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BlueTowel

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BlueTowel last won the day on April 1

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  1. Darkness there was at first, by darkness hidden; Without distinctive marks, this all was water; That which, becoming, by the void was covered; That One by force of heat came into being; Hi! It's time for the first PoA dev blog update post! In it I talk a little about updating the old areas and new altforms, as well as how the year has been going. I gotta dash so um, here it is!
  2. Darkness there was at first, by darkness hidden; Without distinctive marks, this all was water; That which, becoming, by the void was covered; That One by force of heat came into being; Hi! First dev blog update post time! Okay! It's been a long while since there's been a real PoA update. This year has been pretty hectic! I think, in the interest of TL;DR, I'll focus this post first on what's coming, then a bit of how the year has been going. I've spoken a bit about my health problems in the PoA thread over the years, and I know some folks are interested in that, but it's a dev blog and not a personal blog. I don't want to reveal everything all at once, so at this time I can talk about... Updating Old Maps! Between the quality updates to e19 and some good feedback I've had from Ep0, I've decided to update some of the old maps for quality and to better integrate them into Reborn. Found at the end of Route 1, a nature spot used by residents of Agate City to enjoy the beauty of the river flowing into Iolia Valley. It also features a vast cave network that seems to spread throughout the region, though all but the most seasoned spelunkers are advised against exploring too deeply. The archaeology team from Episode 0 are still here, having redirected the river to excavate an underwater cave as well as one of those within the mountain. The Undernet caves are being reworked as well. Overall they will be quicker to travel through and more eventful. Besides that, some of the wild areas previously available only through the undernet are being moved and updated, and will be accessible without the caves. I'll talk about those in a future dev blog update! New Altforms! Beta Shuckle sprite made by Pokets3 As is tradition, a new major update means a new wave of original altforms! Due to reasons I'll explain below, there won't be as many new ones in Episode 1 as previous updates, but Aevian forms from Pokémon Rejuvenation are being included with permission from Jan. The overlapping forms are being folded together: The Electric Chandelure line, Snow Palossand line and Cordyceps Parasect line are being replaced with the same type, similar concept Aevian forms. Among others, look forward to Pot Shuckle, The Charming Pokémon. In times past, people would charm Shuckle into living in clay pots to gain better access to the Berry Juice they produce. This Bug/Fairy-type Pokémon offers a new set of tricks and shenanigans to pull off in battle. And I'll talk about more of the upcoming content and features in the next dev blog update in a couple of weeks! So Let Me Tell You About My Year This year started off alright. Sure, I was having some kind of seizure or attack most days from at the time uncertain triggers and an undiagnosed neurological problem, but I felt pretty determined to make something. During the early year lull I tried to organise projects, made a timetable that I just reminded myself of while making this post, and work out which projects I should focus the most on. And naturally that organisation pretty much fell apart as I kept flitting between all of the options instead of focusing on one. I had my app that needed some polish and publishing, I had a game idea that I started making in Unity, and I had PoA. PoA could wait a little at the time, since e19 was around the corner and anything I did would have to be redone anyway. So I focused on my app, then decided the game would be less risky, had a good play of Legends Arceus and got excited enough over it to rush some content in PoA. Then I was invited to alpha test e19! During that time a lot of floating ideas about PoA started to coalesce together. Elements from SwSh and PLA filling holes and strengthening threads. After playing through, I offered to help with development and was permitted to corral some cats (otherwise known as fixing bugs) and implement a couple of QoL features, including integrating Waynolt's unreal time and weather changing mods and creating a Pokégear UI to utilise them. While I'll definitely be making use of timed features in PoA, I didn't really start work on it until after e19's release, while trying to decide how to balance all three projects. I made a kind of pitch document and asked all of the Reborn devs for their blessing to take PoA in a full-on expansion direction, with the episodes of story, extra features and additional