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About steelpenguins

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  1. Keeping boss fights unrandomised is a really interesting idea and an elegant solution to many of the problems inherent in randomisers. However, for me at least, seeing the crazy combinations on opposing trainers' teams (especially in boss fights) is the best part. Overall, I think people just need to moderate their expectations about what a randomiser can deliver in terms of satisfying gameplay. It's less an equally viable game mode and more just a neat little side-project that's fun in small doses. Of course, there are ways to create a more structured Pokemon randomi
  2. I’m having a lot of fun with this! I like how the 1-to-1 mapping system retains some of the puzzle-like features of battles in standard Reborn. It’s fun when you start to notice patterns and figure out which moves have shifted where (I’ve had a few neat early-game ones, such as Harden —> Shell Smash, Tackle—> Lunar Dance and Leer —> Frenzy Plant). It also has the neat side-effect of giving each Gym Leader a new signature move, which is super cool and something that usually gets obliterated in ROM randomisers. For those who haven’t figured out the TM system yet, it works as fo
  3. really looking forward to trying this out! Edit:
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