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silverlime

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  1. It's been a while since I've sent an update here (sorry), so included in the original post is our updated Field Effect Manual and logo. We've begun recruiting again, so check out our recruitment page if you're interested in joining the team.
  2. As far as I can tell, Galarian Weezing can be obtained when leveling up to level 35 in any of the following areas: West Gearen City, WG Power Plant, WG Generator Room, Blakeory Manor, WG Sewage Management
  3. Mimicry, Ice Face, Gulp Missile? Gen 8 confirmed?
  4. I'm here with a preview of the Pokemon World Tournament. While the it will not be functionally available in the next release, these characters as well as several others will be found (and fightable) somewhere for registration in the Tournament Pager, and the PWT will be unlocked in the episode after that. Note that this is the earliest version and that it is very likely that things will be changed and added before officially available. I hope you enjoy nonetheless!
  5. Sorry, it has been a while since I last posted here, but hopefully you will enjoy this progress update. Hera sprite comparison (already posted in discord, but I didn't put it here yet) Old: New: She looked like an old lady in the original one, which was unintended, so this one portrays her as closer to her desired age (also looks a bit better if I do say so myself). Small sprite adjustment for Skyler Old: New: Since the Pokemon World Tournament will be a significant part of the game, trainers from other regions will also need VS sprites, so here are a few we've made so far. Look out for these trainers, as they will appear in v1! Cheryl: Mira: Hop: The next update will probably contain the completely revamped Field Effect Manual which will hopefully be pretty interesting. Here's a sample from the revamped Chess Board Field in case you didn't see it in the discord (note that this is a bit outdated though, so see changes below): For the changes we've made to the Chess Board after posting this video, note that we moved the quad ability feature to the Holy Field instead. With the other things we added to the Chess Board, it was already getting very crowded with effects, so it doesn't really need this aspect. However, we also made it so chess attacks will shift the background as if at the end of the round upon use, which could create some interesting strategies. But anyway, here's the Field Effect page for this field now that it's mostly complete:
  6. You can use the game's files with credit, so you can get the code from there.
  7. I'm back with a small progress update. Here's our Mega Arcanine sprite (made by Vlamingo): And Aria's back sprite (made by Ny): A major part of v1 will be the completely revamped field effect interactions, and you can see this with the current length of the Field Effect Manual compared to how it started out when fields were first ported from Rejuvenation (I hope nobody dislikes the concept of field effects): It has already about doubled in size, but once we add the interactions with all the gen 8 abilities and the 100+ custom abilities from Vengeance, it will grow even more (not to mention that we still have the moves to do, as well as possibly even a few item interactions)
  8. Ok, thank you. Do you happen to have the actual error message though? It should be in errorlog.txt (save file folder), and this would tell me exactly where the problem is in the code.
  9. That's strange, I haven't heard of either of these problems yet. On which part of the opening scene does it say the script was taking too long? I'm not sure how I would be able to fix this problem if I can't replicate it, but I'll look into it nonetheless. For the sage, did you get an error message before the game crashed? This would help me figure out what the problem was. Anyway, sorry for all these issues, but I'm glad you still somewhat enjoyed it.
  10. I'll let that speak for itself (also note that the HP bar only takes this long to go down because I have a bunch of programs running, and I apologize for the poor quality) Pokémon Vengeance 2020-10-23 15-00-25_Trim.mp4
  11. So actually I lied. The Discord server is now up and running for players as well. Join if you guys want to discuss the game or want to see progress updates!
  12. Thanks for trying it out! Here's a document with all the new moves and abilities so far: https://docs.google.com/document/d/1l2pZe5Tn7Lv3hOGtg4gdRDj3UlYrzeaDOzBmFJXuQyY/edit
  13. Yes, all starters will eventually be available as event encounters, and we plan to make them all available starting at the same point in the game so that you aren't punished for not choosing certain starters. Oof um I may or may not have forgotten to put the link before lol, but it's there now. Let's pretend that never happened
  14. As for new abilities, I can do you one better. Here's a spreadsheet with all the abilities planned to be given to Pokemon. Abilities highlighted in yellow are new for the Pokemon and these are subject to change, so don't expect them to be final, though I think the starter abilities won't change too much. Also keep in mind that hidden abilities are not available by default. https://docs.google.com/spreadsheets/d/1DeDkxbOA3MkoueWPXUIXWfgPMUFXRiL67uK32Ods7mc/edit#gid=0 I'm going to keep it a surprise which starters will receive new megas, but some are definitely planned to!