worldbuilding. Reception was very positive in general! But I needed to stabilise my financial situation. Still do, to be honest. I wanted to do more with the game I was making. Better graphics, some kind of progression system, a meaningful story and entertaining levels. However, I kept feeling like the app was the stronger idea, and if I still needed to put a lot of time and effort into the game to be happy releasing it, I should put that effort into the app instead. I asked for advice and chose to combine ideas. I started converting my app to Ruby-on-Rails from PHP, so working on PoA and my app would have some crossover of knowledge and skills. Easier to manage. It's ended up with me slipping past my timetable's projections, though, so I'm still working on that app. I inadvertently ended up working on all three projects in a pretty inefficient manner. I also have a burning desire to tell the stories and create the content that's been sitting in my head all this time. Deadass I am releasing Episode 1 by 30th September, but depending on how the app and finances go, much of the planned postgame content may end up in Episode 2, with the previous Episode 2 ideas I'd mentioned a few times on Discord shifted to Ep3. To return the focus to PoA, this means that while Ep1 may be a little lighter than I'd hoped, my improved skills with Ruby will be enabling me to go ham with game mechanics and events in future. All going not-too-badly, this is a longterm project for me. There are a few people helping me to update it now, as well as helping out with and working on future content. I'd like to do some kind of team announcement but not everyone is ready for that yet. That'll be a later dev blog update too! Recently I finished converting the nearly 8000 sprites to the new format, and now work begins on updating the sprites and icons to match e19's quality updates. The eggs and shiny icons will likely be an ongoing project over the episodes. This would be the first of seven dev blog posts before the 30th September. I guess we're all going to find out what those contain, hehe! Let me know if you'd like to know more, or less, about anything and I'll see what I can do.
  3. Hi! There has been one of these projects for every generation, but not for converting old shinies to the new format. Custom shinies would have to be converted to the new format. If the sprite poses are the same, it should be fairly easy to copy-paste them in and place them over the top of current shinies for in-game positioning.
  4. Thanks! I think I'm going to leave these in e18 for now since they're not gamebreaking. They should be incidentally fixed in e19 from converting to the new sprite format!
  5. Hello! I can now announce one of the things! There is now a club for Plates of Arceus! I will probably cross-post news to this thread still, but it has a dev blog and threads for different things! You can find it here:
  6. Hey! I thought it'd be neat to do a community shiny project for 8th Gen for Reborn, especially since there's at least four mods being worked on that add it in! I asked Ame for permission to do this so here we go! Here is a list of ideas for shinies! If you have any ideas, I can add them to the list! The ideas in the list are not absolute, feel free to try new ideas! These are just a starting point! But be ready to accept that they may not be used! Everyone is encouraged to offer feedback and ideas! And here are the Gen 8 sprites in the new Reborn format! Reborn Gen 8 Shiny Project Sprites.zip These include default shinies and placeholders for new ones. Reborn has shiny icons, including for eggs, so placeholders for these are also included. There are no sprites for Pokémon that debuted in Pokémon Legends: Arceus at this time since not all of them have backsprites available yet. We can do those later! Here is a brief guide to the new sprite format: And here are the same sprites separated out individually if you would prefer to work with single images! Reborn Gen 8 Shiny Project Sprites (Individual).zip
  7. Ever since this mod started as the Alternate Form Pack, people from the community have been submitting sprites for the alternate forms included. Information about these sprites is available on the Sprite Status Spreadsheet which is continually being updated over time, at least whenever I have time to do so. If you're interested in contributing a sprite to the project, you're welcome to! But please bear in mind these are regional forms, not empowered or enhanced forms. Additions of auras, accessories, and elemental effects can make a Pokémon sprite seem out of place. Also please check out the notes section on the spreadsheet to make sure your designs stay on-concept.
  8. Hi! Bugs, cats, catbugs, bugcats, you know all those kinds of game errors, crashes, etc. For Episode 0, the Reborn e18.4.1 version of Plates of Arceus! Post about them here! Major ones will get fixed, but minor ones will likely be left until Episode 1.
