Jump to content
andracass

randomizer download!!!!1!@!

Recommended Posts

Doom Desire also isn't working for me- I think the game is re-randomizing it when it's supposed to deal damage. In-game message says "(pokemon  name) took the Milk Drink attack!"

Share this post


Link to post
Share on other sites
1 hour ago, ausar999 said:

Doom Desire also isn't working for me- I think the game is re-randomizing it when it's supposed to deal damage. In-game message says "(pokemon  name) took the Milk Drink attack!"

that's hilarious.

Share this post


Link to post
Share on other sites

Uh not sure if anyone knew or intended for this but the randomizer patch is 100% compatible with the modpacks which allow legendaries caught in the randomized file to leak into other non-randomized files where they do not belong.

Share this post


Link to post
Share on other sites
2 hours ago, Darkhorse said:

Uh not sure if anyone knew or intended for this but the randomizer patch is 100% compatible with the modpacks which allow legendaries caught in the randomized file to leak into other non-randomized files where they do not belong.

this sounds like how wondertrade dies

Share this post


Link to post
Share on other sites

Is there way to not randomize the moves and only randomize the trainers and static/wild pokemon? Will it be a option in the future?

Otherwise thank you for all your hard work!!!

Share this post


Link to post
Share on other sites

I’m having a lot of fun with this! I like how the 1-to-1 mapping system retains some of the puzzle-like features of battles in standard Reborn. It’s fun when you start to notice patterns and figure out which moves have shifted where (I’ve had a few neat early-game ones, such as Harden —> Shell Smash, Tackle—> Lunar Dance and Leer —> Frenzy Plant). It also has the neat side-effect of giving each Gym Leader a new signature move, which is super cool and something that usually gets obliterated in ROM randomisers.
 

For those who haven’t figured out the TM system yet, it works as follows: 

-TM moves have been randomised, but they retain their original names in the menu, up until you start teaching one to a compatible Pokémon

-compatibility is based on the original compatibility of the unrandomised move, e.g. I bought TM45 (Attract in the original game) from the Onyx Arcade and all my non-genderless Pokémon could learn it, even though it actually taught Iron Defense.

 

Couple of little things I thought I’d mention:

-my Typhlosion learned Hyperspace Fury, but it couldn’t use the move, presumably because it’s normally locked to Hoopa. It’d probably make sense to remove this feature when a game is randomised.

-the Doom Desire thing that other people have mentioned is just funny and I love it. I had an opponent use it and it called Fusion Flare when the attack actually landed.

Share this post


Link to post
Share on other sites

Good day

One quirk found not already mentioned:

Teenage mutant ninja squirtles trainer: His Squirtle(Elgyum) Does not attack or do any move at all

It helps with power leveling a caught beldum but probably a quirk

Share this post


Link to post
Share on other sites

Ah.
Here we go again. 
Back to Reborn.
What a nice thing to do.

Share this post


Link to post
Share on other sites
Spoiler

Just got to the Arceus bossfight under the grand gate. I had been wondering what Arceus would randomize to, expecting a Bidoof or something similarly hilarous, but turns out Arceus was randomized to...

 

https://imgur.com/a/QcO5M7J

 

...Arceus. 

 

Share this post


Link to post
Share on other sites
9 hours ago, veron922 said:

Is there way to not randomize the moves and only randomize the trainers and static/wild pokemon? Will it be a option in the future?

Otherwise thank you for all your hard work!!!

Yea I agree. I mean im enjoying it and appreciate the hard work and that they made this for us but I do wish there was a way to not randomize the moves since it kinda remove the exciment of pokemon for me when I got a Tapu Bulu as my starter and I was excited but it turns out it had the worse movepool ever, and then Cain pops up with a nihilego with eruption. Kindddddd of removes the point of getting something either good or bad. Still though its fun and something so waste my time on while being stuck in a house so Ill take it but I do hope in the future there will be a option to only randomize pokemon and not moves or at least figure out how to do it with like a setting or something.

Share this post


Link to post
Share on other sites

I've started a randomizer file, and the run is both extremely enjoyable and also really lame, for somewhat connected reasons.  It's really enjoyable breaking the game, but the randomness has made the boss fights so weak that breaking the game feels pointless. <blank move> was Night Daze, so my starter Darkrai had 2 slots of Night Daze. Leer was replaced by Spore, so running around early game a lot of mons just have Spore. I found a Xurkitree with Pollen Puff and it's Beast Boosting through every fight. My Brine/Fusion Flare Jellicent learned Quiver Dance at level 22, and we (I was screensharing with a bunch of friends) knew to level it up because we saw a Gastrodon use QD and through some careful detective work figured out that Water Pulse turned into Quiver Dance.

