions @DreamblitzX Mods (My Own): - AutoHook: Pokemon are automatically hooked when fishing - InfiniteBackups: Backups are never deleted, they'll just keep being made - CommonHeadbutt: Increases headbutt encounter chances @Waynolt Mods: - BagSortByType: Alternate Bag sorting options. some Rejuvenation-exclusive items may not sort properly - FindInPC: Allows you to search for pokemon/items in your PC from where you'd rename/wallpaper boxes - ItemRadar: Itemfinder becomes a toggleable item that makes hidden items show up in the overworld - ItemsBan: Healing Items and X Items are banned in battle for both the player and opponents - MiningForRich: Allows you to pay money to keep mining when the wall would normally collapse - MultiSelectPC: Hold CTRL when selecting move to add pokemon to multiselect, then select an empty space to move all selected mons there - NoTMXAnimations: Skips the animation when using a field move - PickupQOL: Automatically adds items from pickup to the bag, with a notification - ShowStatBoosts: Shows stat boosts in battle - doesn't mesh perfectly with Rejuvenation UI - TypeBattleIcons: Shows the type of each pokemon in battle - UnrealTime: Disconnects game time from real time and instead progresses at 1 minute every second. Clock in top left. - WildEncounterRates: If you have an uncaught encounter in an area and your party lead has the runaway ability or is holding a smoke ball, you're guaranteed to find an encounter that you have not yet caught. Downloads: Rejuvenation V12 Patch 1 There's a version of SharedPC that works with Rejuv if you scroll down here: https://www.rebornevo.com/forums/topic/24930-swm-modular-modpack-e1840/page/30/ Latest Update: 13/8/19 - Patch 1 Update 2 Update Comments: Huge thanks to all of the original mod creators for their Reborn versions, they're responsible for almost all of the work here!
  5. Rejuvenation Time Change Mod How to Use: IMPORTANT-er: You must be logged in to directly download files from this site. IMPORTANT: This mod requires the use of the UnrealTime engine from the Rejuvenation Modular Modpack (found here, which will work with V13). Open your CyberNav and click the Change Time button! Simple as that! Note the game will allow you to select anywhere between 00 and 99, but will only accept values between and including 00 and 23. How to Install: How to Download: Just click the button/link below! Haru - ChangeTime.rb Google Drive
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