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Ezlo Farcarver

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5 Fledgling

About Ezlo Farcarver

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  • Birthday 01/06/1999

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  • Alias
    Good ol' Buttercup
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  • Interests
    Tabletop gaming (Pathfinder/Starfinder), Pokemon, nuclear stuff, writing, MLP, being a shoulder to cry on.
    Big-time fan of RPGs, especially Fallout, Fable, Elder Scrolls, and Pokemon.
    Fallout Equestria is amazing.

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  1. As one of the players who finds the game quite difficult naturally, I'm happy there's gonna be a few options available to soften up things. I'm a fan of challenge, but I don't like being stuck on a single battle for what can be days at a time. Sure, after the first run you can predict things, but even still it's not easy. I'm in it for the story, the fights should reflect that. The story's NOT a grindfest, and this'll help make it easier to experience said story without wasting time training. I'm REALLY looking forward to 19. So much stuff, it's gonna revamp everything.
  2. Personally, I'd advise AGAINST Flying-types due to the Rock Slide spam at all levels, which is funny as Flying is usually my go-to type. I usually use a Flying-heavy team, so my skills are kinda built around that type. If you want a solid Flying early, you can't go wrong with Pidgeot's line. Sure, they don't get good moves 'til much later, but they have solid stats and great abilities to fall back on. Can't go wrong with Keen Eye or Big Pecks, and Tangled Feet is actually surprisingly useful. (Basically a free -3 Accuracy for your foes. Saved my butt in the Psych gym.) Murkrow & Honchkrow are super-solid choices for this game. The abilities they have are swell (Super Luck is underappreciated) and they get some pretty killer moves as well. Foul Play is exceptional, and other moves like Pursuit and Quash actually come in quite handy. Prankster Murkrow with Quash can delay an opponent's Prankster for a few vital moves (REALLY helped against Shelly during the GG and saved my Flygon), and Haze is amazing for removing annoying setups. And, surprisingly, Murkrow can stand pretty well on it's own at later levels, and Honchkrow is a beast. Another option is Archeops, despite Defeatist. That Attack stat is stupid, and combine that with Acrobatics or U-Turn, you can do some stellar damage. Also, on the subject of Rock types, try Rampardos as well. Slap an Assault Vest on that guy and he's a king, or a good defensive item like the Rocky Helm, King's Rock, or Bright Powder. Red Cards work, too. (Downed a Mega Garchomp in one stroke after taking a hit. Rampardos is a monster.) Actually, just the Fossils. They're all pretty solid guys, and each can cover a Flying teammate pretty damn well. Something else to mention, slap that Bug Memory on Silvally if you feel your bugs just ain't cutting it. Silvally with U-Turn can actually cut a decent chunk in many. Finally, U-Turn. Best Bug move you can get via levelling if you ask me, most overlook it, and it can save you tons of time. It's like a free switch-in, and it's base 70 to boot so it's great early on. It's even pretty swank later on, a free swap does wonders. Anyways, that's my two cents on the matter. Murkrow, Pidgeot, Fossils, U-Turn. Be wary of Rock, play the long game, be defensive, BE WARY OF CRITS.
  3. West Coast guy myself, not much else to say. Never been out of the US myself, though my fam's from Australia. Nobody knows my accent. It's brilliant.
  4. I'm overjoyed for the multiple save capability! I can finally stop messing about with swapping the files (and accidentally deleting them) when I wanna change characters. Saves us all a bunch of hassles!
  5. Happy Birthday 😄, i hope that you will have a great day 🙂🍰

  6. Well, R.I.P. the viability of Fling with the reduced Iron Ball drops, but three cheers for the early access to Honchkrow and the like! Shame there won't be the later fossils, but hey, beggars can't be choosers. Early Dusk Stones are what'll carry me.
  7. So I have been stuck on Titania for about THREE MONTHS, JUST because her Aegislash keeps landing nonstop critical Sacred Swords and one-shotting my team. I got past her ONCE, two months ago, after debugging in a Zapdos and praying. Then, of course, my saves and a portion of my backups corrupt, resetting me to Tourmaline, and we're right back here. Is there a way to lower the game's crit rate, or flat out remove it? I'm sick of this, and I'm wasting precious hours of my life on this RNG bullshit. Aside from Shell Armor, what can i do to stop the crits, file-wise, at least for this fight? I do NOT want to rely on debugging my way past this shit.
  8. So I'm making two tiny sprite replacement packs for a friend for Reborn, and I intend to make them public after they are complete.

    The first is a tiny pack that can be used to replace a player character with a Kommo-o, with a set of Large sprites or a set of Small ones.

    The second, a full on CRAZY pack where I basically do random, weird things to the game sprites after taking suggestions from the people I chat with.

    Any suggestion for the crazy pack is accepted, just nothing offensive.



    (I do not have a source for the Kommo-o walking sprites. If someone could find the source so I can credit the author, that'd be great! That sprite sheet is below.)


  9. Um, hi. I'm totally socially awkward. Just putting that here in case anybody wonders why I seem so nervous. (It's because I AM a nervous wreck. Optimistic af, but a wreck.)

    1. Abyssreaper99


      Pretty sure there's a lot of us on here that are socially awkward messes so you're not the only one. Most people are pretty chill on here so no need to worry

    2. Q-Jei


      I can largely understand what it feels like. Lots of people had tended to consider me as such during my years in Preparatory School. Personally, I would even say that I'm proud of my differences. That's what makes me feel original, and I don't get lost in the mass like the others thanks to it.

    3. Candy


      I'm also highly socially awkward, dw~ 

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