-
Content Count
80 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Calendar
Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Everything posted by silverlime
-
Comparing the actual damage multiplier with the one the AI uses, it seems like there's a discrepancy. Actual: if attacker.hp<=(attacker.totalhp/3).floor if (attacker.hasWorkingAbility(:OVERGROW) && isConst?(type,PBTypes,:GRASS)) || (attacker.hasWorkingAbility(:BLAZE) && isConst?(type,PBTypes,:FIRE)) || (attacker.hasWorkingAbility(:TORRENT) && isConst?(type,PBTypes,:WATER)) || (attacker.hasWorkingAbility(:SWARM) && isConst?(type,PBTypes,:BUG)) atkmult=(atkmult*1.5).round end elsif $fefieldeffect == 7
-
Rejuvenation's 1st official character popularity poll!
silverlime commented on Zumi's post in Records
Damn I forgot about truck guy. I couldn't think of a third person so I voted for Neved idk why lol, but I would definitely change him to truck guy if I could now. -
Tile error in the River's End Lab: Also, the Cofagrigus in the Saki housesitting quest doesn't make any moves at all. If you activate the dark crystal again in Darchlight Caves, Florin's speech about the mirror is repeated:
-
zumi rejuvenation vs the sprite world (VS Sprite updates)
silverlime commented on Zumi's post in Records
These look really nice! I especially like Amanda, Valarie, Florin, and Adam's revisions. I hope Aelita's (first I think) vs sprite will eventually be revised because her leg really bothers me for some reason. I think it looks a bit short from the knee down and the foot seems to be in a strange position. These look great and you should take your time, but since I've noticed that about her sprite, I can't unsee it. -
Major/Fatal bugs V12
silverlime replied to Zumi's topic in Official Rejuvenation Club's Troubleshooting
After going down this ladder, the player gets stuck in this position and the sound for bumping into something keeps playing. -
After this interaction, cinematic bars are permanently stuck on: After these people tell you to go away when first encountering them, if you use Rock Climb to get up there, they don't say anything if you talk to them. You can walk over this ledge below the player even though the stairs are to the left (both are passable): Perhaps this sofa tile should appear over the player:
-
The player can end up on top of Melia in the Chuch of Theolia: And the player can walk on these tiles: Melia's Sprite doesn't appear in this cutscene:
-
PC Healing is inconsistent: When selecting "Store", the Pokemon will be healed, but when selecting "Move" and "Place", the Pokemon will not be healed. Also, Unnerve from my Houndoom didn't prevent an opposing Pelipper from eating its Wacan Berry when an electric move was used against it by Houndoom's partner. Also you might consider changing the priority on these door tiles to 3 so that the player always remains under them:
-
As I have implemented Reborn/Rejuvenation AI & Field Effects, I often find myself looking through the scripts of both games. One thing I noticed with Forewarn was that code was added which I think was meant to add the detected move to the AI move memory. However, there seem to be a few problems that I've found (Sorry this is kind of long. I've been working through it to fix it for my game as well): The code for forewarn starts with this line: if self.hasWorkingAbility(:FOREWARN) && @battle.pbOwnedByPlayer?(@index) && onactive but this means that if an opp
-
Downloading this ended my randomizer save file so that from this point onward no Pokemon are randomized (I still have the old ones with their random moves). Does anybody know, am I supposed to keep playing on 18.2 where I started the randomizer or is there a way to fix this?
-
I don't think these are problems with the randomizer, but I encountered them in the randomizer, so I'll post them here. Strength Sap doesn't seem to factor in stat changes to the target's attack when calculating the amount healed, but this is what happens in the actual games. (I used it against the same Pokemon twice with successful attack drops, but the amount healed remained exactly the same.) When an opposing Pokemon dies from corrosive field entry damage, none of my Pokemon gain xp.