  9. Duskull is actually a more complicated Plate Transformation because of it being a strong form accessible early. You gotta go under the Grand Stairway at night to Plate Evolve it! Where Unown can be found. I gotta refine this stuff for Ep1! How would you guys feel about only being able to Plate Breed at Isolated Farm, and have to Plate Evolve until then? Stronger forms would be locked behind Plate Breeding instead of funky Plate Evolving location requirements. Damn, thanks for the list of sprite errors! I'll fix these and I guess update the main download with the other bug fixes over the weekend. Still setting up the club!
  10. Obligatory dev blog graphics: Importing to e19 (Cycle 0) #################### | Alt Forms Data (95%) #################### | Events (20%) #################### | Gen 8 Scripts (95%) #################### | Maps (100%) ------------------------------ #################### | Cycle 0 Total (77%) Updating Old Content (Cycle 1) #################### | Alt Form Sprites (90% - 4,427 battle sprites, 780 egg sprites and 2,230 icons converted to the new format.) #################### | Animations (18% - 4/22) #################### | Battles (0%) #################### | Events (20%) #################### | Maps (10% - 1/11) #################### | Scripts (0%) #################### | Story (90%) ------------------------------ #################### | Cycle 1 Total (32%) New Main Game Content (Cycle 2) #################### | Battles (0%) #################### | Events (5%) #################### | Maps (27% - 10/37) #################### | New Alt Forms (35% - 5/14) #################### | Scripts (0%) #################### | Story (50%) ------------------------------ #################### | Cycle 2 Total (23%) New Post Game Content (Cycle 3) #################### | Battles (0%) #################### | Events (0%) #################### | Maps (5% - 1/20?) #################### | New Alt Forms (15% - 3/20) #################### | Scripts (0%) #################### | Story (50%) ------------------------------ #################### | Cycle 3 Total (14%) Pokémon Reborn: Plates of Arceus, Episode 1 #################### | Total (36%) --- There's still a lot to do, but there's at least a fairly clear idea of what needs doing and what's going where. Sorting out the sprites has been a major time-eater lately, but should go a lot faster now. Currently organising projects, establishing team roles, and working on updating maps and adding at least placeholder animations for all implemented moves and effects. I'm also having to work on life and my app for some time, otherwise the next Episode would be the last for financial reasons. There are some exciting things coming that haven't been announced yet!
  11. Hi! We're still working on the implementation of Gigantamax so what I say may change by release, but at the moment the plan is: The Gigantamax Pokémon Forms to have stats and abilities that reflect the effects of Dynamax and their exclusive Max Moves. Dynamax will be added at a later date, and Gigantamax Pokémon will gain their exclusive Max Moves at that time as well. If they feel too double-dipped, they'll be returned to a more canon implementation with the addition of Dynamax. Speaking of plans, I'm currently making a forum club for Plates of Arceus! We need more threads to separate out news, discussion and bugs! I just need to quantify the development plan so I can do a dev blog with one of them fancy hash bars. Well, a bunch of them fancy hash bars. There's some exciting announcements to come!