  15. Damn that's a lot of posts, so I can't guarantee that I'm not restating what other people already posted. Ninjask: Switches out the target if it last used a status move, and the move used by Ninjask makes contact. Venusaur: Seed Bomb, Worry Seed, and Bullet Seed have a 20% chance of inflicting Leech Seed on the target when used. Sceptile: Until switching out, if an ally is affected by a non-volatile status condition at the end of the round, removes it and restores that Pokemon's HP by half. Decidueye: When at full HP, Evasion is increased and the Pokemon's moves have perfect Accuracy. Primarina: Overflow damage from knocking out an opponent is converted to healing for the user (maybe not all the damage?). Weezing: Converts damage to health on Weezing for attacks used by allies. (Good for spread moves) Electrode: Uses the move Self-Destruct upon fainting.
  16. Thanks! I plan to create a discord server for the community once version 1 is released, but for now it's mainly just the thread. But since I haven't really posted much of the progress we've made since the demo yet (besides Aria's redesign and the new map segments), how about the map for the second section of Route 1? This is where the foliage starts to transition from the golden leaves in the Goldsong area to the dark leaves in the Darkleaf area. It also maybe even fits an early Halloween theme (though this is completely a coincidence).
  17. These are quite amazing. The texture on the walls is very well done imo. Also I like how Sizzlipede looks like he's angrily pointing a finger at the player.
  18. This game looks promising. I really like the overworld graphics, and the grass starter looks pretty cool. I'll keep an eye out for the first release.
  19. Yeah I made each Pokemon have 4 total abilities (2 regular and 2 hidden). I've already planned to make this a bit more clear in the next release because it wasn't really mentioned anywhere and I didn't really say anything about it in this post. Music is also going to be revised in the next release. Thanks for trying out the game, it means a lot!
  20. Thanks for trying out the demo, and your feedback is appreciated! Since there is so little content so far, I am very willing to change a bunch of things around, and some of these things you talked about I already fixed or have plans to fix for the next release. I acknowledge that there are quite a few critical errors in the demo, and I plan to fix as many of these as possible and refrain from doing them again in the future. One major thing I actually kind of completely redid was Aria's character as of this stage in the demo, which I think solves some of these issues about the plot so far that you're talking about. Instead of being suddenly motivated to go on an adventure, I'm changing it so she is actually reluctant, and only agrees to get a new Pokémon because Hera encourages her to do so. She also only plans on bringing the Pokémon with her to Darkleaf Town and intends to return it to the professor afterwards. While I agree that her relation to the anime doesn't add too much to her as a character, I don't intend to go too deep into her anime self (which was only created to characterize Serena anyway, so there's not too much interesting stuff to into here anyway). This is mainly just a small quirk about her character, and I plan to take her in a different direction for the story of Pokémon Vengeance. I was actually worried that the custom NPC sprites weren't very good, so I'm glad you like them. As for the player character sprites, I plan to add in character customization eventually (which is why they all have the same poses), so the sprites aren't supposed to be very interesting yet. The reason I didn't include this in the list of features is that I'm still not 100% sure that I'm going to include it, but if I don't, I'll definitely redo the main character sprites to look more interesting. As for the difficulties of the battles and preference towards fire starters, I already have plans to fix those, so don't worry about these being problems in the future. I really don't know what I was thinking with some of the trainers, so I apologize for the frustration here. The main reason I wanted to make the battles in set mode was so that double battles weren't objectively more difficult than single battles (because doubles are in set even if you have that off). I think you have a good point that this is only necessary for major battles, so I think I'll implement that for the next release. I have heard mixed things about the music so far. Some people like it, and some think it's too intense, so I'll probably tone some of them down a bit. I personally find that more intense music just makes battles more interesting, and I'm not really a fan of dull trainer battle themes because these are the ones you hear the most, but I'll still keep the variation in trainer battle music so at least they aren't both repetitive and dull. As for the problem with multi-hit moves, that's really strange that you're getting this error because I definitely fixed that a while ago and I see that it's fixed in my most recent scripts, but I see that the demo has this problem still. I guess I had an outdated scripts file in the demo somehow, so I apologize for that. The problem with Combee, on the other hand, seems to be very inconsistent and I couldn't figure out what is causing it, but it seems to only affect Pokémon with shadows underneath them and it goes away once you hit them. Maybe I'll just get rid of the shadows under airborne sprites so this won't be a problem anymore because it seems very difficult to trace.