-
Rejuvenation V12 Challenge Pack
silverlime replied to Haru,,'s topic in Official Rejuvenation Club's Guides & Resources
Found a problem with Doom Desire. After using it, on the strike turn, it says "___ took the Chatter attack", the attack doesn't do any damage, and this error message pops up: --------------------------- Pokemon Rejuvenation --------------------------- [Pokemon Rejuvenation V12.1] Exception: NoMethodError Message: undefined method `>=' for nil:NilClass PokeBattle_Move:4220:in `pbReduceHPDamage' PokeBattle_Battle:5846:in `__clauses__pbEndOfRoundPhase' PokeBattle_Battle:5809:in `each' PokeBattle_Battle:5809:in `__clauses__pbEndOfRoundPhase' PokeBattle_Clauses:42:in `pb- 50 replies
-
- challenge mode
- randomizer
-
(and 5 more)
Tagged with:
-
When I battle Gorebyss against a trainer or in the wild at a certain part of the game, it just skips its turn and doesn't do anything. Upon catching one, I realized that its moveset is Sacred Fire, Ice Ball, Struggle, and Lunge, so Struggle might be causing the problem. EDIT: Found out something else really weird. When I hover over Struggle in the move choices, it actually causes a turn to pass for both Pokemon without either of them being able to do anything, so Pokemon still take burn damage, etc. However, after that battle, the following message popped up before the game crashed
-
This character's walking sprite when facing left doesn't animate smoothly, though the running sprites are fine: Pokemon Rejuvenation 2020-05-21 15-24-42_Trim_Trim.mp4
-
The Crystal Cavern field makes it so Rock moves become randomly either Fire, Water, Grass, or Psychic type, so that would explain why Rollout sometimes wouldn't affect Mightyena. Moves like Sucker Punch and Quick Attack shouldn't work against Nim because Psychic Terrain disables priority moves, though I'm not sure why it would affect Lunatone (unless the field was changed when you used it against Lunatone).
-
Rejuvenation V12 Challenge Pack
silverlime replied to Haru,,'s topic in Official Rejuvenation Club's Guides & Resources
I have random items turned on, and sometimes one appears that is unable to be collected. This normally isn't a problem if it's an item in the overworld because it will be a different item the next time, but since one of my Pokemon is holding it, it can't be removed and no item can be given to it. The item seems to have no name. Here are some screenshots that could help: Also, sometimes (relatively frequently) when battling another Pokemon, it doesn't take its turns at all. I haven't seen any pattern with this, but it happens pretty often so I thought I'd mention it. A- 50 replies
-
- challenge mode
- randomizer
-
(and 5 more)
Tagged with:
-
You can walk on this tile and the one below it in Crawli's Gym This is more of a suggestion, but maybe you'll consider changing the amount of tiles this trainer can see ahead of her to 1 so that she doesn't block you like this and cause you to go out of the map to reset her position..
-
In the building in the Conkeldurr Lumber Yard in Terajuma Jungle, the map allows you to see part of another room that probably shouldn't be visible. If you talk to the tile after catching the Vileplume here, it still displays the following message: When in the Safari Zone, I used bait on a Kangaskhan, and when I threw the first Safari Ball at it, it's sprite moved to the position shown in the screenshot:
-
When fighting Melia on the xen battleship, when she is about to send in Zoroark and it's asking if I want to switch, the name it gave was the name of one of my Pokemon instead of the one her Zoroark was disguised as.
-
If you go back to your room by getting zapped in Blacksteeple Castle when you're supposed to go find Saki to fix the wires in the cave, the cells aren't locked and you can't interact with her. If you go out and back in, it is fixed, though.
-
You can sell all of your key items for 0. (Also shouldn't the love letter disappear when you give it to the person in the quest?)
-
Major/Fatal bugs V12
silverlime replied to Zumi's topic in Official Rejuvenation Club's Troubleshooting
You can get stuck here with the Espurr in Wispy Park -
In a battle with a Xen grunt in Carotos Mountain (named Zeneth), her shadow Vanillite doesn't use any moves and just gets burned by the field each turn. Here she is on the overworld:
-
You can walk on this rock smashable rock here, and when I face right, it asks if I want to use rock smash. This is in Amethyst Cave. In Karrina's Base, if you go to the room on the bottom floor at the top left, you can walk over pretty much everything. You can also walk vertically through the couches which I don't think is usually possible. The 2 table blocks below the character are the only tiles that prevent you from walking on
-
I'm not sure if this is something to do with the randomizer, but when a Pokemon uses Substitute, the Substitute sprite goes where the Pokemon's original sprite was. This makes them float sometimes like when this Talonflame used it