 

Figuring out the stupid things we can do to break the game has been an absolute riot, I am a huge fan of that element of the gameplay. The issue is that it's all unnecessary. One of the best parts of Reborn is the difficulty, and the randomizer nukes that. The PULSE Tangrowth was replaced by a shiny Sliggoo. Gym leaders' teams no longer have synergy with their fields or their other mons, and even if the leader high rolled a really good mon there's a strong chance it will have a junk moveset. The player can spend hundreds of rolls sifting through random garbage to find a few gems, and the bosses are dealt 6 random mons and have no chance of competing with the player. I'm probably gonna just start up a new vanilla run because as exciting as the experience of finding stuff was at the start, the realization that the entire game is going to be a cakewalk is a total buzzkill. I feel like keeping boss fights/leaders/etc teams constant would fix this.

 

Thanks for all of the work yall have done, I adore Reborn and I'm eagerly anticipating E19.

  • Upvote 2

Share this post


Link to post
Share on other sites
20 hours ago, Nails said:

I've started a randomizer file, and the run is both extremely enjoyable and also really lame, for somewhat connected reasons.  It's really enjoyable breaking the game, but the randomness has made the boss fights so weak that breaking the game feels pointless. <blank move> was Night Daze, so my starter Darkrai had 2 slots of Night Daze. Leer was replaced by Spore, so running around early game a lot of mons just have Spore. I found a Xurkitree with Pollen Puff and it's Beast Boosting through every fight. My Brine/Fusion Flare Jellicent learned Quiver Dance at level 22, and we (I was screensharing with a bunch of friends) knew to level it up because we saw a Gastrodon use QD and through some careful detective work figured out that Water Pulse turned into Quiver Dance.

 

Figuring out the stupid things we can do to break the game has been an absolute riot, I am a huge fan of that element of the gameplay. The issue is that it's all unnecessary. One of the best parts of Reborn is the difficulty, and the randomizer nukes that. The PULSE Tangrowth was replaced by a shiny Sliggoo. Gym leaders' teams no longer have synergy with their fields or their other mons, and even if the leader high rolled a really good mon there's a strong chance it will have a junk moveset. The player can spend hundreds of rolls sifting through random garbage to find a few gems, and the bosses are dealt 6 random mons and have no chance of competing with the player. I'm probably gonna just start up a new vanilla run because as exciting as the experience of finding stuff was at the start, the realization that the entire game is going to be a cakewalk is a total buzzkill. I feel like keeping boss fights/leaders/etc teams constant would fix this.

 

Thanks for all of the work yall have done, I adore Reborn and I'm eagerly anticipating E19.

Keeping boss fights unrandomised is a really interesting idea and an elegant solution to many of the problems inherent in randomisers. However, for me at least, seeing the crazy combinations on opposing trainers' teams (especially in boss fights) is the best part. 

 

Overall, I think people just need to moderate their expectations about what a randomiser can deliver in terms of satisfying gameplay. It's less an equally viable game mode and more just a neat little side-project that's fun in small doses. 

 

Of course, there are ways to create a more structured Pokemon randomiser that affects everything while still retaining the feel of the original game, but that requires a LOT more work. From my own experience messing with randomising software I know that it's really hard to get the balance right. 

 

In other news, I'm up to the Move Reminder and hoo boy is it wild:

 

 

 Ok so the list of moves that appears when you try to relearn a move contains:

 

1) all the randomised moves your Pokemon has learned or tried to learn by level-up
2) all the moves your Pokemon would have tried to learn in the unrandomised game

But that's not all! When you select a move, the one your Pokemon actually tries to learn is the shuffled equivalent in the randomised game.

So, for example, two of my Togekiss's relearnable moves are Air Slash (as in the base game) and Kinesis (which is what Air Slash turns into in my randomised file). When I try to relearn Air Slash, Togekiss instead tries to learn Kinesis (like how TMs work), and when I try to learn Kinesis, he tries to learn Discharge, which is what Kinesis has been randomised to in my file.

This effectively means that every Pokemon has access to two 'layers' of randomisation on their level-up movepool, via the Move Reminder.

 

Here's a simple example: Magikarp will have be able to learn:

1) whatever Splash, Tackle and Flail were shuffled to (e.g. Leer. Frenzy Plant, Fire Punch)

2) whatever those shuffled moves were shuffled to (e.g. Magnet Bomb, Spore, Geomancy)

 

EDIT: I think the randomised moves only appear in the list if they were learned and forgotten? This raises an interesting question about whether it might be worth learning a bad move so you can forget it and see what its randomised counterpart is.