  21. Try out the demo (currently only about 1 hour of gameplay), and join the Discord! Pokémon Vengeance, heavily inspired by Pokémon Reborn and Rejuvenation, takes place in the Verdiva Region, which consists of 3 main islands: - Deloria Island, the island on which the player begins their journey, is lush and full of forests, jungles, and mountains (and even a volcano). - Cryolysis Island is very cold and icy, and only consists of 1 city. It is very mountainous and not inhabited by many. - Dritari Island is very barren except for some areas in the Northeast. Stiffcrack Desert spans throughout this island, making it difficult to build many towns and cities inland, though there are some along the coast. You, the player, start in Goldsong Village. This quaint village is on the west coast of Deloria and is known for its beautiful autumn atmosphere. You are visiting your older sister, Aria, for the first time in many years, and are away from your home and parents in Graywave City. Your family, the Knight family, is known throughout the region due to everyone's amazing accomplishments. Your mother, Artemis, was a champion for a long time until her soon-to-be husband, Lucius, defeated her in battle. Even Artemis' sister, Hestia, is well-known due to her Elite Octet status. Lucius and Artemis went on to have 3 children: Anthony, Aria, and you, the player. Anthony is known for his recent status as a Gym Leader, and he was at the top of his class at Darkleaf Academy. Aria, of course, went off to Kalos and earned her name as Kalos Queen. That leaves you. How will you earn a name for yourself? Will you live up to your family's reputation, or will you forge your own instead? How will you react when your perception of reality is shattered? How will you exact your revenge (or towards whom)? During your time visiting Aria, a tragedy befalls your parents at their home in Graywave City. Verdiva, no longer under the protection of their champion(s), is overcome with people competing for new control over the region. Two new organizations reveal themselves after this tragedy, but their goals and practices differ immensely. Team Regal wishes to seize control of Verdiva now that the two strongest trainers are gone and the region is in disarray. Team Celestial, on the other hand, wishes to prevent people from gaining too much power, because once someone is strong enough to capture legendary Pokémon, they have the ability to disrupt the natural balance and stability in the world, which has been seen countless times in the past. Ultra Space will also be a major focus of Pokémon Vengeance, and the player will be able to explore many aspects of it along his/her journey. You and Aria must become trainers so that you can avoid the fate your parents experienced and choose how to serve justice. Features: - 18 Gyms (one for each type) - Elite Octet (one for each stat) - Reborn/Rejuvenation-style Field Effects (updated and expanded, including 6 new fields as of now) - Choices/Actions affecting story - Gym Leader rematches (several) - Many new moves/abilities for existing Pokémon (available through tutor and hidden ability) - All Pokémon from Gen 1 to Gen 8 available by the end of the game (including IoA expansion) - Z-Moves - HM replacements - Improved Pokémon World Tournament - Custom Mega Evolutions Some of the early characters (art is not final): Aria You may remember Aria from the XY anime, and yes, this is the same one (albeit some years later). She may have seemed like a happy girl with a perfect life, but there's more of a story behind her. She was born in Graywave City and was pressured by Lucius and Artemis to become a Pokémon trainer. They made her attend Darkleaf Academy until she and her aunt Hera convinced them to allow her to go off to Kalos. Hera set up a mentorship for Aria with a woman named Palermo, with whom she was acquainted. Aria had a lot of fun there exploring how to use Pokémon for performing, though she moved back to Verdiva after rising to the top and having nowhere else to go from there. Unfortunately, so many years later, she still isn't on good terms with her parents when they disappear, which she comes to regret. Hestia Hestia is a wise, modest woman who is very kind and nurturing. Aria idolizes Hestia for all the help she has given to her. Aria even moved to Goldsong Village just so