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About silverlime

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  1. I don't think these are problems with the randomizer, but I encountered them in the randomizer, so I'll post them here. Strength Sap doesn't seem to factor in stat changes to the target's attack when calculating the amount healed, but this is what happens in the actual games. (I used it against the same Pokemon twice with successful attack drops, but the amount healed remained exactly the same.) When an opposing Pokemon dies from corrosive field entry damage, none of my Pokemon gain xp.
  2. Found a problem with Doom Desire. After using it, on the strike turn, it says "___ took the Chatter attack", the attack doesn't do any damage, and this error message pops up: --------------------------- Pokemon Rejuvenation --------------------------- [Pokemon Rejuvenation V12.1] Exception: NoMethodError Message: undefined method `>=' for nil:NilClass PokeBattle_Move:4220:in `pbReduceHPDamage' PokeBattle_Battle:5846:in `__clauses__pbEndOfRoundPhase' PokeBattle_Battle:5809:in `each' PokeBattle_Battle:5809:in `__clauses__pbEndOfRoundPhase' PokeBattle_Clauses:42:in `pbEndOfRoundPhase' PokeBattle_Battle:4710:in `pbStartBattleCore' PokeBattle_Battle:4709:in `logonerr' PokeBattle_Battle:4709:in `pbStartBattleCore' PokeBattle_Battle:4693:in `loop' PokeBattle_Battle:4714:in `pbStartBattleCore' EDIT: Also, if I'm using random moves, how am I supposed to use the TMX moves without buying all the golden items? The TM number for each TMX move stays the same, but when you use it on a Pokemon, it teaches a move that is different from the one listed in the TM. Is there a mod like the one included in Reborn's randomizer where you don't need HM moves to interact with the field?
  3. When I battle Gorebyss against a trainer or in the wild at a certain part of the game, it just skips its turn and doesn't do anything. Upon catching one, I realized that its moveset is Sacred Fire, Ice Ball, Struggle, and Lunge, so Struggle might be causing the problem. EDIT: Found out something else really weird. When I hover over Struggle in the move choices, it actually causes a turn to pass for both Pokemon without either of them being able to do anything, so Pokemon still take burn damage, etc. However, after that battle, the following message popped up before the game crashed: "Script 'Pokebattle_ActualScene' line 427: NoMethodError occurred. undefined method '>' for nil:NilClass"
  4. This character's walking sprite when facing left doesn't animate smoothly, though the running sprites are fine: Pokemon Rejuvenation 2020-05-21 15-24-42_Trim_Trim.mp4
  5. The Crystal Cavern field makes it so Rock moves become randomly either Fire, Water, Grass, or Psychic type, so that would explain why Rollout sometimes wouldn't affect Mightyena. Moves like Sucker Punch and Quick Attack shouldn't work against Nim because Psychic Terrain disables priority moves, though I'm not sure why it would affect Lunatone (unless the field was changed when you used it against Lunatone).
  6. I have random items turned on, and sometimes one appears that is unable to be collected. This normally isn't a problem if it's an item in the overworld because it will be a different item the next time, but since one of my Pokemon is holding it, it can't be removed and no item can be given to it. The item seems to have no name. Here are some screenshots that could help: Also, sometimes (relatively frequently) when battling another Pokemon, it doesn't take its turns at all. I haven't seen any pattern with this, but it happens pretty often so I thought I'd mention it. Also, if a Pokemon gets the random move Struggle, when hovering over the slot that it appears to occupy (top right in this case), this error occurs:
  7. You can walk on this tile and the one below it in Crawli's Gym This is more of a suggestion, but maybe you'll consider changing the amount of tiles this trainer can see ahead of her to 1 so that she doesn't block you like this and cause you to go out of the map to reset her position..
  8. In the building in the Conkeldurr Lumber Yard in Terajuma Jungle, the map allows you to see part of another room that probably shouldn't be visible. If you talk to the tile after catching the Vileplume here, it still displays the following message: When in the Safari Zone, I used bait on a Kangaskhan, and when I threw the first Safari Ball at it, it's sprite moved to the position shown in the screenshot:
  9. When fighting Melia on the xen battleship, when she is about to send in Zoroark and it's asking if I want to switch, the name it gave was the name of one of my Pokemon instead of the one her Zoroark was disguised as.
  10. If you go back to your room by getting zapped in Blacksteeple Castle when you're supposed to go find Saki to fix the wires in the cave, the cells aren't locked and you can't interact with her. If you go out and back in, it is fixed, though.
  11. You can sell all of your key items for 0. (Also shouldn't the love letter disappear when you give it to the person in the quest?)
  12. I tested it out with two Pokemon without their hidden abilities and it seems as though they can actually produce a Pokemon with a hidden ability.
  13. Thanks. I actually didn't even know there was even a department store in GDC lol even though I've gotten past that part of the game on a different save file. I might have to go back there to get some of those ability capsules now...
  14. I am trying to breed some of my Pokemon, and I'm trying to figure out how abilities are passed down. As far as I know, in the official games, the mother has a 60% chance of passing down a hidden ability and 80% chance of passing down a normal ability, but since hidden abilities are normally available in this game, are the rates different? Like can you get a hidden ability on a Pokemon whose mother has a regular ability?
  15. You can get stuck here with the Espurr in Wispy Park
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