 

EDIT 2: I just realised that actually this means that you could probably keep learning shuffled moves and forgetting them to create a chain beyond just two layers, e.g. if my Togekiss learnt and forgot Discharge (Kinesis), Discharge would appear in the menu and it’d be able to learn whatever Discharge is shuffled to, and so on. Kinda game-breaking, but limited by how research/resource-intensive it is

 

 

Also I still don't quite understand how Doom Desire works. I reported before that it's shuffled to Fusion Flare on my file and lands two turns after it's used, as expected. For some Pokemon, though, it seems to just deal Steel-type damage immediately, like a regular attack.

  • Thanks 1

Share this post


Link to post
Share on other sites
Just now, steelpenguins said:

Also I still don't quite understand how Doom Desire works.

me neither

Share this post


Link to post
Share on other sites

I got a question. If i got that right from the live stream, randomized Pokémon and randomized moves will be 2 separate passwords in EP19, however, this randomizer patch right now only does both things at once.

 

Is there any chance to update this randomizer for players to chose whether they want moves randomized or not?

Share this post


Link to post
Share on other sites

ok, so, i got a shiny Budew, and named it Amethyst, I hope that you are proud!

The ball to the right of it was Tapu Bulu by the way.

Hopefully I formatted this correctly.

Spoiler

Budew.png.9c7cfdb27c75f63dd2a6c457ab2a96af.png

It has good IVs and a good nature.

yep.png.409069d51326234aae998df847db2764.png

Also, it knows thrash twice for some reason, is there any particular reason for that?

1280301800_yepyep.png.87178e990ad753dd059ec60b0610c62f.png

Just started so i don't have anything else to say other than, thanks for this and if i find anything weird i might report it.

Share this post


Link to post
Share on other sites

Darn it, i just wanna show off my Budew with good nature and i have been out played

 

Congrat on shiny budew... also the move thrash was supposed to be the [blank] move when your poke don't have less than one move like they are still lvl 1, ect.

Share this post


Link to post
Share on other sites

Began my adventure into hell Randomizer, and my Popplio Rayquaza got DESTROYED by Fern's lame Rowlet Prankster Murkrow due to Destiny Bond. Good start, can't wait for the banes of my existence in Reborn the Titania fight and the Glass Gauntlet. Send help I'm enjoying this.

Share this post


Link to post
Share on other sites

I'm not sure if this is something to do with the randomizer, but when a Pokemon uses Substitute, the Substitute sprite goes where the Pokemon's original sprite was. This makes them float sometimes like when this Talonflame used it 

image.png

Share this post


Link to post
Share on other sites
13 minutes ago, silverlime said:

Substitute

*puts on hazmat suit

okay, we can look into that

Share this post


Link to post
Share on other sites

Definetely not an issue with the radomizer, as i have been observing this bug on regular playthroughs as well. The Substitute sprite will always be in the same place where the graphic of the Pokémon was.

 

I hope this little piece of information helps you somehow.

Share this post


Link to post
Share on other sites

hmm, i found this move (not sure if it helps) but i tried using it, it didn't crash and it doesn't have text,battle text,pp,power or animation  so using it in battle basically skips your turn

1725139712_randombug.png.aad84d2afd7611d09de44dd9afc178a0.png

 

other than that thanks for the randomizer its really fun and why the hell does shelly have an arcues :(((

Share this post


Link to post
Share on other sites

 

@andracass I'm a bit confused with the mechanics

Once i run it for a given national number , the predictions run perfect but they collapse when generation changes

For example
Bulbasaur became Bellspout (#069) , charmander became gothitelle (#576)  and squirtle taillow (#276)
Therefore my Base is 69 and my modifier is 169

So pidgey (#016) should become marill (#183) -and it does

or ratatta (#0190 should become skrelp (#690)- and it does

 

Why does #152 become #302 (instead of #571) ??

Or why does #252 become #793 (instead of #524) ??

 

Does the base change for every generation?

 

Share this post


Link to post
Share on other sites

Just enjoyed this. And gotta say, i almost did it. I'm gonna becoming Tobias 2.0. Not bad at all

 

Quote

pfxfSbg.png

 

My starter is "Charizard", which randomized to Marshadow.

 

mAnBFZ4.png

 

And Fern got Regigigas. You suck Fern. 

 

Thanks @andracass, at least this could help get me out of boredom hell.

Share this post


Link to post
Share on other sites

For some reason, my file decided it was a good idea to randomize Lycanrock to Palkia. So when battling Aster & Eclipse, I'm not fighting just one - BUT TWO PALKIA. AT THE SAME TIME. send help.

Share this post


Link to post
Share on other sites
13 minutes ago, VividGrey said:

For some reason, my file decided it was a good idea to randomize Lycanrock to Palkia. So when battling Aster & Eclipse, I'm not fighting just one - BUT TWO PALKIA. AT THE SAME TIME. send help.

I'm a bit lacking in advice, but maybe a spot of appropriate music will help?

Sorry, I saw an opportunity and just had to take it

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...