that she could be near her. However, Hestia is not to be underestimated, and has earned her position as a member of the Elite Octet due to her clever and unique battling style. Skyler Skyler is Aria's new boyfriend, as well as your brother Anthony's best friend throughout their time at school together. He is understanding and generous, and also has a passion for music, which is perhaps a reason Aria (as a performer) was drawn to him. Aria moved in with him after living with Hera in Goldsong Village for some time. Skyler is also the Flying-type Gym Leader of Goldsong Village. Pokémon World Tournament: The Pokémon World Tournament will take place in Jadeburn City, and will be available starting after only 3 badges. It is going to be a tremendous part of the game, and hopefully can be as entertaining as possible. All levels will be set to 50, irregardless of whether the player's Pokémon are above or below that level, which allows the player to have fun at any point in the game. The player will register trainers in a device known as the Tournament Pager throughout his/her journey, and you will see this starting right after you get your first Pokémon. The Tournament Pager will be used to register all trainers, including ones from other regions (which there will be quite a lot of). This means that they can all be found somewhere in-game, though many will only appear on certain days of the week. You can participate in the Pokémon World Tournament with anyone registered in the Tournament Pager, though more formats will be available as you register more trainers, progress in the story, and meet other requirements. I plan to include many different tournament formats, and here are some I already have planned (each of these formats will also have choices for either single battles or double battles, and either partial team or full team participation, but the Field Effect will be randomized unless otherwise stated): Screenshots from the game so far: New fields implemented (details for all fields can be found in the attached Field Effect Manual): Note that this game is made with Pokémon Essentials. Here's a credits list for work I have used so far: I'd love to hear any questions, thoughts, feedback, or suggestions, and I hope this can become a cool project! Field_Effect_Manual.txt
  22. In the AI, calls to "lastMoveUsed" aren't updated for rejuvenation's PBS and still use numbers from reborn (not sure why they don't just use PBMoves::MOVENAME). For example, in Crafty Shield's AI, this line is used: "if attacker.lastMoveUsed==565" (decreases the score if this is the case). In reborn's PBS, this is the move ID for crafty shield, but in rejuvenation's, it is the ID for the move Electric Terrain.
  23. There are a few things wrong with this code segment: if (thismove.id == PBMoves::LAVASURF || thismove.id == PBMoves::LAVAPLUME || thismove.id == PBMoves::ERUPTION) $febackup = 6 $fefieldeffect = 6 @battle.pbChangeBGSprite @battle.pbDisplay(_INTL("The flate ignited the cave!")) end If you can't tell, this changes the cave field to the Big Top Arena (6), when it should change it to Volcanic Field (7). There's also a typo with "flate". Also you guys seem to have coded in Field transformations doubly. The transformations under "# FIELD TRANSFORMATIONS 1" are for status moves and the transformations under "# FIELD TRANSFORMATIONS 2" are for damaging moves I believe (as discovered from my own testing and looking at how Reborn coded these), but you guys put all moves in both sections for the rejuvenation specific field transformations.
  24. It's great to see new ways to improve game speed, and I'm glad you're still giving updates about this. The level thing with saving it as a new variable so it's not called thousands of times seemed pretty simple, so I tried adding it in my copy of essentials, but for some reason, the Pokemon's level doesn't increase when it levels up. I guess there are some other places that have to be updated to account for this variable as well?
  25. It's nice to see that some characters are still getting new overworld sprites that look even better than before. I'm surprised Cella only got 3 votes. I thought she was a very well-made character that fits in well with the story. Also I'm surprised that 6 people spelled Casssandra with 3 s's.
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