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silverlime

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silverlime last won the day on September 4 2020

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About silverlime

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  • Birthday December 29

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  1. I'm here with a preview of the Pokemon World Tournament. While the it will not be functionally available in the next release, these characters as well as several others will be found (and fightable) somewhere for registration in the Tournament Pager, and the PWT will be unlocked in the episode after that. Note that this is the earliest version and that it is very likely that things will be changed and added before officially available. I hope you enjoy nonetheless!
  2. Sorry, it has been a while since I last posted here, but hopefully you will enjoy this progress update. Hera sprite comparison (already posted in discord, but I didn't put it here yet) Old: New: She looked like an old lady in the original one, which was unintended, so this one portrays her as closer to her desired age (also looks a bit better if I do say so myself). Small sprite adjustment for Skyler Old: New: Since the Pokemon World Tournament will be a significant part of the game, trainers from other regions will also need VS sprit
  3. You can use the game's files with credit, so you can get the code from there.
  4. Happy Birthday 😄, i hope that you will have a great day 😄🍰

  5. I know you all have been improving the AI, but something I noticed when looking through the code was that the AI move memory interacts strangely with partner AI. Since the partner trainer uses the same AI as the opponents, it checks move memory the same way. However, move memory is only saved for the player and the player's partner's Pokemon, so when it's the partner's turn to calculate move scores, it will use the index (given by pokemonIndex) in the AI move memory array corresponding to the opponent, but since pokemonIndex uses values 1-12 for EACH team, it will look into the player (and the
  6. I'm back with a small progress update. Here's our Mega Arcanine sprite (made by Vlamingo): And Aria's back sprite (made by Ny): A major part of v1 will be the completely revamped field effect interactions, and you can see this with the current length of the Field Effect Manual compared to how it started out when fields were first ported from Rejuvenation (I hope nobody dislikes the concept of field effects): It has already about doubled in size, but once we add the interactions with all the gen 8 abilities and the 100+ custom abilities from
  7. Ok, thank you. Do you happen to have the actual error message though? It should be in errorlog.txt (save file folder), and this would tell me exactly where the problem is in the code.
  8. That's strange, I haven't heard of either of these problems yet. On which part of the opening scene does it say the script was taking too long? I'm not sure how I would be able to fix this problem if I can't replicate it, but I'll look into it nonetheless. For the sage, did you get an error message before the game crashed? This would help me figure out what the problem was. Anyway, sorry for all these issues, but I'm glad you still somewhat enjoyed it.
  9. I'll let that speak for itself (also note that the HP bar only takes this long to go down because I have a bunch of programs running, and I apologize for the poor quality) Pokémon Vengeance 2020-10-23 15-00-25_Trim.mp4
  10. So actually I lied. The Discord server is now up and running for players as well. Join if you guys want to discuss the game or want to see progress updates!
  11. Thanks for trying it out! Here's a document with all the new moves and abilities so far: https://docs.google.com/document/d/1l2pZe5Tn7Lv3hOGtg4gdRDj3UlYrzeaDOzBmFJXuQyY/edit
  12. Yes, all starters will eventually be available as event encounters, and we plan to make them all available starting at the same point in the game so that you aren't punished for not choosing certain starters. Oof um I may or may not have forgotten to put the link before lol, but it's there now. Let's pretend that never happened
  13. As for new abilities, I can do you one better. Here's a spreadsheet with all the abilities planned to be given to Pokemon. Abilities highlighted in yellow are new for the Pokemon and these are subject to change, so don't expect them to be final, though I think the starter abilities won't change too much. Also keep in mind that hidden abilities are not available by default. https://docs.google.com/spreadsheets/d/1DeDkxbOA3MkoueWPXUIXWfgPMUFXRiL67uK32Ods7mc/edit#gid=0 I'm going to keep it a surprise which starters will receive new megas, but some are definitely planned to!
  14. Damn that's a lot of posts, so I can't guarantee that I'm not restating what other people already posted. Ninjask: Switches out the target if it last used a status move, and the move used by Ninjask makes contact. Venusaur: Seed Bomb, Worry Seed, and Bullet Seed have a 20% chance of inflicting Leech Seed on the target when used. Sceptile: Until switching out, if an ally is affected by a non-volatile status condition at the end of the round, removes it and restores that Pokemon's HP by half. Decidueye: When at full HP, Evasion is increased and the
  15. Thanks! I plan to create a discord server for the community once version 1 is released, but for now it's mainly just the thread. But since I haven't really posted much of the progress we've made since the demo yet (besides Aria's redesign and the new map segments), how about the map for the second section of Route 1? This is where the foliage starts to transition from the golden leaves in the Goldsong area to the dark leaves in the Darkleaf area. It also maybe even fits an early Halloween theme (though this is completely a coincidence).
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