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ShogokiX

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ShogokiX last won the day on February 13 2020

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  1. Yeah, but i can see where he's coming from. If you don't know about Rejuv's AP system, which, for @sheik14's information, is how you get the golden items that act as a way to use HMs instead of teaching them to a Mon, you'd probably assume that you would need a mod just like there is for Reborn. However, getting those AP isn't that difficult at all, especially getting enough AP for the early game golden items. As it seems you are a new player to Rejuvenation, i do not want to spoiler too much, but if you are looking for the golden items, you want to look around in East Gearen City, which is the town where you got your starter Pokémon.
  2. Let's be honest, both the Rejuv and the Reborn Wiki could use some serious updating. Although the Rejuv Wiki is in way more need right now XD
  3. Since it seems that the guys who made these mods in the first place haven't been active on these forums for a while, i doubt that these mods will be properly updated any time soon. So unless the original authors return, or someone else takes over and keeps the mods updated, i don't really see it happening.
  4. Hi there! I tried to adjust the controls to my liking and had to find out that the option to adjust controls was missing from the menu. After some browsing on the forums i found out this can now be done by pressing F1. However, there i noticed that you can't adjust all of the keys. For example, i am missing options for the quick use keys of items like the bike or the fishing rods. I'm also a little confused because only the F5 key works for quick use. Whatever i set to F3 or F4 can't be used if i press F3 or F4. The search feature on the PokéDex (Shift by default) also isn't working for me any more. Is there any way to bring back the old menu for control setup? And before anyone asks: Yes, i have updated Rejuv to the most recent version, which would be 13.0.2 at the point of me creating this topic.
  5. EP19 will be very interesting for sure. I've already made up my mind not to rely on my current EP18 saves at all and i will absolutely go for a fresh save once EP19 hits the public download section. With that being said, time to wreck some havoc by creating a new save right now and give myself a few of the strongest mons right from the get go...... Let's see.....6 Mons only, no legendaries, but as OP as somehow possible.....decisions, decisions....
  6. So.....if the max level will go beyond that of 100, will some of the mons learn new moves from there, or will it just be to increase your mons stats?
  7. As far as i remember Reborn EP19 will have a password system that will allow you to enable certain features for a new safe file. These features include things that are currently enabled through the use of mods, like using any HM without the need to teach it to one of your mons, as long as you have earned the required badge and have the HM itself in your inventory. Even Randomizer, Nuzlocke or Monotype should be included in that password system. At least that was the plan back then as far as i remember. Not sure what changed since that announcement back in July 2019.... But of course a hard level cap is also a possible option to include through this password system. Yet one thing that i am not sure about any more was the question of whether you NEED to use a fresh save file to use passwords, or if you can enable/disable passwords somehow on existing saves....
  8. Some people here seem to think that Reborn EP19 is going to be so easy that anyone could steamroll the game.... Well, that gives me a great idea^^ Hey @Amethyst and @andracass, what do you think would be the average time to beat Reborn EP19 starting from a fresh save? Just throw us a number of hours that you think sounds somewhat doable for experienced players. I'd like to see those who claim that Reborn EP19 will be too easy to beat the game in half that time....
  9. Good news, really! Can't wait to see which Pokémon will be added to early game, and how many in total. Yeah, i don't really think that the new early game Pokémon will have THAT big of an overall impact. It will most likely be a selection of mons that are overall considered to be "weak" among their types. While Cass did say we will have at least 2 mons per type that "qualify" at the point we can challenge the first gym, we most certainly won't get a Drilbur or a Gible that early in the game. No worries there on my part. And just because it's there doesn't mean you have to use it. I have to admit that i never used Kricketune in any of my runs, even though i always got it early on. Everyone says that thing destroys the first gyms, yet i found Caterpie to be a way better choice in the long run, so i trained it to get Butterfree asap. If there is one thing Reborn has taught me, it's to turn Pokémon that are generally discarded as "weak" into instruments of mass destruction.
  10. I'm all for it! But this Unfezant HAS to be named Staraptor in battle for the lulz! Jokes aside, i got two real question here about the changes to early game encounters: Question No. 1: So you said players can encounter a wider variety of Pokémon early on in the game, which i really like, as it gives players new strategies to work with. But how does this affect the early game wild encounters in general? Will you just add new Pokémon to the early game, or will you also move some Pokémon that are currently early game encounters to a later point in the game? Question No. 2: Will those Pokémon that are being added to early game removed from their current EP18 wild encounter locations, or can you still find them whereever they are found in EP18?
  11. Well, well.... That new post on the dev blog looks promising. Okay, some of these things, like the mining overhaul, were already a confirmed thing, but still, all in all these changes would make for quite the interesting new possibilities. With all these changes i kinda want to do a fresh run once EP19 goes live, instead of using my existing end of EP18 saves. And with lots of new mons to be obtainable a lot earlier in the game, not only does that open up tons of new strategies for each gym, i also need to update this wild encounter list that i created for myself a while ago......
  12. Cave? Beware of caves! A great danger lurks inside caves. There is a mysterious shadow waiting there to ambush evildoers who dare to trespass on his domain. He's a dark knight who strikes fear into the hearts of evil! He is ZUBATMAN!!!
  13. Suffering, huh? I actually managed to finish a playthrough of EP18 by only using Pokémon that are weak to the teams of the next boss or gym leader i'm up against... I just now realize that i never once told you what i named the poor trainer on that save ^^' Yeah......since that run was nothing short of masochism, i named that trainer Masohara XD
  14. Haha... Don't get too hyped up just yet. It will still take some time until it's done.
  15. So it IS still a possibility then. But as much as i'd like to see an official Reborn hard mode difficulty added to the game, i think it is way more important to get the features done that are supposed to be in EP19 for sure. If there is still time (and motivation) left after completing that, you could still decide whether or not you want to add new features with separate updates in the future. I mean, the release of EP19 doesn't mean that's it, for good, right?
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