  12. Pokémon Reborn Plates of Arceus, Episode 0 [E18.4.1] Pokémon Reborn: Plates of Arceus is a content mod for Pokémon Reborn. It adds: Generation 8 Pokémon, Moves, Abilities and Items from Let's Go Pikachu & Eevee, Sword & Shield, Isle of Armor, Crown Tundra and Pokémon Legends: Arceus. New Areas New Sidequests And optionally also: Hundreds of new regional variant Pokémon forms New game mechanics based around Arceus Plates (Form Shifting and Ability Interactions) Experimental PLA-style Pokémon battle mechanics Downloads & Installation If you already have Pokémon Reborn or an older version of Alternate Form Pack, use the patch. Updated with bug fixes 12th Jun '22. Main (Ep0) (ONLY for Windows, until I get around to freeing up upload space) (.zip, 622.3 MB) https://drive.google.com/file/d/1HeWHQDizoS5hNA7ubaOVRwtzoeNCDfr-/view?usp=sharing (Google Drive) Extract and play from Game or Game-Z. Patch (Ep0) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 162.4 MB) https://drive.google.com/file/d/1EuPksJQ-nLTxhQ241Ixm5pehjcIs3fTn/view?usp=sharing (Google Drive) Extract into Pokémon Reborn game folder, overwrite and replace files when asked, play. PBS Files (For modifying Plates of Arceus for personal use) (.zip) PBS (PoA Ep0) (446 kb, .zip) (Google Drive) Patch Installation Picture Guide For Windows 10 Save Compatibility Yes - Default game name "Pokemon Reborn" Want Alt Forms to be a separate save file? Use the file below! Mod Compatibility Likely incompatible with more mods following PLA Stage One addition. May cause UI glitches with Pyrolusite's UI mod. Let me know! I'll try to create and release fixes. SWM's modular modpack [E18.4.0] (Mostly Yes!) Use the scripts.rxdata that comes in Plates of Arceus. It is compatible. Set Weather causes problems. Use the version below for that specific mod SWM - SetWeather.rb (10kb, .rb) (Google Drive) Aironfaar's Mod Box [E18.1][Updated 2018-09-05] not entirely compatible (Mostly yes!) Fabulous Transformations causes problems. Use the version below for that specific mod AMB - Misc_FabulousTransformation.rb (35 kb, .rb) (Google Drive) Debug Menu does not display remote Pokémon storage. Use the files below for your convenience. AMB - AddOpt.rb (6kb, .rb) (Google Drive) AMB - AddOpt_DebugMenu.rb (42 kb, .rb) (Google Drive) DreamblitzX's Battle Music Pack (Yes!) Add the Audio/BGM/ from the music pack as appropriate, and use the trainertypes.dat linked below. trainertypes.dat (8 kb, .dat) (Google Drive) Pokemon Reborn: Sandbox Mode (No!) Not currently compatible with Sandbox Mode. Not compatible with Azery's Pokémon Memeborn. Both mods extensively alter the base game. Combination mod by Specific, Memeforms, can be found here! But it is not updated to v0.6 or Episode 0. Not compatible with Commander's Pokémon Reborn Redux. Both mods extensively alter the base game. Credits Additional Music Special Special Thanks (Seriously I would not have made this mod or gotten this far with it if not for the influence of these people) The whole Reborn team for creating this amazing game and generous mod market! Andracass, Amethyst, Azery, Cervys, DemICE, DMBY, Ghost141, Janichroma, Kixur, Marcello, Mikey57, Mu7e, origami_dragon, Player_Null_Name, Pyrolusite, Smeargletail, Specific, Starry_Knight_Constellations, Swampellow, Waynolt, Reborn Discord, URPG
  13. Whoops I accidentally made it still require an eclipse but in a different way. Take this Scripts.rxdata and maybe now it should finally be normal Chingling + Happiness + Meadow Plate at Night?
  14. Mega Stones are shared between forms, so you only need Venusaurite to Mega Evolve either normal Venusaur or Bangkai (Spooky) Venusaur into their respective Mega.
  15. Hi! It is a known error but a very uncommon one, I'm not sure why it only affects few people. For a while I thought it was just me getting it and assumed it was because of all the development copies! I'm afraid the fix requires moving some files around. It looks like you're on Windows, which makes it easier! You need to edit Game.ini (with Notepad or similar) and change the game name to something else, like Pokemon Reborn Altforms, and then you need to move your saved game to the new folder for it in Saved Games. e18 seems to get that error when loading e19 save summaries at the main menu. There's also an edited copy of Game.ini in the first post if you're not comfortable editing files. The Saved Games folder should be somewhere like C:\Users\Your Username\Saved Games. The save file will be Game.rxdata or Game_number.rxdata like Game_2 or Game_3, and you'll also need to rename it to just Game.rxdata. Let me know how it goes and if I can help any more!
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